SPSTEAMPULSELIVE ANALYTICS
Project Regolith

Project Regolith Steam metadata

Regolith Interactive | Oct 31, 2023 | game

Released

0players observed · 22 September 2026 - 01:26:43 UTC

AdventureIndieFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)660
  • Revenue (VGI)$1,943
  • Review score61% positive

Project Regolith metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)660
  • Revenue (VGI)$1,943
  • Review score61% positive
  • Total reviews18
  • Release dateOct 31, 2023
  • DeveloperRegolith Interactive
  • PublisherRegolith Interactive

Genres: Adventure, Indie, Free To Play

Company pages: Developer: Regolith InteractivePublisher: Regolith Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project Regolith Steam metadata

Project Regolith metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2220420/metadata
Steam Storehttps://store.steampowered.com/app/2220420/
Steam Communityhttps://steamcommunity.com/app/2220420
PCGamingWiki search
IGDB searchSearch IGDB for Project Regolith

Reviews, pricing, and metadata

Review summary

Mixed

61% positive, 11 positive, 7 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, Co-op, Online Co-op, Family Sharing

Achievements

14

Platform releases
  • Steam 1 November 2023

Latest Steam announcements

  • DEVLOG #23 - Project Regolith's Postmortem, What Comes Next? - 5 December 2023

    Hey there everyone, we're back from our short rest this week, and I wanted to start the week with a pretty important update. Today I'm gonna be going over some of our key talking points following a post-mortem discussion the team had before we took our break this past week, and then covering what's next for us as a studio. This process marked the official conclusion of our major support patches for the game post-launch, and we're now much happier with the state of the game, performance and bug-wise, but we still have plenty to talk about concerning the game, it's dev cycle, and a slew of other things across the board. Project Regolith's Postmortem A week ago, just after launching patch 1.04 for Project Regolith, we sat down as a team and had a thorough discussion about the last 20 months of development. We thought it would be a good idea to share the major talking points with you all as…

  • 24th of November, 2023 - Patch 1.04 - 24 November 2023

    Hi again everyone, apologies for the slight delay in this week's patch for Project Regolith. After this patch we're taking a short break to rest and recharge our batteries a little bit. Keep an eye out for our upcoming major dev log regarding launch, what's next for the studio, and some of our general thoughts on the dev process for the game. Anyhow, without further ado, here's the patch notes for today: **__24/11/2023 - Patch 1.04__** - Fixed a long-standing issue that was causing lobbies hosted after leaving someone else's game to not correctly accept new players. - Fixed a particularly troublesome section of the map incorrectly popping in just after the Hydroponics Puzzle - Patched up some seams in the station that were exposed to deep space. Thanks again for your continued support and patience! - Conor Discord - Twitter - Instagram - TikTok - LinkedIn - YouTube

  • 16th of November, 2023 - Patch 1.03 - 16 November 2023

    Hi again folks, we're back again with this week's Project Regolith patch. This week we're addressing UI at Ultrawide Aspect Ratios, some SFX issues, collisions, and more... You can read the patch notes below: 16/11/2023 - Patch 1.03 - Swapped an Audio log in HeavyBot's version of the Hydroponics room to be identical to LightBot's. - Made adjustments to all in-game UI to better fit ultrawide aspect ratios. There should no longer be any UI cutoff for any aspect ratios, but if you're having issues, please report the specific UI elements and your resolution's aspect ratio to us on our Discord! - Restored a number of SFX to doors that were unintentionally silent. - An additional pass on some wonky colliders. - Some additional improvements to pop-in/out of some map areas. Thanks again for your continued support and patience, we hope the patch is another step in the right direction! Discord -…

  • 9th of November, 2023 - Patch 1.02 - 9 November 2023

    Hi there everyone, today we're publishing the 2nd patch for Project Regolith, addressing a number of missing colliders, some issues with world-space portals, a missing achievement trigger, and some other things! Check out our full patch notes below: Project Regolith Update, 9th of November, 2023 - Patch 1.02 - Fixed a massive performance issue being caused by a check that should've only been run once on the Main Menu. Framerates should be a little more stable on all machines now. - Made some adjustments to the player's cameras to (hopefully) reduce noticeable clipping through world-space portals. - Fixed an issue that was preventing an achievement related to the Atrium doors opening, revealing Cronus X from firing. - Restored a missing label from the players' settings menus for Caption Opacity. This was previously labelled correctly on the main menu but not during gameplay. - Fixed an i…

