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Delivoo Delivery Sim

Delivoo Delivery Sim Steam news

Vlad Butnaru | Coming soon | game

Coming Soon

GameSteam Store content

CasualIndieSimulation

  • Steam app typegame
  • Steam App ID2209590
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperVlad Butnaru

Delivoo Delivery Sim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2209590
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperVlad Butnaru
  • PublisherVlad Butnaru
  • Parent gameNot available

Genres: Casual, Indie, Simulation

Company pages: Developer: Vlad ButnaruPublisher: Vlad Butnaru

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Delivoo Delivery Sim Steam news

Delivoo Delivery Sim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hot & Fresh: Pizza Fever in Peyter Town! 🍕 - 28 January 2025

    🍕 IT'S PIZZA O'CLOCK IN DELIVOO! 🍕 Restaurant Additions I’ve cooked up something special – 20 NEW PIZZAS are making their way to Peyter Town! From cheesy classics to spicy specials, you are going to have a blast delivering them all while they're hot! Feature Development Restaurants now have a placeholder for the orders that are being prepared at the moment and a separate one for the orders that are ready to be picked up. If an order waits to be picked up for more than x (where x is determined by how patient the customer is and/or when the restaurant closes for the day), it automatically expires and you get a bad rating. If your backpack is full, you can now cancel active orders and free up your backpack (and lose money and rating points, including any bonus streaks or tiers you have activated in the app). Cleanup Added more lights in the streets of Peyter Town City Center Cleaned up r…

  • January 2025 updates 🍣 - 16 January 2025

    Happy 2025 🍭 There have been so many changes in the past 2 years of working on Delivoo for me and my family! We've had an amazing year in 2024 and I feel like some of that authentic spirit will also be visible in-game. I wish all of you (wishlisters and readers) an awesome 2025! I hope you and your families are blessed with happiness and joy! Steam Next Fest June 2025 🌯 Happily, I have enrolled Delivoo to Steam's Next Fest in June of this year. This means I'd have to publish a playable version by May and the current deadline for this playable version is April 🍱. I'm keen to complete this development phase that will include most of the entire gameplay mechanics, but limited map size and variation and publish it for you to provide feedback on it 🍟. Updates from Developer's desk This last quarter of 2024 I have been busy with putting final touches on restaurant pickup, inventory system…

  • 🍂 Fall Update 2024 🍂 - 11 October 2024

    Hey everyone! I've got some exciting news to share about the latest progress on Delivoo 🚚🌆. The game has been evolving rapidly, and I'm thrilled to announce some major improvements and fresh content! 🔧 Redesigned Architecture Our team has been hard at work behind the scenes, rebuilding Delivoo’s core architecture from the ground up 🛠️. This overhaul means faster performance, smoother gameplay, and a more immersive experience overall. I've taken your feedback to heart and optimized everything to make sure the game runs like a well-oiled machine! 🚀. With this change, support for latest Unity SDK has been deeply integrated into Delivoo's save / load system, state management and timers (yes, there are a lot of timers involved in an ordering app). 🎨 New Art Additions I've added stunning new pixel art to the game! 🌟 From vibrant urban landscapes to detailed character sprites, every cor…

  • 🍹 Summer Update! 🍹 - 16 August 2024

    Hey dear friends! I hope you're all enjoying the summer vibes! I've got some exciting news to share, so grab a cold drink, sit back, and let’s dive into the latest and greatest happening in the world of Delivoo. 🚗 What's New in Delivoo? First off, I'm thrilled to announce that development continued all this time! I've been hard at work behind the scenes, and am excited to bring you some fresh content and features that are sure to make your delivery adventures even more fun: 🌟 New Features: Dynamic Weather System: Now, rain, shine, or snow—every delivery will keep you on your toes! Adapt to changing conditions and keep your customers happy, no matter the weather. New Delivery Challenges: Introducing time-sensitive special deliveries with unique rewards! Can you beat the clock and earn those rare items? Expanded City Map: I've created new neighborhoods! Explore more of the vibrant city,…

  • Exciting Updates Ahead! 🚀 - 27 March 2024

    Dear Wishlisters, I'm thrilled to reconnect with this amazing community after a period of silence. Your patience and support have been invaluable, and I'm excited to announce that active development is back in full swing for the game! During this time, I have been hard at work refining and expanding the game to deliver an even more immersive and thrilling experience. I've been listening closely to your feedback received by mail and am committed to incorporating your ideas and suggestions into the game. Here's a sneak peek at what's in store: New Features: Get ready for exciting new features that will enhance gameplay and add depth to the experience. From challenging new order types to innovative mechanics, there's something for everyone to enjoy. Expanded Content: Dive into a wealth of new content, including additional foods, NPCs, vehicles, items, and more. I'm committed to delivering…

  • Work on your delivery backpack is well underway! - 10 January 2024

    Hello and happy new year! Not much time for posting articles just yet, but I am working on that. I am currently working on the backpack logic and graphics. It is a very complicated mechanic that I really want to nail so that it is satisfying and easy to interact with. I have great plans for 2024, so stay tuned for a year plan update coming soon. Thanks!

