- V1.4.5 Steam Deck & Machine Verify, Storage Reduction, and Improvements - 20 July 2026
This patch brings in a huge improvement to storage, some exciting Steam additions, and fixes mentioned by the community.Improvements & FixesReduced the overall storage size of Evil Awaits from 24.83GB to 12.35GBFixed an issue that tied the descriptions of the sniper clip capacity and reload speed to the wrong firearm. (Thanks to player 2077_SNT for finding this)Fixed an issue that stopped the roll distance upgrade from loading after a level transition. (Thanks to player Oblivion13 for finding this)Steam Deck / Machine Official VerificationEvil Awaits has been officially verified for the Steam Deck and Steam Machine! Enjoy a no-hassle experience with pick-up and play optimisation running at a smooth 30-60+ FPS.Community ItemsWith the approval of community items for Evil Awaits, I have now set up new Steam trading cards, emoticons, badges, and profile backgrounds to collect. Enjoy! Lumine…
- v1.4.4 and Developer Update - 25 May 2026
Fixes and improvements:Further optimisation improvements across every level towards lighting, interactions, and cinematics.Fixed an issue that caused visual glitching for players using certain AMD components.Adjusted and corrected spelling and grammar errors in certain notes and journals throughout the game.Developer UpdateIt's been amazing to see the recent experiences players have had with Evil Awaits the past few months. I've been working towards bringing the next release from Chai Games: Luminescence to release later this year. Also, developing the next major patch to Evil Awaits with requested additions that I hope both those that have played and newcomers will enjoy.In the meantime I wanted to get these fixes and improvements into the game to bring a slightly smoother experience on performance and help anyone that may have encountered this visual issue. If you'd like to support Ch…
- v1.4.3 Adjustments and Fixes - 3 January 2026
Another small update introducing more quality of life adjustments, balancing, and addressing some player issues.Fixes and adjustmentsFixed an instance that cause Skulls of Archdale in the level Garden to not appear in NG+. Now Skulls within the garden will be correctly reset in all circumstances upon starting a fresh playthrough or NG+ run. (Thank you to player Carnack Ketral for finding this)Fixed an instance that stopped Revolver upgrades from applying when reloading a save slot.Adjusted the movement speed of Larva's based on NG+ level.Reduced the rate of attacks for the boss: Leviathan.Reduced the rate of the longer spit attack in phase 1 of the Leviathan boss fight.Fixed an event that would not appear correctly if on low graphics settings.Fixed an instance that showed save slot data for a few seconds before disappearing when making a new game.
- v1.4.2 Fixes and Improvements - 1 January 2026
Happy New Year! This is a small update patching some issues brought up by players.Fixes and improvementsFixed an optimisation error that in some instances stopped the Sniper Rifle and Journal of Sniper Expertise from appearing in the level Cemetery after patch 1.4.1Fixed an instance that would cause the pick-up prompt for the Sniper Rifle not to appear until manually re-triggered.Improved the reaction of pick-up prompts when spawned close to the player.Further lighting optimisation for performance in the levels: Docks and Garden.Each update makes the adventure through Archdale better and better. Thank you to everyone who has been providing feedback and reaching out with your experiences.
- v1.4.1 Ultrawide Support - 17 December 2025
Ultrawide SupportUltrawide support is now available for display aspect ratios of 21:9 & 32:9. This update changes the camera's constraints and increases the field of view in-game to maintain a consistent ratio, while expanding your area of vision horizontally. Combine this with the camera distance setting to adapt the gameplay camera to whatever you're most comfortable with! You can find the setting for ultrawide support under the video tab in the settings. As mentioned in the descriptions of these settings, this does not affect Ui & cinematics at the moment. This does however, affect the main gameplay camera and closets/wardrobes.Thank you to all players who have provided feedback on this subject. If you can see areas for improvement with ultrawide displays, please feel free to reach out via the Steam discussions.Fixes & ImprovementsFixed an event that did not trigger correctly when on…
- 1 Year Anniversary Update! - 22 October 2025
1-Year AnniversaryOne year ago today, Evil Awaits was released onto Steam as Chai Games' first full-length indie title. Since then, I've had many comments, feedback, reviews, and suggestions. All of which I've listened to and implemented across the 15 updates and 3 Major Patches Evil Awaits has received over the past year.Evil Awaits received no funding, and Archdale was built running on nothing but pure passion for the genre. Thank you to everyone who has played and/or supported Evil Awaits in any way. You're the best, and this game wouldn't be what it is today without you.
