- [1.1.2] Small Fixs - 17 February 2025
Update content Fix: Desktop application icon flips along the X-axis.
- [1.1.1] Small Fixs - 13 February 2025
Update content Fix: Avoid being unable to generate objects due to an invalid shortcut file in the folder.
- [1.1.0] Add preset system! - 30 January 2025
Main Update Content This update has added a preset system. Find and click the "Presets..." button in the configuration bar of the Edit Mode to open the Preset Management Window. You can save the current scene configuration as a preset, or manage existing presets: Other Updates Fix: The program crashes when reading the application icon. New: Added contact information in the settings interface for direct feedback when encountering problems:
- [1.0.1] Small Fixs - 13 January 2025
Update content Fix: Some UI cannot be clicked.
- [1.0.0] Small Fixs - 13 January 2025
Update content Fix: Unable to select external files (such as images) in the editing interface.
- [0.8.2] Small Fixs - 14 September 2024
Update content Fix: After dragging an object into the water, it cannot return to a floating state.
- [0.7.1] Small Fixs - 8 August 2024
Update content Fix: Bug where custom keys are invalid after reopening the program. Fix: Main UI scaling error in VR mode.
- [0.7.0] Android Version is Coming! - 4 August 2024
Android version preview I didn't originally plan to make an Android version because the fragmentation and permission changes on the Android end are really tricky, and people may not need a desktop application that consumes more power than games. But one day, a sentence suddenly came to my mind: Since we've all run here, why don't we keep going? So after more than a month of testing, the various functions of the Android end were ported. Fortunately, the data architecture did not need to be modified, and there were no major issues with the interaction. In theory, the configuration files of different clients can be shared, making it convenient for users to modify the scene on the PC and import it to the Android version with just one click. In addition to the default touchscreen input, Android also supports external keyboard, mouse, and controller modes, making it convenient for mobile and…
- [0.6.7] Small Fixs - 27 June 2024
Update content Fix: In Editing Mode, the Hierarchy window on the left will not synchronize the state of objects. Optimization: In VR mode, it supports keyboard and mouse input for scene switching.
- [0.6.6] Small Fixs - 23 June 2024
Update content Fix: In Empty Mod, the default floor disappears.
- [0.6.5] Small Fixs - 19 June 2024
Update content Fix: In editing mode, MaterialController cannot function properly.
- [0.6.4] Regular Updates - 19 June 2024
Update content Fix: The Add Item menu at the bottom of the editing interface will display a list of Mod models that failed to load. Fix: Wrong orientation when Detach. Optimization: After the Mod of the model fails to load, its output path becomes system recognizable. Optimization: After Detach, the character will appear in its current position instead of its pre attachment position. Optimization: In the browser interface, separate the filter bar for the "Downloaded" and "Workshop" columns. Optimization: The operation of adding/deleting objects supports undo/restore.
- [0.6.3] Add NATURE Scene Mod! - 2 June 2024
Update content New: Polygon Nature Scene Mod with 226 natural environment models. Here are some screenshots: Optimization: Press the M key to switch between the explicit and implicit states of the editing interface. Optimization: The resource module at the bottom of the editing interface will list a list of Mods loaded in the current scene on the left. Clicking on any Mod can display the corresponding resources: Optimization: In editing mode, after selecting any object with the mouse, the object will be synchronously selected in the Hierarchy. Optimization: Interface performance. Fix: After adding decorations, objects in the scene cannot be selected. Fix: When the particle system is selected, the entire contour will be highlighted.
- [0.6.2] You Can Now Throw ANY Object Into The Water! - 26 May 2024
Update content Optimization: Water bodies (such as the ocean, bathtub, or toilet water) now support buoyancy for all objects that fall in, and objects are also affected by the height or the angle of the water surface: Optimization: Add small icons in the Hierarchy to display the types of special objects: Fix: The translation of "target folder" in the setting window is missing. Attention Please do not litter the water in reality! It will pollute the environment!
- [0.6.1] Internal library refactoring - 18 May 2024
As mentioned in the title.
- [0.6.0] Optimize Interaction - 1 May 2024
Update content Fix: The resource menu under editing mode will not automatically adapt when there are too many top elements. Fix: When restoring an object with a Joint component and requiring scaling changes, the object may experience abnormal phenomena such as bouncing. Optimization: When there are multiple Skyboxes and SunEntities in the scene, it will prompt in the Hierarchy window of editing mode. Optimization: Integrate materials from built-in models to reduce rendering performance consumption. Optimization: When adding decorations, after completing the placement, it is necessary to reselect the UI before proceeding to the next placement. New: Built in Skybox that can play media files such as videos.
- [0.5.9] Support SunEntity Mod! - 25 April 2024
Update content Fix: After adding/removing model mods, the UI below editing mode will not update. Optimization: The sun entity of Ocean Mod has already become the default decorative object. If the object cannot be found, right-click and select "Reset Decoration". New features: Now supports Mod for solar entity types (only the last one added is valid for each scene), subscribe Funky SunEntity to give it a try:
- [0.5.8] Support SkyBox Mod! - 22 April 2024
Update content New features: In editing mode, you can hold down the left button to select multiple objects. New features: The right-click menu supports multiple selection of objects. New features: Support skybox type Mods (only the last one added is valid), subscribe to Midgard Skybox Give it a try: Development log: Since trying to personally implement various functions of the editor, I will no longer easily curse Unity for being terrible (because it is really too troublesome).
- [0.5.7] Regular Updates - 16 April 2024
Update content New features: Pressing Ctrl+Z/Y can undo/redo the operation of modifying object properties (provided that the corresponding UI has not been destroyed). Optimization: The tool tip UI will automatically adapt to the effective range of the screen. Fix: Unable to add new modules for post effects. Fix: Camera orientation error when restoring scene or leaving attached objects. Fix: Unable to delete purple question mark blocks by right clicking. Development log: Currently, the undo/redo function is not perfect enough, but it can cover common situations and finally looks like a rudimentary editorːsteamhappyː
- [0.5.6] Optimize Interaction - 14 April 2024
Update content Optimization: Add Mod loading progress prompt in the status bar. Optimization: Add mouse hover prompts to some UI (for example, the toolbar above editing mode will prompt corresponding shortcut keys, and the status bar icon below will prompt corresponding names). Optimization: Improve built-in help documentation. Optimization: When grabbing an object and holding down X, scrolling the mouse wheel can rotate the object around the Z-axis. Optimization: When adding a new decoration, the attribute window will synchronously display basic information such as the position of the decoration. Optimization: Supports clicking the arrows on both sides to collapse the hierarchy and attribute windows. Optimization: Add a hierarchical window for easy viewing or multiple selection of various objects in the scene in the form of a list (objects that accidentally fall out of the scene no lon…