- New!Tower Defense Mode Coming...... - 14 December 2023
A new tower defense mode is about to arrive, which will be exciting. In the new mode, players will need to allocate their resources reasonably, continuously develop the base, and mine resources. Of course, don't forget to improve technology. Technology determines the upper limit of a player's building level. And the combat effectiveness of the player's army. All units and buildings can be automatically repaired with sufficient resources provided by you. Of course, remember to build more arsenal, and you will need it very much because ammunition is also a resource you have. When all ammunition is depleted, all your ranged units can only sadly use their fists to attack zombies. Of course, if you are already a melee unit, you don't have to consider ammunition. Just like reality, the military needs first aid kits to treat wounded soldiers. You need to build first aid kits before the militar…
- About Remake Information - 29 August 2023
After some consideration, I think it may be better to position the genre direction of remastered games as pure survival games. Because if I were to survive in the form of the original plot, I feel that my current level and manpower are extremely inappropriate. To make a good plot, the first step is to have a very good story, as well as better level design, sound effects, models, particles, and so on. Even QTE is a part that needs to be considered. But all of this is a huge challenge for me at the moment. A person's power is very limited, and if we prioritize it, it will also greatly reduce the player's experience of the plot and gaming experience. For example, the original version is an example where there is no money to purchase good models, animations, sound effects, and everything can only be made by oneself. But if it is made into a pure survival type, I think we can supplement the…
- ABOUT GAME - 8 June 2023
Recently, I have also been repeatedly thinking that it would be unwise and impulsive to release games to Steam at this stage. The only thing that can be played with empty game content is the classic initial map and custom mode. I think it's very boring and boring. And there are also model animations and so on. Recently, I have also played some classic 3A games such as the "Dead Space" series and the "Metro" series. I deeply realize how bad my so-called games are. So I decided to remake the game, starting with the model animation. Try new styles and add game systems such as amputation systems. I hope everything will gradually improve in the next update. Thank you for your support!
- We have remade the option structure for the custom mode Ui and ... - 21 April 2023
We have remade the weapon and armor selection UI for the custom mode main UI, and added an icon to display the currently selected item, making it easier for players to know the item they have chosen. Add an environmental option of 'Mist'. After selection, it can add a fog effect to the scene
- Update language setting options, players can set the language according... - 18 April 2023
This update adds three new languages: Russian, French, and German, and integrates the original English version together. At present, apart from the English version, there is still room for translation in the other three new languages. Finally, because I don't have the money to hire a professional translator, other language versions are all machine translation, please forgive me
- This will be my last update in the last 60 days - 12 February 2023
I will not have time to update this game in the next 60 days. After 60 days, the author will continue to update it, and the English version will also be updated at the same time
- User-defined mode adds the option of "generation method", which can ...... - 12 February 2023
Update the monster generation method in the custom mode, so that players have more choices, instead of the original unified average generation. Players can specify a specific monster to generate in the map
- Fixed the inability to shoot when the monster is too close, added weapons...... - 11 February 2023
Fix the previous problem that the monster cannot shoot when it is too close to the player Added rifle 'STA-1A' New custom mode can adjust the time There are three new achievements
- [Chinese version] New weapon 'STA-11' and armor level 4 and 5 - 8 February 2023
Added RPG weapon 'STA-11' and 167MM rocket Add level 4 armor Add level 5 armor
- Notice about future updates - 4 February 2023
Because I am busy recently and don't have much time, future updates will be mainly in Chinese, and the English version will be updated later. After April, I am not too busy to update the Chinese version with the English version
- New "skill system" and other updates - 4 February 2023
New "skill" system, players can adjust points according to their own needs to obtain the best game attributes New weapon hit feedback New flashlight control, players can use the left and right keys of the keyboard to control the left and right of the flashlight New player injury animation The player's shooting interface and knapsack interface have been remade, and the text description has been added
- Add item description system and set new options - 29 January 2023
The newly added item description system allows players to obtain detailed item information New setting option: LOCK PLAYER ROTATION WITH CAMERA. After selection, you can use the mouse to set player rotation Replace the original ray detection of the pickup center with capsule detection, which increases the range of pickup Increase the brightness of flashlight and the irradiable angle The spotlights of the "subway" map in the classic mode have been adjusted, and the final ladder climbing has become black screen transmission
- New game modes and others - 24 January 2023
New game mode - custom mode Players can define the weapons and difficulty used in the game, as well as the number of monsters and the maximum number generated each time New setting - reverse Y axis And a new customized map