SPSTEAMPULSELIVE ANALYTICS
Imperial Ambitions

Imperial Ambitions Steam metadata

aoiti | Jul 13, 2026 | game

Released

2players observed · 22 September 2026 - 09:58:38 UTC

SimulationStrategySteam Store

  • Latest observed players2 · 22 September 2026 - 09:58:38 UTC
  • SteamPulse tracked peak90
  • Units sold (VGI)4,599
  • Revenue (VGI)$68,201
  • Review scoreNot available

Imperial Ambitions metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 22 September 2026 - 09:58:38 UTC
  • SteamPulse tracked peak90
  • Units sold (VGI)4,599
  • Revenue (VGI)$68,201
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 13, 2026
  • Developeraoiti
  • Publisheraoiti, Electronic Sheep Games

Genres: Simulation, Strategy

Company pages: Developer: aoitiPublisher: aoiti, Electronic Sheep Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Imperial Ambitions Steam metadata

Imperial Ambitions metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2219390/metadata
Steam Storehttps://store.steampowered.com/app/2219390/
Steam Communityhttps://steamcommunity.com/app/2219390
PCGamingWiki search
IGDB searchSearch IGDB for Imperial Ambitions

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$19.99

Platforms

Windows, Mac

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Adjustable Text Size

Achievements

Not available

Platform releases
  • Steam 13 July 2026

Latest Steam announcements

  • Imperial Ambitions Roadmap - 17 September 2026

    I would like to thank everyone for their support and patience until I could patch the issues. Finally, I am happy to announce the Roadmap for Imperial Ambitions, listing the upcoming features in the following months, starting with the Map Editor update this month!Red banners: Trait and Unit updatesPurple banners: New features or expansions

  • Small performance patch - 9 September 2026

    ==Patch notes==GameplayProbability of conversion by preachers now increase by preacher xp level. A priest with 5 XP should double the conversion probability.FixesSeveral performance updates. Issue occurred when a town is filled with more than 14 units is now resolved.Recurring issue with relations is now patched but remains untested. Localization issue at the end game is resolved.End game window now appears only once.

  • Cloud saves are now available - 5 September 2026

    Cloud SavesCloud saves are now available between different operating systems (Windows, MacOS, Linux)The game now has limited number of Autosaves. The number of autosaves can be set in the gameplay settings menu (default: 15). Older saves are deleted automatically. This only affects the save files with ".autosav" extension. Older autosaves with ".sav" file extensions are not affected. GameplayUnits that didnt perform any AP-costing actions are now able to move at least 1 tile. ie. disembarking will be available even if the total cost of disembarking is above the unit AP.Balanced unit stats in order to weaken early melee units and strengthen late ranged units:conquistador: Range 3->2cuirasier: HP 100->130 armor 6->8dragoon: HP 110->130arquebusier: Melee Strength 90->95musketeer: Melee Strength 100->110line infantry: Melee strength 100->120, Ranged strength 100->125grenadier: Melee strengt…

  • Nobility Update! - 28 August 2026

    ==Patch Notes== Nobles! New Nobility option is added to new game menu, representing the remnants of feudal lords in Europe in 1500s. When enabled the new Nobility unit is added to London, Paris, Hamburg, Munich, Vienna, Moscow, Copenhagen, Stockholm, Buda, Belgrade, Warsaw, Vilnius, Königsberg, Krakow and Lviv (Mostly in Eastern Europe, trying to stay loyal to historical accords to the best of my ability)Nobility unit is the first unit that has different portraits when assembled or garrisoned. (see above) When assembled they form a mounted knight. Their garrisoned state creates a keep on the map (unlike other units).Nobility cannot be trained nor disbanded.Nobility requires Sweets and Food every turn.When garrisoned, Nobility consumes 2 labor (-2 base labor, x0.1 labor boost)When assembled Nobility costs 10 golds per turn (equal to General), They can also rally units. early game tip: Pl…

  • English Longbowman is now available! - 16 August 2026

    Special UnitEngland now has Longbowman as first special unit, replacing Crossbowman. Tooltip overhaulA nested tooltips system now enable reading the game mechanics inside the game. Hovering over most tooltips over 2 seconds will pop up another with further detail. The grudge tooltip now shows both current and next turn changes.The population growth now shows a detailed tooltip listing affecting factors.GameplayNew Game Option: When enabled, units now can pass through own units. Occupying same tiles are still not allowed (except when assembling armies and ambushes)New Game Option: When enabled, units can perform surprise attacks, declaring war effectively. Causes big diplomatic consequences with other factions within 40 tiles.Towns now may disappear if abandoned for at least 10 turns. Visiting units reset the countdown.Cutting woods now removes the log or game resource too, but awards th…

