SPSTEAMPULSELIVE ANALYTICS
Plague Alchemist

Plague Alchemist Steam metadata

Hardcoded | May 25, 2026 | game

Released

0players observed · 22 September 2026 - 09:52:00 UTC

AdventureIndieRPGSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Plague Alchemist metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateMay 25, 2026
  • DeveloperHardcoded
  • PublisherHardcoded

Genres: Adventure, Indie, RPG, Simulation, Early Access

Company pages: Developer: HardcodedPublisher: Hardcoded

Top Steam chartsTop 100 gamesGame directorySteam Store page

Plague Alchemist Steam metadata

Plague Alchemist metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2196350/metadata
Steam Storehttps://store.steampowered.com/app/2196350/
Steam Communityhttps://steamcommunity.com/app/2196350
PCGamingWiki search
IGDB searchSearch IGDB for Plague Alchemist

Reviews, pricing, and metadata

Review summary

4 user reviews

100% positive, 4 positive, 0 negative

Price and discount

$11.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 25 May 2026

Latest Steam announcements

  • The Earth Dungeon Update - 26 August 2026

    PATCH NOTESADDEDAdded the first dungeon - the Earth dungeon.Added a new potion - Glacial Draught.Added the map surveying and map reveal systems.Added a World Map button to the HUD.Added a help entry explaining Earth Dungeon mechanics.Added a sign marking the broken bridge as under construction.Added tooltip hints for repairable world objects in the Codex.Added movement-speed effects for different terrain surfaces.Added new item: Wheat Brew.Added new item: Ice gill.Added new item: Frost gland.Added a mechanic to freeze enclosed bodies of water (ponds, lakes).Added General Store selling rope.Added Wisp as a usable fishing lure.Added ice footstep audio.Added double-click armor/tool equipping.Added fog to the Misty Forest.Added an additional window light in player house.Added Earth Dungeon floor maps for Levels 1, 2, and 3, Mistveil Forest, and the Seal Room.Added a cutscene when encounteri…

  • Major Update — New Content & Systems - 23 July 2026

    PATCH NOTESADDEDAdded new system: Codex (HUD button on the right side of the screen).Added new system: Recipes (HUD button on the right side of the screen).Added new system: Fast travel.Added new system: Orders billboard.Added new system: Quest item inventory. Quest items now have their own dedicated inventory, accessible from the player inventory UI.Added new help entry: Specialists.Added new help entry: Environmental repairs.Added new area: Gemstone Grotto.Added new area: Gemstone Grotto Chasm.Added new area: Town Hall.Added new area: Butcher Store.Added new quest: Grotto Mine Incident.Added new quest: Transport stop - Willowhaven.Added new quest: Transport stop - Plains.Added new quest: Transport stop - Misty Forest.Added new quest: Builder's License.Added new quest: Demanding Requests and Asking Orders.Added new item: Sugar.Added new item: Jam.Added new item: Coal.Added new item: Ir…

  • Large Content Update in Progress - 3 July 2026

    Hey.Been really hard at work on the next update, but I wanted to break the radio silence a bit.It has been more than a month since the last update, but be assured, there is stuff cooking. The next update will bring a substantial amount of new content. As of now:new itemsnew armor set — armor should now actually give stats and be usefulnew areanew interior, possibly more than onenew NPCsnew questsnew potion — if the technical side gets solved, because this one is tricky, then it should be a very cool potion to use, not just for this update, but in the long rundialogue polishing on some quests — I am not a writer, so this is taking much longer than expected, and not all quests will be fully polished yetThis one is taking quite a long time because, now that content is being properly added, quite a few things popped up that needed to be solved on the technical side, such as:centralized lock…

