SPSTEAMPULSELIVE ANALYTICS
Factory Town Idle

Factory Town Idle Steam metadata

Erik Asmussen | Jan 8, 2024 | game

Released

46players observed · 22 September 2026 - 21:17:16 UTC

CasualIndieSimulationIdlerMinimalistSteam Store

  • Latest observed players46 · 22 September 2026 - 21:17:16 UTC
  • SteamPulse tracked peak2,078
  • Units sold (VGI)37,740
  • Revenue (VGI)$131,000
  • Review score91% positive

Factory Town Idle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players46 · 22 September 2026 - 21:17:16 UTC
  • SteamPulse tracked peak2,078
  • Units sold (VGI)37,740
  • Revenue (VGI)$131,000
  • Review score91% positive
  • Total reviews1,212
  • Release dateJan 8, 2024
  • DeveloperErik Asmussen
  • PublisherErik Asmussen

Genres: Casual, Indie, Simulation

Company pages: Developer: Erik AsmussenPublisher: Erik Asmussen

Top Steam chartsTop 100 gamesGame directorySteam Store page

Factory Town Idle Steam metadata

Factory Town Idle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2207490/metadata
Steam Storehttps://store.steampowered.com/app/2207490/
Steam Communityhttps://steamcommunity.com/app/2207490
PCGamingWiki search
IGDB searchSearch IGDB for Factory Town Idle

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 1,103 positive, 109 negative

Price and discount

$4.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

74

Platform releases
  • Steam 20 April 2023

Latest Steam announcements

  • Factory Town 2 demo now available in Steam Next Fest - 16 June 2026

    Hello! I figured if you liked Factory Town Idle, you'd be interested in the sequel I'm working on for the original game.It's called Factory Town 2: Paradise, and in this game you are building up a tropical island village and feeding a sentient volcano with trains, conveyor belts and catapults.The Steam Next Fest is happening now, so I built a free demo you can try out. If you like it, give it a wishlist and you'll be notified when it launches in about a month!Here's the store page with demo / wishlist links:

  • Patch Notes 1.3.6a - 4 October 2025

    - Updated Unity version to patch vulnerability CVE-2025-59489

  • 1.3.5 Patch Notes + Factory Town 2 Announcement! - 28 March 2025

    - Added button to on home page to minimize credits, version notes, feedback, and other misc buttons. This minimization preference is preserved between game sessions. - Included button in this collapsible section that links to store page for Factory Town 2 For those interested, I'm working on a sequel to the original Factory Town (the one that Factory Town Idle was spun off of). Here's the store page for the sequel so you can wishlist it if you want a notification when it's available: https://store.steampowered.com/app/3312130/Factory_Town_2_Paradise/

  • Announcing Factory Town 2: Paradise! - 21 March 2025

    Hello again! I've been secretly working hard on a true sequel to Factory Town. It takes place on a series of tropical islands, where you're building up a town at the foot of a giant (but friendly) volcano. There's more items, buildings, transportation gadgets, a day/night cycle, rotational power, electricity, flowing water & waterfalls, an optional controllable avatar, and lots more that will be developed & announced over the next several months. Estimated launch date is loosely in late 2025, but definitely could get into 2026 based on how development goes. It now has a 'Coming Soon' page on Steam so you can wishlist it and get a notice whenever it releases! https://store.steampowered.com/app/3312130/Factory_Town_2_Paradise Also answering questions over on the Discord: https://discord.gg/factorytown Cheers! Erik

  • Patch Notes 1.3.4 - 26 April 2024

    - Fixed bug: Was able to assign production capacity (workers) to market recipes in excess of available capacity to borrow from other recipes, causing available production capacity to go negative

  • Patch Notes 1.3.3 - 25 April 2024

    Misc Improvements When all production capacity (workers) are assigned at a building, you can now hit the ‘+’ button to assign additional workers to that recipe. - they will be reassigned from other recipes at the same building. Some conditions must be met for worker reassignment: those recipes have more than one worker assigned and must be in ‘Auto-assign’ mode. If multiple recipes are available that meet those conditions, worker will be reassigned from the lowest priority recipe, and among those, it will reassign from the recipe with the highest surplus for its primary output item. When the icon of a locally locked item is clicked on (e.g. in the Research panel) it will open up the guide for the item A filter of “Increasing” or “Decreasing” on the Inventory panel will be preserved when switching towns In the item activity tooltip, the Production “Potential” and “% Potential” values wil…

