- BattleTitan Boss Dev. — June 2026 - 1 July 2026
BattleTitan Dev. — June 2026Since March, many events have happened, so this development report covers roughly three months. Compared to the carefully planned schedule I made at the beginning of the year, development has taken nearly twice as long as expected. Boss Logic & Combat TestingLogic development and combat testing for Battle Titan bossesSprite work and pin-up artwork for more appealing bossesStory scene artwork production (requiring significant time and development resources) The global game development market is currently very difficult, but development continues.The biggest advantage of solo development is this: as long as the developer still has purpose and determination, even if funding runs low, the team does not collapse and the project does not fall apart.Progress has been slower than expected, but I continue moving forward by finding new ways to keep development going. A…
- 제목 없음 - 27 March 2026
Due to changes in our development environment in 2026, this announcement was delayed while we adapted.A. We withdrew from our previous setup and needed time to adjust to a new workspace and equipment.B. Upgrading hardware became impossible due to the global rise in electronics prices, so we expanded storage instead.C. We reinstalled the OS as a minimal upgrade. Fortunately, since this is not a 3D-based game, no major issues occurred.D. We had planned to participate in the indie game show “BitSummit” in Japan, but this became impossible due to the development schedule. 1. Boss Design & Detailed Development (Arcade Type & Fighting Game Boss Type Dev.)We refined the combat design of each boss and improved the structure to better reflect precise design intentions. Debugging is ongoing.Increased bullet pattern density and expanded attack phasesImplemented destructible parts system for bosses…
- Battle Titan: RAINBOW – Exhibition Report & Development Update - 16 December 2025
📢 Battle Titan: RAINBOW – Exhibition Report & Development UpdateHello, this is the developer of Battle Titan: RAINBOW (BTR).Reason for Delayed UpdatesIn December, I participated in two consecutive indie game events in Korea.As a solo, part-time developer, I focused on booth operation, bug fixing, and exhibition preparation,which delayed development updates.Recently, BTR was showcased at two small indie game exhibitions, where the game was presented to both user groups and the general public. During the exhibitions, the game did not freeze or stop, though several bugs were discovered and are currently being fixed. Notably, Steam Deck performance proved to be very stable.ExhibitionsKorea Indie Game ShowcaseSmall indie event held in Pan-gyo City35 games, 3-day exhibitionFeedback-focused sessions with user groupsBeaver Rocks 2025 Indie exhibition hosted by \Held annually since 2022 with…
- Battle Titan: RAINBOW – October Development Update - 1 November 2025
Indie Game Show Participation in DecemberWe are officially participating in an indie game exhibition held in Korea this December.As a result, development focus this month has shifted toward artwork production and dialogue localization polishing. Artwork Production FocusMain game key artworkPlayer character illustrationsStage boss designsNumerous event artworksMajor characters from opposing factions Existing in-game visuals are being replaced with newly remade and polished artwork.
- BTR Development Update. September - 1 October 2025
BTR September Development Update The Korean title of the game will be changed.Previous: 대인전기:천궁 => 전투거인:천궁 (Other languages remain the same.) New Playable Units in DevelopmentAdditional player-selectable mechs are being developedGraphics, settings, and attack types designed and tuned to match game balanceImprovements also being made to existing Game play logic Final Stage Development ContinuesDue to its length, the stage is divided into 3 partsEnemy patterns, artwork, and logic are being built on a large scale Artwork PolishingConcept layouts are being refinedPolishing and upgrading art quality in parallel with development
- Battle Titan RAINBOW – August Development Update - 30 August 2025
📢 Battle Titan RAINBOW – 8.Development UpdateHello everyone, this is Pola. with another Bi-monthly Dev-Log. As the game grows in scale, new challenges have appeared, but progress continues steadily.Development - video ( 3 m 30 s) - Please raise the resolution to 1080p.🚀 Major UpdatesBTR : Development Diary 21. - \\DevDiaty_Link 🏁 Final Stage Design BeginsStructured in 3 parts: Stratosphere Re-entry → Fortress Assault → Interior BattleAbout 15 minutes of playtime, roughly double a normal stage🌵 Stage 5 Desert STAGE - ImprovementsAdded sandstorms, lighting effects, and atmosphere enhancementsVisual upgrades without disrupting game play 🎥 VFX & Camera EnhancementsZoom blur, motion blur, and UI alpha blendingRetro shooter feel with modern cinematic effects🤖 Mecha - ArtworkMain robot design finalizedUnique mechanical art and high-quality sprite production underway💥 Boss Bullet Pattern…
- BattleTitan RAINBOW – Development Update #5 - 19 July 2025
BattleTitan RAINBOW – Development Update #51. English Version of the Dev Diary PublishedThe English version of the BTR Dev Diary #20 has been released: \ BTR - Dev Diary 20 (English) \Improvements have been made to the desert battle stage background art and game level design.2. Arcade DEMO Improvements & TestingWe are currently improving the Arcade DEMO version and conducting test builds.3. July Development Progressn July, we focused on testing and graphic work for the Desert Battle stage, as well as progressing on story and art concepts for the final stage.( The atmosphere evokes the final episode of "Gun-buster." )\The final battle begins between the two forces engaged in a prolonged siege.]4. Plans for AugustWe are planning Arcade DEMO updates and Steam store content revisions in August.