  • Plague Alchemist 2026 Roadmap - 5 June 2026

    Plague Alchemist 2026 RoadmapNow that Plague Alchemist is firmly in Early Access, it is time to look forward.Content is now the main focus, and we plan to add a substantial amount of it by the end of 2026.The roadmap image covers the key milestones, but it is not meant to list every single thing that will be added. New quests, areas, items, discoveries, improvements, and fixes will continue to be added throughout development, even if they are not all shown directly on the roadmap.Since Early Access launchThe first weeks after the Early Access launch have been focused on immediate fixes, game stabilization, and quality of life improvements.We received a lot of useful, actionable feedback and have done our best to act on it quickly.The first 2 patches have yielded in total:8 new additions10 changes to existing stuff27 fixesand also 1 removal - the elusive invisible door to nowhere.We plan…

  • Patch Notes — Version 0.1.2 (Release date: 30.05.2026) - 30 May 2026

    The first patches were focused on fixing the most immediate issues and adding some important quality of life improvements. With those mostly out of the way, the next step is to start expanding the game again. The next update will focus on: - Adding more NPCs. - Fixing a hard-to-track quest bug where saving and loading in specific cases can soft-lock quest progress. - Adding new content. ------------------------------------------------------------ Added - Help entry describing the brewing process. - Dialogue box when a body of water has nothing to catch yet. - Dialogue when the player has too low fishing rod tier to catch anything in a body of water. - "Unstuck" button. - Inventory "Sort" button. - Special tooltip section for food items showing what buff the food item gives. - Food recipes can now be discovered by picking up one of their ingredients. - Crate with some rope items near Pau…

  • Patch Notes — Version 0.1.1 (Release date: 26.05.2026) - 26 May 2026

    Added - Mining sound effects. Removed - Unfinished door entry in Plains that lead to Cliff-Alley. Changed - Reduced wait time during scene transitions. - Trying to enter Edgar's tent now shows a message that it's in development. - Trying to enter Witches hut now shows a message that it's in development. Fixed - Small vials missing from the General Store stock. - Bushes and decorative flowers would occasionally render on top of player incorrectly. - Broken button scaling in the crafting menu. - Broken button scaling in the quest journal. - Collider bug where players could walk on water near the docks in Willowhaven. - Feedback system failed to properly send the ticket author's name. - Sending save file in the feedback system would use the last save, which often would not be accurate of the ticket being made. Now when sending a ticket with save file attached, the game will automatically s…

  • Plague Alchemist is now available in Early Access - 25 May 2026

    DisclaimerThis first build is a small foundation release. It contains roughly 1 hour of playable content, depending on playstyle, and is focused on the core systems: exploration, gathering, ingredient analysis, brewing, recipe discovery, quests, and world interaction.We want to be very clear: this is not a full RPG yet. It is the beginning of Early Access, and the game is planned to grow through updates.FocusOur immediate focus after launch will be:fixing bugsimproving claritypolishing the core systemslistening to player feedbackexpanding the amount of playable content through regular Early Access updatesTransparencyOur plan is to release monthly Early Access updates, with smaller patches released sooner if urgent issues or important bugs appear.We also plan to publish a 2026 roadmap as soon as possible, so players can see what we are building toward and what kind of content is planned…

  • Plague Alchemist launches into Early Access in 2 days - 22 May 2026

    Before release, we want to be very open about what this first Early Access version is.What’s in the first build?The current build is focused and limited in scope. There is roughly 1 hour of gameplay right now, depending on how you play.It introduces the first version of the core loop:exploringgathering resourcesanalyzing ingredientsbrewing potionsdiscovering recipesslowly figuring out the rules of alchemyOur goal is to get the basics and the main mechanics right before we build more content on top of them.What should you expect?If you are looking for a large RPG already, we want to be honest: Plague Alchemist is not there yet.This first Early Access version is a foundation build. It is here so players can try the core systems, tell us what works, tell us what does not, and help shape where the game goes next.What we’re focusing on after launchDuring the first 3 months of Early Access, o…