  • Patch Notes 1.3.2 - 23 April 2024

    Auto-Trade Improvements In this update, the Auto-Trade feature has been changed to give players better control of how their trades work, and in general to result in more stable behavior (less flip-flopping between import and export modes) 'Auto' trade mode is now split into 2 options: Local Balance: If there's a local deficit of the item, the recipe will Import. If there's a local surplus, it will Export. (This is closest to the current 'Auto' trade mode, so older trades in Auto mode will be migrated to use Local Balance) Local Fill: If the local town has spare storage capacity for the item, the recipe will Import. Otherwise, it will Export. Note that when these modes are using the fallback 'Export' mode, they will never export more than the local surplus of the item. This is because doing so would cause a local deficit, and thus force it to flip-flop back to Import mode. Balance Change…

  • Patch Notes 1.3.1 - 2 April 2024

    New Features New Game Modifier: Trading Tokens. In this mode, exporting an item earns 'Trading Tokens' based on the value of the item. Imports require spending these tokens. This system encourages towns to have a balanced import/export scheme. In this mode, there is no maximum storage limit within Trading Posts so that towns can always earn Trading Tokens. This modifier unlocks once the player has reached Town Level 25 at some point in any playthrough. New Game Modifier: Default Auto-Assign. In this mode, the Auto-Assign feature is always available and is on by default for all buildings (except trading buildings). This modifier unlocks once the player has reached Town Level 25 at some point in any playthrough. Balance Changes Added ‘Continue’ button to main menu. (It appears after the player has loaded a save file in this version once, as that info must be stored first before the game k…

  • Patch Notes 1.3.0 - 27 March 2024

    Game Modifiers When creating a new game, you can now select multiple 'Game Modifiers' that can change the game progression in dramatic ways. Many of them require some game progress to unlock. Extra Idle / Extra Active: Changes construction & research speed to support more 'Active' or 'Idle' playstyles. Extra Active mode speeds up construction and research, removes the ability to earn Time Tokens, and increases Click Power. Extra Idle mode increases construction and research times, but increases amount of idle time that can be accrued. Easy Mode / Hard Mode: These change the rate of coin & XP gain, the strength of many perks, available Land, and natural resource regeneration. Mild Biomes / Extreme Biomes: This setting will decrease or amplify differences between Biomes. Mild Biomes removes a lot of the penalties from different biomes, and Extreme Biomes adds a lot of additional differenc…

  • Patch Notes 1.2.1 - 26 February 2024

    Fixed bug: Production detail tooltip for currencies would incorrectly sort 'Production' rows at the bottom of the list, below Consumption totals Fixed bug: Research panel would not consistently update its display of available production capacity Fixed bug: Item Consumption detail tooltip would sometimes show “-100%” in the Contribution column when “100%” should be used Research panel production capacity now appears like the other production capacity displays in the game, and allows right-click 'Remove All' behavior

  • Patch Notes 1.2.0 - 23 February 2024

    Turbo Mode performance improvement Turbo (fast-forward) mode has been optimized to run smoothly at all speed multiples. It does this by running one full simulation step per frame, and then repeating the last recorded net gain/loss for each item multiple times, until it catches up with the targeted simulation time. If a building or research is completed during these 'repeat' simulation steps, another full simulation step is triggered to calculate updated delta values (so you don't spend more than you need to on a building or research). This process can occur multiple times in a single frame, which may be necessary if lots of buildings are completing in rapid succession. However if the game is unable to run enough full simulations within the limit for a single frame (1/60 of a second), it will save those simulation steps for the next frame, and so on. This can result in a difference betwe…

