SPSTEAMPULSELIVE ANALYTICS
Rune It Out

Rune It Out Steam metadata

Ill-Fated Studios | May 19, 2023 | game

Released

0players observed · 23 September 2026 - 23:49:21 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)300
  • Revenue (VGI)$810
  • Review score80% positive

Rune It Out metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)300
  • Revenue (VGI)$810
  • Review score80% positive
  • Total reviews10
  • Release dateMay 19, 2023
  • DeveloperIll-Fated Studios
  • PublisherIll-Fated Studio

Genres: Action, Indie

Company pages: Developer: Ill-Fated StudiosPublisher: Ill-Fated Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rune It Out Steam metadata

Rune It Out metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2213910/metadata
Steam Storehttps://store.steampowered.com/app/2213910/
Steam Communityhttps://steamcommunity.com/app/2213910
PCGamingWiki search
IGDB searchSearch IGDB for Rune It Out

Reviews, pricing, and metadata

Review summary

Positive

80% positive, 8 positive, 2 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen

Achievements

Not available

Platform releases
  • Steam 13 December 2022

Latest Steam announcements

  • Go Kill Clankers in Clankers! - 4 December 2025

    Hello there, Rune Mages!We've just released a new Incremental game about killing robots called Clankers!Please play and review it!Have a successful day!Leon.D

  • Bubbler is Out! - 12 September 2025

    Hello there, MAGES!We released a new game called Bubbler!It's a farming game where you plant and grow bubbles. Please check it out!BubblerHave a fruitful day!Leon

  • New Heroes - 6 January 2025

    Hello there, Mages! It's me Leon here! Nice seeing you in the new year, today I bring to you the new Rune It Out update "New Heroes". This update focuses on character graphics and animations, so they are of a proper pixel ratio now, unlike before. This update brings 4 new characters to the game: Blue Hero Yellow Hero Green Hero Dark Sage If you want to experience the old characters they are still available, just not the first options. Here is the list of changes made: Left Walk animation Up Walk animation Down Walk animation Left Attack animation Right Attack animation Down Attack animation Up Attack animation Right Damage animation Left Damage animation Up Damage animation Down Damage animation Death Animation Idle Animation Optimised Shadows Added Blue Hero Added Yellow Hero Added Green Hero Added Dark Sage Within the next Rune It Out update I will rework the AI pathfinding and add SF…

  • New Year Wishes - 30 December 2024

    Hello there, Mages! It’s Leon here, I just wanted to wish you all a Merry Christmas and a Happy New Year! As of now I’m mostly focused on Sheeple but do not fret Idiots’ Fantasy and Rune It Out both have their new updates nearly ready. They should be out before February, as of Sheeple I’m as of now focusing on the Overworld part and readying up the game for the Demo which’s release date I'm going to announce soon. As I’m writing this I’m thinking of a resolution for the new year that will help me waste less time and use more time on Game-Dev, ahh I need to limit my reading. To be frank Manga and Manwha are really addicting. Either way I think you all already have your resolutions done so I wish you prosperity in fulfilling them. Have a Successful New Year! Leon

  • Idiocracy 0.1 - 11 October 2024

    Hello there Runemages! (I will need to think about a better title :D) It's me, Leon! For the last 3 months I've been adding lights, post-processing, optimizing said lights, and adding many small elements like fire sounds and so on. This is the new beginning for Rune It Out! After the 2.0 version I've been trying to get my head around graphics for this game but it was really difficult and that combined with the ever-closing release date of Idiots' Fantasy made me take a break from developing Rune It Out. With the release of Idiots' Fantasy, I thought how could I return to Rune It Out in an optimal manner which is why now I'm going to spend 10 minutes daily developing this game instead of taking every Monday for development which was quite inconsistent. So from now on, I plan to develop this game 10 minutes a day or more. This is its first significant update and there will be more, I will…

  • Local Multiplayer 2.0 - 31 December 2023

    Happy New Year! This is the last 2023 update. In this update, you can see an addition of Local Multiplayer to the game as well as various small fixes being implemented. Such as lowered Hp from 200 to 100 as well as fire rebalancing. Following this, the game is going to receive AI improvements. Have a prosperous New Year! Lededev

  • Bingus - 17 December 2023

    Hello there! In this week's devlog we're going to cover the first homing spell in Rune It Out the Bingus! Bingus is a spell that is created by combining electricity water and nature runes. it's a first-homing spell which means that after being cast it will start closing to the first player outside of its caster near it. After hitting its caster it will create a field of electricized water. Here is Bingus Lore: During ancient times, the devout believers of the revered salmon deity, Bingus, were subjected to brutal oppression and harassment at the hands of the otter community. In order to protect his loyal followers, Bingus developed and taught them the first summoning spell that had the power to call forth his divine form. This miraculous manifestation of Bingus served as a shield to safeguard the Salamon people from any harm that may have come their way. Have a prosperous week! Ill-Fate…

