- Patch 1.5: End Game Wonder, Revamped Civs And Celebrate Restitutor Release! - 8 September 2026
Greetings, CivIdlers, To celebrate the early access release of Restitutor, I have prepared a content patch for CivIdle. This patch introduces a new end game wonder, updates some of the older Civs, and ships lots of QoLs and performance improvement. Coincidentally, this patch has the build number 1000 - It's our 1000th public build! As a celebration of Restitutor: Empire Restored, all buildings get +1 Production Multiplier and +1 Building Level Boost for two weeks from Sep 8. I will also drop by to the in-game chat to give away some Steam keys (for Restitutor and CivIdle) so keep an eye on the chat! https://store.steampowered.com/app/4431750/Restitutor_Empire_Restored/ Keepers Of Our Server Special Day The “Keep Our Server On” Pack helps keep our servers afloat amid ever-increasing costs. As a thank-you, I want to add a reward for Keepers Of Our Server without adding unfair advantage and…
- New Player Trade Limit For Account Level - 4 September 2026
Hi, The trading server has been updated with limit for different account levels. Here are my rationale for this change. Max Tariff Max Tariff has been 10% since the Player Trade was initially introduced. It worked alright until "Tile Claim" was introduced, which made trade map more crowded and tariff more prevalent. This hinders player trade and is prone to abuse. Lowering tariff rate, especially for lower account levels should help tackle this issue. After this change goes online, existing tariffs will be capped at the new limit. Trade Price Range The old Trade Price Range is too unfavorable to new players, who actually can benefit more from player trading. This changes allows new players to price more competitively when posting a new trade - instead of relying on goodwill from old players. Active Trade I've been dealing with the ever increasing server cost since this year - I did some…
- Now In Beta: Patch 1.5 - 16 August 2026
Greetings, CivIdlers, I am preparing a “surprise” content patch for CivIdle (well, not a surprise anymore) to celebrate the release of Restitutor. This patch is scheduled to land on stable on Sep. 8, the same day Restitutor releases. Keepers Of Our Server Special Day The “Keep Our Server On” Pack helps keep our servers afloat amid ever-increasing costs. As a thank-you, I want to add a reward for Keepers Of Our Server without adding unfair advantage and breaking the game’s balance. Keepers Of Our Server can set a special day (such as a birthday or anniversary) which will appear on the game’s calendar (also added in this patch). On that day, every player receives +1 Production Multiplier and Building Level Boost for all buildings. The special day can be changed once every 360 days. To help with beta testing, I will reset the cooldown once for everyone when this patch lands on stable. The…
- Patch 1.4 QoL and Performance - 24 July 2026
A Big Thank You to the Keepers of Our Server First of all, a big thank you to all the keepers of our server - almost 100 players have purchased this cosmetic-only DLC. This would have been enough to cover the server costs for almost a year! However, our hosting provider has raised the price by almost 300%. This would have been devastating, but the proceeds from the DLC have bought me a bit more time. I have to downgrade our server (by 3x) and get it running with far fewer resources. I have done a lot of server optimization - 50% of the server has been completely rewritten to squeeze out the last bit of performance. The server is running mostly fine, with occasional spikes that might cause lag. But I guess it's a necessary compromise for the sustainability of the server. Chat Improvement One important server optimization is support for direct message routing. Previously, the server relie…
- Patch 1.3: Dutch and Midsummer - 5 June 2026
