- v1.0.3 Bugfix - 20 September 2024
- Fixed an issue where the cursor would still be hidden in the pause screen during the start of the tutorial. - Fixed an incorrect item description.
- v1.0.1 Bugfix - 2 August 2024
- Fixed an issue where the game locks up on the loading screen if the player loads the game with a dried leaf or lizard tail in the world (such as on table). Thanks to TecHaos for bringing this to our attention!
- Elixir v1.0 Release - 29 July 2024
To all the new and old Alchemists! Elixir v1.0 is now available! We've added a new end-game with endless replayability. Lost souls with the brand new and horrifying combination afflictions will now challenge your alchemy skills once the story concludes! To unlock this mode, simply keep playing after finishing the game. v1.0 also features full localization support for 10 languages (English, French, Italian, Spanish - LatAm, simplified Chinese, traditional Chinese, Japanese, Korean, and Russian). So all the Alchemists around the world can now experience Elixir in its full glory. We've also released the Elixir Soundtrack, so you can enjoy the masterfully crafted ambiance by Davide Perico at your own leisure (without the stress of curing lost souls!). You can also find the music on all major streaming platform, all your support is appreciated! Finally, we're launching v1.0 with a discount o…
- Elixir v1.0 full release on July 29th during PixElated Festival - 22 July 2024
Hi all! Thanks for all the support along the way. It's been quite a journey for all of us at Moxu Projects to develop Elixir and we're excited to announce that we're finally leaving early access and launching v1.0 on 7/29 during the PixElated Festival! Along with the v1.0 release we will be providing a full localization support of 10 languages (English, French, Italian, Spanish - LatAm, simplified Chinese, traditional Chinese, Japanese, Korean, and Russian), release our soundtrack on steam and major music streaming platforms, and a launch discount! Check out our new trailer below as well! Join us to celebrate this milestone and other amazing pixel art games during the event! Check out the official line-up and more information about the event here: http://pixelatedfest.com/
- v0.7 Soul & Blood - 10 July 2024
Hi All! Thanks to all the alchemists for helping us reach this stage. With the v0.7 update, most of the main experiences are in place and we're almost ready for the full launch! In this update, we've added a whole lot of interactions, systems, and afflictions. Future Plans Next up, we'll be adding the ending, a new end game experience, and full localization support for all 10 languages (English, French, Italian, German, Spanish, simplified Chinese, traditional Chinese, Japanese, Korean, Russian). We're planning to release the v1.0 on 7/29/2024! Patch Notes v0.7: 7/10/2024 Game and Feature Updates Added new Soul/Blood crystals, along with related affliction interactions & Items Added second floor unlock sequence, with new systems and tasks Added end sequence and partial ending scene Implemented material / creature transformation from Soul / Blood pulses Added all Steam achievements Bug F…
- v0.6 Tasks & Stats - 25 April 2024
Hi All! After a long period of silence, we're finally out with a new major update. This time we've added a brand new Tasks & Stats system to help all the alchemists understand what to do and how they are doing! We've also added the first batch of 18 achievements (with much more to come) and plenty more new things for you to explore! Future Plans Next up, we're getting closer to our homestretch. We'll be adding the rest of our ailments, features, game ending, and preparing for v1.0 launch! Patch Notes v0.6: 4/24/2024 Game and Feature Updates Added dynamic Task system, with interactable UI and counters Added Stats board, tracking info on player actions Added Steam Achievement system Bug Fixes When the Mirror of Opposites is activated, the examination table will now display current affliction and not the opposite Fixed flickering shadow for objects on the table Old Alchemist is no longer c…
- v0.5.1 Hints and Cursors - 4 March 2024
Hi All! We've released a small update that brings some more guidance to the alchemists, helping them on their journey. We've also added a new cursor for every ailment set to help players recognize what ailment is currently in effect! Future Plans Next up, we'll be preparing all the ailments and the ending for the game! We've been implementing some of these features, and they will be released together when ready. Patch Notes v0.5: 3/3/2024 Game and Feature Updates Added unique cursor for each ailment set Improvements Added additional guidance dialogues For more info and discussions, join our Discord here!
