- v1.051 - Performance, Water & Swimming Update - 6 September 2023
Hello! We've been hard at work on fixing some performance issues reported from the v1.05 update, and have also updated the water & swimming within RivenWorld! The water now looks more realistic and has flows and currents. We did this by doing a water simulation and then converting it into a static asset in the game world. v1.06 Coming Soon!! With the completion of this patch/ bug fix, we're moving on to v1.06 to be released sometime in the next month. This update will be adding single-player, and co-op game modes! Changelog Added - New Ocean System with realistic waves and swimming - New Underwater Post Processing - New Waterfalls around the map Modified - Moved the world environment down 3000 units to support the new water system - Slowed the player speed down to prevent sliding and ultra-fast speed - Added transition animations for different movements (player no longer slider side to…
- v1.05 - Visual Overhaul, Farming and Loot - 20 August 2023
Hello! We're proud to announce the release of v1.05 of RivenWorld (AKA the August Update). This update has taken many late nights, countless cups of coffee, and some sweat and tears. With this update, we're releasing our very first devlog! Feel free to watch the devlog for information on the update, or feel free to read the change notes below! Visual Upgrades For a long time, we've had players say textures were blurry and the game was not optimized, we took time this past month to learn more about UE5 and how we can make sure players get the most out of the visuals in RivenWorld. With this, we have done a complete overhaul of the visuals and the world! https://img.rivenworld.net/1_5_0/HighresScreenshot00008.png New Resource Nodes Since we launched RivenWorld people have mentioned the resource nodes did not fit the environment, so now we've upgraded them with new models and textures! htt…
- Server Lag Bug Fixed - 10 July 2023
We've gotten reports of server lag, with blocks taking longer than usual to appear and other related things. After a few hours of digging and running a profiler on the code, we found the culprit causing the lag. It seems to have been related to our world saving system, we've now changed how the world save is working, and it seems we've eliminated the lag! All servers have been patched, and everyone should be good to go! Thanks for your patience as we got this fixed, and let us know what you think! - Keoir
- v1.04 - Balancing & More Optimization - 9 July 2023
This past week, we've been working hard to balance issues and optimize RivenWorld on different graphic cards! We also took the time to upgrade RivenWorld to Unreal Engine 5.2 to take advantage of some of the new systems they have to support better graphics and performance. Changelog New Assets - Small crate (Workbench) Added - New Combat Damage System, that takes into account blocking and armor values - New post-processing in the world using lumen - New lumen lighting system - New animal AI for attacking - New materials and textures on building blocks and around the world - Snow on top of the mountain - New ocean and river look and feel - New main menu background with the world - New FPS counter on the settings screen - VSync option in graphic settings - New types of trees around the world Fixed - "This station in use" bug when logging off - Crafting stations now drop a bag when broken…
- v1.03.9 Optimization & Mob Update - 28 June 2023
Hello Lords and Ladies! We're excited to announce another big content update and feature release for June! Since we released animals early this month, we've been hard at work tweaking the performance of RivenWorld and adding additional content for all of you! Immproved Optimization https://img.rivenworld.net/1_3_9/immproved.gif We spent countless hours working on optimizing RivenWorld and the environment, we can successfully report we raised FPS by 200% during our testing. The Undead https://img.rivenworld.net/1_3_9/undead.gif We want to add a particular fear of night to RivenWorld, and with this, we started working on the Undead. They rise out of shrines around the map at night and gradually worsen as the nights continue. Right now, they guard the shrines, but in the future, we plan to make them more aggressive and seek players at night to help enforce the need for shelter! World Overh…
- Animal & Hunting Update - 4 June 2023
Hello Lords and Ladies! We're excited to announce the release of our Animal & Hunting Update for RivenWorld! We've been working on this for the past month and are so excited to get your feedback on the newly added animals in the world. Aggresive Animals https://img.rivenworld.net/1_3/bear_attack.gif Bear - Spawn near points of interest around the world, they do not like to travel to far away from there location, so if aggroed, they will lose interest quicker. Boar - Very aggressive and territorial animals that spawn in forested areas around the world. If aggroed they will chase you for a longer distance. Passive Animals https://img.rivenworld.net/1_3/animals.gif Deer - Spawn randomly around the map and are a great source of food and leather. Doe - Spawn randomly around the map and are a great source of food and leather. Rabbit - Spawn randomly around the map and are a great source of fo…
