SPSTEAMPULSELIVE ANALYTICS
See Ya Later!

See Ya Later! Steam metadata

Mike Krow | Nov 21, 2022 | game

Released

0players observed · 25 September 2026 - 16:05:39 UTC

AdventureIndieRPGSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)60
  • Revenue (VGI)$168
  • Review score100% positive

See Ya Later! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)60
  • Revenue (VGI)$168
  • Review score100% positive
  • Total reviews2
  • Release dateNov 21, 2022
  • DeveloperMike Krow
  • PublisherMike Krow

Genres: Adventure, Indie, RPG, Simulation, Early Access

Company pages: Developer: Mike KrowPublisher: Mike Krow

Top Steam chartsTop 100 gamesGame directorySteam Store page

See Ya Later! Steam metadata

See Ya Later! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2208950/metadata
Steam Storehttps://store.steampowered.com/app/2208950/
Steam Communityhttps://steamcommunity.com/app/2208950
PCGamingWiki search
IGDB searchSearch IGDB for See Ya Later!

Reviews, pricing, and metadata

Review summary

2 user reviews

100% positive, 2 positive, 0 negative

Price and discount

$3.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Gamepad Recommended, DualSense Controller Support, DualSense Controller Support, Partial Controller Support

Achievements

10

Platform releases
  • Steam 21 November 2022

Latest Steam announcements

  • Just a small update - 16 August 2026

    Hello everyone!Just adding a small update for performance. Mainly fixing slow down when loading a saved game.... also poison mushroom... ːsteamfacepalmː-See Ya Later!Mike Krow

  • THE SHIP HAS FINALLY LANDED!! (v0.3.0) is here! - 21 March 2026

    So this went well... Well, it certainly went. I was originally going to just work on adding missing things from the early access description. But once I got in there I realized I wanted to redo basically all of the code to help make adding content in the future a lot easier. And after a very long time..I think I was able to in the end.So lets take a little stroll and check out all the changes! ■ ContentI spent more time creating new items and map scenes, which was the fun part for this update. More creatures and items to eat of course! ■ ItemsThey work much differently than they did in 2.0. No longer can you just pick them up but I decided to instead go with a floating item approach. ■ TilingNow you can add flooring to the ground and remove it as well. ■ FishingI redid this as well, now you can cut the line if the fish is too hard to pull in. ■ InputOne of my goals was to make using the…

  • Still Going! - 24 April 2025

    Hello Everyone! It's been a bit, (about 6 months...) since my last update. So let's change that! I had been working on rewriting the engine for King Datchi in c++ until the end of 2024 but after the new year I switched to spending time trying to rewrite my SYL! code base to make it easier to do updates in the future. I want to add more biomes and I needed a better way to do that. This has taken a lot longer than I expected but I think it's going to be worth it in the end. I also finally got clothing working and I can't believe how I didn't realize how easy it could have been. I also changed how resources are collected and now after hitting with a tool they will pop up and be collectible instead of instantly added to your inventory. Some other things I've been working on are redoing the cutscenemanager, clothing affecting body heat, better enemy AI, a better inventory interface, and addi…

  • IT'S HERE! See Ya Later! 2.0 - 6 August 2024

    Hello everyone! Thank you so much for waiting! The new version of SYL! is finally here! I originally thought this would be a 5 month project but like everything else in life it took a lot longer. I hope this is a better experience for everyone and I hope you enjoy it even more than "Classic" SYL!. Just a quick list of a few new additions: Achievements Lifeoid and Objectoid tracker New Enemies NPCs can now be eaten Torches Broken Parts Mode Swimming Wetness Body Temperature Controller Support Future Improvements/Additions Bringing back clothing Additional biomes/worlds Different weather effects Fishing tuning and updates This is still in early access, so if you experience any bugs please let me know! Be on the look out for future updates as well. As for the Classic version I will be re-releasing that first on Itch.io in the next few weeks and then later on here. Thanks again to all those…

