- Patch 1.4.3 | Ectoplasm and Cockroach fixes - 2 November 2025
hiPatch 1.4.3fixed a couple spots in which ectoplasm was hard to reach and in some rare cases even spawned inside walls or furniturefurther tweaks to cockroach behavior so they stop running off into the distancecockroaches can now use the unstuck button when granny decides to move furniture on top of thembyeYours truly,Beepbep
- Patch 1.4.2 | Performance On Summer Camp & Misery Mansion - 28 October 2025
hi it's me againPatch 1.4.2drastically improved performance on Summer Camp and Misery Mansionwell, turns out foliage that moves in the wind all the time and casts shadows in a game with fully dynamic lighting is.. expensive. So I did the big brain move and disabled shadows for all trees and bushes and like magic my fps increased to happy numbers Cheers, Beepbep
- Patch 1.4.1 | Misery Mansion Bug Fixes & Tweaks - 27 October 2025
yoyo just some fixes and tweaksPatch 1.4.1Objectives on Misery Mansion have been adjustedUnclog Toilets 7 -> 8Moldy Pizza 20 -> 25Satanic Symbols 20 -> 25Added Repair 15 Broken Pipes Objectivefixed several unreachable ectoplasm spots on Misery Mansion because of weird hitbox issuesfixed several spots in which cockroaches were getting stuck on all maps because of pathing issuesPerk: Completionist Disorder: fixed a bug that sometimes caused cockroaches to be highlighted as remaining objective even when they were already deadfurther performance improvements by adjusting light and shadow values, especially in the player spawn container and for UV lamps in generalsmall audio and level art tweaks on Misery MansionLet me know if anything else pops up, either in the steam discussion or on discord. Have fun and see you in game :) Cheers, Beepbep
- Patch 1.4.0 | MISERY MANSION Crossover - 25 October 2025
babe wake up, new paranormal cleanup map just dropped Patch 1.4.0: Misery Mansion CrossoverNew Map: Classified Incident - "Misery Mansion" Added new Achievements for Hard Mode Job Completion broken pipes are now leaking sewage (heard you like new shit so I added new shit)tweaked player camera to reduce motion sicknessseveral performance improvements (material & shader optimizations, texture size reductions, mesh polycount reduction, ..)halved the game's file sizea lot of internal changes to be able to properly translate the game into 28 Languagesfixed a bug causing settings to not save properlyfixed a bug causing players to be unable to open the butcher's chamber on hard difficultytweaked and fixed AI pathing issuesfixed several spots in which cockroaches were getting stuck and unreachablefixed a couple spots in which objectives spawned in unreachable locations or in wallsfixed an issue…
- Patch 1.3.1 | LUNCH LADY Crossover - 6 September 2025
Hi everyone! Juicy Update today: The Lunch Lady is back! Patch 1.3.1: Lunch Lady Crossover New Map: Classified Incident - "Lunch Lady's Lair" (Cruxville Junior High) New Objective: Repair broken Pipes New Equipment: Pipe Wrench New Objective: Squash Cockroaches New Equipment: Roach-Removal-Device (in some circles it's called a 'shoe') New Perk: Completionist Disorder - Gives you the ability to sense all remaining objectives once you cleaned at least 90% Several New Character Skins to unlock Added an Unstuck Button to the Pause Menu Added new Achievements for Entity Banishment Added a 'Claim All' Button to the Achievement Task Tab Adjusted Hard Difficulty - Entities no longer hunt all the time but will hunt more frequent than on Normal Difficulty, also increased Entity Chase Movement Speed on Hard Difficulty. Reduced Hard Difficulty Reward Multiplier from x2 -> x1.5 fixed several objecti…
- Patch 1.2.1 | Bug Fixes - 15 July 2025
Hi everyone! Just a couple quick fixes. 1.2.1 Patch Notes:adjusted several objective spawn locations on 'Summer Camp'tweaked several collision issues on 'Summer Camp'doubled controller/steam deck sensitivityfixed an issue causing players to be able to enter the closet in the Lookout Tower on 'Summer Camp' through the wallfixed an AI pathing issue on 'Butchers Nest' causing the entity to not navigate properly in the torture chamberIf you found a bug or have a suggestion, please let me know. I am looking forward to your feedback. :) Cheers,Beepbep
- Patch 1.2.0 | New Map: Summer Camp - 14 July 2025
