- JACKAL IS LIVE! - from the creator of KAG - 5 February 2026
Jackal kicks the door wide open with its ultraviolent launch on Steam.Welcome to Las Vegas 1970s — when presidents could be impeached for just lying and the mob's territory was only Vegas. Why it Hurts So Good:Rooms shift. Layouts change. No run is ever safe.Chemical superpowers: faster, stronger, higher — until you crash.Brutal finishers: not just endings, but punchlines.Inspired by the sickest, bleediest pop-culture nightmares: Hotline Miami, Pulp Fiction, Fear & Loathing. "Jackal combines my love of John Wick fight scenes, Scorsese's mobsters, Tarantino's storytelling, and the soul of the 1970s," says Marcinkowski, presumably while cackling maniacally.BUY IT NOW WITH A DISCOUNT! AND DID YOU GET YOURSELF AND ANUBIS TATTOO ALREADY LIKE THIS COOL CAT!?
- Jackal - from the creator of KAG - Demo Available - 15 September 2025
You're a drug-enhanced hitman with the moral compass of a broken slot machine, turning iconic Vegas hotels into impromptu abattoirs. Every table, chair, and kitchen utensil becomes a weapon in your hands because apparently, even the cutlery wants in on the action.WATCH THE TRAILER:Welcome to the demo of the definitive top-down murder simulator where mobsters become meat puppets and physics is just another drug. PLAY THE DEMO & WISHLIST:Why it Hurts So Good:Ultra-violent room redecorationRooms shift. Layouts change. No run is ever safe.Chemical superpowers: faster, stronger, higher — until you crash.Brutal finishers: not just endings, but punchlines.Inspired by the sickest, bleediest pop-culture nightmares: Hotline Miami, Pulp Fiction, Fear & Loathing in Vegas. Created by Michał Marcinkowski – the madman who gave us Soldat and clearly never learned when to stop. "Jackal combines my love…
- JACKAL - a new game by the creator of KAG - 14 January 2025
Just a bit of cross promotion, because if you enjoy my games and like top-down shooters with brutal close-combat you'll love JACKAL - which I've just announced on Steam. Here's the announcement trailer: You can wishlist the game now! And please help out and share the word! Have fun, MM
- Build 4762 - Crash fix, bugfixes and QoL - 2 May 2024
Hello everyone, This is a minor update bringing in a number of bugfixes and necessary in-depth netcode changes under the hood to address abuse. The random crash on start issue some users have observed on Windows should also now be fixed. This should hopefully only bring in positives for gameplay, including making some actions/menu actions happen immediately when they would wait for a client-server-client ping previously. Since those changes poked at an unusually vast amount of logic for a minor update, please report any vanilla issues we might have missed in testing! Mods are expected to require manual intervention but we are providing a compatibility path to ease the transition. As usual, modders are welcome to reach out for further details and assistance. For any staging users, the updated staging build should come with a slight delay (hopefully the same day). The staging build featur…
- Build 4541 - Hotfix, small QoL changes and new TDM maps - 23 September 2023
Hi folks, This small update brings bugfixes for some newer and older issues. We sneaked in some improvements to map voting, to the cinematic camera, and added 15 new TDM maps. We took some steps to improve map votes at the end of CTF/TTH rounds. It no longer nags the user quite as much and the random option was replaced with a 3rd map to vote for. Also, hovering a map will also show a zoomed preview to make it easier to discern its features. Our goal was to make map voting a little less tedious, and hopefully people feel more interested and satisfied in the process. The cinematic camera was improved in a few ways. It should now be much more obvious how to temporarily disable it, and that will now be remembered across rounds. If you don't like it, you now have the option to permanently disable it in settings (under the Misc tab). Additionally, we tried to address unnecessary motion and s…
- The 2023 update is out (Build 4409) - 30 August 2023
Hi folks, It has been a while! We are happy to announce that the much-awaited 2023 update is out now (build 4409)! This update brings a lot of changes to the game, and we hope you enjoy them. Various folks from the community have been working on this update for a long time, and we are very excited to finally get it out to you all. I'd like to start out by thanking everyone for their patience including those of contributors. As the game is fully developed by the community, it can be challenging to decide on what should be added, what meets the standards of a game enjoyed by many and the find the time to make it all happen. Everyone involved in KAG is a volunteer, so as always anyone passionate about the game is welcome to join development through participation on Discord & GitHub! There's many changes, small and big, let's expand on them below (I'll spoil the first one: it's no longer Ch…
- Submit your maps to be added to the official mapcycle through Discord! - 3 May 2023
Hi folks, As some of the people know who have been around for a longer time, you used to be able to submit maps on the THD forum, with a chance of them being added to the official mapcycle. As the majority of the community is active on Discord nowadays (as opposed to the forums) we have decided to open up a forum channel on Discord and close the THD sub-forum for submissions. As always, everyone is invited to contribute to the future of KAG - whether it's mapping, modding, general development, or testing upcoming updates in the relevant Discord channels and on GitHub. Especially mapping is a great way to get involve with your community contribution, as maps are fairly easy to create and you may be able to play your creation on official servers if it gets accepted! Here are a few examples of popular maps in the mapcycle: Snatchmark Elantris Rioter Yes, maps are indeed made by simply draw…
- Build 4268 - Christmas 2022 mini patch - 24 December 2022
This is a minor update for the holiday season bringing the usual Christmas cheer, featuring some great new in-game music by dome to fit the mood! As a minor balance change, we once again made an adjustment to build time resupplies, scaling them up to 250 wood and 80 stone from 200 wood and 60 stone. The nerf we had previously done felt too impacting, so this should bring us back to a sweet spot. Thanks to dome, bunnie and GoldenGuy for contributing to this update! We have been busy this season, so we haven't had much time to present balance change survey results. We're still planning on it! Happy holidays & stay tuned!