  • Data System Overhaul Milestone - 8 March 2026

    Development Update — Data System OverhaulA pretty big behind-the-scenes milestone has been reached for Plague Alchemist.We’ve finished building a completely new data management framework, and the first build running on it is now stable. This system replaces large parts of the previous backend and is responsible for managing things like world entities, save data, and the overall state of the game.What makes this milestone particularly meaningful is that when this work started, there were some very large unknowns about how such a system could even be built and integrated into the game. The architecture had to be explored, tested, broken apart, and rebuilt multiple times before a clear direction emerged. Getting it to the point where it now runs as part of the game is honestly a tremendous step forward.There’s still work ahead. Quite a few systems are currently incompatible with the new fr…

  • Early Access Launch Update - 20 February 2026

    Hey everyone,PA’s Early Access launch has been moved to May 25th.We know this is close to the previously planned date, and we’re sorry for the short notice.During additional internal testing, we confirmed that the current save system is not robust enough for Early Access. While saves work in the current build, future updates could break compatibility and risk player progress.Since Early Access depends on frequent updates, this isn’t acceptable. We’re reworking how progress is stored to make saves stable and safe across updates.We’re also using this time to finish and polish the first chapter and refine several core gameplay systems before release.Thank you for your patience. We’ll share more updates as we get closer to launch.— Ingus, Developer of Plague Alchemist

  • Few words before Early Access Goes Live - 7 February 2026

    Setting the stageThis will be the last post before Plague Alchemist enters Early Access. There are only three weeks left, but the amount of work still to do to be fully prepared feels like a lot more than that.We wanted to take a moment to explain what Plague Alchemist really is, set expectations, and share how things will look going forward after the Early Access launch.Final shape of Plague AlchemistRelatively recently, Plague Alchemist went through a big change: the removal of all combat and death mechanics.Originally, we wanted to create a game that involved combat and build a portion of the gameplay around it. But when the actual release dates came onto the horizon, we realized that creating all the combat systems, the surrounding content and art, and the immersive world we envisioned simply wasn’t realistic to the degree we wanted. We had to make a difficult choice: sacrifice comb…

  • Weekly Devlog – Mistveil woods - 12 December 2025

    Overview This week’s goal was to define the new zone outline and prototype it fully. We actually made more progress than expected and even streamlined parts of the backend to make this kind of work faster in the future.Details The zone now has: • Outline • Partial technical setup — entities now correctly render behind the cliff height layers (colliders are still missing) • Feature placeholders — bridges, blockers, points of interest, etc.Right now we’re experimenting with better ways to place vegetation so it feels more organic. The old method just scattered objects randomly, which didn’t look natural. The new approach groups vegetation into clusters with some scatter, and even though it’s still a work in progress, it already looks much better than before.Here are some screenshots from the process:Next Steps Next week, we’ll focus on finishing the zone. That means finalizing all props,…

  • Weekly Devlog - Early Access scope freeze (pt.4) - 4 December 2025

    Overview This whole thing took over a month, but it’s finally done. The big picture is clear now—and so is the fact that there’s a lot to do before Early Access.Details The Early Access scope freeze was all about laying everything out. A few hundred documentation pages later, it’s wrapped up.While doing this, we also cleared up quite a few unclear systems—cooking, recipes, discovery, and a bunch more. Crafting especially got a proper overhaul. It’s now rule-driven instead of “this looks like it fits here,” which means adding new content later will actually make sense and won’t turn into chaos.These 4 weeks really lit up the road ahead, and there’s plenty of work waiting. We also had to force ourselves not to shove every new idea into Early Access; everything tempting was written down and moved aside so we stay focused.Managing items, recipes, quests, and dozens of systems at once turned…

  • Weekly Devlog - Early Access scope freeze (pt.3) - 27 November 2025

    Overview This week’s focus was on finalizing the Early Access scope freeze. It has taken longer than expected, but the mountain of documentation for the freeze is finally close to completion.Details The process is about 95% complete, with the remaining work focused on fine-tuning and documentation.While the freeze is technically done, we’re still locking in every item and recipe for Early Access. Each step depends on the last — items link to resources, resources to zones, and zones to systems — so progress moves like a chain reaction.Once complete, we’ll have a crisp, high-resolution picture of the full Early Access scope.Next Steps Next week will focus on completing documentation and finalizing the last dependencies in the scope freeze.Thanks for following the development of Plague Alchemist! If you’d like to stay up to date, follow the page and check back every Thursday for the next d…