  • Week 3 patches brings in Sweden and Denmark - 3 August 2026

    GameplayAn alternate start date, 1550, can now be selected, enabling Sweden and Denmark-Norway.Agents or units can no longer enter towns of non-hostile opponents. 50% of wagons/vessels return to the former owner of a town upon invasion.More info on factors influencing growth is now available in the tooltip.More info on self-sufficiency info is now available in the tooltip.Entrepreneur now will double cargo size when available.Slaves can no longer parent new citizens.Smuggling routes are now allowed only towards player's capital.Empty towns now slowly disappear. Healing is slowed to avoid defending towns without fighting back.New cities can now be founded "at least 5 tiles away from any other town and in no man's land or player's own lands", instead of "2 tiles from any borders".Non-improved honey resource now gives +1 honey. Improvement increases it by +2.New productions: cattle+saltroc…

  • Week 2 Patch is here! - 27 July 2026

    New labor production scheme Peasants 1 labor, Apprentices 3 labor, Artisans 5 labor, Master 1 labor +30% bonus to town labor.now 2 beverage is produced using 1 wheat/grape/coffee/tea and 1 labor.cigar is replaced with stimulant.2 stimulants are produced using 1 tobacco/poppy and 1 labor.GameplayTiles within 1 or 2 distance from every town reveals their resources to ALL players. not only their owners. (distance is difficulty dependent)Revealing ores within your own land reveals it to all factions.Inflation is now calculated from existing spending and earnings but changes slowly.Merchants now require seasoning and are recruited from apprentices.Depression causes units to give labor equal to their prior classes.Riots causes laborers take 1 labor instead of giving any.Slaves can now be Emancipated.Slaves get sick and plagued faster.Towns lose half of their logistic level when invaded.Higher…

  • Day 7 Patch - 20 July 2026

    == Patch Notes == VisualThe event reports readability issue is addressed.When a unit or town selected through Numpad keys (Numpad * or Numpad +), the camera now moves towards the selection.Unit banners on top of the screen remain down while the unit is selected.Russian border color is changed to light green for improved visibility.GameplayArrow keys work the same way WASD do.Every faction now starts at peace, except 0, 1 or 2 of their neighbors, depending on difficulty.Any two faction that share an enemy, has now decreased grudge against each other.Now Merchant has "Slave master" upgrade, allowing 'purchase' of slaves from owned towns.Two new stats are added to the Event Logs tab: "total goods produced" and "total resources harvested".Malthusian Trap is now ON by default for new games. Players can still choose to turn it off. (Turning it off will allow players to control pop growth dire…

  • Day 5 Patch is here! - 17 July 2026

    == Patch Notes == Audio All AI-generated music content is removed. New music content mostly consists of Baroque and Classical. An option to enter the path of a custom music folder is now available for those who want to listen to other music. Gameplay Map regeneration now also has option to accept map seeds. Now users can share seeds, or reuse the same seed to see if they can play the game differently next time.Spearman recruitment now requires peasants.Spearman melee attack points are decreased.Disband button is added. This button reverts the unit to their original social class and settles to the player's own town nearby. Use with caution.Malthusian Trap is now optional. Default: OFF. When enabled, the players cannot control when a town will grow in population. When Malthusian Trap is OFF, the players need to press the add population button (green button appears on top of the granary wh…

  • Day 3 Patches - 15 July 2026

    == patch notes == Balancing * Zone of control cost is decreased. approaching enemy units should cost less extra AP * disembarking at hills should be less costly Fixes * Ships that players cannot see are no longer evaluated for pathfinding * Militia choosing to resettling made easier. Milita garrisons are still being addressed * Buildings town buildings animations are fixed * The borders are now updated as soon as roads are built * Non-soldier units no longer cause grudge increase