- Build 4234 - Bugfixes, balance and CTF mapcycle - 20 November 2022
Hello everyone, We have released a minor update with a bunch of fixes and nice QoL improvements. First, a word on the build 4137 survey, which was closed just a couple of days ago. We have received over 90 responses: thanks for your feedback! We have already started digging into the responses and we will be publishing and discussing the results as soon as we can. The main balance change we made is to nerf the build time resupply rate and amount. While these were only slightly buffed in build 4137, not requiring players to resupply manually turned out to be much more of a buff in public games than we wanted, causing a flood of extra materials early on. We believe the new state of things will restore the importance of materials while still ensuring that teams can build a good starting fortress. We also have merged quite a few bugfixes and improvements, which are too varied to sum up and c…
- The "2022 Update" gameplay & balance survey - 4 November 2022
Hi folks, As mentioned in the update post for the major update we're holding a survey on the changes that come with this build, including addition & removal of features (outpost & quarry respectively) and the variety of balance changes. The survey is now live on kagstats, the official website that also tracks the official servers. We'd really appreciate it if you could fill this in, in order to evaluate the changes, and perhaps tweak or revert things. You may participate in the survey using your KAG account. If you exclusively play KAG on Steam you may need to add a password to your account, you can do this in the main menu: In red you also find your username, should you not know it. N.B.: The "Finish Account Linking" box NEVER goes away; it will be there even if you've already finished the account setup previously. If you've forgot your KAG password, you can reset it on the main websit…
- Build 4137 - Hotfix - 4 November 2022
Hi folks, Quick hotfix for some of the issues introduced in the major update. servers could end up in a bugged state and required reloading unpacking outposts could destroy tiles gold would not decay in Sandbox you could slash through friendly doors bugs related to blob tile repairing such as doors, platforms, etc.
- Build 4137 - Balance changes detailed - 31 October 2022
Hi all, Below further details on the balance changes introduced in build 4137. In a week you will find a pop-up in-game with a link to a poll to vote on these changes by logging into your KAG account! Update post: https://store.steampowered.com/news/app/219830/view/3385044600573204012 Major balance/gameplay changes: Siege: Ballistas no longer let you respawn or change class on them - they're now only a siege machine. Their cost was reduced from 200 to 150 coins and they no longer need gold to build. Added OUTPOSTS - they can be bought in crates from the siege shop. When unpacked, they are a 5x5 blocks building which lets you respawn on it, change class or use it as a tunnel. Also has a storage in it. Catapults now launch items (e.g. lit kegs) with bigger force (110%) Catapults now launch players with smaller force (75%) Catapult rocks do more damage to structures Drills: More heat from…
- The 2022 Update is out (Build 4137) - 31 October 2022
Hi all, It's time for a major update, containing new features, bug fixes and balance changes! This update is being released AS WE SPEAK so make sure to HOP ON as soon as you finish reading! This update was brought to you by all the wonderful community contributors & those participating in balance discussions, polls and game tests on GitHub or Discord. Thanks everyone who worked on has contributed, and everyone else, please check it out! Huge thanks to Asu, bunnie, TheCatWizard, mugg91, Epsilon, Vamist, Mazey, Nananas, Skemonde at least for their direct code or artwork contributions, and many else! Below you find the patch notes, even with dozens of very minor fixes and code changes omitted, this update stands to be one of the largest in KAG history. This update focuses for a major part on re-balance as well as merging in a lot of quality of life and features that have been in the pipeli…
- Territory Control.. 2?! - 13 June 2022
Hi folks, As some more dedicated (mod) players may already know, "TFlippy", creator of one of the largest (if not the largest) mod Territory Control, has been working on a stand-alone sequel! For those that haven't played Territory Control in KAG yet, this stand-alone full game sequel expands massively on the sandbox it is in KAG and its industry, innovation, factions, combat and emergent gameplay. Design factories, customize tools and weapons, fight or trade with other players or get viciously murdered by an angry badger! As part of the Steam Next Fest, a week-long celebration of upcoming games, a free Territory Control 2 demo is now available to the public for a limited time! Thank you TFlippy for your time invested in KAG modding and good luck with Territory Control 2! Wishlist Territory Control 2 & check out the demo here: https://store.steampowered.com/app/690290/Territory_Control_…
- Build 3900 "hotfix": No more Christmas, new maps & bugfixes - 5 April 2022