  • Patch Notes 1.1.4 - 30 January 2024

    Balance Changes Reverted the ‘Dynamic Storage’ effect of Rail Depots. They were causing too much town instability due to sudden increase in storage. Rail Depots now provide a static boost of 10K to global storage capacity per building. The global perk “Global Trading Capacity” now has the dynamic storage effect that Rail Depots did in the previous version. Each level of this perk will now provide a bonus to all traded items’ global storage based on that items’ peak per-second demand. This also gives it consistent behavior with a similar Town Perk, and can be adjusted up or down as needed. Since the Global Trading Capacity perk is now much stronger, the level of it was reduced to 1 for any players that had levels in it. Quest Coins are refunded for these levels. This allows players to more carefully increase their trading post storage without causing major production shortages. Bug Fixes…

  • Patch Notes 1.1.3 - 28 January 2024

    Bug Fixes: Tooltip for trading post inventory details would not display correctly or at all Game would not relaunch in Steam if launched from .exe while Steam was closed, causing cloud saves to be inaccessible Locked button on World Panel buttons for locked biomes was not visible World Panel buttons for locked biomes would show land, workers, research, construction, and upgrade buttons Label on the Time Tokens button would often show the label “Time Management” instead of the actual number of time tokens

  • Patch Notes 1.1.2 - 27 January 2024

    Bug Fixes - Fixed localization issues in last patch

  • Patch Notes 1.1.1 - 26 January 2024

    Balance Changes Town Perk "Storage Boost" now adds storage to each item based on its max per-second demand (50% per level). This should improve how well storage scales for all items as the economy grows, and is intended especially to help replace the effects of the removed Omni Storage upgrades. If you are still having storage capacity issues after this update please let me know! Happy to make further adjustments.

  • Patch Notes 1.1.0 - 26 January 2024

    Improvements Inventory panel will display a header displaying which filter is active, if any. This is for both recipe filters and the increasing/decreasing state filters When Inventory is filtered to show increasing or decreasing items, it will automatically refresh every second to keep up to date with production changes World Panel buttons now include Land, Workers, Research, Upgrades, and Construction buttons. Right-clicking on Research or Upgrades buttons will automatically claim all research or upgrades that are available to claim Can right-click on a building header’s production capacity display to show an option to “Remove All”, which clears all production capacity assigned to that building. It will also disable production Auto-Assign if it’s enabled for that building. Can hover over the XP icon on the Town Status Panel (top-left, where the town name is shown) to get a tooltip sho…

  • Spinoff of cute little Factory Town turns it into a sprawling spreadsheet exercise - 14 January 2024

    The industrially-inspired town building game Factory Town has a spinoff as of this week, packing the entire experience of building up and expanding an oddly factory-like society into a series of oddly spreadsheet-like screens. All of which depict the details of an oddly factory-like society. I think you get my drift... Read more.

  • Patch Notes 1.0.1 - 14 January 2024

    Improvements: Added Italian language localization Changed ‘Scroll Up’ and ‘Scroll Down’ hotkeys from Q and E to A and Z, to prevent overlaps with existing menu hotkeys. In addition, the keys can be held down to scroll repeatedly. (Page Up and Page Down are also mapped to this function.) Balance Changes: Resources are no longer added when their capacity expands, as it was possible to exploit by adding/removing associated perks Removed slightly confusing quest requirements for higher levels of “Research Speed” upgrade. They were intended to prevent displaying these levels before the type of coin used to purchases these levels was available. But they were not formatted well and didn’t serve much purpose. Now all levels of this upgrade cost Yellow Coins and have no additional requirements besides completing certain amounts of research globally. Bug Fixes: Was possible to minimize the main M…

  • Factory Town Idle 1.0 Launch! - 8 January 2024

    Hi again, I'm happy to announce that Factory Town Idle has graduated from Early Access and is now available as as full 1.0 release! A huge thanks to all the players who participated in the early Playtest and Early Access versions, and in particular those that offered all the extremely valuable feedback & bug reports. I literally could not have gotten the game to this state without you! If you don't already have the game, it now has a 30% launch discount and is part of Steam's Economy and Capitalism Fest that just started. I have more updates planned post-launch, so keep those suggestions coming. Cheers! Erik

