- Welcome to 11000AD - 14 December 2023
Hi! You may have noticed a new logo on the website. The recession took it's toll on the company and our Dutch shop, Dent Studios didn't find a way through. With Dent permanently closed we made sure everything is still in place and caters to our players, so we continue as 11000AD, a fully remote outfit based in USA. 11000AD was the name of our demoscene group, part of the past we're really fond of and perhaps we'll release some demos on Steam in the future, life/time permitting. Hopefully this rebranding update for Covenant: Project Zero (which was a fairly simple re-compile and publish) won't prove to be a dramatic shift, or a game-breaking event (looking at a hyper-complex cow shader that... behaves... just as I'm writing this) - but we'll look over user feedback and try and stay on top of all the major issues down the line. And of course - hope you like the o1D$k00l 11000AD l0g0! Sorr…
- Covenant: Project Zero Achievements Update - 14 June 2023
ACHIEVEMENTS ARE LIVE!!! As we announced in Devlog 12, we've been hard at work to get all the achievements setup. We wanted to make sure we do it right, so you can really dig into the game and try and get that elusive 100%!!! Have fun everyone, adventure awaits! Thank you for playing Covenant: Project Zero! The Team @ DENT Studios
- Devlog 12 - 13 June 2023
Hello hello! It's been a while since our last devlog, but we wanted you to know what's cookin'! We were on a relentless push to release the game for the past three months, and the one idea that was bounced around and kept being postponed during development is now entering the execution stage. So, without further ado: Achievements are coming to Covenant: Project Zero!!! The date is not yet set, but we're looking at no later then end of June for the entire batch of achievements to be added to the game, giving you a new dimension of gameplay experience, so stay tuned for the upcoming update!!! Enjoy Covenant: Project Zero in the meantime! We are very grateful for this amazing communities ongoing support for indie game developers!
- Update notes #001 - 13 June 2023
- Player sight aligned with the direction of fire
- COVENANT: PROJECT ZERO RELEASE ANNOUNCEMENT - 8 June 2023
9 JUNE 2023 | 12 PM CET If you haven't seen the release announcement trailer already - please do! After a few years of developing our first arcade adventure for Steam PC & Mac, we feel we have a good, if somewhat niche game ready for you to play! There was a lot of first's on this one. First time we build a world. First time we wrote a story, and then some more story, and then a whole lot more story. And then rewrote it.. Like... Seven hundred times at least. From scratch.... First time our most of our devs made a game that's actually going to be released! But more then anything - first time we made something BIG, something this entire big little team will be proud of! Indeed - you never forget your first indie game! So please have fun playing our game! We'll listen to your feedback on the Steam game community forum, so please write! The stage is set, the actors are ready to read their…
- Devlog 11 - 6 May 2023
You can now download and play the demo of Covenant: Project Zero on our game's steam page! Check it out, it's available for both PC and Mac. We worked around the clock for months towards a release date of our first fully in-house developed title, and along the way found it increasingly necessary to share a playable version of our game. The demo you can now play introduces the players to the world of Covenant, the main designs and gameplay ideas of our game. Dialogue and story driven first - C:PZ also has an arcade and a mission solve component. The dialogue component comes legacy of the game's roots, as it started as a novel trilogy. But, as things progress who knows - one day it may become a game trilogy! Along the way our arcade mindset introduced more and more of the combat components and action game logics, and expanded the idea into a more complex arcade adventure drawing on all th…
- Devlog 08 - 6 May 2023
Hello, hello! It’s been a while, but we haven’t been partying and wasting time… At least not a lot. 😄 The time has come for a new edition of Covenant: Project Zero game devlog! We’ve been hard at work on the development of our game. Over the past two months, we’ve made significant progress on all aspects of the game, from character portraits and user interface to entirely new systems. Game Design Our game designers tackled the task of creating a consistent user interface style. We came up with a futuristic yet simple design that the devs can easily replicate in the game engine without needing to import additional sprites. The game is now starting to check boxes both on gameplay and the overall design. We’re incredibly excited to see how it will look when it’s finished! Game Development We have been busy polishing the first chapter, but more importantly, we’ve been working hard on imple…
- Devlog 10 - 2 May 2023
We released the teaser trailer for Covenant: Project Zero! Currently - this is exactly how the game looks and feels. Part meditative and in deep thoughts, part action and laser shootouts. We're very focused on improving the action elements, but stay tuned for updates and - subscribe to our YouTube channel and follow the development! More content coming soon!
- Devlog 09 - 2 May 2023
We released the teaser trailer for Covenant: Project Zero! Currently – this is exactly how the game looks and feels. Part meditative and in deep thoughts, part action, and laser shootouts. We’re very focused on improving the action elements, but stay tuned for updates and – subscribe to our YouTube channel and follow the development! More content coming soon!