- BattleTitan RAINBOW - Development Update #4 - 4 July 2025
Battle Titan RAINBOW - Development Update #41. Menu Overhaul & Mode AdjustmentsWe have redesigned the prologue menu screen and adjusted the \ layout to support multiple languages. Work has also begun on implementing the Gallery Mode.2. Steam-Deck Demo TestingThe demo version is currently undergoing testing on Steam Deck. Debugging is in progress to ensure smooth performance on the device.3. Stage 5 – Desert BattleWe are currently developing Stage 5, which takes place in a desert setting. This stage emphasizes ground-based combat, with humanoid mobile weapons playing a central role. We are also working on motion implementation for bipedal combat units.Battle with the desert air-carrier "Kashmir" ( massive combat carrier) Additional concept art and design for desert-themed enemies Desert Knights' base and combat scenario aboard the armored airship "Kashmir" New Game Event Artwork for BTR
- BattleTitan RAINBOW – Dev Update (May 2025) - 25 May 2025
BattleTitan RAINBOW – Dev Update (May 2025) Steam Deck Testing Initiated CPU and GPU usage around 30%. Steam Deck surprisingly powerful, running smoother than low-end laptops with integrated GPUs. Menu Development A. Start Screen Three types of start screens configured. Currently in development. B. Gallery Mode Organized to allow browsing of characters, mechanics, and events from the game. C. Ranking Screen Currently, Demo doesn't support Steam leaderboards; local leaderboard operational. D. Name Entry Screen Allows players to change initials for leaderboard records. Designed with retro arcade game aesthetics. E. Input Key Configuration Implemented customizable key mapping. The process was unexpectedly complex, highlighting why many indie games don't support this feature. Extra Language Support Final language option defaults to English, but players can modify CSV files to change languag…
- Battle Titan RAINBOW Dev 1. 2025. 4. 4 Week - 25 April 2025
Battle Titan RAINBOW Dev. We’d like to share the changes made to the game. Game Genre Previously, the game had RPG-like mechanics with levels, stats, gear, and various options, only the combat was STG-based. This required extensive development in balance, graphics, and design. Now, the game is purely a Shm-up , where each player selects characters with unique weapons and traits. We've streamlined choices to help players quickly enter gameplay and focus on combat. Battle Stage There are 7 themed stages with 3 game modes: ARCADE: Quick gameplay with short battles. JOURNEY: Long gameplay based on 7 episodes. MATCH: 1 vs 1 Boss battles. Boss Type Bosses range from bullet-hell to fighting-game styles. JOURNEY has the highest difficulty and multiple phases. You can CONTINUE after Game Over in JOURNEY mode. Story Previously set over a year-long road-movie style narrative, now it focuses on a "…
- Battle Titan RAINBOW Dev. [2025-1Q] - 14 April 2025
Battle Titan RAINBOW Dev. Hello, I am the developer of Battle Titan RAINBOW. It has been 1,151 days since the first demo was uploaded. During this time, I was unable to update the Steam page with new information about the game. Due to various challenges, progress was delayed, but development has continued, and I am now able to share an update. The game is still in development. As a solo developer working part-time while managing other responsibilities, progress has been steady. The genre has shifted from RPG to SHM-UP, focusing on a more streamlined development process to bring an early access version as soon as possible. A new demo, different from the currently uploaded version, is planned for release between May and June. Localization efforts are underway, but as I am not a native speaker, some translations may contain errors. I appreciate your understanding. I will continue to share…
- Language bug fixes - 25 September 2023
(Version 1.2.1.15 ) Fixed bugs with language features and issues.
- Demo B 1.2.1.13 Update !! - 16 August 2023
Demo v1.2.1.13 -- This is the second version of the demo for Battle Titan RAINBOW -- >Contents Experience the prologue stage of the scenario. Arcade time attack for 2 x stages. Aircraft customization system exclusive to the arcade mode. Addition of various enemies. Addition of various attack patterns. UI/UX enhancements. This version of the demo has been improved both in terms of systems and content. We recommend playing with a Game Pad rather than a keyboard.
- Change game release date - 15 May 2023
---------------------------------------------------------------------------------------- Hello, players. I am a developer from Battle Titan Rainbow. We have been working tirelessly on the development of the game, and as a result, we have made progress in the development of the Arcade mode, "Ashura Heaven Palace Fall," and the RPG mode, "강호행 (Gangho Journey)." We participated in the 2023 PlayX4 Indie Game B2B event held in South Korea and had the opportunity to connect with various publishers. However, we have determined that we have not reached the desired level of game quality yet. Consequently, we have made the decision to postpone the release date from 2023.2Q to 2024.2Q. To complete the RPG mode, "강호행 (Gangho Journey)," we realized that it requires much more development power than initially anticipated. Developing both modes to a satisfactory quality level would take a significant a…
- DEMO update small improvement 1.01A - 7 February 2023
*Game Options - Fix Main Volume Bugs * Texture swapping improvements * Add Keyboard Setup Guide * Keyboard Control Key WASD (Arrow) P (select) Enter (Start) Z/X/C/V (button compatible) * Partial modification of game difficulty
- Battle Titan Rainbow Battle DEMO's first version has been released! - 4 February 2023
Battle Titan Rainbow Battle DEMO's first version has been released! Report : Play on Steam Deck . It runs in desktop mode. Demo Content A01 + AsuraHeavenfall (Infinite Battle) Mode + Set game options + X-input GAME PAD + Language (English/Korean)
- battle demonstration will be registered. - 1 February 2023
Battle Titan RAINBOW Battle Demo registered!! The first battle demonstration will be registered. + Register Asura Haven Fall (Time Attack Mode) + Supports X-input Game Pad. + Support for subtitles in English/Korean games