  • Project Regolith - Patch 1.01, 3rd of November, 2023 - 3 November 2023

    Hi there folks, we've pushed Project Regolith's first bug-fix patch, aiming at addressing some of the known issues we've spotted since launch a couple of days ago. 3rd of November, 2023 - Patch 1.01: - Fixed the final puzzle's music cues overlapping the closing music in the game's end sequence. - Fixed the controls responsible for scuttling the station not correctly triggering a music cue. - Moved Crew Log #11 (AKA Nerd Rage) out of it's confinement near the Terraforming Labs. - Fixed broken material on the Terraforming Test Tube's refined quantum energy seen during the Terraforming Lab puzzle. - Removed an oversized trigger in Terraforming that was causing LightBot to teleport somewhere he shouldn't, softlocking the game. - Implemented a fix for rare cases of the Station Control Arming Keys not spawning correctly during the Admin puzzle. - (Hopefully) Fixed an issue with loading the ga…

  • Project Regolith Available Now! - 1 November 2023

    Hi everyone First of all, on behalf of the dev team,I want to thank you all for your patience and understanding regarding our recent delay. But the wait is finally over, Project Regolith is finally here! Until November 8 you can enjoy a 15% discount on the game! Beware of Bugs Finally, as a forewarning, The launch version is sure to contain a fair share of bugs, we've done a lot to squash many already and are aware of a few more but we're a small team with limited test capacity. If you find one be sure and let us know about it in the steam discussions, the discord or using the in game bug reporter. We'll be releasing our first bug fix patch Tomorrow on Nov 2nd (AEST) with many more to come as bugs are identified. A list of known issues can be found here. Thank you again! For all your support during the development of project Regolith. We're incredibly excited for you all to finally get…

  • An Important Update Regarding Launch - 27 October 2023

    Hey everyone, we'd like to share an update regarding the planned launch of Project Regolith. These past few weeks we've been promoting that Project Regolith would be launching this Friday, the 27th of October. We've been committed to this date for the past couple of months, but unfortunately, there's been a series of hiccups in Steam's build review process, and it's looking like we're not going to be approved for release by Valve's team in time to hit our deadline. To be fully transparent about the issue: Early this morning we were notified that the Steam Review Team has been having connectivity issues that we hadn't yet encountered in our testing and review build of the game that we were planning to set live tomorrow. After a lot of experimentation today we're fairly confident we've ID'd the problem and implemented a fix, BUT this fix still needs to go through Steam's review process ag…

  • Devlog #22 The Final Countdown - 23 October 2023

    Hi everyone Ryan here with our most exciting and possibly penultimate development update! Project Regolith is all set to launch this week, but first let me apologise for the late update - both Conor and I are pretty exhausted this week after an almost 6 full days at... SXSW Sydney! We returned late Sunday night after an amazing week at South by Southwest Sydney. We met some incredible people and took in some great events. Having a blast in Sydney between events Huge thanks to SXSW for having us and If you came by to see our display at the Mercure after reading our last post, or are seeing this as a result of following up from discovering us there, we just wanted to say "Thank You!" for stopping to chat with us and play our demo! It means so much to us to get to engage with our community like that and for all the newcomers we hope you'll stay tuned, 'cause... JUST 3 MORE DAYS TILL PROJEC…

  • Devlog #21 Next Fest Wrap and SXSW Sydney! - 16 October 2023

    Hi everyone, welcome to this developer update! October rolls on for us here at Project Regolith and we want to keep you up to date with all the going ons. STEAM NEXT FEST A big thank you to everyone who played the demo and left feed back during the next fest. We saw a massive increase in wishlists for the game over the PAX and Next Fest periods and we couldnt be happier with that result. In case you haven't heard, we have a fully updated version of the demo - PLAYABLE RIGHT NOW! SXSW SYDNEY THIS WEEK Conor and Myself will be in Sydney this week for the South by Southwest gaming festival. Project Regolith will be showcasing on Thursday Night 5pm - 9pm at the Mercure Sydney! If you can make it, we'd love to see you there. We'll be wandering the show all weekend too, so if you see us walking around in our regolith branded fit, come up and say hello! We'd love to chat to members of our comm…

  • Project Regolith Devlog #20 - Post-PAX, Next-Fest, SXSW Sydney - 9 October 2023