Hi everyone! I added another map, fixed some bugs and added some QoL stuff. Enjoy :) 1.2.0 Patch Notes:New Map: Summer Campadded map bounds collision to all maps. You can now just yeet trash bags in the general direction of the skip without having to worry about bricking your runChanged AI Behavior: Instead of aimlessly wandering around the map searching for players, entities will now periodically investigate certain points of interest. They will feel more active now and won't just camp one area of the map.added an internal save backup system with several save files that repair eachother to prevent save file corruptionadded additional failsafes to prevent physics objects from falling through the floor, and if they do, teleport them back to the surfaceParanormal Cleanup is now officially "Steam Deck Playable"fixed an issue causing the 'Spidey Sense' Perk to not work properly on Clientsre…
- Patch 1.1.1 | Proximity Voice Fix, Black Screen Fix, Physics Optimization - 12 June 2025
Hi everyone! Just a lil update today, trying once again to fix some annoying bugs 1.1.1 Patch Notes:Made changes to how proximity voice is implemented, in hopes to fix a bug causing some players to hear the host all the time, regardless of locationfixed a bug causing players to not spawn in properly, getting stuck with just a black screentweaked Physics Settings and added additional background code to further optimize physics performance and fix desync and collision issuesyou can join sessions mid-match againfixed a bug causing private lobbies to pop up in the server browser As always, I hope I didn't break anything else and I am looking forward to your feedback. :) Cheers, Beepbep
- Patch 1.1.0 | Voice+Noise Meter, 5 Perk Slots, Tab Menu, Bug Fixes - 9 June 2025
Hi everyone!This is a little update to add some quality of life features, make the game more fun and to fix some more bugs. 1.1.0 Patch Notes:Added a Noise Meter to display the amount of noise you make with your actions (and voice)All Entities now hear Voice Chat and will react to itThere are now 5 Perk slots instead of 3, unlocked one after another at player levels 2, 4, 8, 10, 15Added 4 new Perks:Long Arms: Increases Interaction Range by up to 50%Stronk: Increases Throw Distance by up to 200% (careful lol)Bodylight: Much requested, Attach a flashlight to your body which is always active and doesn't take up an inventory slotSpidey Sense: Gain the ability to sense the Entity when it starts hunting for up to 20 seconds.Panic Pro Perk was bugged and was active all the time (giving +150% cleaning speed 24/7, what the hell) instead of just being active when an entity is nearby.Added a Tab-B…
- Patch 1.0.2 | Shorter Hunts, Map Tweaks, Mic Fix, Bug Fixes, Colorblind Mode - 1 June 2025
Hi everyone! it's been 2 days since Paranormal Cleanup launched, time for another round of bug fixes and tweaks. :) Patch 1.0.2 reduced the hunting duration of all entities from 90s to 60s. They can still hunt longer in certain situations though changed where the furniture gets moved on 'Granny's House' so it no longer blocks paths completly. Even if it's cool, it fucks up the whole level layout and is just less fun to navigate the map. Also moved the window of one of the rooms where you enter the attic, so it's no longer behind the stairs fixed a bug that caused some settings (e.g. FOV) to reset on game start added Colorblind Mode Settings (would love some feedback for that because I can't really test if its good or not) tweaked and changed how the microphone gain and voice chat volume audio settings are interpreted (was waaaay too much gain) fixed a bug that caused a cult symbol on 'B…
- Patch 1.0.1a | Day 1 Hotfixes - 31 May 2025
Hi everyone! thanks to your valuable feedback and a scuffed forsen stream I was able to fix some annoying bugs. :D Patch 1.0.1a fixed a bug that caused the UI for the host to disappear when someone joins mid-game fixed a bug that caused the entity to play it's hunt sounds all the time fixed a bug that caused the host to be unable to skip map intros fixed a bug that caused to show the Prestige Level text above a players name even if they didn't have a prestige level fixed the hitbox for trashpiles and increased the hitbox size fixed a bug that caused the mouse cursor to disappear in the lobby, locking people into menus fixed several spots on 'Ritual Row' in which you could get stuck in (I got stuck in the ritual area stairs with 99% cleaned fml) fixed a bug that caused the "Hard Mode" text to not show when in hard mode slightly increased the crosshair dot's size As always, I hope I didn'…
