Reclamation of Xanthros news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Release dateApr 14, 2025
- DeveloperKyle Genter
- PublisherKyle Genter
Genres: Indie, Strategy, Early Access
Company pages: Developer: Kyle GenterPublisher: Kyle Genter
Reclamation of Xanthros Steam news
Reclamation of Xanthros news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Major Patch 9.0.0.2 Desert Biome Live! - 22 September 2026
Hello all! Overview This is a big patch, the Desert Biome is finished! This includes: -5 Desert levels with alterations -New Desert enhancements -Desert modifications to final level -Light fixing on all levels -Updated Biome effects -UI updates Desert -5 New Desert themed levels. -Desert variety for final level. Lighting I've noticed lighting is inconsistent on levels, I (hopefully) have fixed that. Most levels should be less dim. Enhancements Enemies in the Desert are focused on speed to avoid the scorching heat of both sun and sand. -Roller ramps speed while traveling in a straight line. -Tank Gains a short speed buff when taking damage. -Swarmer gains a speed buff for each ally in its pod. -Burrowers gain speed while burrowed. -Healer on death releases speed chemicals which provides a wide AOE speed buff for a short duration. -Slimer now produces a balmed slime, which does a small he…
- Final Level, but not final update. - 24 June 2026
Hello all, First, this is a big patch adding in the final level! As for what's left in early access, we have a new biome (desert) as well as 1 new boss enemy. Of course, bug fixes as well for reported issues. As for the final level, it will look a bit different based on which biome you are coming from. It also has a few fun surprises. This took a lot longer than expected because I wanted it to be exciting and some of the things I wanted to do broke systems already in place. Unfortunate, but it's working now. Finally, it has been a while since I last updated. Mostly on the personal side, our family moved to a new state, and my children are currently out on summer break; not to mention the final level being more challenging than I expected. For the rest of summer I will still be working, just a bit more slowly. I will be prioritizing work around the house and some time with my children. O…
- Minor push, bugfixes - 18 December 2025
Fixed an issue with Healer Hive Enhancment. Updated Boss relic images.
- Polish Update 0.8.1.0 - 9 December 2025
UI- New Text that is less boring for everything. New Victory and Defeat images after a level. Turret Room has a better UI, looks nicer and you can click anywhere on the preset tower information to load it. General button UI improvements. New button to save in settings. Volume now saves in player preferences. Fixes- Fixed descriptions of bosses for Hive to N/A Overburn artifact Text fix. (0.5% -> 5% per second) Volume no longer resets when going to main menu. Improvements- Shop can buy multiple artifacts at once now. Added hover tooltips for many more UI elements in-level.
- Tutorial, auto-orienting blocks, and more! - 28 October 2025
NEW* Tiles will now auto-orient at the start of each map. This includes the random map modifications., making map paths look much cleaner. Previously this was done manually, and when the maps randomized themselves, tiles would not orient properly. Turrets can be placed by either clicking tiles then tower, or using hotkeys 1, 2, 3. You can now click the tower button, then any available tile, and it will allow multiple tower placements without having to repeatedly select the same tower. Tutorial Removed duplicate messages. Updated many pictures to reflect new UI. Fixed tutorial wave counter. New tutorial information for pause/play buttons. QoL Game's memory of the most recently selected tile has been improved. Bugs Fixed towers showing incorrect model in-base. Fixed Xeno tiles occasionally not allowing overloads. Updated all maps to now show new UI changes for mastery panel. Misc grammar…
- Hotfix - Alien tiles and focus - 1 October 2025
Bugs Alien tiles now properly can have path modified through them. They still cant be blow up or overloaded though. Also, focus no longer gets stuck for a couple seconds when an enemy dies. Thats all, enjoy!
- Major update 0.8.0.0 Hive Biome - 30 September 2025
Hive biome is now live! This biome is 'hive mind' and the enhancements focus on helping the other Xeno survive. This biome can be tricky and has a lot of cave systems for the enemies to utilize in pathing. Balance The Volatile Crafter is now more balanced (last time was more test drive). He now has half of the buff effect, and the scaling upgrade costs are more consistent with other characters (though his upgrades still effect all NEW towers). Prevalent in (but not exclusive to) the Hive world, tiles that move/teleport enemies will now have an indicator to show their start and finish locations. This indicator will disappear when the first wave starts. The game now starts with only 2 towers available, with more to be learned later in the game. On difficulty 1, the archetype for your second tower slot will now be randomized when you start. Enemies being focused will have a mark over their…
- New character Volatile Craftsman! - 29 August 2025
New character Volatile Craftsman is now live! Volatile craftsman has experimental towers that are stronger and cheaper than normal, but they explode after a duration. In addition, his upgrades are for all NEW towers for each given level! It is an alternate way to play that should drastically change how you play. PS I think he is harder currently. Let me know what you think!
- Small bugfix and UI changes. - 4 May 2025
Hello all! A small patch is being pushed today. It is mainly small bug fixes and text updates. Bug fixes - Soldier artifact Burning Pitch has reduced % life dmg to bosses. The shown next boss Icon is fixed, would previously change from 1st mission to 2nd in a new biome. Fixed the 'map' button in the Meeting room to properly hover when moused over. Text fixes - Boss reward artifacts text padding added. Flame tower recommendation in tutorial text has been changed slightly.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 September 2026 | Major Patch 9.0.0.2 Desert Biome Live! | 1844115010505015 |
| 2 | 24 June 2026 | Final Level, but not final update. | 1836506165547222 |
| 3 | 18 December 2025 | Minor push, bugfixes | 1819386365091746 |
| 4 | 9 December 2025 | Polish Update 0.8.1.0 | 1818118366185469 |
| 5 | 28 October 2025 | Tutorial, auto-orienting blocks, and more! | 1814309641613091 |
| 6 | 1 October 2025 | Hotfix - Alien tiles and focus | 1811772772444338 |
| 7 | 30 September 2025 | Major update 0.8.0.0 Hive Biome | 1811772772415151 |
| 8 | 29 August 2025 | New character Volatile Craftsman! | 1809235871633502 |
| 9 | 4 May 2025 | Small bugfix and UI changes. | 1798454487713043 |
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