- Camera Distance Setting & Short Update - 10 August 2025
You can now adjust the camera distance via a slider in the 'Gameplay' section of the Settings menuMore improvements, additions and fixes are on the way along with upcoming content updates. Because camera distance has been a heavily requested setting, I wanted to get this in for players asap.Thank you to everyone who has provided positive reviews and feedback. You're the best! ːsteamthumbsupːWishlist the upcoming game from Chai Games, Luminescence!Luminescence is a Parkour/Platforming experience across the constellations of space in levels themed to real stars across the universe
- Evil Awaits V1.3 - New Game +, New Upgrades, Languages and more! - 10 March 2025
Evil Awaits 3rd major update is here! In this update I've added lots of player-requested content such as: New Game+, New upgrades, languages, control options and more. New Game + New game Plus is here! Carry over your save, keep all your weapons, and continue upgrading as you restart the adventure through Archdale—this time, with new upgrades to find and stronger enemies to fight. Upon reaching the end ranking screen on completion of the story of Evil Awaits, you will be given the option to create a New Game+ save in any slot. The number of New Games started within one save will be recorded, and can be seen on any of the save and load screens. (Thats right, you can New Game+ as much as you like!) Returning Players If a returning player has completed the game before patch 1.3, and they currently have a save in the level: Castle. They will be eligible to load and create a New Game+ save v…
- Evil Awaits - Steam Deck - 7 February 2025
Evil Awaits optimised for Steam Deck Uncover the mystery on the go and experience a new survival horror adventure anywhere! Enjoy a no-hassle experience with: - Pick-up and play graphics optimisation (No need to adjust!). - Smooth 30-60+ FPS throughout. - Ui/Text adjustments perfect for the Steamdeck resolutions. (The developer has thoroughly tested Evil Awaits on Steamdeck, and although they await Steam's offer to review for official verification. It has passed each check throughout the Steam Deck review process for verification.)
- Evil Awaits V1.2 - Costumes, Languages, Optimization and more! - 30 January 2025
Evil Awaits 2nd major update is here! With this update, I've brought in lots of player-requested features. These include: unlockable costumes, subtitle language options, optimizations for Steamdeck and more fixes and improvements. Closets & Costumes Closets have been placed into Evil Awaits, and interacting with them will now allow you to change your detective's outfit! You can access a Closet at the start of the game in the level: Forest. Or at any time in the level: Garden. A total of 7 new Outfits have been added for you to unlock, all with an A and B variation that makes a slight change to the selected costume. Here is a quick preview of one variation from each costume: Get instant access to ...
- Evil Awaits Patch 1.1.3 Fixes and Improvements - 19 December 2024
Fixes and Improvements - Fixed an issue causing SMG upgrades not to save. - The drop rate of 2 lesser enemy variants has been decreased. - Changed font when interacting with the lever without having the lever in your inventory in the level: Docks. - Fixed an instance that caused phase 1 of the boss to spawn multiple SFX in the level: Cemetery. - Fixed an issue that causes some of the newly placed Toolkits in patch 1.1 to be renamed incorrectly. I remain dedicated to bringing the best experience to those venturing through Archdale. Thank you to everyone who has picked up, created content, reviewed, and/or given feedback on Evil Awaits. Winter Sale is here! Enjoy Evil Awaits at 25% OFF until the end of the year as part of the Steam Winter Sale!
- Evil Awaits Patch 1.1.2 Sprint Additions, Fixes and Improvements - 8 December 2024
Sprint Additions - You are now able to swap between weapons whilst sprinting. - Sprinting will no longer interrupt reloading. These additions to the sprint mechanic are actions in response to player feedback and overall feel like a nice quality of life in the tense combat moments of Evil Awaits. Fixes and Improvements - Fixed an instance that would cause the wrong weather values in the levels Garden and Cemetery. - Fixed an instance that caused an extra pipe piece to spawn after solving the puzzle in the level Forest. - Buffed the rate at which the boss can dodge in phase 2 of the level Cemetery. - Improved materials for the boss in the level Cemetery. - Improved lighting during the boss in the level Cemetery. - Fixed an instance that stopped 3 Toolkits from appearing in the level Cemetery. - Several Ui inconsistency improvements. Framework This update includes some new systems and fram…
- Patch 1.1.1 - Fixes, Improvements, and Steam Autumn Sale - 27 November 2024
Fixes and Improvements - Several minor fixes to a boss in the level: Archdale Castle. - Fixed an instance that caused oddly positioned assets during Ending A cinematic. - Fixed a challenge achievement that triggered regardless of the criteria being met. - Fixed an instance that allowed the trigger of both Endings. More is on the way Additional features and content to come to Evil Awaits, alongside more improvements. A special thank you to everyone who has left recent positive reviews, I remain dedicated to your feedback and giving the best experience through Archdale. Steam Autumn Sale Enjoy Evil Awaits at 20% OFF as part of the Steam Autumn Sale!