    Hey there folks, apologies for the day-late update - The team was very sliiightly wrecked after an extremely busy (and successful) PAX Australia this past weekend! Here's a bit of a peek at how things were looking throughout the week! The gang after setup on Thursday night (Left-to-right: Conor, Ryan, Harrison, Brandon) The showfloor on Friday arvo, Brandon running the demo for some of our attendees! The gang bright and early on Saturday morning. Our final session concludes on Sunday night, just before pack-down. That said, the ball keeps rolling for Project Regolith, and we're back to the grind today, working to get the last few things in place for launch in a few weeks time. On today's devlog agenda, we wanted to reiterate that as of today, we're participating in the Steam Next-Fest! For those of you who weren't able to play the Demo this past weekend at PAX, you can now play it digit…

  • Devlog #19 - PAX Prep, Glow-ups, We're on TikTok Now (finally) - 2 October 2023

    Hey everyone, it's time for another devlog. In our last update we went over just how busy October is for us. Between all the events and finalizing things on the game, this post is gonna be a bit brief once again, but we wanted to go over our final prep for PAX Aus, show off the glow-up that the game's main menu received, and also announce that we've (finally) started posting content on TikTok! PAX Preparation It's no secret that we've put a lot of our eggs in the events basket for Project Regolith, with SXSW Sydney, the Steam Next-Fest, and of course, PAX Aus all coming up, one after the other, right before launch. We've spent a decent chunk of time making sure that the demo we'll be bringing works well, and gets the main idea of the game across to everyone who visits. On top of that, we've got some extra goodies for the booth, too! The first 50 teams to complete the demo each day get t…

  • Public Devlog #18 - October Events - 18 September 2023

    Hey there everyone! Welcome back for another devlog! Today we'll be showing off our new Store Page assets, recapping our plans for October, and discussing a very special date after we're done with PAX and SXSW Sydney... And in case you missed out on our last update, where Lead Programmer Conor Calam broke down one of our most prominent game mechanics, you can find it here! New Store Page This past week, as we'd mentioned a few updates ago, our Steam Store Page underwent a bit of an overhaul. Now featuring a set of all-new screenshots, capsule arts, and a refurbished description! Our amazing new cover art was created by Melissa Selby! Check our her other work on her Twitter or Instagram. And if you haven't already, swing over to Project Regolith's store page and wishlist the game to help improve our visibility on Steam! October Recap As we've mentioned in our past updates, October is a b…

  • Public Devlog #17 - The Prestige - 4 September 2023

    Hi everyone, welcome to this weeks Devlog. This week we'd like to try something a little different, and talk about some of the technical details behind one of our more important non-Euclidean mechanics. To show you how the sausage is made, i'm gonna hand this update over to Regolith's lead programmer Conor Calam. How its made: World Portals Hi I'm Conor, the lead programmer and technical designer behind Project Regolith. Today i'm going to demonstrate the inner workings of a mechanic we've internally dubbed "World Portals". To give a quick demonstration of what I mean, here's an example that you see in our Trailer from a few weeks ago: World Portals serve a handful of functions in the game - In some cases as part of puzzles, and in others just as a fun little nod to the events behind Outpost Rhea's destabilization, and in others still as a way for us as developers to play with your head…

  • Public Devlog #16 - South by Southwest in Sydney - 21 August 2023

    Hey there friends, welcome back to another project update! There's not a whole lot of exciting news to report this week - Progress on the game has been steady, we've put the finishing touches on the Demo we'll be bringing to PAX and showcasing for the Steam Next-Fest this October. But we've got another exciting event we'd like to announce our attendance for! SXSW Sydney That's right! The team's going to be attending South By Southwest Sydney! Project Regolith will be a part of the Games Expo portion of the show, running from the 18th to the 22nd of October - So if you're attending, make sure to stop by and say hello! This is SXSW's first time running in Australia, and we're honored to be a part of it's humble beginnings here. While we can't share the finer details at the moment, we'll be sure to keep you all updated on the most important news about our participation as soon as we can! Y…

  • Public Devlog #15 - Updating the Demo, Store Assets, and our New Website - 7 August 2023

    Hi again everybody, welcome to this week's Devlog! In case you missed our last post, we covered some pretty important stuff - Like how we'll be exhibiting Project Regolith as a part of PAX Rising at PAX Australia later this year, plus how the game will be a part of the Steam Next Fest in October, and lastly, that we'd launched our cool new Story Trailer! Demo Updates In our last post, we mentioned that we'd be taking our previously available demo off of our Store Page in order to prep for the aforementioned events. As of the 24th of July, our old demo is no longer playable on Steam. With the old 2022 demo offline, we're turning our attention towards a new, refurbished demo that both looks better, plays better, and overall just IS better. And while the slice of the game we're focusing on is the same, a significant part of it is different. You might remember from one of our posts a few we…

