- Demo v0.6.2 Patch notes: You can move through friendly units now - 20 August 2025
Hi, I'm Daniel the dev behind the game.Quality of LifeIn this new patch I've fixed a big QoL issue: Now units can move through friendly units, so your own units won't block your path anymore.The enemy can do the same with their own units.BugfixesI've also finally caught a bug that had been bothering me for some time:Fixed bug where the tutorial UI would lose focus, so it would be blocking the screen but you were in control of the cursor below. It was triggered if your last action of the last turn was recruiting a new unit.
- Demo v0.6.1 Patch notes - 16 August 2025
Bugfixes:Fixed Japanese localization not loading in last build.Added Japanese and Chinese punctuation characters to the dialog's typewriter delay system.
- Localization Update (Spanish, Simplified Chinese and Japanese) and more - 15 August 2025
Hi I'm Daniel, the dev behind Vangaro Tactics.Today there's a big update (for some players) and extra stuff and fixes.Localization UpdateI'm happy to share the Localization Update is live (since late yesterday) so you can play the demo in the following languages:EnglishSpanishSimplified ChineseJapaneseThe full game will also support these languages :)New logoIn case you missed it, I've updated the logo. Did you notice?BugfixesFixed bug that made some units one hit enemies by mistake. The decimal value was loaded from file incorrectly and caused this issue in some situations.Fixed game HUD displayed (sometimes) after exiting to Main Menu.Added a message to warn players about lost progress if exiting a levelAdded missing 'Backspace button prompt' in the Barracks menu (to indicate Backspace can be used to exit the shop too) Adjusted typewriter effect delays during dialogs
- Participating in Debut Festival! - 7 August 2025
Hi I'm Daniel, the dev behind the game.I'm happy to share Vangaro Tactics is taking part in Debut Festival starting today among many other debuting developers:https://store.steampowered.com/developer/gmdv/sale/debutfestival2025I'm finishing a localization update with three more languages, coming very soon!
- Vangaro Tactics coming to Next Fest! And new factions π§ - 9 June 2025
Hi, it's Daniel the dev behind the game.I'm happy to share Vangaro Tactics is participating in Steam Next Fest starting today.Updated DemoTry the Updated Demo π½ if you haven't yet (there's been a few updates during the last month).The demo update part is from half the video onwards (also here on steam).New factions, commanders and exclusive unitsThis new trailer debutted yesterday at Γ3-ENIE3 conference. Showcasing the other two factions: Derringa Republic and Serpent Empire! First time showing their faction-exclusive units, commanders and a quick glance at Marcelo and Namiko's Power.β¨You may recognize them from the main menu art if you've tried the demo :)
- Participating in TurnBasedThursday Fest! - 2 June 2025
Hey, it's Daniel the dev behind the game, β¨ I'm Happy to announce Vangaro Tactics is participating in TurnBasedThursday Fest! 400+ Games! From AAA hits to ground-breaking indies. The event will run for one week from the 2nd of June to the 9th. π
https://store.steampowered.com/sale/TurnBasedThursdayFest2025 Try the Updated Demo π½ if you haven't yet: - π© Spot enemy units with the Recon biplane - β Battle Vera and her "Glacial Shield" β
- Demo Patch notes - 28 May 2025
Hi, I'm Daniel the dev behind Vangaro Tactics. Here's a new patch for the demo. Patch notes: - Enforce resolutions of 16:9 aspect ratio (from Options menu dropdown) - Enforce 16:9 resolution after startup (in case wrong one is set from older build) - Fixed "Reset Video Options" from Options menu - Added Enter/Backspace to Accept/Cancel Button Prompts - Fixed bug where ButtonPrompts would not display properly after changing from keyboard/mouse to controller - Changed Level 1 dialog to display the game view as background. Also added numbers near the Factory and Barracks so it's easier to notice where to go first. - Fixed bug where OverlayIcons would not be reused each level.