- v0.5 Life & Death - 11 February 2024
Hi All! The long awaited 6 crystal update - Life & Death is finally here! We've added two new crystals Life & Death, unleashing a whole lot more ailments into the realm. From Treant and mushroom, to Spider and Death Knight! We've also introduced a variety of new interactables to help you collect materials and craft elixirs. Explore away, and click on all the new stuff with your ailment sets to find out what they do! Future Plans Next up, we'll be improving the progression and adding more content, before we prepare for the full 8 crystal launch! Things we currently have planned include trackers for your stats on what you've cured, better spawn logic for the ailments on the Lost Souls, and how to help guide alchemists towards figuring out how their path more effectively! Patch Notes v0.5: 2/10/2024 Game and Feature Updates Added ability to get Life & Death Crystals Added a variety of new…
- v0.4.7 Materials, Improvements, and Setting the Stage - 26 January 2024
Hi All! We're back with an update this year, and setting the stage for our big v0.5 update that's coming in a couple weeks! In this update, we've implemented some new features and improvements, with a focus on preparing for the release of 6 total crystals and unleashing their ailments into the realm. You might be able to spot some interesting changes that will be fully playable in the next update. Future Plans In our next update, we will bring a lot more puzzles and content for you to experience. Just as a teaser, the theme of our v0.5 will be Life and Death, and alchemists with arachnophobia beware!🕷️ Patch Notes v0.4.7: 1/26/2024 Game and Feature Updates Added quality value to items, allowing materials to be processed into better crystals Added free/locked camera option Added spatial sounds to crafting process and torch Added root interactable and new material Added new effects for C…
- v0.4.3 Localization & other minor updates - 30 December 2023
Hi All! Happy New Year to all the Alchemists, we're ecstatic to have all of you embark on this dark journey with us this year! In this update, we've implemented our localization system. Currently, we have our menu in 10 languages (English, French, Italian, German, Spanish - LatAm, Simplified Chinese, Traditional Chinese, Japanese, Korean, and Russian), and we'll prepare our localization for the entire game further down the line when we're closer to the full release. So let us know if we've missed your locale or what language you'd like to see! Future Plans We're currently implementing new art and functionalities for all the ailments. This might seem like content is slowing down a bit, but we're working hard to bring a lot more content to you in 2024! Patch Notes v0.4.3: 12/29/2023 Game and Feature Updates Menu Localization implemented the game now uses your preferred language the first…
- Dreamhack Beyond and v0.4 update - 15 December 2023
Hi All! We're excited to be featured in Dreamhack Beyond Indie Showcase! We've also released v0.4 update along with this event. In this update, we've overhauled the station that most alchemists find difficult to use, and made it more interactive. We've also finished adding ailment set effects to the remainder of the ailments for the first 4 crystals. Future Plans Our next steps will be focusing on implementing more materials, ailment effects, and interactions for 6 essences, the 2 additional essences might not sound like much, but they will introduce more than double the amount of ailments and interactions (all 8 essences will quadruple the current content). We're also building some structures for the game behind the scene, so we can add more future content and implement achievements and end game conditions. We can't wait to let all the alchemists experiment with the crazy elixirs and a…
- v0.3.6 Bug Fixes & Improvements - 2 December 2023
Hi All! With the help of different alchemists, we've found and fixed some bugs that might be ailing you. We've also made some adjustments so the house can feel a little cozier underneath all that loneliness... Patch Notes v0.3.6: 12/1/2023 Bug Fixes Fixed an issue that can cause the wrong ailment to display once you've cured others Fixed an issue that can cause Stone ailment to show even when you have less than 3 ailments Fixed SFX not playing when stone is dropped from lower elevation on Station 2 Fixed some situation where ailment set effects such as glow would display incorrectly Fixed an issue where starting a new game would carry over discovered ailments on the Octagram, causing visual issues Fixed an issue that would cause fail state to retain certain ailment set effects Fixed a scenario that can cause soft lock in tutorial Improvements Increased the puzzle difficulty of Lost Soul…
- Early Access Available Now! - 30 November 2023
Hi All! Elixir is finally launching into Early Access today! We can't wait for all of you to get your hands on the game and join us on this dark journey! For our previous demo players, we've made a lot of improvements based on your feedback, especially on controls, UI, and other QoL features. Thanks for all of the suggestions! We're looking forward to getting more feedback and discussions for the game, so that we can create the best game along with our community. Please let us know about your experience while you're trapped within the house, and thank you all for your support! Future Plans We're currently focusing on making some overhaul on Station 1 to improve the interactability and make the fact that each material contains multiple essences more easy to understand. We also have more content planned, but those will be shrouded in darkness for now~ For the technical nerds, we have a Pa…
- We'll be in Steam Scream: The Revenge! - 26 October 2023
Elixir will be in Steam Scream: The Revenge with a new and updated demo, featuring a brand new tutorial, controls improvements, art & UI update, and many bug fixes! Come celebrate the spooky Halloween season with us and check out our free demo between Oct 26 - Nov 11! For more info and discussions, join our Discord here!
- v0.2.1 Bug Fixes - 26 October 2023
Patch Notes v0.2.1: 10/26/2023 Bug Fixes • Fixed a scenario where tutorial progresses when it shouldn’t • Fixed ailment animation being slightly offset • Fixed issue causing Octagram lines getting stuck
- v0.2 - Demo Tutorial & Bug Fixing - 24 October 2023
We've added a new tutorial and some shiny new art assets for the free demo, as well as some bug fixing and control improvements! Here are the details! Patch Notes v0.2: 10/24/2023 Game and Feature Updates • Added new tutorial • Added Inventory art assets • Updated ailment art assets • Updated Cabinet art assets Bug Fixes • Fixed bug that can permanently break station 2 lever if cranked too fast • Fixed bug that caused station 3 not functioning properly after first use • Fixed bugs related to Octogram preview and sfx • Fixed an issue where mirror images are truncated for certain ailments • ESC key will now close all UI Improvements • Improved player movement responsiveness • Improved UI and station interactions For more info and discussions, join our Discord here!