  • Public Devlog #14: PAX Australia 2023, Steam Next-Fest, NEW TRAILER! - 24 July 2023

    Hello everyone! Welcome to this exciting devlog, we have alot of very cool things to announce this week so lets not waste any time... Project Regolith at PAX Australia 2023! That's right! Last update we mentioned our ambitions for showcasing at PAX once again, and today I'm happy to confirm that Project Regolith will be there! You'll be able to come visit us in the PAX Rising section among all the other indie games this year! We're super nervous and excited to be among some of the best Australian Games talent this year, and it'll be a massive change compared to our participation as part of the AIE Booth last year. The team showcasing at PAX Aus 2022. (Left to right: Ryan Lovell (added in post), Conor Calam, Brandon Russell, Simon Stemberger, and Harrison McNeil) We'll be aiming to bring a much cleaner, more polished version of our Hydroponics demo from last year. Updated with a year's w…

  • Public Devlog #13: Gold Milestone and Launch Window - 10 July 2023

    Hello once again everyone, and welcome to this very special development update! Last update we outlined how the project had shaped up during Beta. This week we'll be talking about our final Milestone coming up in the next few months, the Gold Milestone. We'd also like to spend a bit of time talking about our plans for Marketing, and the final launch window for Project Regolith. So without further ado, let's get right down to it... The Gold Milestone As our final production milestone leading up to launch, our approach to Gold can be summed up broadly by the phrase "Get the game finished", but of course, there's a lot of work that's going to go into it, so let's talk details: Puzzles and Environments - It should come as no surprise that making sure all our environments are up-to-scratch in our main puzzle areas is a top priority for the team. While we mentioned last update that all our pu…

  • Public Devlog #12: Beta Wrap Up - 26 June 2023

    Hello, and welcome to our final steam update for the Beta milestone! In case you missed it, a couple of weeks ago we talked a bit about the sounds behind Outpost Rhea, showed off 'The Hydroponics Lab' track from the game's OST, and teased a new track, '"Routine" Maintenance' to be released once we reach 200 Twitter followers: Be sure to follow us on Twitter, if you haven't already, if you wanna hear the full track. Beta Progress The past couple of months of updates have been heavily focused on SFX, Music, and Voice Acting. With Gold milestone fast approaching, we figured it's long overdue to talk again about progress on the actual game. Back in early April, we discussed our Journey Into Beta, and outlined a series of goals: Major Puzzles connected by spaces that are sufficiently detailed and make reasonable in-universe sense to be there. Critical bugs are minimized to reduce programming…

  • Public Devlog #11 - The Sounds of Project Regolith - 13 June 2023

    Hello, hello! Welcome back to another Project Regolith backer update! Two weeks ago we finally announced our full voice cast for the game - An incredible and multinational cast, with talent from The US, The UK, Australia and even Kenya! The casting process took up a LOT of our time over the past month and a bit, and it also took up a pretty hefty portion of our last 5 Devlogs. So much space, in fact, that it almost feels weird to not have to update you all on our progress on it anymore... Buuuuut, we can stay on the same theme this week and talk a little bit about a semi-related topic: The Sounds of Outpost Rhea From the gentle hum of ventilation units, to the whirring of machinery down the hall, when you live in deep space you get used to the cacophony of synthetic, man-made sounds that rumble throughout your home. And even though the crew have vanished, plenty of their work remains...…

  • Public Devlog #10 - VA Cast Announcement! - 29 May 2023

    THE DAY IS FINALLY HERE! Hello once again everyone, welcome to this week's very special devlog! As you might've gleaned from our posts over the past two months, Conor and I have been going through the process of categorizing and listening to the auditions of over 300 Voice Actors who'd applied to help bring the crew of Outpost Rhea to life! Today, we're finally ready to share the results of this process, and announce the amazing people who'll help us tell the story of Project Regolith! -------------------- The Terra-Caelum Corporation encourages their space-borne crews to log their endeavors, and the station's Security team monitors communications closely to watch for signs of trouble amidst the crew, breaches of NDA, or even corporate espionage... As you explore the Outpost, you and your partner will find remnants of these logs and communications which will help you uncover the mystery…

Patch notes and updates

S.noRelease datePatch nameGID number
124 November 202324th of November, 2023 - Patch 1.045382426458979229488
216 November 202316th of November, 2023 - Patch 1.036560117310263010529
39 November 20239th of November, 2023 - Patch 1.025302486387996843613
43 November 2023Project Regolith - Patch 1.01, 3rd of November, 20235288974951208662132

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2220420
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateOct 31, 2023
DeveloperRegolith Interactive
PublisherRegolith Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent61%
Positive reviews11
Negative reviews7
Total reviews18
Steam recommendationsNot available
Achievements14
Average playtime forever133 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2220420/

Short description

Work together with a partner to solve a series of non-Euclidean Escape Room puzzles to uncover the mystery behind the vanished crew of Outpost Rhea, a deep-space research facility experiencing strange spatial anomalies.

