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How To Catch A Firefly

How To Catch A Firefly Steam news

CrystalMesh | To be announced | game

Coming Soon

GameSteam Store content

AdventureIndie

  • Steam app typegame
  • Steam App ID2185170
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperCrystalMesh

How To Catch A Firefly news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2185170
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperCrystalMesh
  • PublisherCrystalMesh
  • Parent gameNot available

Genres: Adventure, Indie

Company pages: Developer: CrystalMeshPublisher: CrystalMesh

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

How To Catch A Firefly Steam news

How To Catch A Firefly news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Development Update 0.2 - 3 February 2023

    Massive improvements in movement system Added lean into curve while gliding Added glide fade in Changed the way Nimmi loses height over time while gliding Changed Jump, Doublejump, Falldown and Glide animation (Timing and Polishing) Changed the way Nimmi reacts to movement input while in air. Changed the way jumps are working to support smoother and longer but controllable jumps Fixed spammable glide button Fixed wrong fall down animation playing (hiccup in ABP) Massive improvements in camera system Added Camera adjusts height after time Added Camera automatically stays behind the player when not moved manually Added reset camera function Attack Improvements Added attack-stamina and simple temporarily HUD Added heavy attack for testing (hold attack button) Changed attack system to use the animation blueprint rather than playing animations from Player-BP Changed the way the attack can be…

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