- INANIMA Devlog: New systems, improvements and the road to the closed beta. - 27 July 2026
Hello everyone!It has been a while since our last update, and today we want to share with you some of the changes and improvements we have been working on over the past few months.We are still making progress on INANIMA, and a big part of this time has been dedicated to reviewing, improving, and polishing different game systems to make the final experience as solid as possible.Let's start with some of the most important new features.A new map systemOne of the changes we are most excited about is the new map system. We have moved away from the previous version because we felt it did not reward exploration as much as we wanted.Now, as you explore the SPIRA facilities, the rooms you visit will be gradually recorded, helping you keep track of your path. However, if you find the map of an area, you will instantly unlock its full structure, revealing the complete layout and giving you a much…
- Beta Testers Wanted! - 30 April 2026
Hello everyone!As many of you know, we are a team of just two people working on INANIMA. We have reached a key stage in development, and your help is now more important than ever to ensure the final experience is as solid and polished as possible.We would like to invite you to join our first demo beta test. Our goal is to identify bugs, fine-tune the difficulty balance, and test the new mechanics we have implemented.We are looking for a small group of dedicated players to help us in this process. For us, your feedback is essential to build an experience that truly works and delivers the tense atmosphere we are aiming for.What are we looking for in a tester?Honest and constructive feedback.Clarity when sharing potential bugs, gameplay experiences, and overall impressions.A passion for the survival horror genre.A genuine desire to help us improve INANIMA.Application FormIf you would like…
- INANIMA Devlog: Evolution, Accessibility, and Shadows of the Past - 8 April 2026
Hello everyone!It’s been a while since our last update, but we haven’t stopped working deep within INANIMA. Over these past weeks, our focus has been split between refining the user experience and expanding the world we are building.Here are the details of our latest progress:1. Full Control & AccessibilityWe want the gameplay experience to feel smooth for every type of player. That’s why we’ve implemented a complete control rebinding system for both keyboard and controller.Controller Support: Whether you prefer keyboard or a console controller, the game is fully optimized, and you’ll be able to customize every action to your liking.Dynamic Tutorial: The initial tutorial is now “smart.” It adapts in real time to any changes you make in your configuration, ensuring that on-screen prompts always reflect the key or button you’ve chosen.2. Saving & Progression: Learning from LamentumIn INAN…
- INANIMA - Crafting - 19 December 2025
Hi everyone! Today, we want to talk about one of those mechanics that, while it may seem simple, is crucial to the atmosphere of INANIMA: the crafting system.Exploration Has Its RewardsOne thing we’ve always been clear about in INANIMA is that exploration must be rewarding. Finding useful items encourages players to meticulously search every room. Furthermore, scavenging and exploration gain more weight because dealing with enemies is dangerous. That’s why we felt it was vital to have a tangible reward for exploring and thoroughly searching the environment.If you only find ammo and healing items while exploring, things can quickly become monotonous. Implementing a crafting system that allows players to collect materials and use them according to their needs enhances that feeling of survival. Most importantly, it gives the player the freedom to choose what to craft at any given moment.Ho…
- INANIMA Development Update - 7 September 2025
Hello everyone!We’re back with a new chapter in the development of INANIMA. These past few months have been a real rollercoaster: thrilling moments that remind us why we love making games… and others that are a bit more tedious, the kind that feel endless but are absolutely essential to keep everything working.Enemies with Brains (and Full Bellies)The enemy AI has received a proper overhaul. They now move, attack, and react in a much more logical way, forcing you to think twice before jumping into combat.And that’s not all: these creatures have the nasty habit of swallowing just about anything they come across. Sometimes, defeating them might bring you a little reward in the form of loot—making the risk and the spent ammo worth it.Puzzles that Tell a StoryWe’ve finished implementing several of the key puzzles. Our goal has been to make them feel naturally integrated into the world and n…
- SPIRA: Faith and technology - 14 April 2025
Hello, survival horror fans! Many of you have asked us about the universe of INANIMA and its connection to Lamentum. We can confirm that both exist within the same universe, though each tells a completely different story. Through a series of brief entries, we'll be dropping hints and details that will help you uncover the secrets that bind them together. SPIRA: When Faith Intertwines with Technology (Part 1) In the bright and seemingly rational world of science and technology, few corporations shine as brightly as SPIRA. With its flawless façade, groundbreaking advances, and a promise of a future shaped by innovation, it stands at the forefront of human progress. But SPIRA is much more than what its towering buildings and carefully worded press releases suggest. At SPIRA’s core—beneath layers of advanced engineering—beats a dark and profound symbolism. Religious references, especially f…
- INANIMA Development Update - 15 February 2025
Hello everyone! The past year, 2024, has been a crucial one for the development of INANIMA. Since we began development back in 2023, we have been completing key parts of the project, shaping the foundation of the game. Development has been a significant challenge. Although this is our second video game, we have had to build it almost from scratch in many aspects. Technically, INANIMA shares very little with Lamentum, requiring a completely new approach. What do we have so far? Currently, the core mechanics are complete. This includes the movement, combat, and the user interface (GUI). Additionally, we have fully implemented the weapon upgrade, dialogue, and notes system. The map system, including its foundational mechanics and structure, is designed and ready to be expanded with each new area. Lighting, and enemy AI are ready too. Regarding the puzzles mechanic, it is fully functional a…
- WARNING! FAKE DISCORD SERVER - 26 December 2023
WARNING! We are receiving information about a Fake Discord channel where you can supposedly try a BETA of INANIMA.😠 Do not accept the invitation and above all don't download anything! When we have a Demo or Beta of INANIMA available we will make the corresponding announcements and it will be available from Steam. Our Discord: Obscure Tales (Lamentum/INANIMA): https://discord.gg/bJSb8ggw