  • Amazing plans ahead - 17 May 2023

    Still staying strong ːsteamthisː in 2023 First, I'd like to thank the people that wishlisted Delivoo in these past 6 months. It's been a rollercoaster of motivation and drive for me, as the solo developer of the game, but each time I logged into Steam to check the stats, my heart raced for every new increment of the wishlist count. Second, I am thankful for those of you who reached out, visited the website and the YouTube channel. The video got 1.5k views and one lovingly comment, which I simply adore. As someone that thought game development is pretty easy, it turns out the problem was not technical, but rather motivational, as it requires more creativity than technical expertise (as opposed to software development). Third, the reason why these first 5 months of 2023 were a bit silent was partly due to the fact that me and my family are building a house and partly due to me failing my…

  • [Weekly Dev Update] - #5 End of 2022 - 30 December 2022

    Dev Update - (multiple weeks) #5 Planning These past few weeks (with Holidays included) I've worked on putting together a definitive plan for 2023 - including releasing the game. Sprints & Agile I've decided to work in sprints of 1 week - I have about 85 tasks to complete in the coming months and hope to release an early access version of the game sometime this summer. There's still a massive amount of content to be added, but I'm glad to announce that the main mechanics are already put in place and working in isolation. Markets, Outskirts, Buildings I've designed grocery stores and markets where you can shop for products to fill your customers' baskets and deliver them in time, along with food and other types of orders from restaurants and other theme stores. I've also designed 6 outskirt areas populated by houses where you will have long distance orders. You need to plan your route ac…

  • [Weekly Dev Update] - #4 Framework - 3 December 2022

    Dev Update - Week #4 The week of refinements This week, the focus was mainly on making sure the game has a strong framework to support the features I plan. Redesigned order management Order generation and the entire flow used to be messy - I have improved and cleaned it of weird random logic blocks and it now allows for easier configuration. You will now receive orders based on your skills and level, so that you won't get to deliver a 15 km order on foot, during winter time. Character customisation It is important for your character to closely represent your personality - that's why you now have around 2500 combinations of bodies, eye colours, hairstyles and hair colours to choose from. I also started to lay the bricks for purchasing accessories and outfits around Peytor Town. Graphics Improvements Status update https://media.giphy.com/media/BZqr3AOaSeyu9Ayb7b/giphy.gif This week's stat…

  • [Weekly Dev Update] - #3 Cars - 26 November 2022

    Dev Update - Week #3 The week of cars This week the focus was on the ability to drive a car around Peytor Town and the ability to have more than one active order at the same time. Driving mechanics https://media.giphy.com/media/ZLlc4tS1ZkDi2cyegM/giphy-downsized-large.gif Here I am, walking illegally past some NPC cars, entering my car and driving away on the road. There is still much to improve, along with adding an UI with the fuel/battery level and the speed display - but I am proud of this achievement. More orders in the backpack https://media.giphy.com/media/CMQmqxbwsA438UXu4E/giphy.gif Depending on the backpack you own, you may be able to carry multiple orders at the same time - so plan your route in a smart way in order not to go overtime and keep the customers waiting for too long. Graphics Improvements I've also reworked some graphics around the orders app (not final, ofcourse)…

  • [Weekly Dev Update] - #2 Home & Cars - 19 November 2022

    Dev Update - Week #2 The week of home design This week I've worked on giving you a place to call "home". You start in a tiny and cozy apartment in the South District where you have the essential items: a bed, a small kitchen and a drawer with clothes thrown around. Also, I've started to work on driving mechanics. You can hop in your car and drive around Peytor Town, albeit it's a very alpha version of the final design and function. Heartwarming lightning https://media.giphy.com/media/Z0HWBAm36T0P2ohHs0/giphy.gif Since the whole point of a home is to create a cozy atmosphere, I thought the natural light coming from the two windows would aid in that process. Here is how the lightning changes during the day-night cycle. Hope you like the colours! You can also use the bed in your apartment to sleep and regain energy (while skipping time). Don't sleep too much or you'll miss the bonus orders…

  • [Weekly Dev Update] - #1 Order Delivery Overhaul - 11 November 2022

    Dev Update - Week #1 The week of Excitement This week I launched the Steam page so there's that! I am really excited to having the game page up on Steam, as it allows me to easily communicate plans and progress with you. Order delivered successfully https://media.giphy.com/media/yzLrQzbb4WV44hqsXv/giphy.gif I have added an animation for when you deliver an order to a customer. In case of success, you'll see the points earned (I'll tell you more about these points in a later weekly devlog) and the feedback that the customer left you (which can be either positive or negative and it can get really funny). View order history https://media.giphy.com/media/Hm1XrQpFmeCprcf1am/giphy.gif You'll be able to see the order history in a nice elastic scrollable list in a dedicated app on your phone. This helps both showing off to your friends and finding out what's your total count of successful/unsuc…

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