- IHAS 1.3.1: A Small Holiday Surprise - 20 December 2024
WHAT A YEAR IT’S BEEN! 2024 has been absolutely incredible, and I still can’t believe IHAS is finally out in space. Launching this passion project back in November was a dream come true, and seeing you explore the vast spaceship was extremely rewarding. From the bottom of my heart, thank you for playing IHAS, for sharing your experiences, and for leaving reviews. It’s been amazing to see people play this little game of mine. I couldn’t be more grateful to have you along for the ride. As we wrap up the year, I want to wish each and every one of you a happy holiday season and an amazing 2025. Here’s to more adventures, puzzles, and unforgettable moments in the new year! Before we head towards 2025, I have one final surprise gift for you: A big update! IHAS version 1.3.1 is here, bringing exciting updates! Levels now have a refreshed layout, improved pacing, and better navigation. The forc…
- IHAS 1.3.1 Patch Notes: - 20 December 2024
IHAS v1.3.1 is now live, and it includes the following: Updated level layout Removed distortion from the force field Balancing improvements Improved level navigation Moved the button in the hotel table below the tablet in the hall Made doors in the office easier to see Improved tutorial that player can use a knife to press buttons Fixed that keypad doors are difficult to find in the office Give players more time to hop onto platforms Added SFX to barricade Tweaked a locker to give more resources Changed the collision of the floor in the puzzle rooms close to the barrier in the servers Added that you can increase volume of the voices Made hidden room more visible in hotel Decreased difficulty for lasers in hotel Made that you can’t go through the lasers and survive inside ruins Made that blocked door will not play locked sfx Moved mod tutorial in the office lower Moved jump pad in the st…
- A Heartfelt Thank You and Exciting Updates! - 29 November 2024
First off, I want to extend a huge thank you to everyone who has played IHAS since its launch last week. Seeing the game out in the world and watching players explore what I’ve been building for so long has been a surreal and humbling experience. As a solo developer, releasing my first game is a milestone I’ll never forget. What’s touched me the most are the kind words some of you have left in reviews on Steam. Reading about how IHAS has resonated with players has been a deeply rewarding moment. It’s the kind of thing that keeps developers like me motivated to keep improving and creating. If you’ve enjoyed IHAS but haven’t left a review yet, I’d love it if you took a moment to share your thoughts. Reviews are incredibly important for indie games—they not only help others discover the game but also give me valuable feedback to make it even better. Some patches The launch may be behind us…
- IHAS is OUT NOW! - 21 November 2024
Can you uncover the mysteries of this giant spaceship before it’s too late? IHAS, the sci-fi puzzle FPS that I’ve been working on for the past two years, is OUT NOW at an SRP of $9.99 / €9.75 / £8.50, with a 10% Launch Discount for a limited period! To celebrate the release, we’ve prepared a brand-new release trailer that you can watch here: In IHAS, you wake up aboard a massive spaceship with no recollection of your past. As you navigate through energy gateways and shifting corridors, a lingering sense of foreboding tells you that secrets lie not far beneath the surface. Armed with a modifiable laser gun, a handful of grenades, and your own wits, it is up to you to figure out who you are and what happened. Finally releasing this project that I’ve sunk so many hours into feels – for lack of a better word – amazing. From the get-go, IHAS was an experience marked by a lot of hardships and…
- Pre-Launch FAQ: Your Burning Questions Before The Adventure Begins! - 15 November 2024
With less than a week to go, I’m starting to feel the excitement—and maybe a little bit of nerves—as we approach the launch of IHAS. It’s such a surreal moment, seeing everything come together after two years of work, countless iterations, and more than a few trial-and-error moments along the way. Before the game hits Steam on Thursday, November 21st, I wanted to take a moment to answer some of the big questions that I’m sure are on your mind. So, without further ado, let’s jump into the IHAS Pre-Launch FAQ! What makes IHAS unique? IHAS is a Sci-Fi Action Adventure FPS, with a huge focus on exploration and puzzles. Traverse a huge spaceship on the hunt for the mysterious Phoenix Keys, as you battle hostile, alien robots. From a gameplay standpoint, the game’s multifunctional, main weapon, which combines shooting with a tractor beam, creates unique opportunities for puzzles. How long is…
- IHAS is Releasing on November 21st! - 29 October 2024
I’m excited to finally reveal the official release date for IHAS! If you’re here, it probably means you’re already excited for my Sci-Fi Action-Puzzle FPS to release, and I can’t help but share your enthusiasm. It’s a crazy feeling to have a passion project so close to being finalised, and I can’t wait to watch you all play it! So, mark your calendars, IHAS will launch on November 21st! THE JOURNEY SO FAR From the very start, IHAS has been a passion project, meticulously crafted to offer a truly immersive experience. You have already gotten a taste of what’s in store through a demo, which introduced you to the vast, enigmatic spaceship, engaging puzzles, and modifiable weapons. My excitement surrounding the game’s full launch has been growing ever since. Make sure to leave a review! If you’re planning to pick IHAS up on the 21st of November, please consider leaving a Steam review! Not o…
