- Cloud Save Adjustment + August Alpha Release - 30 July 2025
Fixing the Cloud Saves:A lot of you gave feedback about keeping the cloud backup to 'LocalProfiles' only, so we have reset the folders to do just that. We are super close now to going gold for 043, sorry for the lack of updates, we have still been working on the game, and we'll be adjusting how we do things moving onwards from the new update. I'll do a proper news post about it when we're due to release 043, as this is a pretty small notice for those of you that use the game as a cloud save backup/play us with machines.
- Spring Update 043 Coming Soon! - 25 March 2025
Hiya everyone! Thanks to those of you that reached out to us on the discussions or via Discord, and we'd just like to announce we still have been continuing work, in fact the steam build is now 33 builds behind where our current testing platform is, and we are making sure this community is given an update as there are Steam specific bugs we have fixed that will come your way VERY soon! I will do a proper 'changelog' for those that want to read the massive list, (it is very expansive) but it will include a lot of QoL fixes and improvements, and the launch of outfox.online in the client as well. We're really excited, and thanks everyone that has given us support since 042. Project OutFox Team
- Win32/Linux32 + OLED Deck Fixes - 27 December 2023
We have fixed an issue with unupdated OLED steamdecks freezing, and added the windows 32 and linux 32 builds. The main steamOS build has been updated to reflect a change coming up that means we don't need to break your games.
- Fix windows crash - 26 December 2023
Was a missing lib, sorry folks
- Windows and Linux 64 bit builds for 042! - 26 December 2023
Added the windows and linux builds, The changelog for those of you that haven't seen it yet is here: https://outfox.wiki/releases/A0.5.0-042/ I'll finish the tl;dr news post shortly! Though you will want to change your preferences file so glad is used - or delete the file from /common/steamapps/project outfox playtest/save/preferences.ini - as we've done a lot of changes.
- 042 'Small' update! - 26 December 2023
We have to push the steam deck controller patch, so just be wary with that on decks the full changelog is here, please note this is for linux/mac/steamdeck - we're just waiting on the windows update to go through. https://outfox.wiki/releases/A0.5.0-042/ I will be posting a news tl;dr tomorrow, as it's a bit insane to expect everyone to read a 800 + line log change
- Happy Holidays and New Year Break from All of us here at Project OutFox - 25 December 2023
Hiya Everyone! We apologise for the lack of updates on the platform since May, However I can promise you we have been hard at work working on the game in the past 7 Months! With the usual seasons greetings, I wanted to just throw in an extra present with the new that 0.5.0-042 is building as we speak, and will be released in the morning! I have yet figured out a way to publish the massive changelog/featureset as it is mighty and vast, if any of you guys have an idea do shoot me a reply in the discussion for this news post. The tl;dr of the post is about 800+ fixes and features, including a new steam deck driver, fixed audio, mode updates, I won't spoil the major news post, but we are very excited for it to be released, as it's one of the biggest updates we have released since the start of the public alpha programme which also celebrates it's 4th Anniversary this month as well! I really…
- HotFix Patch Notes for 0.5.0-pre041 - 02nd May 2023 - 2 May 2023
We have fixed the Windows based builds that were missing the Steam API - Defender decided to be funny and block it from the buckets. We also have added the SMA parser dll to this build so those of you that have simfiles in that format can use them again. Do check the full changelog here Steam Deck Button Layout We've added a steamdeck layout for the default (4 panel/dance) mode the game starts with, you will need a keyboard/mouse for the other modes at the moment, but we will add the mapping if you folks want us to, so far our player base want to map the controllers themselves, so we tend to leave things open and as is, as we are an engine as well as a game. https://outfox.wiki/controller-guide/steamdecklayout.jpg We have a wiki that is slowly being updated, let us know if you have any other issues or questions!