  • A shoking power (Electricity) - 10 December 2023

    Hello there! In this devlog, I'm going to showcase one of the five elements in Rune It Out electricity! Electricity deals damage to all objects or beings it touches. Electricity loses strength with time independently, after all its strength electricity will stop existing. When touching a water or living being electricity will spread to such objects automatically and infinitely. I wish prosperous day! Ill-Fated Studios Lededev

  • Fire Spotlight - 3 December 2023

    Hello there! In this week's post, I'm going to make a spotlight for fire in rune it out! Did you know that fires can spread quickly? If a fire starts, it can grow bigger and bigger, even damaging the terrain and harming players. And if it's not put out, even a small fire can end up burning down an entire area. It's important to remember that fires can be put out with water, so be sure to take care of them as soon as possible. Also, once the object or being hosting the fire gets destroyed, the fire will go away too. Have a prosperous day! Lededev Ill-Fated Studios

  • Controller Suport Added! - 19 November 2023

    Hello there everybody and welcome to the controller's update! This update is mostly focused on the addition of controller support but not only. As of the current, I'm mostly focusing on creating idiots' fantasy but that doesn't mean the development of Rune it Out has been cancelled. This update is 1.9 f1313 as the next update is going to bring big changes to the game. One of them will be piggybacking on the controller update so local multiplayer. Here is a list of changes included in this update Added in-game tips to Arena mode Stopped the songs from repeating themself Lobby controller inputs Arena controller inputs Artifact controller inputs Added music creators to the credits Polished buttons on drag effects to make them more responsive As always thank you for your attention and I wish you a prosperous day! Ill-Fated Studios Lededev

  • Controller Support Coming - 1 October 2023

    In upcoming weeks you can expect Controller Support to be added to Rune It Out!

  • Songs of Runes - 3 September 2023

    Hello everybody, on the last day of summer I'd like to present you with our last effort of summer the "Songs of Runes" update. In the "Songs of Runes" update, the brand point is the introduction of music to Rune It Out. The game had for a long time option for music volume yet up to this point it was not in usage. It was caused mostly because I didn't want to introduce bad or unoriginal music to the game. Outside of music, many other things have been added to the game. Such as: AI has been given even more lessons on how to play the game and now has acquired a second brain cell! The water effect now decreases four times faster. Water blocks wet the player 20 times faster. Bush HP is now 50% of the original. The gardens map has been restructured Old Gardens: Reworked Gardens: That's all for the "Songs of Runes Update" I hope you liked it. From now on Rune It Out is going to have a little b…

  • Expanding the known - 20 August 2023

    Hello everyone and welcome to the 1.8 Update! As summer progresses, we continue to work on our next game, but don't worry, Rune It Out is still being developed. With the "Expanding the Known" update, we've reached version 1.8 of Rune It Out, which means the game has improved by one level. The most exciting news with this update is the addition of two new maps: - "Water X" - "River Lane" Another important update is that the tutorial has been brought up to the current level of the game. This includes: Explanation of electric element Explanation of nature element Texts marking exits from tutorials Texts marking entrances to tutorials We've also improved the AI code, making it more capable and targeting only players instead of other AI. While it's not the smartest, it's doing its best and will continue to improve in the future. Lastly, we've fixed the movement system, so it no longer gets s…

  • New Devlog Format - 16 July 2023

    Hello there! This is Lededev. I hope you are all achieving great heights! Today I wanted to let you know that we're making some changes to how we do our Devlogs on YouTube. We'll be switching from weekly videos to a monthly recap, so you'll get all the latest updates in one video at the end of the month. Regarding Steam and Instagram content, there won't be many changes to the current format. However, I suggest being cautious as some glimpses of our upcoming game may be revealed soon. Regarding last week's Devlogs, I would like to express my gratitude for your patience. With the start of summer, I now have more time to dedicate to GameDev since school has closed. However, I also have gaps in my calendar due to planned trips and events. Thank you for your understanding. And as always, I wish you all a prosperous week! Ill-Fated Studios Lededev Here is the first monthly summary video:

  • Mana Counter 1.7 - 2 July 2023

    Welcome everyone to our weekly devlog! I hope you all had a great week. This week, we focused on perfecting the current features in the game rather than adding new ones. Many of you have reported a bug regarding the spawning of bodies, but I am pleased to inform you that it has been fixed. In addition, other minor effects related to body spawning positions have also been corrected. In addition, a new feature has been added to the end screen. You can now view the amount of mana you gained during the match, along with its source. Multiple body bugs fixed Player flash-on damage added Static electricity visuals added Miscast reworked New Mana Gain Interface Bodies now spawn on the position of death Shake effect added A new spell Immortal Snail added Minimum rune power requirement Thanks for reading this week's devlog. I wish you all a prosperous week! Lededev Ill-Fated Studios

  • Bug Fix : Dead Bodies - 26 June 2023

    In this quick update I have fixed the notorious dead body bug.