- IHAS Will Be A Part Of Steam Next Fest! - 14 October 2024
This week, I’m mixing things up a bit for a slightly different blog post! First off, I want to say how glad I am that so many of you have been enjoying my insights into the game development process. As a self-taught dev, insights provided by other developers were a crucial way to learn how to make games, and I’m glad that I get to share my experiences with all of you! Your support means a lot. Now, for some exciting news: You’ll finally get another chance to actually play IHAS! During next week’s Steam Next Fest a brand-new, updated IHAS demo will be available for a full week, from October 14th to October 21st. You’ll be able to play through the first few stages, and I’m really looking forward to hearing what you think – regardless of whether you’ve played the game before or not. Feedback is super important for improving the game, so if you check it out, feel free to drop your thoughts…
- Devlog 5: Integrating Puzzles into IHAS - 11 October 2024
This week, I wanted to share my journey of incorporating puzzles into IHAS, an aspect of the game that enhances gameplay by breaking up the action. While IHAS is primarily a first-person shooter, I recognized early on that a stream of constant shooter sequences could lead to player fatigue. By introducing puzzles, I aimed to create a more balanced and engaging experience. The Puzzle Development Process Creating the first puzzle was quite the challenge. Inspired by Remedy Entertainment’s Control I initially focused on mechanics like telekinesis for object manipulation. In my early attempts I quickly ran into issues such as objects clipping through walls and erratic movement. However, after several iterations and helpful tutorials, I finally achieved a functional grab mechanic. One of the earlier puzzles designed for IHAS. With that foundation laid, I moved on to designing puzzles. The fi…
- Devlog 4: Building the Perfect Tutorial - 27 September 2024
This week, I wanted to dive into a game design element that is often overlooked, but that is a crucial part of any gamers’ experience when starting a new game: tutorials. While some of you might just skip them, tutorials are an essential first step that introduces players to your game’s mechanics, controls, and overall feel. In this devlog, I want to share my experience making a tutorial for IHAS and delve into why they’re such an important part of any game. Why Tutorials Matter A tutorial is more than just the instructional section of the game — it sets the tone and teaches players how to interact with your world. Whether it’s a complex FPS with multiple mechanics or a simple puzzle game, a good tutorial lets the player figure out what they need to do without overwhelming them. It can be the difference between someone sticking around or rage-quitting after being confused by the control…
- Devlog 3: Creating Smart Enemies - 20 September 2024
Along with levels and weapons, enemies are one of the toughest but also most crucial design elements when it comes to making a first-person shooter game. Prior to working on IHAS, I didn’t have a lot of game design experience, so I taught myself the ins and outs of creating enemy AI using books, video tutorials, and lots of experimentation. In this dev log, I’ll give you a rundown of how I taught myself to create the smart enemies in IHAS! Smart Enemies In an FPS game, enemies create an engaging experience, and their behaviour can make or break immersion. A "Smart Enemy" doesn't necessarily mean having to be highly advanced & intelligent. Instead, they need to feel natural and integrated into the game world you're building. This involves more than just AI; it's about making sure enemies react and move in ways that are believable. Technical issues like T-posing or unnatural movement patt…
- Devlog 2: The Art and Science of Level Design - 13 September 2024
Making a game is a journey, and level design can be one of the most exciting — and challenging — parts of that adventure. When you dive into the process of building a world, you’re not just piecing together random environments. Every level is a stage where the story unfolds, where gameplay comes to life, and where players immerse themselves. Level design is a mix of creative energy and technical finesse. Let me take you behind the scenes to show how I build the levels for IHAS! Translating Story Into Gameplay Level design is where narrative meets interactivity. You’re telling a story, but instead of just relying on words, you’re using space, props, lighting, and atmosphere to guide the player. In IHAS, each acts as a chapter in the story, and each stage needs to have its own distinct look and feel. Before I even start designing, I draft out what I want to convey. What’s the mood? What r…
- Devlog 1: Welcome to the IHAS Devlog! - 6 September 2024