- Demo Patch and invisible plane (fixed) - 21 May 2025
Hi, I'm Daniel the dev behind Vangaro Tactics. There's a new patch for the Demo Update π½ I intended to upload it last week but got a strange bug in the build that made the player's Recon planes invisible during combat (it's fixed now). (the most stealthy plane ever in action) Patch notes: - Improved dialogues - Added tutorial for Recon planes, AA Truck, Healing infantry, Joining units, Mechanic (repairs vehicles) - New sky backgrounds (during combat animations) - New damageUI icons: attack, spot, repair, joinUnits
- Wargames Fest - Demo Update! - 3 May 2025
Hello officers! I'm Daniel, the dev behing Vangaro Tactics. I'm here to announce there's a new Demo Update for Steam's Wargames Fest. β¨It includes lots of fixes, QoL and new stuff that comes together on the improved Level 5: "Vera's Tank Counterattack". I was planning to publish it earlier this week but it started with a national power outage here in Spain and then it's been mostly animating the AA/Transport Trucks (the vehicle plus the passenger defending it). Just a few hours ago I've hit a roadblock exporting the build, some textures looked glitchy with every build new, but it's fixed now, just needed to tidy up some space for the game engine to do its job :) β Battle against Vera and her "Glacial Shield" power. π© Use the Recon biplane to Spot enemy units with flares and get a damage boost. π Beware of the Anti-Aircraft trucks. π Also new art and combat animations for the Transporβ¦
- Devlog 0: How visiting Scotland inspired my game - 9 August 2024
Hi, this is Daniel, the dev behind Vangaro Tactics. Today I will share how I came up with the game :) My final project It was summer 2018 and I was finishing my final project for uni, a VR procedural maze "game" in Unity. I had already made most of the procedural maze generation earlier but couldn't make it in time for the VR part so I would be evaluated in September. Screenshot from my VR final project I didn't own any VR headset, but thanks to my uni I got some limited time with an Oculus headset with the Touch controllers (the latest version at that time). So I could implement the VR navigation and gameplay: shooting arrows, grabbing objects, slashing enemies, etc. The visuals would not be evaluated as it was for a Computer Engineering degree, so I made some minimal 3d models in blender but the focus was on the technical part. Procedural maze from the air (golden rooms are locked) Aβ¦
- Music, Demo Update and recap - 19 June 2024
Hi, this is the dev Daniel reporting from HQ! These past weeks there's been updates and news I've missed to announce here so I'll do a recap. If you've tried the demo v0.2 then you've seen almost all of this. Also today I've just published the demo update v0.2.1 that improves the enemy AI (nothing to do with generative AI, just the code that controls enemy behaviour). New music I'm happy to announce I've been working with the talented developer/artist/musician ChardiTronic for the original soundtrack. He's the solo developer of the crazy game Kinnikuneko: SUPER MUSCLE CAT, it released earlier this year, check it out! https://store.steampowered.com/app/1332950/KinnikuNeko_SUPER_MUSCLE_CAT/?curator_clanid=4777282 Some of his music is already in the demo, you can listen to the new Main Theme in the menu and also Lance and Vera's songs (work in progress). Commander Powers Each commander hasβ¦
- Demo Update v0.1.2 - 28 April 2024
Hi officers! This is Daniel, the dev behind Vangaro Tactics. I'm happy to share the changes and fixes I've added in the Demo Update v0.1.2. Animated Battle Report Added a proper Win/Game Over screen with animations and sounds. It's intended to look like a "vintage document" put together after each battle. Came up with this paper document with some tape, where there's badges attached and then each commander has a custom stamp. Transport Trucks - Added a new level to introduce Mining and Transport Trucks in isolation. This is to ensure players understand those mechanics before moving forward with the Stealth Missions. - When hovering over a Transport Truck the UI now displays the "Cargo" icon and doesn't preview the damage like it would with an enemy. Bugs Fixed and issue that hopefully avoids many bugs: The Action Menu (Attack, Wait, etc) wasn't synced properly so if the player clicked tβ¦
- Play the demo during TurnBasedThursdayFest! - 27 March 2024
Welcome back officers! I'm happy to announce Vangaro Tactics will be participating in TurnBasedThursday Fest, an online event for turn-based games running from April 4-8th. A public demo will be available, please try it and fill the feedback survey :)
- Graphics and UI overhaul Devlog - 25 December 2023
Hi, I'm Daniel, the game's developer. I've uploaded a new devlog about the massive UI overhaul I did to Vangaro Tactics in preparation for the Steam page and reveal trailer. You can see the design process and evolution of many elements: the animated mining and capturing, the new commander avatars, faction logos and more. Check it out if you want see some behind the scenes and development progress:
- Participating in Turn-Based Carnival! - 14 November 2023
Hi, Vangaro Tactics is participating in the Turn-Based Carnival, the event for turn-based games running on Steam from November 14th to 21st. Take a look at the featured games in different development stages; there will be sales, demos and upcoming games. To be clear, there will be no Vangaro Tactics demo during the event. Now that the game has been revealed with the trailer and steam page, I can get myself to work on the demo. I'll announce it when it's ready. Thanks for reading, Daniel
- Vangaro Tactics Reveal - 4 November 2023
Hi, I'm Daniel, the solo developer behind Vangaro Tactics. After years working on the game I'm happy to properly announce it to the public. Trailer Main Characters Here's the full lineup of unique commanders from the four factions tangled in the Vangaro War Factions Thanks for your attention, Daniel https://store.steampowered.com/app/2221530/Vangaro_Tactics/