- Evil Awaits Patch 1.1.0 - New Upgrades, Boss Changes, and Big Improvements - 21 November 2024
Evil Awaits first major patch is here! This patch brings in new upgrades and journals, boss reworks, quality-of-life improvements, balancing and lots more. New Upgrades 5 New Journals can be found throughout Archdale, all introducing new upgrades at the workbench. Ammo Mule - Increase the amount of maximum ammunition for all weapons. Medkit Capacity - Increase the maximum amount of Medkits you can carry at one time. Medkit Strength - Increase the effectiveness of Medkits. Roll Distance - Increase the distance traveled whilst Rolling. Sprint Speed - Increase the speed of Sprinting. Additions - An additional 15 toolkits have been added around Archdale, and more can be found from specific sources. - Headshots now have a high chance to stagger enemy variants that can be staggered. - Loot drop system reworked for all lesser enemy variants. - The ranking system has been re-balanced and now in…
- Evil Awaits Patch 1.0.6 - Boss Balancing, Fixes and Improvements - 5 November 2024
Fixes and Improvements - Adjusted collisions inside the Chapel. - Sniper icon changed to the correct image in the Save Station screen. - Changed behaviour of the boss during phase 1 in the level: Cemetery. - Several boss balance adjustments in levels: Docks, Cemetery and Archdale Castle. - Additional save data added when reaching the Ranking Screen on game completion. - Various optimization improvements. More is on the way The frequent updates keep on coming! This patch includes some framework and data needed for soon-to-come additions to Evil Awaits. Another thank you to everyone who's picked up Evil Awaits and provided feedback with positive reviews. Each time the game improves.
- Evil Awaits Patch 1.0.5 - Sprint Overhaul and Improvements - 1 November 2024
Sprint Changes - Strafing and directional sprint You can now move in all directions and freely rotate your camera whilst sprinting. - Responsive Sprinting Previously the player had to start moving in a direction to pick up the momentum for sprinting. This has now been adjusted so sprinting can happen from an idle position or any speed value. - Lean Animations Lean animations have now been added to emphasize turns with the new sprint controls. Reworking the sprint has been an effort of response to player feedback and I hope this along with previous patches will address the issues surrounding unresponsive controls. Fixes and Improvements - The ability to skip cinematics longer than 10 seconds has been implemented into the level: Docks. - The ability to skip cinematics longer than 10 seconds has been implemented into the level: Cemetery. - Several audio adjustments. More is on the way I am…
- Evil Awaits Patch 1.0.4 - Brightness, Crosshair, More Fixes and Improvements - 29 October 2024
Additions - Crosshair has now been added and can be enabled/disabled from the 'Gameplay' section in the settings menu. - Tips will appear during loading screens at the bottom of the screen. Several fixes and improvements - Sky brightness has increased by 20 - 25% in all levels. - Adjusted audio locations for all Skulls Of Archdale to be easily heard when near. - Fat mutation spit attacks have been slightly reduced in range and active lifetime. - The revolver will now correctly scale with the critical multiplier upgrade. - Xbox button prompt 'Y' added to all note pick-ups for controller players with Xbox prompts enabled. - Fixed a specific instance that would cause weapons not to retain clip capacity upgrades when swapping. - Fixed the SMG and revolver clip capacity upgrade buttons on the upgrade menu. - Additional lighting added to the Bull and Elephant chambers in the level: Archdale C…
- Evil Awaits Patch 1.0.3 - Fixes and Improvements - 25 October 2024
Several fixes and improvements - Skulls Of Archdale gates in the Garden will now trigger on walking into the room when you have enough to unlock, instead of walking up to the pedestals. - Weapons equipped before opening a door will now re-equip that weapon at the end of the interaction. - Weapons equipped before cinematics will be re-equipped upon ending unless a separate weapon is included in the cinematic. - The mouse will no longer have a chance to appear on the screen when leaving the pause menu on Keyboard and Mouse. - First Person Aiming no longer has the pitch inverted for Gamepad / Controller. More fixes and improvements are on the way Thank you for all the positive reviews and feedback, each time the player experience improves.
- Evil Awaits Patch 1.0.2 - Fixes and Improvements - 24 October 2024
Several fixes and improvements - Headshots & Critical Hits now produce larger blood VFX. - Headshots & Critical Hits now produce louder SFX. - The 'Clip Capacity' upgrade for every weapon will no longer increase from re-loading. - The camera will now be set behind the character when starting a new game. - The Rank system has been adjusted and is working correctly. - Fixed the 'Ogre Challenge' achievement. - Loot crates can now drop Revolver ammo when the Revolver is equipped. - More loot crates and medkits added to the level: Archdale Castle. - More Toolkits added to the levels: Garden and Archdale Castle. - Keybind options disabled, they will be enabled in a later update once fixed and tested. - Crates no longer block any optional paths in the Docks when reloading after defeating the boss. - Sliding will no longer create irregular movements for the camera. More fixes and improvements a…
- Day 1 Fixes, Streams and CCs - 23 October 2024
Several fixes and improvements based on player feedback: - Revolver ammo will now drop from loot crates instead of Pistol ammo if you have the Revolver equipped. - Shotgun accuracy has been greatly increased. - SFX added when near to a Skull of Archdale. - When grabbed by an attack the correct button prompt will now appear based on your controller. - When grabbed by an attack Xbox/Dualshock button prompts no longer overlap when using PC controls. - When grabbed by an attack you can no longer Quickturn. - Toggle sprint should now persist through level transitions. - Additional lighting placed around the Garden maze. - The 'Sixth Sense' journal has moved location from the Forest to the Garden. More fixes and improvements are on the way Thank you for your Reviews, Feedback, and Content over the past 24 hours! Streams A shout-out to two streamers who have already streamed 5+ Hours of the ga…