- Patch Notes for 0.5.0-pre041 - 01st May 2023 - 1 May 2023
This build continues to stabilise and work on fixes we had begun to work on in 040, which was our last update. Sorry the release took over 2 months! We were working hard all that time! Thank you for all the reports, and the playing time guys, it is really appreciated, it's allowed us to push on with newer parts of the project that would have been delayed a bit longer if we didn't have you kind folks playing this work-in-progress game. The ChangeLog is a bit vast for this month, I hope you take a moment to sift through it, but if you have questions, either ping us in discord or leave us a message! OutFox 5.0.0 Pre-Release Candidate 041 -a9 - April 29th 2023 > ❕✅ Synced updates with the alphav-theme > ❕✅ NEW! return to the portal link if portal was selected > ❕✅ Auto Resize ScreenDebugOverlay on low definition (480p) themes > ❕✅ NEW! restore #LASTBEATHINT to .sm files > ❕✅ Fixed a slew of…
- Event Build 041 Upcoming and some news! - 20 March 2023
Hiya Everyone! Thank you so much for all of you that have joined the discord / posted on github to give us feedback and to report a few of the bugs that you have found! I can happily update you with the news we have a new patch incoming, which actually is a little bit delayed due to the following news update: We are delaying the release of the next build for a few days to finish writing a new audio back end subsystem, as users are reporting some OS audio quirks on steam on Mac/Linux due to the age of the current code, so we will fix this. There will be a new selection of Theme Hooks for this new driver for themers, and a new way to choose soundcard/api your device will use (without rebooting the game). It means Linux users will not have the janky drivers anymore, and we can sunset the legacy code from SM5. I know you wanna play with the new cool stuff, but bear with us a little longer w…
- Patch Notes for 0.5.40 - 07th March 2023 - 7 March 2023
We have fixed the OS issues on Linux and MacOS 12.6.x and 13.x, sorry this update took a while! We didn't want to patch up all the tiny bits on Steam so we felt it better to just get a big update done - but we won't do that again, it's a bit too hairy for us! Thank you to all the Mac and Linux users that reported the issues for us to fix, and to you guys for continuing to support our little project, as well as the players signing up to the playtest - we will be opening this up for you all very very soon! This change list is pretty long, as we have several mini updates in it! I hope you enjoy reading through these, do let us know if there are things we can do to improve this experience for you guys! OutFox 5.0.0 Pre-Release Candidate 040 (Main + Steam Playtest Build) - March 7th 2023 > ❕✅ Fixed micro-stutter math overflow bugs in the approach code introduced in upstream in 2005 > ❕✅ Fixe…
- Patch Notes for 0.5.40 - 07th March 2023 - 7 March 2023
We have fixed the OS issues on Linux and MacOS 12.6.x and 13.x, sorry this update took a while! We didn't want to patch up all the tiny bits on Steam so we felt it better to just get a big update done - but we won't do that again, it's a bit too hairy for us! Thank you to all the Mac and Linux users that reported the issues for us to fix, and to you guys for continuing to support our little project, as well as the players signing up to the playtest - we will be opening this up for you all very very soon! This change list is pretty long, as we have several mini updates in it! I hope you enjoy reading through these, do let us know if there are things we can do to improve this experience for you guys! OutFox 5.0.0 Pre-Release Candidate 040 (Main + Steam Playtest Build) - March 7th 2023 > ❕✅ Fixed micro-stutter math overflow bugs in the approach code introduced in upstream in 2005 > ❕✅ Fixe…
- Patch Notes for 0.5.31 - 26th November 2022 - 26 November 2022
Hiya Everyone! We have fixed the reported crashes on windows and linux, thank you so much for the bug reports! Mac is still in testing, so it will sit on 030 for a bit longer, again really appreciate your reports with MacOS 13, we still need to fix a crash with libusb and steam. This build also has a lot of TJA/taiko fixes for those of you who play that mode, let us know what you think! If you find a bug, or need to chat with us, do join our discord! We don't bite... :) OutFox 5.0.0 Pre-Release Candidate 031 (Steam Playtest Master) - November 26th 2022 > ❕✅ Fix crash with lxio on win32/linux 32bit operating systems > ❕✅ Change behaviour of assist clap and metronome to continue even if player is dead at community request > ❕✅ NEW! Added ImageCache 2022, with an improved system for GPU ready textures etc > ❕✅ Fixed crash with notedata > ❕✅ Fixed crash on first note press on some modes > ❕…