- Devlog 07 - 2 May 2023
As we’re nearing the end of this crazy hot summer in The Netherlands, working out of our balmy office in Schinkelbuurt hasn’t been easy but – the first official prototype is juuuust about to be ready. Here are some mouth-watering stills to pick your attention: A glimpse of the dialogue system: And some snapshots from one of the game’s locations, for a proper premiere and a first!
- Devlog 06 - 2 May 2023
For the sixth edition of the devlog, first – it’s been a LONG time. There’s a lot of news, but – let’s start with an official update of the game description: Covenant: Project Zero is a space saga with intergalactic trading, mystery, and action elements, weaved into an immersive storyline. We follow the adventures of John Covenant, captain of the cargo corvette “Tango”, as he and his ragtag crew of misfits try to make a buck traversing the frontier of the inhabited universe – and getting into all kinds of trouble along the way. A lot has happened since the last devlog. Duh. Just when we thought this game was going smoothly – our game designer Aleksandar “Sasha” Djordjevic’s VFX career provided a distraction as he got picked up to supervise visual effects for a major Amazon Prime TV show – Outer Range, Season 1. This course of events led him to spend over a year in USA & New Mexico and…
- Devlog 05 - 2 May 2023
My second update to the preview prototype is up. I’ve been thinking more and more to move to a 3D realm, so these may be the last days of a 2D approach game. I’ve done more pixel art for the bottom floor, and it’s really starting to take shape, so even if it goes 3D, it’s going to be interesting trying to retain or reinvent the look for a pixel-art world feel. We’ve been looking over toon shaders for that, and we think it’s gonna be alright. Although the lower deck takes a back seat to the main deck, it’s actually mighty important for the narrative. This being your proverbial interstellar cargo transporter, it’s all gonna be about the goods. We worked on the initial planning and setup for lights and shadows, too, and worked out the basics. The screen glows are working great, and both they and the stairwells light the captain nicely. We spent almost an hour (!) just walking around the sp…
- Devlog 04 - 2 May 2023
Clickety clickety-click, some more pixel art stuff, a few lines of code, and voila – we got a little walkthrough going on. This early prototype was roughed out in Godot engine (although we’ll be moving to Unity 3D soon), and it’s a run of just the main deck and movement animation check. We made a super early prototype video, too. It’s really that first “it’s alive” moment, so although we’ll be making this from scratch soon, good to see what’s possible. Now, there’s a whole other level (L1) below the main deck, with three access points, but it’s WIP. Also, there’s some kind of a stutter on movement… I wonder if it’s just a debug window issue or something I’m gonna deal with once I publish the game for a platform (it’s supposed to be a mobile game, btw.) Oh well… There’s my homework for the next devlog.
- Devlog 03 - 2 May 2023
Ah, the crew. Tropes, everywhere tropes… Lolwut?! No. Awesomeness, everywhere awesomeness! 🙂 We started playing with some pixel art concepts for the crew complement designs, setting up character looks – and at one point I recon I got enough to run with. The first pass on the crew design concept. We got the captain, 1st officer, pilot (the redhead in the black “jelek” vest), engineer, doctor, sensor array operator, defense array operator, and, of course, the muscle. Sailor shirt guy. So far I only did walk cycles for the captain, but it’s totes gonna be copy/paste to make the other ones. And I’m sure the look will change, like - a lot. Onward!
- Devlog 02 - 2 May 2023
And now for some art. What’s it gonna be this spaceship thingie? It will inform at least a faction design. Here are the blueprints we did in Adobe Illustrator for this one, old habits die hard… Starship L1 Starship L2 Of course, this being a pixel art project, only the Flying Spaghetti Monster knows knew what it’s gonna look like in the end. We had to lose most of those curves and the exorbitant amount of weapons. Well, all of them actually. It’s still gonna have to carry at least one gun somewhere, ’cause the lawless universe = a lot of opportunities to shoot and even more to get shot at. I’ll figure out where to stick them soon enough. Here’s a sneak peek of the current pixel art prototype status:
- Devlog 01 - 2 May 2023
It all starts with a story. A spaceship. Scrappy crew. Fearless captain. Aaaaand… Hm… Come to think of it, let’s make the story more like the sh*tshow permanent dark mode the pandemic years have put us all in. Junkyard-bound spaceship. Crew with a shady past. Captain with a chip or two on his shoulder. A universe following a more realistic future based on the current level of humanity. Corporations are stronger than states, with fleets and vested interest in ever-expanding growth. Conflicts everywhere. The universe is riddled with factions and no United Federation of Planets bs. Just a big f-ing wild west cosmos, a free for all – grab as much as you can – or die trying. You’re a freelance smuggler/trader who's just trying to make a buck and survive the mess out there. And a name. A pulp novel in parts, this is the first of the two-bucks paperback saga. Covenant: Project Zero Ah… That’s…