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The Search for a Colour Palette

The Search for a Colour Palette Steam news

SeventyFour Productions, Nithriotto Games | Sep 30, 2023 | game

Released

0players observed · 25 September 2026 - 08:17:59 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

The Search for a Colour Palette news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateSep 30, 2023
  • DeveloperSeventyFour Productions, Nithriotto Games
  • PublisherNithriotto Games

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: SeventyFour Productions, Nithriotto GamesPublisher: Nithriotto Games

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The Search for a Colour Palette Steam news

The Search for a Colour Palette news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.0.2 - 16 April 2024

    Hello there, I just released version 1.0.2. This is just a small thing I decided to do because I was bored and I wanted to fix these two things that peeved me a little bit. XP Patchnotes: - XP max multiplier has been decreased even more since last time and is now 2.1. - XP max now has an upper limit, the 32-bit integer limit. (it was virtually impossible to reach this limit to begin with, but this is just to be sure.) - Fixed very minor visual bug with the trail behind the knives you throw. Now all the knives will have trails, not just the most recent knife that was thrown. - Fixed a literal pixel offset in the trail that you leave behind when doing the boomerang hover while you have the ultimate boomerang. If you veered to the left the trail would be offset by a pixel, that is now fixed. Yes this was basically a non-issue to begin with. And yeah that's basically it, there really isn't…

  • Update 1.0.1 is out! - 29 March 2024

    I just released update 1.0.1, and with it the game is a bit easier as well. :) Patchnotes: - Made XP bar overflow (if you got 60 XP from an enemy but only had 30 XP left to a new level, you will now get the 30 XP overflowed to the next level.) - Made the XP requirement for the next level increment by 2.5, instead of 3. - Optimized the first screen of level 1. - Added a "skip cutscene" button to the very beginning of the game. And that's it, I just wanted to finally change the XP system due to a conversation I had with Bro. Three (the guy that worked on the music for this game.) that the leveling system felt very "fake". Even if you grinded your levels to the max you typically would still usually be at the same spot a person that didn't grind for that long would be at. I've also gotten a lot of feedback on the fact that this game is a bit too difficult, so fixing the XP system hopefully…

  • The game is finally released! - 30 September 2023

    After many years of development, the game is finally here for you all to play, I truly hope you enjoy the game, it has been a long time coming. :)

  • Where is TSFACP at the moment? - 4 August 2023

    Hello there! Just wanted to give you all an update since I do realize that it has been quite a long while since the last one. I did say that the last one was gonna be my last devlog but since it has been this long I decided that it's better to just give an update. :) So right off the bat, the game is doing very well! I am actually in the bugtesting phase of the game as of this moment. It's not actually that far off from release. My estimate would be somewhere between a month or two months. Do remember though that my estimates have never been correct before so maybe they're not correct this time either. That is the thing though, since the game is in the bugtesting phase then it means that I know that it won't be too long until the game feels like a finished product. Heck it already kinda does! I am finished with all the endings, the extras menus, the boss. I've even returned to some of t…

  • Nearing the end! - 24 February 2023

    Hello, I'm back with yet another devlog! As you can see from the title it's nearing the end....of devlogs. Basically, I am almost finished with stage 7 of the game, which means that after this it's only cutscenes and tons of bug-testing left. This will take a few months though so beware of that. Basically, the game is still not that close to completion, but the main storyline and the base game is actually almost finished. The second boss in stage 7 is easy to create (and yes, I actually mean that for once, it's very easy to create) and the last boss is most likely the thing that's gonna take the longest time, but I don't wanna make devlogs about that since that would be major spoilers. :P By the way, I have thought of and discussed the prospect of making this game cost 2 dollars instead of 1. This game has taken like 4 years to make at this point and after properly assessing the content…

  • A new devlog! [05.01.2023] - 5 January 2023

    Yo! It's me, back at it again with a new update on TSFACP! Also, merry Christmas and happy new year! December is always the month where a lot of things happen and I hope everyone reading this had a good time with family. :) Now, the game. Not much has actually happened with the game development and honestly, I do wish I could show you some flashy new scene or something but nope, there really hasn't been anything special that has been added. It has unfortunately been a busy month so I have not been able to do everything I wanted to. Anyways, what has been done? So, I've been hard at work with bug fixes, general performance issues, testing new concepts within game development (this also ties in with performance issues since many of my developer techniques are quite frankly outdated), and much more. Basically: behind the scenes stuff that most people don't give two craps about. I've instal…

  • How is this game going? - 4 November 2022

    Hey everyone! This Steam page is quite new so I just wanted to update you all on the progress of the game and what is currently going on with the project! :) First of all: this game has actually been in development since April of 2019. So yeah, quite a while! The game's demo was actually released on Gamejolt jan. 26th 2020. The thing is, the demo is not really fleshed out and is a bad example of what the game will actually be like when it is finished (and what it is like now in fact, since I have already fleshed out the first stage quite a bit since the demo came out.) If you are curious about the game's development so far, here is the Gamejolt page: https://gamejolt.com/games/TSFACP/464651 From now on, I will also post the updates and devlogs here on Steam as well as Gamejolt. :) So how is the game currently doing? Well, I'm actually in the last stage! Stage 7. It's a boss-rush stage (…

Patch notes and updates

S.noRelease datePatch nameGID number
116 April 2024Update 1.0.26474562312199559727
229 March 2024Update 1.0.1 is out!5749481331440949017

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