Hello CivIdlers! I am happy to present to you Patch 1.3. This content patch is rather unique: it was not planned, as I am busy working on my upcoming game Restitutor (more on that later). However, while working on Restitutor, there were certain ideas that didn’t quite work out. Instead of discarding them, I spent some time going through those ideas, picked the ones that would work for CivIdle, and ported them over. So while this patch doesn’t add a lot of content, the content it adds brings very unique gameplay features. New Civilization: Dutch Unique Buildings Mauritshuis (Capitalism) For each level of Mauritshuis, a painting by a Dutch painter is discovered (30 paintings in total). These paintings can be arranged in the gallery to gain various bonuses Wind Turbine (Urbanization) => Power x1 Every 5 Wind Turbine level gives +1 Production Multiplier to adjacent power plants Natural Wond…
- Now in Beta: Patch 1.3 - 21 May 2026
This is a living document and will be updated during the beta. The festive wonder is made available during beta so that it can be easily tested. Hello CivIdlers! I am happy to present to you Patch 1.3. This content patch is rather unique: it was not planned, as I am busy working on my upcoming game Restitutor (more on that later). However, while working on Restitutor, there were certain ideas that didn’t quite work out. Instead of discarding them, I spent some time going through those ideas, picked the ones that would work for CivIdle, and ported them over. So while this patch doesn’t add a lot of content, the content it adds brings very unique gameplay features. New Civilization: Dutch Unique Buildings Mauritshuis (Capitalism) For each level of Mauritshuis, a painting by a Dutch painter is discovered (30 paintings in total). These paintings can be arranged in the gallery to gain variou…
- Patch 1.2: Carthaginian - 6 April 2026
After taking a two-month break from CivIdle, I am happy to announce that I am back with another content patch! Patch 1.2 has a new civilization, as well as a bunch of QoL updates. And I will also briefly talk about what I've been working on during the break. New Civ: Carthaginian CivIdle’s tech tree spans from the Stone Age all the way to the Information Age. This creates a challenge when adding new civilizations: very few cultures existed across that entire timeline. As a result, balancing late‑game progression becomes difficult for civilizations that historically didn’t reach the later eras. To address this design challenge, I’m introducing a new system called Civilization Ideas. It’s inspired by a mechanic I’ve been developing for my upcoming game Restitutor (more on that later). Carthage’s unique bonuses now come from its exclusive Civilization Idea Tree, unlocked through its unique…
- Now In Beta: Patch 1.2 - 21 March 2026
This is the draft patch notes for 1.2 - it's a living document and will be updated until Patch 1.2 is released. You can opt for beta now in your Steam Client. New Civ: Carthaginian CivIdle’s tech tree spans from the Stone Age all the way to the Information Age. This creates a challenge when adding new civilizations: very few cultures existed across that entire timeline. As a result, balancing late‑game progression becomes difficult for civilizations that historically didn’t reach the later eras. To address this design challenge, I’m introducing a new system called Civilization Ideas. It’s inspired by a mechanic I’ve been developing for my upcoming game Restitutor (more on that later). Carthage’s unique bonuses now come from its exclusive Civilization Idea Tree, unlocked through its unique wonder, the Cothon of Carthage. Each level of this wonder grants 1 Idea Point, which can be spent t…
- Patch Notes: 1.1.1 - 26 February 2026
Fix a bug where Lunar New Year wonder is still available after the lunar new year. Fix a bug where racing conditions can cause the loss when claiming pending trades. Fix typos in the description of Mont Saint-Michel
- Lunar New Year Special Wonder - 13 February 2026
First of all, I'd like to wish everyone a happy year of the horse. As a tradition, the lunar new year special wonder is available again! Lunar New Year After completed, when entering a new age, instead of getting one great person of each unlocked age, get the same amount of great people in the current age. All buildings within 2-tile range get +1 Production Multiplier. This wonder can be upgraded and each additional upgrade provides +1 Production Multiplier to buildings within 2-tile range. This wonder can only be constructed during the lunar new year period (2.10 ~ 2.24) As usual, the wonder will stay after the lunar new year until your next rebirth if you've already constructed it. For my next plan, as I've mentioned that I am taking a break from working on the game and shifting my creative focus to other projects, which I hope I can talk about when I have more concrete stuff to show.…