- Patch Notes for 0.5.31a - 26th November 2022 - 26 November 2022
Hiya Everyone! We have fixed the reported crashes on windows and linux, thank you so much for the bug reports! Mac is still in testing, so it will sit on 030 for a bit longer, again really appreciate your reports with MacOS 13, we still need to fix a crash with libusb and steam. This build also has a lot of TJA/taiko fixes for those of you who play that mode, let us know what you think! If you find a bug, or need to chat with us, do join our discord! We don't bite... :) OutFox 5.0.0 Pre-Release Candidate 031 (Steam Playtest Master) - November 26th 2022 > ❕✅ Fix crash with lxio on win32/linux 32bit operating systems > ❕✅ Change behaviour of assist clap and metronome to continue even if player is dead at community request > ❕✅ NEW! Added ImageCache 2022, with an improved system for GPU ready textures etc > ❕✅ Fixed crash with notedata > ❕✅ Fixed crash on first note press on some modes > ❕…
- Patch Notes for 0.5.31 - 26th November 2022 - 26 November 2022
Hiya Everyone! We have fixed the reported crashes on windows and linux, thank you so much for the bug reports! Mac is still in testing, so it will sit on 030 for a bit longer, again really appreciate your reports with MacOS 13, we still need to fix a crash with libusb and steam. This build also has a lot of TJA/taiko fixes for those of you who play that mode, let us know what you think! If you find a bug, or need to chat with us, do join our discord! We don't bite... :) OutFox 5.0.0 Pre-Release Candidate 031 (Steam Playtest Master) - November 26th 2022 > ❕✅ Fix crash with lxio on win32/linux 32bit operating systems > ❕✅ Change behaviour of assist clap and metronome to continue even if player is dead at community request > ❕✅ NEW! Added ImageCache 2022, with an improved system for GPU ready textures etc > ❕✅ Fixed crash with notedata > ❕✅ Fixed crash on first note press on some modes > ❕…
- PlayTest Master 030 - 12 November 2022
OutFox 5.0.0 Pre-Release Candidate 029 & 030 (Steam Playtest Master) - November 11th 2022 > ❕✅ Fix crash with Matrix generation on some older modfiles > ❕✅ Added new game generation to cmake for windows api > ❕✅ Fix crash with object deletion in draw pipe > ❕✅ Add new boxing mode > ❕✅ Fixed dynamic library loading for steam > ❕✅ Fix missing failimmediate option being saved on KBX mode > ❕✅ Fixed bug with missing thread mutex on song loading > ❕✅ Fixed crash with missing stagemodel init > ❕✅ Fixed crash with steam builds on linux > ❕✅ NEW! Fixed legacy arm builds for embedded armv7 boards > ❕✅ Fixed Opengl selection for linux builds should fix resolution issue > ❕✅ Modernised build environment for new outfox specific options > ❕✅ Fix mines on pump and dance > ❕✅ Fixed type boolean > ❕✅ Fixed be-mu/po-mu/gddm/gdgf preview sounds > ❕✅ Fixed crashes with minimaid on linux, needs to be rebui…
- OutFox Pre030 Playtest Master Builds Updated - 12 November 2022
Thanks for your patience, everyone! We are back with our first all operating system release for Alpha V, which you can use to play for stability and to give us feedback on flow, how you think it feels and how the new theme is. We will be adding new guides and tips over the coming days and weeks, so do not feel ovrwhelmed! We have a discord server you can Click here to join, if you have any problems. Please report bugs on our bug reporting github and we hope you all have fun with it! Project OutFox Team. OutFox 5.0.0 Pre-Release Candidate 029 & 030 (Steam Playtest Master) - November 11th 2022 > ❕✅ Fix crash with Matrix generation on some older modfiles > ❕✅ Added new game generation to cmake for windows Api > ❕✅ Fix crash with object deletion in draw pipe > ❕✅ Add new boxing mode > ❕✅ Fixed dynamic library loading for steam > ❕✅ Fix missing failimmediate option being saved on KBX mode >…
- pre028 Patch Notes - 8 November 2022
``` OutFox 5.0.0 Pre-Release Candidate 028 - November 8th 2022 > ❕✅ Fix crash with GLAD on ATI era cards > ❕✅ Fix GameSelect > ❕✅ NEW! Added new "Ex" versions of Back and Elastic tween eases for Actors > ❕✅ Fixed bug with texture resolutions rounding incorrectly on some functions > ❕✅ NEW! Added new SetUpdateFPS() function to set the desired FPS of the update loop for Actors > ❕✅ Fixed ez2 real from crashing on Versus > ❕✅ Fixed crash on deltatime on Actors > ❕✅ Fixed crash with Def.Notefield() not getting a defined playernumber > ❕✅ Widened autokeysound track allowance to 32 > ❕✅ Added Beatin po-mu Judgement > ❕✅ NEW! BMS-like parser override functions to bind and prevent duplication and bad code use > ❕✅ Fixed upstream bug with keysounds ending early on BMS-like songs > ❕✅ Fixed bug with sounds unloading not at EOF > ❕✅ Fixed vorbis flags > ❕✅ Restored PMS/BME extended hidden keysound…