- v1.022 Minor Patch - 21 April 2023
~ Fixed Underwater ~ Fixed torch to prevent frame drops ~ Fixed River Colors ~ Fixed Steel Pick yielding less return ~ Fixed Combat hit values and destruction of armor ~ Fixed water glowing neon colors + Added gamma/ brightness to the settings + Added quick select items for quality + Added mapping for movement to controls
- World Update, Resources, and Bug Fixes - 20 April 2023
Hello Lords and Ladies! We're now T-Plus 6 Days since our Early Access Release on Steam and whoo it was a roller coaster. After EA release last Friday we got a influx of players that led to server issues, causing crashes and disruptions, after pulling an all nighter Friday and Saturday we released minor patch 1.01a, and then later that week another minor patch 1.01b to address bugs and glitches within our server software. We're proud to announce our first major update, v1.02 of RivenWorld! This update address a lot of things within the world, and will add additional areas to explore and journey into. New World Design https://img.rivenworld.net/map/riven_map_v1.png With this new map we've added 2 additional lakes, 1 river and a different resource node distribution to encourage exploration and adventure through the world. The map has also been overhauled, and we've added a road system to…
- EA 1.01 - 16 April 2023
We've been hard at work since launch to release our first patch aimed to make the game more stable and fix bugs that have been reported to us. Below are the patch notes for the update. This update requires a client update on steam. Added: Stations/ Objects + Water Well Station: This will generate passive water every few minutes that can be collected using an empty bucket + Rain Water Station: This will generate passive water during rain in-game + Respawn Bed: Respawn at your bed now, simply go to the bed and use your Q menu to select to make the bed your respawn location Commands: + /stuck to respawn if you are stuck + /g for guild chat Controls: + ESC to exit from Game Menu + ESC/TAB to exit from inventories and GUIs in-game Bug Fixes: ~ Spawning in the water ~ Player editor deletes your character preview if you change weight before the height ~ Resource nodes are now respawning correc…
- Releasing April 14th! - 5 April 2023
Hello Lords and Ladies, Over this past weekend, we hosted an open beta to help test RivenWorld and iron out the last bugs before release. We saw some fantastic gameplay during the open beta and are happy to announce the release date for RivenWorld into Steam Early Access! https://img.rivenworld.net/ea-release-img.png That's right! We're releasing on April 14th, 2023 @ 2pm CST (GMT-5). Please help us spread the word about the release, and we look forward to seeing you all in RivenWorld on release weekend! Keep Updated on Development: Join our Discord
- Open Beta Scheduled! - 21 March 2023
Hello Lords and Ladies! This past weekend we completed our 2nd closed beta round and saw some excellent gameplay! Our primary focus during the 2nd closed beta round was to test the changes we made based on feedback during the 1st closed beta. With the completion of our Closed Beta, we've revoked all the Beta keys as we prepare for our next testing round of RivenWorld, Open Beta. We will be hosting an Open Beta Weekend during the weekend of April 1st of, 2023. If you want to participate, simply head to our main steam page HERE and signup to participate in our Play Test. More information on the Open Beta can be found below. We look forward to you participating in our open beta playtest and can't wait for your feedback! When? When: 3/31/2023 @ Noon CST (GMT-5) through 4/2/2023 @ Midnight CST (GMT-5) How to Join? Simply signup for our public playtest on our store page What will be included?…
- Closed Beta #2 Announced - 16 March 2023
Hello Lords and Ladies! We're excited to announce that we're hosting a second Closed Beta this weekend on Mar. 18th, 2023 @ 9:00 AM CST (GMT-5). https://img.rivenworld.net/tents.gif When? Mar. 18th, 2023 @ 9:00 AM CST (GMT-5) through March 19th, 2023 @ Midnight (GMT-5) How to Join Simply signup here and we will send you a steam key when the Beta kicks off. https://forms.gle/pesbPFDdMysX2mdj8 Change Log Since Closed Beta #1 - Overhauled the Inventory & Crafting System - Polished the UIs - Fixed world chunk loading - Fixed world data corruption - Added all the crafting recipes and resource nodes - Added placed resource nodes instead of the random spawns - Cleaned up the world, and made it larger with more areas to explore - Added footstep sounds - Added tree wind effects - Upgraded the King's Castle to be better for RP - Added AI Animals (Still working on this one) - Fixed over 450 bugs t…
- Character Customization, Animals, & More! - 15 March 2023