  • First Patch (Update for 14th of July) - 14 July 2026

    ==patch notes== * population growth simplified. -hunger/starvation/poisoned etc has negative impact -poverty has positive impact -pop growth drops after 5 * simplified self-sufficiency mechanics -both luxury and food needs are met by the town based on self-sufficiency -the town citizens that are supplied by the town are now indicated for clarity * The number of resources are significantly increased for the old world. Randomize old world maps also has more resource. * Saltrock resource now produces +1, like iron does. * Roadworks is a default upgrade for Builders * Builders and Explorer upgrade slower * Vagon now requires 2 horses instead of 1 * Open saves folder button is now available in Load and Save windows * More tips/quotes during Loading * Fixes - No more an upgrade blocking another - Portuguese flag was corrected for historical correctness - presbyter now starts following Orthodo…

  • Saddle Your Horses, Raise the Sails, Show Your Imperial Ambitions! - 13 July 2026

    I have been working on Imperial Ambitions for last 5 years and finally I am pleased to be able to share the results with all those who supported throughout! Thank you all!

  • Last Demo Before Release!!! - 16 June 2026

    New demo is now available on Steam!==Patches==SoundsTrait-dependent Vocal responsesTrait-dependent Town soundsTile-dependent Ambiance soundsVisualsSprite animations for almost every Action!!!Increased battlefield feeling with continuous firing post attack (Cosmetic only)Walking/Galloping/Moving artillery animationsLedger tilt animationUINew Game panelin-game New game guideGameplayNow, you can regenerate Western HemisphereAutomated Labor Allocation sliderAutomated Import/Export togglesBook and Art bonuses at every UpgradeEasier UpgradesNow logistics costs a small, tiny bit of gold. just a smidge...Trade earns moreAIMore annoying AI :P (Now AI invests more on unit recruitment)Smarter Trade routesFixesEeeeeverything! ːsteamboredː

  • HUUUUGE UPDATE!!! - 15 November 2025

    I am happy to announce a huge patch to Imperial Ambitions demo and playtest in this update! Here are some of the changes; ==Research & Technology==Players now can consume Book and Art to research techs in the Tecnology Tab on the left page. They can also view the current technological status on the right page. Tech tree contains over 180 techs and the names of some techs may change between game sessions. This design choice was introduced to make players to rely on the name and the definition to draw their own research path. Just like real science, you'll have to break a few eggs to make an GM omelette. ==Updated Upgrades View==The upgrades view had an overhaul, visualizing the skilltree and the dependencies of each upgrade. Also, players can choose to skip their upgrade for art or book (given that they have relevant traits).==IN-TOWN RECRUITMENT & BUILDINGS==Now players can recruit agen…

  • Patch 0.7.23.1113 - 11 October 2025

    ==Patch notes==GameplayUnclaimed tiles are added to a faction's control if at least 3 neighbouring tiles are under control of any faction. Only tiles connected via a road network are worked by towns. The survey map overlay may be used to view disconnected tiles (dropdown list at the bottom right of the minimap). Also selecting a geologist or engineer.Provocation ability: Manipulator now can provoke citizens for a temporary trait, On Edge. This trait exharbates the behaviour of Riot and Protest traits.Now plundering has a small chance of decreasing logistic level by destroying wagons or vessels assigned to a town.UINew key bindings for ledger tabs (E-P)Traits are now explained in further detail in the tool tip.Consequtive tooltips do not require waiting if switched within half a sec.FixesAnimation fixed: Quick page flips causing flickering is now fixed.

  • Patch 0.7.23.1109 - 9 October 2025

    ==patch notes==VisualsTile shading is reworked, making shading more gradual from visible to hidden tiles.New VFX for fire volley, arrows, ball impact.New resolution optionsGameplayArtillery are now added to the game.UIKey Binding: Esc Key can now be used to close the ledger, if the menu window is closed.FixesIssues with menu settings are not being applied at the start of the game is fixed.Increased Saving and Loading speedsSeveral bug fixes are applied to remedy frequent reported exceptions.

  • UI and balancing updates are now available to Playtest - 12 June 2025

    =patch 0.5.18.981=VisualsUI: close and scooth buttons are now copied to top right of the Ledger.UI: Production view is now shown as grid.UI: Productions can now be sorted by availibility.UI: Available productions are now indicated by lighter background.UI: Town labels can now be optionally set to float/move relative to camera. Option is now available in the UI settings.Fixes:Tutorial from previous session is turned off if new game is loaded.Ten fold pathfinding patience for civilian/logistics, making logistics stretch largerBalances:More castiron is provided to playtest and invasion scenarios.Celtics and Landowners are now more resistant to invasions.Population growth is now much slower.