  • A Month of Testing - 26 June 2024

    Hows it going? Its been another busy month but we are getting there. I've doing more testing this month as well as art more than anything (You might notice some new art on the store page). Recently I have switched over to Linux for development and have been going through the work of getting things set up for this. Just today I've been spending time trying to get things to export appropriately. I was having an issue of exporting on Linux for windows only to have it broken on when actually played on Windows. I would later found out the main reason was a missing dll file... At any rate, We ARE ON THE WAY!!! See Ya Later! -Mike

  • Good May to you! - 1 May 2024

    Hello everybody! Another update but lets make this quick. I'm still trying to get this ready to submit to steam for the first update of SYL2.0. I wish I had a lot of progress to share but unfortunately this month I haven't had much time to just sit down and focus on SYL. Its close but what is really holding things back is the fishing minigame. Everytime I work on it i come to the conclusion that it's not anywhere near ready. Sure, the basic loop works. You can cast, hook a fish, pull the fish in, and get it in your inventory. Lines break but there is no bobber, the fish AI needs a lot of work, only one type of bait works, and interactions with the fish outside of the fishing minigame need lots of work. Though dropping them into a body of water and that fish now being part of the pool works. If you played SYL1.0 you probably noticed a slew of bugs here and there. I am really hoping to av…

  • A March Of Fish - 2 April 2024

    Hey everyone, I'm a little late this month getting back to this update but lets just I guess call it a April Fools Day joke... sure why not? After much debate, I decided to just go ahead and rework the fishing game before releasing it. In the previous version I had a lot of issues with the actual interaction with the fish and hook. I tried to simulate the physics myself. I later realized I was approaching the whole thing wrong, and instead of using a CharacterBody2D, turns out its better to use a RigidBody2D for this instance. For example, by using a rigidbody I can launch the hook and depend on the physics engine in Godot rather than step through a perfect arch and it feels a lot better overall. There is still much refining to be done to it but its a lot better overall. Fishing in the rain Other than that I spent some time adding a bit of polish to the menu systems and refactoring code…

  • A Leap Forward - 29 February 2024

    Hows the year so far? Some good progress this month, though most of it might have been polish. I believe I am very close to releasing the new updated version of this game and I hope you all will let me know what you think when I do. One of the things I did this month was to try and make a better key layout for controls as well as to create support for the PS4 and Xbox controllers. I have never really played any PC games with a controller, let alone an Xbox one, so I actually bought my first Xbox controller for this. A very new experience for me and I am starting to like it. Another major goal was to bring in enemies. I had for the longest time been putting it on the back burner cause I was figuring it to be too difficult, mainly on account of navigating through the area to get to the player. I tried my own way but later found out about the astar algorithm, and was able to reproduce it f…

  • Happy New Year! - 26 January 2024

    January a month busy with resolutions and planet fitness memberships. Its been a busy month for me as well. Unfortunately that also means I didn't get too much done on SYL!. Mainly just spanking bugs and creating an options menu to allow players to have a name and a few game settings. I also stumbled across an interesting bug within Godot, at least I believe it is. When creating the Options Node I duplicated the existing Craftbook node to start as a base. They were saved separately but for some reason despite checking to see what is being referenced having both the Options Node and Craftbook Node in the same scene would make the Craftbook Node into Options Node. Seemed like something was linking improperly. I spent around an hour messing around with it and kind of just ended up deleting both and it someone magically worked. Game dev is magical like this sometimes. At any rate, hopefully…

  • Sacrebleu! and Other News. - 27 December 2023

    How’s it going everyone? That time isn't it? This has been another month of slow progress. While testing the game I realized that there were instances where the parts the player needed to collect would be surrounded by water and inaccessible to the player. Well, I could write a long function to figure out where to put it so that never happens or..... I could let the player SWIM! *taking a dip* So I decided on swimming as a new mechanic for the game and honestly I'm glad I did as I feel it really opens up the game for more exploration and disaster. *regretting taking a dip* And to ensure craziness insures this meant that now all the npcs can swim and drown as well. *everybody likes to swim!* This also leads me to another major change, the player controller. In the original game I based the control off of Pokemon, aka the player moves one space each time. But This really lead to some diff…

