I Fought the Lawn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews11
- Release dateNov 15, 2022
- DeveloperGlaswyll Entertainment
- PublisherGlaswyll Entertainment
Genres: Action, Casual, Indie, Early Access
Company pages: Developer: Glaswyll EntertainmentPublisher: Glaswyll Entertainment
I Fought the Lawn Steam news
I Fought the Lawn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Minor update - More performance tweaks - 24 December 2022
Further work on improving overall performance.
- Minor update - Performance tweaks - 24 December 2022
Additional tweaks to help improve FPS
- Minor update - Performance tweaks - 24 December 2022
Minor update exploring ways to increase FPS on lower end systems.
- The Winter Update - Minor patch - 22 December 2022
Added "Insane" difficulty jobs
- The Winter Update - Minor patch - 19 December 2022
Hidden shader was not being applied to new Riding Snow Blower.
- The Winter Update - New Equipment - 18 December 2022
We've introduced a new equipment category specifically for the snow levels: A Riding Snow Blower! This equipment will have you pushing through mountains of snow in no time!
- The Winter Update - Patch 3 - 18 December 2022
Small patch to address an issue that affected some players on first launch
- QoL - Community request for The Winter Update - 14 December 2022
Quick patch to address a request from a community member: Players can now purchase a low tier Snow Blower for free in the equipment menu so new players can join in with friends who may already have the equipment.
- The Winter Update is out of experimental - 14 December 2022
The Winter Update for I Fought the Lawn has been moved out of experimental. We hope you enjoy the new areas and machines. We're still making improvements, but feel the update is stable enough for general release. Like always, please let us know if you experience any oddities. Our deepest thanks again to everyone who has helped make the first month of our first Steam game both exciting and challenging. There is a lot more to come over the next few months, so stay tuned!
- The Winter Update - Patch 2 - 1 December 2022
The first patch for The Winter Update is in experimental and addresses the following items: ESC Key does not close key remapper World theme particles not getting unloaded on reset UI getting cut off in 21:9 format Mower sound it travelling too far Confirmation dialog on sell button Starting job while client is in garage menu prevents client movement when job starts Pausing after hitting bomb prevents knockback Job selection menu options need to update when connected clients change equipment or a new player connects
- The Winter Update - Hotfix - 30 November 2022
Quick hotfix patch Multiplayer - Job listing should no longer be blank when a player has nothing equipped Multiplayer - Non-host players whose equipment runs out of fuel or durability should no longer get stuck in an infinite loop
- The Winter Update - 30 November 2022
We are very happy to announce our first content update for I Fought the Lawn is now out on experimental! You can try it out today by switching to experimental in the Betas panel. The main focus of this first update is the addition of Snow Blowers to the equipment store, but we've added a few additional things. While it still needs visual work, a functional key remapper is now in place The backyard has been expanded, and doors opened, allowing exploration at home base There is now a practice area outside the garage in the far back of the yard Players can now access the computer from anywhere in the home base area by pressing spacebar Multiplayer - Hazard triggers are now synced across connected clients Multiplayer - Players will no longer be able to be left behind in the garage if a job is taken before they've equipped a machine Multiplayer - Players must equip the same type of machine a…
- Launch week 2 - Multiplayer and QoL updates - 25 November 2022
- Minimap grass markers are now much darker. Should be easier to distinguish from ground color. - Player starting locations have been moved closer to the computer for both single and multiplayer - Spacebar now activates computer from anywhere in the garage area - Home base garage doors have been opened. Feel free to cruise around the backyard to try now newly purchased machines. - New title screen music - Small UX update to indicate computer importance - Removed jitter in hidden player/machine shader - Hazard triggers are now synced across multiplayer sessions
- Launch week day 5 patch notes - Part 2 - 20 November 2022
Host will no longer be able to start a job without all connected players equipping a machine.
- Launch week day 5 patch notes - 19 November 2022
Fixed a bug where identical map seeds were outputting different maps Client connected players will now lose fuel and durability along with the host Equipment animations now tied in to player velocity
- Launch week day 4 patch notes - 18 November 2022
Thank you to everyone who has been patient as we work through these bugs. Today's first patch includes includes a larger effort fix, as well as some quality of life fixes and rebalancing. Individual machine stats are now being applied to overall performance. Performance improvements in level generation Initial confirmation feedback for code copy function using clipboard icon Machine sounds are now partially based on player speed Player now uses acceleration for ramping up to top speed Machine speed rebalancing
- Hotfix - Crash fix - 18 November 2022
Fixed an issue where the game would crash in certain scenarios when generating or playing on a large map
- Minor update - Crash reporting - 18 November 2022
Added crash reporting to help diagnose the crash issue on large maps
- Multiplayer - Critical update - 17 November 2022
Thank you to everyone for your patience over the last two days. While there are still a number of bugs left, they have been decreasing at a steady pace. Today's update represents a major fix to multiplayer functionality. Notes: Multiplayer - Hosts will no longer have to restart their game after client disconnect Multiplayer - Clients can now disconnect and reconnect to a session Multiplayer - Clients will no longer be stuck in limbo after host disconnects
- Day 2 patch notes - Round 2 - 17 November 2022
Players can now sell their equipment. Only the last piece of equipment can't be sold.
Patch notes and updates
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