  • Patch 0.4.16.953 is online! - 1 June 2025

    =Patch notes= (0.4.16.945+0.4.16.953) Gameplay: Units can be garrisoned in towns. They can be reorganised and assembled again in towns. Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals, cost more, and cannot be blocked by boycotts. Trade routes can be pillaged by regiments containing shadow master and units Scores show up correctly in Diplomacy tab. Ottoman, Mamluk, Russia, Prussia, Poland-Lithuenia, Spain, Hungary, HRE and Portugal are also added to the game. Current AI model blocks creation of new units. Future update will fix AI. Visual: VFX: Smoky chimney VFX: Birds flying when units enter forest tiles VFX: civilians running away upon enslavement or massacring VFX: fire upon enslavement, massacring or pillaging Whale animations on sea tiles Town buildings are set by the citizens and garrison Bug fixes: Fixed: Some settings were not…

  • Save and Load system is now available in Playtest! - 23 July 2024

    This patch focus on introducing a Save N Load system for Imperial Ambitions. Now players can save their progress in the Playtest in-game menu. This feature will not work in the tutorial scenes! Patch Notes =UI= Load and Save options are now available in Playtest game menu. The menu options are separated into three groups, UI, Graphics and Sound. Updated UI design for window frames and HUD.

  • How to simulate society in 4X games - 8 July 2024

    An brief introduction to how citizens interactions and states are simulated in Imperial Ambitions

Patch notes and updates

S.noRelease datePatch nameGID number
115 July 2026Day 3 Patches1838407329253535
214 July 2026First Patch (Update for 14th of July)1837955055366528
317 December 2023Patch 0.1.5.417 is here!5409450219983981609

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2219390
Live current players2
SteamPulse tracked peak90
Live count (today's peak floor)2
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJul 13, 2026
Developeraoiti
Publisheraoiti, Electronic Sheep Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendations101
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2219390/

Short description

Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...

About this game

Feature List A COMPLETELY DIFFERENT WAY OF PLAYING 4X STRATEGY Rule an empire through agents, including agents such as; Gentleman , Shadowmaste r ,... Novel movement mechanics , such as Military Column movements and Ship mechanics, 40+ unique resources and goods, 5 Social classes and a dynamic social ladder, Unique mechanisms for trading, ore discovery and resource replantation Controversial choices such as slave raiding, crime syndicates and more... About the Game Imperial Ambitions is a 4X strategy game where the players will take over one of the European superpowers that existed during the Age of Discovery and Renaissance and lead them to imperialism. Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Maintain order, Survive the age of imperialism. link units together Tactical Wars With Completely New Mechanics Imperial Ambitions has a completely new strategy game design providing a unique 4X gameplay experience. Anyone who enjoys the Napoleonic wars will find the tactical thinking required for Imperial Ambitions to be much more rewarding. As you forge an empire, the battlefields will become more challenging. We've redesigned the way that armies move on a campaign map, so they act more like real-world military units. Large armies can move in column formation, making it harder to move and requires more tactical thinking to prepare for the battle. The regiments can be split from the main army for small tactical excursions, or sneak into enemy lines for crossfire. For the same reason, attention is required to avoid leaving gaps on your frontline. units keep firing until end of turn Social Classes The society in the game is divided into classes, slaves, peasants, apprentices, artisans and masters. Besides slaves, the citizens will be allowed to progress through four tiers of classes, with each step providing increased capabilities, but also requiring different resources from you. The education is the key for most of your citizens to climb this social ladder. Higher classes will provide more labor, but will also require unique luxury resources. The citizens may stop working for several reas…

Supported languages

English * , French, Italian, German, Spanish - Spain, Czech, Danish, Hungarian, Polish, Portuguese - Brazil, Russian, Swedish, Turkish, Ukrainian, Dutch, Japanese, Simplified Chinese, Romanian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
24Shared/Split Screen
64Adjustable Text Size
82#category_contrast_controls
68Custom Volume Controls
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Temas sensíveis Drogas ilícitas
steam germany16Drastische Gewalt Drogen
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Imperial Ambitions's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Imperial Ambitions's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Imperial Ambitions at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
7 Days to Die19,46422 September 2026 - 11:09:05 UTC124,449398,822The Fun Pimps
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
Black Desert18,71922 September 2026 - 10:38:48 UTC59,91792,632Pearl Abyss
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

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