- Various Small Improvements - Patch Notes - 2 March 2024
Made a few fixes and balance changes following some recent feedback. Also I just learned how to calculate the proportions of a stretching object, so the ball will now feel more bouncy :) Hope you like it! Here's the complete patch note : ---------- Added a bouncy stretch effect to the ball when bouncing while movespeed is higher than default (feedback welcome) Rebalanced the Tower swamp Event (from -10hp/25gold to -25hp/45gold) Bricks price range in shop reduced from 20/28 to 19/26 Tweaked world1 fight selection to prevent the same fight showing up 2 times in a row Fixed shade damage display not calculating the current combo bonus Buffed tarot card from +2 to +3 and made its description more clear (+2 Manual Resets at the start of every fight -> +3 Bricks Reshuffle before the start of every fight) Credits are now displayed in the main menu when clicking on the sword, it shows a list of…
- Hotfix - 2.00c - 8 February 2024
Added a safeguard to make sure the Soulball can't get stuck, infinitely healing the Soul-Eater Fixed a possible crash vs the warbeast Fixed archers idle animation (special thanks to blumineck haha)
- Visual Update Now Live - 25 January 2024
You asked for it, here it is :) Today we're celebrating the 1 year anniversary of Brick Odyssey release with a graphic overhaul. To mark this special occasion, we also wanted to offer a 20% discount on the game. Special thanks to Pixuso, the artist behind all the new art, don't hesitate to join the Brick Odyssey Discord Server to let him know how much you like the new look! We hope you appreciate all the improvements, the updates also comes with a few fixes and balance changes (complete patch note below). Also note that the previous version will remain accessible in a Nostalgia Branch, in case some of you ever get curious to compare the old esthetic to the new one. (Can be accessed through Steam Beta Participation menu) What's next? In the coming days we're going to look closely at all the feedback and bugs or balance issues that might require some adjustments. We have a few concept ide…
- Announcing the Visual Update anniversary release - 14 January 2024
The Visual Update is set to go live on the 25th of January, marking the first year anniversary of the game release. Not only the game will look much better, some other small changes will also be included such as: Coin Bricks Gling gling gling, that's the sound of gold dropping into your pockets. Very satisfying and a good way to make early game more engaging, every fight now start with 5 Coin Bricks on the board that the player has to destroy to collect extra gold. Resets won't respawn already destroyed Coin Bricks, but they do shuffle the position of remaining ones. DPS Meter Make the numbers go high. Your current dps is now shown on the combat interface (average damage per second over the last 5 seconds). The post-fight screen now also show a Combat Report, with various information such as the overall dps, healing done and damage taken. Clash with the Storm An end-game challenge start…
- Status Update on the Visual Overhaul - 24 December 2023
Hey everyone, just a quick announcement to share some good news about the Visual Update. We've been working hard to bring Brick Odyssey graphics to the next level, and we're very happy with the results. The update should be ready in about a month or two, there's still a few things that needs to be done and we have to make sure everything works perfectly before pushing it live. We hope you will be as excited as we are by the changes, and that the new visuals will make more people interested in trying out the game. Here's a few screenshots showing how the game will look after the update. You might also be able to notice a few other changes in these ;) We would love to know what you think, so don't hesitate to get in touch here in the comments or on the Discord, all the encouragements are highly appreciated! If you want to see more you can follow Pixuso on his instagram: https://www.instag…
- Visual Update Preview - 30 June 2023
Hey everyone! To celebrate Steam Summer sale, here's a preview of the work in progress for the visual update that is currently in preparation. For those who don't know, I've teamed up with an amazing pixel artist to help improve the game graphics. His name is Pixuso, and you can check out more of his work and some quick pixel art tutorials here on his instagram He's regularly posting updates of the work in progress, so definitely show him some love on Instagram if you want to see more! The update is really promising, I'm very excited about it, but as you can imagine quality pixel art is very time consuming, so there's no estimation of when it will be ready yet. The game is also on sale for Steam Summer Sale, so if you haven't grabbed it yet, this is your chance to get it for the first time under 10$ Thanks to all of you who made this possible! There will be more great news to come later…
- Minor Music and Visual Update - Patch Notes - 27 April 2023