- Patch 1.0 | Bye, bye Early Access - 31 May 2025
Hi everyone! Paranormal Cleanup is officially out of Early Access! It's time for Patch 1.0! Remember how it all started? 0.0.1 launched February 2023 in a bare-bones state with the simple objective to clean up trash piles and trash bags on a single map, a house haunted by an old lady. Nothing else. I think there wasn't even a way to set your keybinds. What about now? What's in the game? 5 Maps with unique enemies that have their own behavior, abilities, looks, sounds and jumpscares Several things to clean, from dirty toilets to ectoplasm and bloody symbols Dynamic, interactive environments with a lot of interactable items Unique Banish Mechanics on each map to get rid of every entity, like burning down an art studio to destroy cursed paintings A new interactive lobby to hang out in, no boring static menu Proximity Voice Chat We (you and I) iterated through several Objective Systems over…
- Patch 0.5.0 | Banish on All Maps, AI Changes, Objective Spawn Tweaks - 25 May 2025
Hey everyone, We are close to launch! With this patch every map is now reworked and polished, every entity can be banished and many more suggested changes and bug fixes were implemented. More content is on the way now. Thank you all for your help! :) 0.5.0 Patch Notes: 'Butcher's Nest' and 'The Quiet' have been reworked and polished You can now banish the entities on 'Butcher's Nest' and 'The Quiet' The Butcher no longer hunts all the time and instead hunts in waves like all the other entities. He learned a trick or two from grandma though Entities now end their current hunt when all players are downed Hunts no longer increase in duration and no longer reduce in cooldown after each hunt and rather hunt for a fixed duration with a slight deviation each time reduced the chance of an entity searching the exact hiding spot a player is currently hiding in tweaked and fixed Ectoplasm and Cult…
- Patch 0.4.0 | Banish Entities, Crash Fixes, Ectoplasm UV Light, AI Changes - 4 May 2025
Hey everyone, thanks again for all the bug reports and suggestions, your help means the world to me! Took me a bit longer than I hoped to get this patch out the door but I think this time I really managed to fix the most frequent crash issues, which was a big priority for me. 0.4.0 Patch Notes: You can now banish the entities on 'Whispering Studio' and 'Ritual Row' 'Whispering Studio' and 'Ritual Row' have been polished and updated FINALLY fixed the map transition FatalError bug (caused by AudioThread & VoiceChat btw) Not the first time I said this but this time I actually fixed the game breaking objective spawn bug for ectoplasm, cult symbols and banish items added 2 UV Lamps to each map which you can carry around to see Ectoplasm even when an entity isn't hunting all entities (besides the butcher) now have hunt and lurk phases (means cult guys dont hunt all the time anymore, but the b…
- Patch 0.3.10 | Fatal Error Fix, Even better Performance - 9 April 2025
Hey everyone, this is gonna be a short but good one. :) 0.3.10 Patch Notes: Fatal Error Crash is fixed. Big, big Thanks to @xeltic and @EpicTurttle for finding the cause Even more Performance Improvements: Cut amount of polygons game-wide in half and reduced/compressed ALL textures, which cut VRAM requirements in half and reduced the game's filesize to a third of what it was on 0.3.6 various ectoplasm related collision fixes fixed missing HUD bug (again) fixed a bug causing the perk that grants a medkit to not count as a medkit when getting killed fixed ingame chat fixed an issue causing to get stuck on some UI widgets (pause menu, paper/notes, didnt close) adjusted bridle street haunted toy collisions (again) so they dont fall through the map adjusted bridle street objective spawns so they aren't that clumped together Thanks and have fun playing! See you ingame! :) Cheers, Beepbep
- Patch 0.3.8 | Performance, Quality of Life, Bug Fixes - 6 April 2025