Hey everyone, As the development of IHAS is steadily progressing, I’ve decided to start frequently updating you on my process through a series of dev logs. In each edition, I will share some information about the game’s lore, characters & certain design decisions, or give you other insights into the game that I’ve been crafting over the past 2 years. If there is a specific topic you would like to hear more about, just let me know in the comments below! -------------------------------------------------------------------------------------------------------------- For the first dev log, I figured it would make sense to introduce you to the story of IHAS: IHAS takes place in 2099. You play as Alex, a cyborg who wakes up inside a mysterious, unknown environment . Disoriented and suffering from amnesia, your only lead is a voice emanating from your built-in communication device. “Alex! Wake u…
- Exciting announcement - IHAS x Iceberg Interactive - 30 May 2024
Hey everyone! I’m happy to announce that IHAS will be published by Iceberg Interactive! They have previously worked on games like Strange Horticulture, Killing Floor 2, and Circle Empires, and I’m happy to be part of that line-up. https://youtu.be/E7zwTKUVDk8 IHAS is a narrative-driven Science Fiction FPS that focuses on exploration & puzzles. You awaken in a shadowy, unfamiliar world with no recollection of your past. You are guided by a familiar yet enigmatic voice claiming to be an ally. As you delve deeper into this unknown realm, a nagging sense of hidden truths and deception linger. Your mission becomes clear: venture through diverse portals, overcome daunting challenges, and uncover the path to freedom. However, one question remains: can you trust your senses, or is reality far more sinister? Key Features of IHAS: Weapon Technology: Travel through new sections of an extraterrestr…
- New Demo Mechanic! - 3 April 2024
After a few months of work, I've released a new demo update with a new grenade mechanic, which adds more options to the gameplay and new puzzles... Another important thing is that Ukrainian localization is now available in the game through menu and subtitle translations. Besides that, I've made a few upgrades based on playtesting and community feedback: - New Grenade throwing mechanic - Reworked drone enemy - Improved enemy AI - Added a stage to the boss battle - Balanced the knife - Improved health regeneration - Improved training level - Removed sliding - Added Mods Counter UI element - Improved difficulty - Bug fixes and much more... https://store.steampowered.com/app/2187730/IHAS/
- 2 Year Anniversary - 2 February 2024
On this day two years ago - February 2nd, 2022 - I began developing IHAS! The game went through a lot of iterations, and I never thought about how big it would become or how it would look at the end, but from the beginning, I believed that this game has the potential to be amazing. And to celebrate this anniversary, I released a new major update and a devlog about all the progress from the beginning: I'm really thankful for all your feedback and this is just the beginning! Here is the list of updates: - Reworked all puzzles in the game - Added new puzzles to all levels - Improved enemies AI - Added new enemy health bar - Tweaked the difficulty - Added new voicelines - Bug fixes https://store.steampowered.com/app/2187730/IHAS/
- New Year, New Update! - 1 January 2024
Happy new year, everyone! I wish you all the best and I hope that this will shape up to be one of the best years of your life. With 2023 behind us, I see this as a perfect time to release a new update based on your incredibly useful feedback! Here is the list of updates: - Added new pickup animations - Added new loading screens - Fixed issues with the AI - Fixed issues with pickups - Fixed weapon clipping - Added some Easter eggs - Updated level layouts - Bug fixes & much more https://store.steampowered.com/app/2187730/IHAS/
- Patch notes: Fixed a game-breaking bug! - 16 November 2023
I released a demo build two weeks ago, and since then, a slew of new bugs were discovered thanks to the community! One especially crucial bug regarding saving phoenix keys was detected, but now it's fixed and the demo is now fully playable. Thank you everyone for your feedback, and if you have any suggestions about what the game might be missing, let me know. I'm always looking for feedback that could help shape the game into its best possible form. Here is a list of updates: - Fixed phoenix key saving bug - Increased attack range of the melee weapon - Fixed keycard saving bug - Added an Achievement - Minor bug fixes
- IHAS - Remastered Demo - 2 November 2023
After two months of hard work, I am thrilled to announce the release of the latest version of the IHAS demo! I want to take this opportunity to extend a massive THANK YOU to all of you who played the earlier version and provided invaluable feedback. Without your support, this game wouldn't be what it has become. Here's a rundown of the exciting changes coming in this demo: - Complete rework of enemy designs - Remake of enemies AI - Introduction to a new training level - Brand-new level to explore - Fresh player model - Engaging new puzzles - Improved weapon model - Major bug fixes - New user interface (UI) - Significant performance enhancements - Completely revamp of animation - New section to the Hotel level - Introduced an upgrade system - Added eye-catching new visual effects - Remade sound effects - Added New Melee Attack - Added new immersive soundtrack - Updated graphics and much…