Hello Lords and Ladies! We're excited to share another update with you about RivenWorld and our progress in development. Since the last closed beta, we've been working tirelessly on overhauling our inventory/ crafting system to a new character customization system. Enjoy, and let us know what you think in the comments! Character Customization https://img.rivenworld.net/customizer.gif Once you log in to RivenWorld, you can create a 100% customizable character with over 1,000,000 variations available. AI Animals https://img.rivenworld.net/deer.gif We've been working on AI Animals and developing their decision tree and AI logic. Currently, we have passive AI working with deers and plan to add different types of passive animals, along with aggressive animals and mobs, before release. Up next will be ranged combat and connecting it to the Animals in the world. Overhauled Inventory & Crafting…
- Closed Beta Wrapup - 4 March 2023
Hello Lords and Ladies! Thank you for a successful Closed Beta! During the Beta, we saw some pretty amazing things and what needs to be tweaked and changed in RivenWorld. https://img.rivenworld.net/Beta1_hit.gif Once we launched our Beta servers, we saw a war break out between multiple clans for control of the Elders' Throne, and it was enjoyable to watch and see how everyone interacted within our game. https://img.rivenworld.net/ss/castle-gate.png Throughout the weekend, we saw buildings from quick walls being built to houses throughout the map. https://img.rivenworld.net/ss/house1.png With the conclusion of our first closed beta, we wanted to lay out a roadmap and let you all know what is happening with RivenWorld moving forward! New Features/ Fixes from Closed Beta Improved Map, with fewer cliffs and more beaches Improved Kings Castle, with a better environment for RP Improved Invent…
- Join our Closed Beta - 22 February 2023
UPDATE: We've extended our Beta until 3/5/2023 Hello Lords and Ladies! We're excited to announce that we're hosting a Closed Beta on Feb. 24th, 2023 @ 7:00 PM CST (GMT-6). https://img.rivenworld.net/tents.gif When? Feb. 24th, 2023 @ 7:00 PM (GMT-6) through March 5th, 2023 @ Midnight (GMT-6) Our Goals We hope to test our server software and iron out any bugs or gameplay issues people find. We're looking for people that want to help test RivenWorld before it's released onto steam. How to Join Simply signup here and we will send you a steam key Friday during the day. https://forms.gle/pesbPFDdMysX2mdj8 Will there be another Beta/ Test? Depending on how this one goes, we're planning to do a Public Steam Playtest prior to release. The play test will be to iron out any last remaining bugs and gameplay issues. Keep Updated on Development: Join our Discord Join Closed Beta
- Land Claiming, Combat & More! - 16 February 2023
Hello! We're excited to share our very first development update for RivenWorld! I was a massive fan of Reign of Kings and Life is Feudal, logging 500+ hours in both games. With both games, I was active in community servers and Role Play communities. Once the developers abandoned the titles, I was left with an itch that no other game could scratch. After waiting years for a similar title, we created it ourselves. With that RivenWorld was born. Over the past month, we've been super busy and making significant progress on RivenWorld. Completing building, inventory & crafting, land claims, and basic melee combat. We've written over 200,000 lines of Java and C++ code for the server software and game. Keep Updated on Development: Join our Discord Join Closed Beta Combat https://img.rivenworld.net/combo-1-crop.gif Combat has been designed similarly to games like Mount and Blade, Reign of Kings…
- Dev Stream #2 - 22 January 2023
We will be hosting a developer stream on Twitch and Steam tomorrow (1/22/2023) @ 2:00 PM Central (GMT-6). Have questions or want to chat with the devs? Make sure to stop by the stream and also join our discord!
- RivenWorld Developer Fireside Chat - 20 January 2023
RivenWorld Developer Fireside Chat #1 Ask questions to the developers, chat with the community, and get updates on the game and the progress of development.
- Live on Kickstarter - 19 January 2023
Thank you for taking an interest in RivenWorld: The First Era, and thank you for taking the time to checkout our game! We've been working on RivenWorld since July of 2022, after having the itch to play a medieval multiplayer survival game together, but we could not find any that were still actively being worked on and supported. So we started to build our own! We've accomplished a lot and have the game world about 75% complete and the server software around 85%. Making a game is an expensive process. Up to this point, we've self-funded the development but are hitting a wall for the amount of time and money we can put into RivenWorld and still deliver a high-quality game that everyone will enjoy. With the funding on Kickstarter, we're hoping to not only finish RivenWorld but also make it better and cleaner and add additional features to make it the best multiplayer medieval game on the m…