Hey everyone, I'm working on a new challenge idea, it's not a huge deal but it deviates from the current logic so it's going to take a bit more time. Here's a small teaser of the things currently in preparation :) https://pbs.twimg.com/media/FuoTTp3XsAQ0gxg?format=png&name=240x240 In the meantime I'm pushing this small update that incudes various fixes and improvements. Here's the list of changes: -------- Fixed the Elementalist max hp increase sometimes persisting after a run Changed the Elite Fight music New Boss musics for world 2 and 3 New brick hit animations Various visual improvements
- Brick Odyssey Update - 14 April 2023
A small update but what an exciting one! I can finally divulge that I've been working with an amazing artist to make a new custom music that will have a chance to appear during World1 Basic Fights. Aikaterini has been very patient with all my requests and I can't thank her enough for the great work she did here, I'm so happy that we got a custom track made just for the game. You should definitely check out the rest of her work on her youtube channel This update also includes 2 new challenges with interesting new relic rewards. I also made sure rerolling relics won't offer you the same relics right away anymore. I also added a new accessibility option to reduce particles, I only recommend using it if you are getting headaches when playing the game. This is pretty much a work in progress, at some point the whole particle system could use an overhaul. Let me know if it helps and if you'd l…
- Engineer Update - 10 April 2023
Hey everyone, new update just went live! This one introduce lots of new mechanics. First a new Hero of course: The Engineer, I already mentionned that this one was inspired by feedback from the community. Some people mentionned how it would be fun to increase the feeling of power the players get, and some also mentionned that they would like a more casual game mode. The Engineer is the incarnation of that: He is specialized in destroying bricks, tons of bricks. But to compensate that his damage output is lowered, and many effects that are triggered by brick destructions are nerfed on him (like the Bottled Rainbow for exemple). His gameplay is way simpler than the other heroes you can unlock. He starts with a weak turret on his paddle and throughout each fights he gets the opportunity to upgrade it. There's 4 different upgrades each with 3 upgrade levels. Every 6 seconds you get to choos…
- Engineer Beta Update - 6 April 2023
The next update is finally ready to be tested! There's several new systems in place and it's becoming increasingly harder for me alone to test them all thoroughly and to make sure there's isn't any problematic interactions with the other mechanics already in place. So to get some help with that I uploaded a Beta Version. If you want to try out the next hero a few days in advance just right click the game in your Steam Library -> Go to Properties -> Betas -> Beta Participation: Engineer Beta This should download the update for you, it should be fairly stable already, but it's always nice to have more people testing it out. In the coming days I will keep testing the game and make sure everything is stable and balanced, then early next week when the localisation is ready the update will go live for everyone. Thank you all for your help! It's great to see so many players being involved and…
- Small Improvements - Mouse Control & Engi Unlock Achievement - 1 April 2023
Just a small patch to make some important improvement. Mouse control had a weird interaction with the Confusion mechanics, I tried a new approache which should make it much more manageable, the paddle will now mirror the mouse movement. I also added a marker during the confusion that shows where the paddle is moving to. Also remember you can slow down the bar movespeed by holding MB4. Hopefully this helps, the Mouse Control option is still considered experimental, more improvements will be made depending on the feedback. Also as many of you have noticed the next hero will be the Engineer! More info on him later, but for now his unlock condition is now revealed: Destroy 25 bricks in a 5 seconds interval. The unlock is voluntarily easy to accomplish, the hero is meant to be fun and accessible for beginners. He needs a bit more work so he won't be playable until next week, but it is alread…
- Balance Changes and Small Fixes - Patch Note - 31 March 2023
Hi everyone! And welcome to all the new players. I've been working hard on the next update. The new hero design is looking promising and I'm sure you'll enjoy it. It still need a bit more work and balancing done but it should hopefully be ready in a week or so. Next update will also contain a bunch of new challenges, each with a new unlockable relic. As always I try to make sure the relics have interesting design, don't hestiate to join the Discord if you want to make suggestions. It's always fun to see what ideas the community can come up with. In the meantime: I've also been fixing bugs and doing some small balance changes. I wasn't expecting to patch the game until the next update is ready, but I feel like the amount of changes made and their importance now justify a small weekly update. This patch also include one new challenge to help you with the wait. I'm sure this challenges wil…