  • Two Fish Forward, One Shoe back - 27 November 2023

    Hows it going everyone? It’s time for a monthly update. This month has been a bit more frustrating than the past two sad to say. I tried to focus on getting the fishing part of the game done. At first I found a lot of difficulty with just getting the basic level setup in Godot... Then had some set backs. The hook and fish interaction initially had some crazy results. *an average interaction while fishing Thankfully I was able to find out the issue was caused by constant collision between the hook and fish. Another breakthrough and pain point was figuring out a way to create separate. ponds that I can track and the player can interact. As in the original each pond with be its own and you can add fish and take away fish from each. Creating these ponds would cause a long freeze while building the initial map but after a couple of days of tweaking and experimenting I was able to get rid of…

  • Gone Fishing... well... kinda.. - 2 November 2023

    Here we are again, another update! This month past and I worked on a bunch of stuff, so its time for a little updatey in the form of a bulleted list, as is the custom. craft book farming wetness bottles clothing gun bug catcher game finished screen scene pieces like houses and shops parts tracker I tackled two of the biggest hurdles this month in creating the craft book and farming aspects of the game. Most of the other stuff didnt take too long. *some relaxing farming for survival* *craft book 2.0* *trying out the gun and clothing* my target for next month is to bring about fishing. Its been hard to get going in Godot but I'm making some progress so far. As always thanks for dropping by! See Ya Later! -Mike

  • Another Month of Progress! - 6 October 2023

    Hello everyone! Another month passed and hopefully with minimal reckless space ship flying. I've been hard at work rebuilding See Ya Later! in the Godot Engine. It's been a learning curve for sure but I think I've made some good progress. I've been able to get quite a bit running I think. Some of that stuff being: Crafting Day Night Cycle Poisoning Mining Fire!!!!!! NPCs, Items Containers, Vendors Menu system *Some Underground Mining* *Enjoying a Day by the Water* *Chopping Trees* *Menu* Still a lot to go just to get it back up to speed of the original and I'll keep you updated! Thanks for being there. See Ya Later! -Mike

  • A New Era Approaches!! - 20 September 2023

    Hello everyone! The time has come! I'm actually getting back to this project. Originally I was going to continue this project in the custom engine I made but I have decided to instead rebuild it in Godot v4.1! I hope with this I can make it more accessible, add trophy support, and controller support. Stay tuned for more updates! Thanks for stopping by. See Ya Later! -Mike Krow

Patch notes and updates

S.noRelease datePatch nameGID number
116 August 2026Just a small update1840944183783198

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2208950
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateNov 21, 2022
DeveloperMike Krow
PublisherMike Krow
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent100%
Positive reviews2
Negative reviews0
Total reviews2
Steam recommendationsNot available
Achievements10
Average playtime forever164 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2208950/

Short description

Your ship crash landed on a randomly generated map, survive long enough to escape by crafting, mining, fishing, and farming!

About this game

See Ya Later! is an open-ended survival game on a randomly generated world! Once only available as a KaiOS app, now available on desktop! After a night of responsible drinking, you end up crashing your ship on the way back to mom's house. Waking up you find parts missing from your ship, you gotta get them back and get back home while surviving hunger, thirst, and the locals! Features Survive the environment by foraging for food and water to maintain your health. Explore above ground and below ground on a randomly generated maps with different biomes. Craft items that will help you survive and even prosper on this strange foreign planet. Mine precious materials like gold, blue iron, and dirt underground for crafting and building while avoiding the dangers that lurk beneath. Fish to your hearts content. Find some bait, hook, pole, and even bobber and pass the time catching fish. Access the Craftbook for easy recipe reference! Sell and buy items with the locals with their currency KROWZ. Or maybe just grab a KroWKolate bar from a vending machine.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
60Gamepad Recommended
57DualSense Controller Support
58DualSense Controller Support
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

See Ya Later!'s USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

See Ya Later!'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records See Ya Later! at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$3.99$3.99No discountSteam Store

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Schedule I9,79425 September 2026 - 15:56:48 UTC455,652297,022TVGS

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