- Patch 1.1: A Tale of Two Civs - 8 January 2026
First of all, happy new year, everyone! I am happy to present Patch 1.1, our first post-1.0 patch. This patch features two new civilizations, and new content is available at no additional cost. A big thank you to all beta players who have helped with testing and giving feedback. Also, this year's Lunar New Year (formally known as Year of the Snake) special wonder has been updated (available from 2.10 ~ 2.24). In the draft patch notes, I've talked about the plans after 1.1 so give that a read if you haven't. Now, enjoy the patch notes for 1.1: New Civ: Canadian (50x50) Unique Buildings AI Lab (Artificial Intelligence): Internet x2 + Supercomputer x4 + Radio x2 => CivGPT x2 Chateau Frontenac (Combustion): This wonder can be upgraded. Each time it levels up, three random buildings from the current age are drawn. Select one of them to receive +1 Building Level Boost (cannot be changed once…
- Now In Beta: Patch 1.1 - 20 December 2025
First of all, Happy holidays! A quick update before the draft patch notes: After patch 1.1, I’ll be taking an indefinite break from actively developing CivIdle. In recent months, there has been pressure and activism within the community aimed at influencing the game’s content. Dealing with this has been emotionally exhausting, and it has taken a real toll on me. What used to feel exciting and joyful has started to feel overwhelming. CivIdle is, and has always been, a labor of love. Every update and piece of new content is created purely out of passion and released at no additional cost. When that passion fades, it becomes very difficult to continue in a healthy way. I’ve also felt that this strain has begun to affect the quality of my work, and I don’t feel I’m meeting the standards I set for myself—and that’s not something I’m comfortable with. For those reasons, I believe stepping bac…
- Cividle 1.0: Out of Early Access - 5 December 2025
On my 12-hour flight back from holiday, I wrote a sentimental piece on the 1.0 release: how rough the initial early access was; how many times I thought about giving up, and how the community helped me push through. However, I couldn't find the draft after I got off the plane. So let me spare you all the sentiments and get straight to the practicalities. To quote Winston Churchill, 1.0 is not the end. It is not even the beginning of the end — it is the end of the beginning. I already have several post-1.0 content updates planned, and I am splitting my time between CivIdle and Spaceship Idle until I run out of ideas for CivIdle. If you enjoy the game and want to help me with the 1.0 release, you can: Leave a review on Steam if you haven't Tell a friend who might be interested in the game Create content (video, livestream, guides) if that's your forte Help new players in in-game chat and…
- Road To 1.0 - 2 November 2025
Hello, before the usual draft patch notes, I have some news for you. The next patch won't be 0.28 - it will be 1.0. Yes, I am bringing CivIdle out of early access with the next patch! This is mainly a paperwork telling Steam that I think the game has reached the quality of a "full release". It doesn't mean the end of content updates - in fact, I already have a post 1.0 content patch planned. Trade Server Stability Recently, when I wake up in the morning, I’m greeted with 30~40 server load warning emails. After some investigation, it appears that there are often huge bursts of player trades happening within a short period of time. Player trades are quite expensive to run: they require the server to perform pathfinding, calculate tariffs, and notify the trade tile owner about incoming tariff revenue. The recently introduced trade/tariff merging features only add to the server load. A shor…
- Patch Notes: 0.27.1 - 19 October 2025
Fix a bug where turn off all warehouses with full storage button does not work Fix a typo: it should be "Intrinsic Ratio" instead of "Intrinstic Ratio". Intrinstic is not a word Fix a bug where Red Fort building level boost does not apply to markets Fix a bug where Bran Castle counts buildings that are being upgraded Add a popup when Supporter Pack is purchased (require a game restart on Steam)