- Challenges Update - Patch Notes - 21 March 2023
This update lays down the foundations for the new "Challenge" system, a new way to unlock relics. To help testing out the system this patch already includes 3 challenges, have fun beating those and let me know if you have any feedback or suggestions. More challenges will be added with the next big update, which will also contain a new playable hero heavily inspired by suggestions from the community. Its design and balancing is 90% done but it still needs more work on the art and animation aspect. I'll post updates of the work in progress on Discord/Twitter. Apart from that, this patch also includes a variety of visual improvements and balances changes. The localisation on this update is slightly delayed, sorry about that. Don't hesitate to come and complain on Discord if you are affected by that. (for real, it's always good to know) Here's the complete list of changes: --------- Added n…
- Localisation Hotfix - 12 March 2023
Fixed an issue with Spanish and Italian language that could cause the game to crash
- Quick Update - Small Fixes - 11 March 2023
Fixed an oversight in the Shade tooltip: it now correctly explains that the combo damage is lost when the ball touches the paddle Dragon Fruit : Doesn't trigger when a rocket hits the Ice Revenant ice blocks anymore Fixed the explosive mushroom triggering a double explosion Fixed the boss music not playing against the Goblin Warchief Ranger Complexity rating changed to 1.5 (Because it requires aiming and it doesn't have the innate sustain the Paladin has) Hydra reset threshold now shows up as 50 before the Hydra spawn
- Rocket Hotfix - 28 February 2023
Quick patch to try to fix an embarassing situation that could result in the game crashing. -------- Fixed a possible crash when a rocket spawn after the last enemy died. Changed the "Continue" button so it is able to load the victory room if the game crashed after beating the final boss.
- Rocket Brick Update - Patch Notes - 26 February 2023
This update brings in a fun new brick. The destructive Rocket Brick, brings in the potential for some very satisfying chain reactions. I know how much we all like the Hydra (wink), but World1 now also has a chance of having an alternate boss. The Goblin Warchief has a much lower amount of bricks on the board, upgrading your Reset Threshold might come in handy against this one! Struggling to get your Reset Threshold as high as you would like? Well you may now choose to increase it instead of picking a relic after an Elite Fight or Chest Event. Note that choosing to increase the Reset Threshold will remove one of the 3 offered relics from the relic pool. So you don't need to pick a relic you don't like just to increase your chances of a better one showing up next time. This patch also include a few fix and balance changes, special thanks to TimeToGrind who extensively tested out the Eleme…
- Hotfix - Vigilance Bricks - 18 February 2023
Fixed the Vigilance Bricks affecting the recall amount.
- Small Update - Patch Notes - 18 February 2023
I've been working on some new conteent that will be added soon to the game: a new destructive brick and a new boss for World1. On the side I've also been fixing various bugs and balance issues, since the new content will need a bit more time before it is ready (it's mostly done, I just need to work on the graphics and animations... wish me luck you know it's not my strongest suit ;)) I've decided to already push this update to fix some problems you may encounter. You can also expect some more artstyle improvements to arrive in the near future :) Here's the complete list of changes: ------ Reduced the chances of the same fight/elite appearing 2 times in a row Poison Bricks destroyed before the first enemy appears now trigger their effect after a small delay to avoid being wasted Fixed the Elemball not bouncing on clouds Elementalist Rock Shield: Improved it so it doesn't lose multiple ch…
- A Mysterious New Hero Has Arrived - The Shade Update is Live! - 9 February 2023
The game needed a rogue archetype, and I'm very happy with how this design turned out. What does rogues typically do? Backstab their enemies, create subtle combos, move around with high mobility, be vulnerable in-between huge bursts of damage. The Shade is the incarnation of all those mechanics in a block-breaking form. This hero can be pretty much all or nothing, but it brings a very satisfying new approach to the gameplay. Experienced players will certainly enjoy theorycrafting new builds with this one. This update also brings a lot of other changes: A new mechanic: the ball gets a boost of speed after a forced ejection off the paddle. The first bounce will deal double damage and pierce through weaker bricks. Raising the skill cap just a bit higher. A new poison brick: providing a new way to scale damage. 3 new relics. I also made some small changes to make the game more beginner-frie…