About this game

Join us on Discord! About the Game Explore the Mystery of Outpost Rhea Project Regolith is a 2-Player Cooperative Puzzler made by a small team of 4 in Melbourne, Australia, where you and a partner are tasked with uncovering the mystery behind the vanished crew of Outpost Rhea, a deep-space research facility overseen by a Corporate body that enforces strict NDA clauses and communications embargoes amongst it's employees. The rules of time and space are breaking down aboard the station. Communication is key, as the two of you might not be seeing the same thing. Were those walls there before? Did the door just move? Wait, are you walking on the ceiling !? The station's research has led to some bizarre anomalies that have begun to warp environments on a whim - Explore a series of non-Euclidean puzzles together with your partner to uncover the fate of Outpost Rhea and the experiment at the heart of it all - Project Regolith. KEY FEATURES 2 Player Coop Puzzling - Team up with a partner, friend, enemy, stranger, or anything in-between to uncover the mystery behind Project Regolith. Non-Euclidean Spaces - As the anomalies plaguing Outpost Rhea worsen, you'll come across warped spaces that defy physics, and objects that defy your senses. The Lives of Rhea's Crew - Learn more about the major players aboard Outpost Rhea, from the station's Executive Director, to the humble catering staffers. Thirty (30) collectible Audio Logs tell the story of the station, and help shed light on the experiments aboard the station, and the lives of the crew affected by them. Voiced by an incredibly talented cast made possible by our Kickstarter backers!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Drogas ilícitas Violência
steam germany14Drogen Gewalt Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Project Regolith's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Project Regolith's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Project Regolith at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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1Counter-Strike 2465,73822 September 2026 - 02:40:12 UTC1,818,368
2Mechabellum2,06222 September 2026 - 01:20:58 UTC5,341
3Dota 2372,57122 September 2026 - 02:37:27 UTC1,291,328
4Shio022 September 2026 - 02:23:25 UTC4
5Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965
6The Enchanted Cave 2722 September 2026 - 02:16:05 UTC237
7Extremely Realistic Siege Warfare Simulator1712 September 2026 - 11:06:40 UTC373
8MUSYNX5610 September 2026 - 11:58:57 UTC157

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Valheim149,72922 September 2026 - 01:46:13 UTC498,478533,888Iron Gate AB
PUBG: BATTLEGROUNDS140,98622 September 2026 - 02:37:27 UTC3,236,0272,744,193PUBG Corporation
Aniimo101,14422 September 2026 - 02:38:45 UTC111,475Not availablePawprint Studio
Apex Legends™75,22022 September 2026 - 02:35:29 UTC624,4731,047,228Respawn
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced33,15022 September 2026 - 01:14:41 UTC161,805217,159Rockstar North
Delta Force32,33522 September 2026 - 01:46:13 UTC246,418192,933Team Jade
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Valheim149,72922 September 2026 - 01:46:13 UTC498,478533,888Iron Gate AB
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero71,55622 September 2026 - 01:46:14 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 255,77422 September 2026 - 01:46:14 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Wallpaper Engine53,18122 September 2026 - 02:37:31 UTC150,2711,008,495Wallpaper Engine Team
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2465,73822 September 2026 - 02:40:12 UTC1,818,3689,826,471Valve
Dota 2372,57122 September 2026 - 02:37:27 UTC1,291,3282,758,031Valve
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS140,98622 September 2026 - 02:37:27 UTC3,236,0272,744,193PUBG Corporation
Aniimo101,14422 September 2026 - 02:38:45 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™75,22022 September 2026 - 02:35:29 UTC624,4731,047,228Respawn
TBH: Task Bar Hero71,55622 September 2026 - 01:46:14 UTC546,13043,714Nugem Studio, Tesseract Studio
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 261,78522 September 2026 - 01:46:14 UTC253,2251,230,475Valve
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.

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