- Patch 0.27: Halloween Special + QoL - 15 October 2025
New and Reworked Wonders Let's start this patch notes with new and reworked wonders. Bran Castle is the new Halloween special wonder. Alps, Great Sphinx and United Nations have been reworked. Bran Castle Bran Castle: Produce X workers. X = workers produced within 3 tile rage. If there are enough workers, will also employ X workers as vampires. Vampires don't produce or transport resources but are counted as busy workers. Bran Castle's level is determined by total workers and each level provides +1 Science Per Idle Worker and +2 Science Per Busy Worker. This wonder can only be constructed during Halloween (10.15 ~ 11.15) Make Alps Great Again Alps: Every 10th level of a building gets +1 Production Multiplier Festival: Alps gives +1 Building Level Boost for every 10th level of a building Make Great Sphinx Even Greater Great Sphinx: All Tier II or above buildings within 2 tiles get +N Prod…
- CivIdle is Featured in Finnish Games Week 2025 - 7 October 2025
Hi all, CivIdle is currently featured in Finnish Games Week 2025, and the Supporter Pack is on discount https://store.steampowered.com/app/2788080/CivIdle__Supporter_Pack/ If you've missed Steam Autumn Sale, you have a few more days to pick up the Supporter Pack on discount. You are also welcomed to check out other games made in Finland: https://store.steampowered.com/sale/finnishgamesweek2025 ...which includes Industry Idle and Spaceship Idle 😊 https://store.steampowered.com/app/3454630/Spaceship_Idle_Design_Build_Explore__Battle/ https://store.steampowered.com/app/1574000/Industry_Idle/
- Patch 0.26.1: Bugfixes - 6 October 2025
Fix a bug where Ludwig van Beethoven fails to boost Cologne Cathedral Fix a bug where Level Boost great people can be selected in Zugspitze (since it does not work with Level Boost great people) Move the vote button on the left side of United Nations. Fix the layout overflow when side panel is less than 450px Move the default level settings above the tutorial settings in Gameplay Options. Fix a bug where Wonder Completed popup hides the Choose Great People popup Reimplement the select of Swiss Bank so that it works on macOS
- Patch 0.26: Level Boost Great People, Indian, Warp and UN Rework and Tutorial - 3 October 2025
Level Boost Great People 6 new Information Age great people have been added - they provide level boost to Information Age wonders: William Shepherd: +1 Level to International Space Station Lee Kuan Yew: +1 Level to Marina Bay Sands Emmanuelle Charpentier: +1 Level to Palm Jumeirah Dan Alderson: +1 Level to Alderson Disk Freeman Dyson: +1 Level to Dyson Sphere Vera Rubin: +1 Level to Matrioshka Brain Pelé: +1 Level to Itaipu Dam (Brazilian exclusive) Ludwig van Beethoven: +1 Level to Cologne Cathedral (German exclusive) They are not required to upgrade Age Wisdom, and Age Wisdom does not affect them. Zenobia (Classical Age) is now a Level Boost Great People as well, which means Classical Age Wisdom will no longer affect Zenobia - the shards you've spent on the upgrade will be refunded New Civ: Indian Red Fort: +1 Building Level Boost to all buildings within 3-tile range. This wonder can…
- Patch 0.26 is now live on beta branch - 25 September 2025
This is the draft patch notes of 0.26, which is currently live on beta branch. The content is subject to change and will be updated. You can switch to beta branch on Steam to access this patch. However, do not downgrade to stable branch until Patch 0.26 is released! Level Boost Great People 6 new Information Age great people have been added - they provide level boost to Information Age wonders: William Shepherd: +1 Level to International Space Station Lee Kuan Yew: +1 Level to Marina Bay Sands Emmanuelle Charpentier: +1 Level to Palm Jumeirah Dan Alderson: +1 Level to Alderson Disk Freeman Dyson: +1 Level to Dyson Sphere Vera Rubin: +1 Level to Matrioshka Brain Pelé: +1 Level to Itaipu Dam (Brazilian exclusive) Ludwig van Beethoven: +1 Level to Cologne Cathedral (German exclusive) They are not required to upgrade Age Wisdom, and Age Wisdom does not affect them. Zenobia (Classical Age) i…