No Name Village news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak8
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews47
- Release dateSep 13, 2025
- DeveloperPieMastah
- PublisherPieMastah
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: PieMastahPublisher: PieMastah
No Name Village Steam news
No Name Village news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- General Update for April - 1 April 2026
Here is another list of small patches that has been added over the past two months.Fixes & Changes:Updated winter texturesFixed Autumn memory leakUpdated final boss abilitiesFixed a certain Blue Forest map softlockFixed splashes occurring on land besides lilypadsAdjusted certain tree collisions to not block climbBlocked exit of cave during a certain eventFixed hp damage to player when blob is attacked by monkeyFixed laggy ending cutsceneFixed black snow continuing to new gameFixed almost all potential softlocks inside 2nd cave
- Some patches that have been implemented over the few months - 15 February 2026
Here's the list of a number of small updates has been added over the past few months.Fixes & Changes:Added ability to skip cutscenesAdded invincibility as player is in item collection stateFixed summer boss reset bugFixed collision climb issues in the summer boss arenaAttempted to fix resting bugFixed woollyswine hitbox lingering deathAdded missing tree collision in winter mapAdded missing wall in winter mapFixed transit crash when attempting to enter a non existent areaFixed player invincibility while cutting summer treeFixed player death when bird catches during travelAdded waterfall collision in a number of winter mapsThank you for the reports!If there's any more bug fixes or feedback you'd like to provide, you can report it on the discord server.
- Day 5 Minor Patch Notes - 18 September 2025
Fixes & Changes: Fixed being unable to enter mapped special blue forest areas in winter A certain blue forest map now auto-completes when you acquire the map of the surroundings Fixed an issue when loading a save over an existing file Fixed winter map achievement not unlocking Removed an extra seed upgrade from the world Fixed floating monkey during winter (it's gone) Fixed collision issues in the northeast of the map during winter Thanks for sticking with the updates — each report helps polish things further!
- Day 4 Patch Fixes - 17 September 2025
More stability and gameplay tweaks based on your reports: Fixes & Changes: Fixed map achievement not unlocking Checked and addressed shovel flickering issue Some landmarks couldn’t be travelled to Auto-landmark added for a certain map in winter Ground fish slightly nerfed Fixed auto-moving bug on winter maps (caused by blue forest) Fixed crash when entering a mapped blue forest as Reg Removed Continue option after completing the game Added manual save right before the final section of the game Disabled fast-travel during game end sequence Fixed quitting crash after retrying autumn bossMissing shovel after quitting Thanks again for the reports :)
- Day 3 Patch Fixes - 16 September 2025
Another round of fixes to keep things stable: Fixes: Missing objects crash during retry for autumn boss Added mouse click support (not re-mappable yet) De-persisted all maps to avoid future crashes Commented transit crash Spawning at areas you wouldn't reach yet Seeds achievement not unlocking Flashing item visuals Lingering hitbox issue Thank you again for reporting bugs — your feedback is helping smooth things quickly!
- Day 2 Quick Fix Patch - 15 September 2025
Pushed another small update to smooth things out: Fixes: Climbing collision Deletion of all objects when loading in General load file issues Removed leftover test map Map deletion bug (as caused by the previous fix) Fixed added map issues (as caused by the previous fix again...) Transit load crash when you continue a file in certain maps Not spawning home when loading from file Added coordinates to all maps so players auto-unstuck after quitting Crash when you quit then load in the same room before the first boss Added quit option at title screen Thank you for your patience - as far as I'm aware these should be most of the game crashing bugs. But if you were to find more, please do report it.
- Day 1 Quick bug fixes - 14 September 2025
I just pushed a small update to fix a bunch of bugs you found: Fixes: Block access to future areas (it causes bugs) Escaping the boss arena Climbing mechanic crash (not sure if I even fixed this, but i did something) Return to title in settings Wrong spawn coordinates after loading lingered items and mobs when game reset - purge all rooms and deleted obj player stuck in cave when quit - added additional variables to save save the settings for key remap added spacebar key for key remap fix spawn point when dying in cave Debug getting stuck (you can wiggle out when you're stuck, otherwise teleport back home if you have access to the map) Saving issues Autosave now turned on by default Thanks for the feedback and patience — it really helps me polish the game!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 February 2026 | Some patches that have been implemented over the few months | 1824644522842799 |
| 2 | 18 September 2025 | Day 5 Minor Patch Notes | 1811138915406613 |
| 3 | 17 September 2025 | Day 4 Patch Fixes | 1811138915372692 |
| 4 | 16 September 2025 | Day 3 Patch Fixes | 1811138915340169 |
| 5 | 15 September 2025 | Day 2 Quick Fix Patch | 1810503566560239 |
| 6 | 14 September 2025 | Day 1 Quick bug fixes | 1810503566515822 |
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