Hey everyone, Today we're releasing a small patch mainly to revert Christmas. In addition to this, the CTF mapcycle has been updated removing and adding several maps. As always, this is accompanied by bug fixes, most notably special arrows not shooting properly has been fixed. The build number is still 3900 because this is such a minor patch, at the time of writing this posts all official & community servers should be updated automatically, in case you're having trouble joining a server due to file mismatch, please make sure your game is updated, and if it is, the server likely hasn't updated yet. There's a good amount of content scheduled for the next patch! If you'd like to join in on the development talk and join the community, check out the Discord: https://discord.gg/kag All development is done by the community
- BUILD 3900 - Christmas 2021 update, minor QoL fixes - 22 December 2021
This is a minor update for the holiday season bringing the usual Christmas cheer along with some minor QoL changes and an updated CTF map cycle. Changelog: Events: halloween event textures Christmas cheer with some minor improvements (thanks bunnie) Minor improvements and bugfixes: builder shop items were reordered for easier hotkey access (thanks Eluded) bodies on fire now stop flickering to an incorrect alive animation and archer animations are more accurate (thanks Gingerbeard) potential crash on server join in some scenarios due to tree growth logic (thanks Vamist) door frame animation often left doors at an incorrect damage level visually (thanks Mazey) with high ping, lighting bombs could often drop bombs at your feet (thanks epsilon) some Russian spelling in the server browser (thanks Soren) Other: accolades (thanks bunnie, epsilon, Punk123, Eluded and NoNamedNN) CTF mapcycle (th…
- BUILD 3850 - Hotfix and official server issues - 1 November 2021
This build fixes the issue causing you to be able to earn gold by destroying boat shops, even though they did not cost any gold to build. We are aware of ongoing issue with official servers. This is due to an incompatibility issue with Linux builds that will require further work. Unfortunately there is no ETA for the fix at the moment, but we will keep you updated. In the mean time, Asu is hosting 2 CTF servers, 1 TTH server and 1 TDM server in the EU region. If you are a Linux server host experiencing issues related to glibc symbols since the last update, it is rather likely that you will need to upgrade your Linux distribution. This is because we have performed some internal work on our build systems, including upgrading the Linux distribution used to build KAG. Because of how glibc dynamic linking works, the unintended side effect we hit is that KAG Linux users must use a recent enou…
- BUILD 3849 - Halloween, balance and QOL changes - 1 November 2021
It has been a while before the last update, but we're back with a load of improvements with more to come within the next few weeks! First, an important note: Unfortunately, macOS support has been dropped. It was already unplayable for a while on recent macOS versions due to Apple dropping 32-bit support completely. This, plus various technical challenges mean we are not able to maintain the macOS version of the game anymore. We may be able to fix this in the future - but with our limited resources, we sadly can't right now. Update highlights: Mild quarry nerf - the quarry produces less stone after some time Spectator slots have been added, meaning you can now spectate a game without taking up an in-game slot. This also means you can join when a server is full, and switch teams once a is a slot available. Halloween mood! Autumn-themed sprites, darker sky, gregs spawning - same as previou…
- BUILD 3536 - 23 December 2020
Before we mention the update contents - check out our Discord server to participate in our 2020 holiday giveaway! Update highlights: Christmas cheer: Christmas sprites, snowfall, and main menu music (thanks dome) New emotes that can be bound through the bindings menu Bugfixes, minor balance changes, and a nice automatic rebuild feature for modders We have a few more improvements and balance changes created by the community that we have to review, test and balance further for an incoming update. Complete changelog (thanks to Vamist): Bugfixes: - Fixed a movement related null error (Vamist) - Fixed bows charging even when there's no arrows (INixson) - Fixed doors showing incorrect damage (INixson) - Resolution fix for staging build (Asu) - Kaggen no longer places blocks inside flag (epsilon) - Server attachment bugs fixed (epsilon) - Crates no longer slide through doors (Vamist) - Block p…
- Build 3490 - Halloween ends & minor patches recap - 7 November 2020
Hi folks, Today we have Build 3490 for you. It's a fairly simple build mainly intended to revert the spooky changes we did for Halloween (KAGoween?). Well, straight to the patch notes we go (including those of the other minor patches since the larger Halloween update): BUILD 3490 * Removed spooky textures * Refined builder animation - thanks blav * Fixed bug with wood getting duplicated BUILD 3484 (29 Oct) * Fixed the end of match crash BUILD 3482 (31 Oct) * Fixed not being able to switch between servers * Fixed an issue with the plant regrowth * Updated custom heads and accolades - thanks for always updating accolades bunnie! See you all on the battlefield, I will