  • Patch Notes 1.0.0 - 8 January 2024

    Misc Improvements More details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates Low market supply does not use sad face icons, to avoid implying a penalty Balance Changes Markets can be oversupplied even from the start of the game (by 100%) Lowerered Stone Mason research time Lowered baseline demand for Wood, Stone, Stone Brick, and Plank Further decreased effect of Land on resource regeneration rates (was too high and making Cultivation and Prospecting useless in early game) Bug Fixes Goods Consumption Boost upgrades were being applied to the baseline demand for an item, instead of just affecting oversupply Player could specify a production limit for Market recipes that exceeded the max demand for that item Cultivation production auto-assign could enter a cycle where it would be added and removed repeatedly Water Sp…

Patch notes and updates

S.noRelease datePatch nameGID number
14 October 2025Patch Notes 1.3.6a1811772772551811
228 March 20251.3.5 Patch Notes + Factory Town 2 Announcement!1795283637854666
326 April 2024Patch Notes 1.3.45759616966668707284
425 April 2024Patch Notes 1.3.35759616966665440721
523 April 2024Patch Notes 1.3.25762994032409378545
62 April 2024Patch Notes 1.3.15749481331455851912
727 March 2024Patch Notes 1.3.05749481331433891050
826 February 2024Patch Notes 1.2.15728086065197319423
923 February 2024Patch Notes 1.2.05728086065186315429
1030 January 2024Patch Notes 1.1.45519792046266759566
1128 January 2024Patch Notes 1.1.35519792046260373917
1227 January 2024Patch Notes 1.1.25519792046256012893
1326 January 2024Patch Notes 1.1.15519792046253194774
1426 January 2024Patch Notes 1.1.05519792046252746363
1514 January 2024Patch Notes 1.0.16300039510128964075
168 January 2024Patch Notes 1.0.05410576585196081283
177 January 2024Patch Notes 1.985410576585192141148
185 January 2024Patch Notes 1.975410576585184994273
1918 December 2023Patch Notes 1.965409450219985399503
2015 December 2023Patch Notes 1.955409450219977484038

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2207490
Live current players46
SteamPulse tracked peak2,078
Live count (today's peak floor)46
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJan 8, 2024
DeveloperErik Asmussen
PublisherErik Asmussen
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeVery Positive
Positive review percent91%
Positive reviews1,103
Negative reviews109
Total reviews1,212
Steam recommendations1,233
Achievements74
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2207490/

Short description

An entire town builder experience packed into a living spreadsheet. Build housing, assign workers, then craft and sell a huge variety of items to level up your town and expand your civilization across the world!

About this game

Factory Town Idle is a unique town builder where you manage an entire economy from a simple but powerful set of menus. At the start, simple clicks will harvest resources, create housing & production buildings, and assign workers to craft items. You'll choose which items to sell at the markets, and which to refine into better items. As you gain experience, you'll acquire tools that help automatically manage your growing town - which you will need in order to manage its increasing demands. Eventually you will gain the ability to expand into exotic biomes, unlocking valuable resources & recipes exclusive to those regions. All along, you'll need to invest your earnings back into research and upgrades so that your town can earn you increasingly large piles of coins. Make gourmet food, machinery, fine clothing, books of knowledge, potions, enchanted jewelry, and many other types of items Discover new recipes as your production skills increase Cultivate crops and prospect for ores to boost natural resources Huge list of quests which unlock powerful perks when completed Use aqueducts, water wheels, steam power, electricity, farm equipment, trains and research labs to give your production a boost Several different Biomes with unique resources, as well as advantages & weaknesses to work around Exchange goods between multiple towns to maximize the benefit of local specialties Detailed production stats let you know where your bottlenecks are so you can keep your supply chain flowing Set production limits and priorities to precisely allocate your resources While away from the game, you earn Time Tokens you can use to fast-forward the simulation when you're ready to play again (Trailer music from the original Factory Town soundtrack, by Clark Aboud)

Supported languages

English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Turkish, Russian, Italian, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Factory Town Idle's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Factory Town Idle's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Factory Town Idle at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

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