Hey everyone, thanks again for all the bug reports and suggestions and awesome content on youtube which helped me a lot to understand some bugs and first player experiences. So here's another patch trying to improve things: 0.3.8 Patch Notes: General Performance and Network Optimizations on all maps in hopes to fix the D3D and Fatal Error Crashes now actually fixed the game breaking objective spawn bug for ectoplasm, cult symbols and banish items new achievements for sponge and paint roller upgrade progress implemented some backend stuff trying to fix players losing their levels, as well as trying to restore the old levels players lost moved the friend-invite telephone in the lobby closer to the computer so its more obvious its interactable added a friend invite button to the pause menu you can now use the steam overlay in private lobbies to invite friends and join friends fixed a bug n…
- Patch 0.3.7 | Huuge Bug Fixes & Tweaks - 2 April 2025
Hey everyone, thank you all for your support! Thanks to all the valuable feedback and a little bit of manic crunch I already have the next patch for you: 0.3.7 Patch Notes: Balanced Walnut Street Cult Guy as he was way too strong a couple level design tweaks on Walnut Street to make the spawn/street safer Vaccuum Cleaner now actually cleans again (he previously identified as a dustpan but now succesfully transitioned to a vaccuum cleaner) fixed several Field of View related bugs fixed various collision issues related to ectoplasm several performance optimizations: decreased almost ALL texture sizes which drastically improves memory related issues, added more/better LOD's as surprisingly a lot of meshes were missing LODs entirely fixed a game breaking objective spawn bug for ectoplasm, cult symbols and banish items fixed a couple bugs related to the banish mechanic and fixed some spawn l…
- Massive Update Now Live! | Patch 0.3.6 - 31 March 2025
Hey everybody, It’s been way too long, but the wait is finally over. Today's update brings a full rework of the game’s core systems, maps, progression, and content. But this is just the beginning. This update marks the start of the Road to 1.0, which is leading up to the game's Launch in May! We are starting out with a huge accumulation of updates and changes I should have released in small increments over the last year. There's still work to do, but at this point I think its best to release what's there and iterate and improve together. 0.3.6 Patch Notes: Reworked Objective System - No more seperate jobs, now its just 1 big workload on each map. Because of that you can leave when you cleaned a certain minimum amount (depends on the map) If you get out alive, you get paid depending on the % you cleaned. Fully Reworked Lobby (walkable and interactive!) - Bye bye boring menu, welcome bran…
- Road to 1.0 | Full Launch in May! - 29 March 2025
Hi everyone! Before we dive in: The last year was.. quiet. I kept postponing updates and in the end everything took longer than planned.. and, well, you know. Communication wasn’t great. That’s on me, and I'm sorry. Time for some change. I’m committed to doing better, so let's kick off a new phase of consistent development: The Road to 1.0. Paranormal Cleanup is officially leaving Early Access in May 2025. We start it off with a huge game-changing update thats about to go live. It's a major rework of the whole game and it’s the beginning of a full development sprint leading up to launch. There will be frequent updates, fresh content, and lots of polish as we shape the game into its best version yet. Together. So, whats on the Road to 1.0? What is Paranormal Cleanup 1.0 gonna look like? Lobby Rework: Say goodbye to static menus and hang out in your own interactive garage between jobs New…
- Patch 0.2.2 | SaveFile Fix - 8 January 2024
Hi everyone! 0.2.2 Patch Notes: - trying to fix an issue with save files sometimes not loading properly.. hopefully fixed it? Please let me know :) Thats it for this patch! If you encounter any bugs, feel free to report them in the steam discussions or join me and the others over at discord. You can see the current game version in the main menu's bottom right corner. If Steam doesn't update the game automatically, just restart Steam and the game should start updating. If you have trouble joining a server, the host probably hasn't updated the game yet. Thanks for playing and have fun! Beepbep Manic Mice