  • Weekly Devlog - Early Access scope freeze (pt.2) - 20 November 2025

    Overview This week’s focus was on finalizing the Early Access scope freeze — defining exactly what will be included in the first playable release.Details The process is still underway, and as expected, the scale of an open-world RPG becomes staggering once every system and asset is laid out in full. Roughly 85% of the freeze is now complete, with the remainder planned for finalization and refinement next week.High-level metrics of what to expect (still can change, but much less than previous update):10 NPC's (of which there will be 1 specialist NPC)1 Dungeon13 Enemies1 Boss6 Quests12 Zones2 Shops2 SecretsBeyond the core content, the world will also feature hidden treasures, repairable structures, leymarkers for map discovery, ambient critters (bees, frogs, lizards, etc.), environmental hazards, status effects, and narrative encounters — all built to make exploration feel alive. In total…

  • Weekly Devlog - Early Access scope freeze (pt.1) - 12 November 2025

    OverviewThis week’s goal was to get our scope in order and gain a clear picture of what needs to be delivered for Early Access.DetailsThe game has grown quite large over time, and getting a full overview of deliverables will take at least two weeks instead of one.With timelines tightening, a lot is being trimmed from the Early Access scope to focus on delivering the highest possible quality for the remaining content.High-level metrics of what to expect (subject to change):10 NPCs1 Dungeon1 Boss11 Zones5 Quests (likely to increase significantly)And much more still being defined.Next StepsNext week, the Early Access scope freeze continues.BonusAs a small bonus, we’ve also been working on the game itself. Here’s our new NPC — a character with a unique mechanic not often seen elsewhere.--Thanks for following the development of Plague Alchemist! If you’d like to stay up to date, follow the p…

  • Weekly Devlog – Codex (pt.2) - 6 November 2025

    Overview This week’s goal was to finalize the codex system both visually and technically. I’m happy to say the system is now fully operational in the development build.Details Here’s a breakdown of the key work completed:Fully connected the UI, allowing players to navigate smoothly between panels.Built the backend framework so new entries can be added easily in the future.Polished the visual style for codex illustrations and created internal art guidelines to ensure consistency as we expand the system.Added drop rates for codex cards tied to two resource groups — Glimmergroves (regular trees) and rocks.Next Steps Next week will be a major milestone: we’ll be defining a clear and realistic scope for the Early Access release. This will involve a full inventory of all systems, mechanics, and content to ensure we deliver a solid, focused experience.--Thanks for following the development of…

  • Weekly Devlog – Codex (pt.1) - 30 October 2025

    Overview This week’s goal was to bring the codex system to life. It was implemented in a placeholder state previously, but now we have fleshed out the concept and the visual style.Details Codex is a system where all the unique creatures and resources are recorded by the player in the book for more detailed explanation and a nice visual representation.Currently in the early access release we plan to include Flora, Creature and Mineral categories for the codex.MechanicsThe original placeholder system intended to unlock a codex entry upon meeting a new entity (which could be entered in the codex) immediately, but the new system will require the player to harvest/defeat/mine/... that entity until a specific card drops. Once this happens, it can be used to unlock the codex entry.We felt that this would allow us to give more value and more weight to the moment when the player finds a card tha…

  • Weekly Devlog – Gemstone Grotto development (pt.2) - 23 October 2025

    Overview This week’s goal was to continue development of the Gemstone Grotto area and bring it to a finalized prototype stage. A lot of progress was made, especially on the visual side.Details Added the Starmap Cave entry point from Gemstone GrottoDefined how much of the total map area will be included in the releaseBegan polish work on the entry roomCreated numerous new visual assets for the caveLaid out the Starmap Cave, including the gate itselfNext Steps Next week, we’ll be focusing on finalizing both the Gemstone Grotto and Starmap Cave areas — applying full polish, and refining atmosphere, music, VFX, and all supporting details.--Thanks for following the development of Plague Alchemist! If you’d like to stay up to date, follow the page and check back every Thursday for the next devlog.