  • Third Tier : Homing Magic - 25 June 2023

    Welcome to the weekly devlog! I hope you're doing well. This week, we've added a new type of magic called Homing magic and unlocked the third-tier magic. Let's dive into the details. As new spells are gradually introduced to the game, we have now reached the point where the third tier of spells becomes available. The tier number indicates the minimum number of runes needed to cast the spell, with higher-tier spells requiring more complex combinations. Additionally, homing magic has been included in the update, which is a type of spell that automatically targets the nearest enemy sorcerer within range. The "Manifestation of Bingus" is the first spell of the third tier. This spell enables you to summon a one-of-a-kind electric salmon. There are also a few other things that have been added: Map choosing option in Lobby New map "Park" Fixed the create room bug which appeared after exiting a…

  • 1.4 Arena Overhaul - 18 June 2023

    Hi, and thank you for coming to the weekly devlog. Greetings everyone, I trust you are all thriving. I've had the luxury of a full week to focus on improving our game, and I'm proud to say that the hard work has paid off. I'm excited to share with you the results of this complete overhaul. The "Visual Overhaul" has two parts: the UI and the Gameplay. For the Gameplay part, the changes are focused on the map. I reduced the map's size by 25% and decreased the player movement speed by 30%. I have also added element scaling. This feature allows you to see the impact of your runes based on the size of a flame or the transparency of water. In the UI section, I removed the chanting boxes and made it so that only the player who possesses charging runes can see them. During spell casting, you can see other players' runes above their heads. I have moved the interface objects to the left, which cr…

  • 1.3 Electricity - 11 June 2023

    Hi and welcome everybody to our weekly devlog. This week I have some exciting news to share with you, Electric element is being added to the game!!!. Electric element creates electricity around themselves dealing damage to both terrain and players, also it spreads on the water!!! Besides the most exciting electric element, I have a few other changes to share with you: The maximal amount of water that can stack on a player has been lowered. Now both UI and in-game sorcerer have an animation for being hit. When turning to left or right your in-game character will react and also turn to that side! Artefact game mode has been repaired (I'm sorry for its temporary malfunction, sadly some files have gone missing due to big increments in the latest workflow surrounding the game causing said malfunction). Rooms in the artefact lobby now no longer go out of their bracket. The timing of the end a…

  • Version 1.2 NATURE - 4 June 2023

    Hello everyone! We hope you're doing well. We've been really busy over here at Ill-Fated Studios, but we're excited to share some great news with you. Our grand 1.2 update is finally here, and we think you're going to love it! The theme of this update is Nature, and we've added a brand new Nature element that we think you'll find really exciting. It has some powerful healing effects that can increase the health of both players and the terrain. And get this: your walls can now be Immortal! We've also included an unlockable spell in a grimoire called "Nature Surge," which is a powerful Nature instant AOE spell that we think you'll really enjoy. Here you have a small presentation of the new element! But that's not all! We've also made some changes to improve the gameplay experience. We've fixed a few ending animations on spells and made some adjustments to improve the overall feel of the g…

Patch notes and updates

S.noRelease datePatch nameGID number
126 June 2023Bug Fix : Dead Bodies5124581515269696794
216 April 2023Tutorial bug fix6539831519496507047
331 December 2022Happy 2023!5000716037475538506
423 December 2022Firs Update (Build 0.8f23)5000716037446206816

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2213910
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateMay 19, 2023
DeveloperIll-Fated Studios
PublisherIll-Fated Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent80%
Positive reviews8
Negative reviews2
Total reviews10
Steam recommendationsNot available
AchievementsNot available
Average playtime forever7,441 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2213910/

Short description

Rune it Out is a multiplayer PVP game but you can also play with AI. In the game, you combine different runes to cast spells that will change the map and turn your friends to dust.

About this game

Check out My NEWEST Game! About the Game Rune it Out is a multiplayer PVP game but you can also play with AI. In the game, you combine different runes to cast spells that will change the map and turn your friends to dust. A great dwarven Smith was born in a magical world. He was so skilled in smithing that he felt limited by physical means alone. To surpass these limitations, he incorporated magic into his craft and invented a new object called a rune. By combining runes, he developed a new method of casting magic, which he called "Rune Casting." Soon after, an arena was built where the most skilled "Rune mages" competed for fame and mana. Multiplayer and Singleplayer(AI) Multiple character choices Combine Different runes to create amazing spells Fully Interactive map - Progressing Grimoire (Spell Book) Kill other "Rune Mages" to gain their "rune mana" and use it to unlock new spells in a grimoire - Chanting Type your spells as fast as you can. Otherwise, your RuneMage also won't chant them fast. - Miscasting : Concentrate on casting your spells. If you don't, you will miscast them! Artefact Mode Not long after, a new competition the "Artefact Battle" was invented, one in which multiple "Rune Mages" clashed their spells against each other to attain an Artefact. - Clashing spells: Try to counter the enemy spells as fast as possible - Multiplayer PvP - Mana: Counter, the spells of your enemies or hit them with your own to acquire mana and Achieve Victory!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
24Shared/Split Screen
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Rune It Out's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rune It Out's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rune It Out at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$3.99$3.99No discountSteam Store

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