  • Weekly Devlog - Gemstone Grotto development (pt.1) - 16 October 2025

    OverviewThis week’s goal was to map out the new Gemstone Grotto mining cave. The layout now spans multiple excavated tunnels, dead ends, and collapsed passages. While still in early polish, the area already establishes the tone of what’s to come — the disappearance of the miners and the first hints of something unnatural stirring beneath Willowhaven.DetailsMost of this week focused on shaping the cave’s structure — defining tunnels, collapsed sections, and key chambers. To speed up layout work, a small in-editor tool was built to generate randomized tunnel patterns, which were then manually arranged and refined into the final cave layout.Basic fog and flicker lighting were added to test atmosphere and visibility. Ambient cave audio and an early music pass help establish mood. Prop placement has started around mining tools and debris to give the area a sense of past activity. Upcoming po…

Patch notes and updates

S.noRelease datePatch nameGID number
130 May 2026Patch Notes — Version 0.1.2 (Release date: 30.05.2026)1833968530893984
226 May 2026Patch Notes — Version 0.1.1 (Release date: 26.05.2026)1833334318579051

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2196350
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateMay 25, 2026
DeveloperHardcoded
PublisherHardcoded
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent100%
Positive reviews4
Negative reviews0
Total reviews4
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2196350/

Short description

A story-rich pixel art RPG centered around alchemy and discovery. Investigate a spreading plague caused by the collapsing boundary between magical and non-magical realms, with progression built around exploration and crafting.

About this game

EARLY ACCESS CONTENT NOTE This first Early Access build is focused on testing the core systems already built for the game, including exploration, alchemy, brewing, gathering, progression, quests, and world interaction. Only a small part of the planned story and world is included at launch. The goal of this build is to gather feedback on whether these systems feel fun, clear, and worth expanding before larger content updates are added. The game is planned to grow through free updates with additional dungeons, areas, quests, items, and story progression. Plague Alchemist is a story-driven pixel art RPG about alchemy, corruption, and quiet survival. You play an outcast doctor investigating a mysterious plague that leaves villagers trapped in unnatural sleep, following its trail to the world’s decaying leylines. There is no combat or death; the focus is discovery, progression, and understanding the world through alchemy. EXPLORE A LIVING WORLD Venture across forests, ruins, and corrupted lands that shift with time and weather. Gather herbs, minerals, and rare components hidden throughout the open world — each discovery moving you closer to uncovering the secret of this plague. MASTER THE ART OF ALCHEMY Brew potions one piece at a time. Instead of simply selecting a finished formula, you study how ingredients behave, learn the rules behind alchemical reactions, and apply that knowledge yourself during brewing. As you experiment, you can record discoveries in your laboratory notes, gradually refining your understanding of the process. These notes do not solve brewing automatically — they help you think, prepare, and make better decisions. Alchemy in Plague Alchemist is meant to be active and deliberate: observe, reason, test, and brew with care. SEAL THE LEYLINES The full story is planned around seven elemental dungeons — Earth, Fire, Water, Air, Body, Mind, and Spirit — each concealing a fragment of the corruption spreading through the land. Each dungeon is intended to introduce new biomes, alchemical materials, and environmental puzzles requiring preparation and keen senses. A WORLD WORTH STUDYING With painterly pixel art and atmospheric music, Plague A…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Plague Alchemist's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Plague Alchemist's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Plague Alchemist at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$11.99$11.99No discountSteam Store

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Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS304,46922 September 2026 - 09:55:35 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Grand Theft Auto V Legacy27,52322 September 2026 - 06:26:54 UTC360,7612,058,145Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,20422 September 2026 - 09:44:27 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,20422 September 2026 - 09:44:27 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,20422 September 2026 - 09:44:27 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,20422 September 2026 - 09:44:27 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,74222 September 2026 - 09:44:43 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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