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FaceValue

FaceValue Steam news

Sure Why Not? | Feb 21, 2023 | game

Released

0players observed · 25 September 2026 - 10:18:59 UTC

AdventureCasualSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

FaceValue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews9
  • Release dateFeb 21, 2023
  • DeveloperSure Why Not?
  • PublisherSure Why Not?

Genres: Adventure, Casual

Company pages: Developer: Sure Why Not?Publisher: Sure Why Not?

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FaceValue Steam news

FaceValue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • User Interface Overhaul, and fixing level 4-9!! - 19 February 2024

    Hey everybody! It's been a while! Although we've been hard at work on our new project, we didn't want to leave FaceValue without any love. So we decided to spend a little time giving the user interface a much needed facelift, and making a few adjustments to the difficulty in later levels after some feedback. Hopefully these changes will make for a smoother experience for anyone playing! Thanks again to everyone who bought our little puzzle game! It means to world! Shay, Signing Off!

  • We've Added Steam Achievements! - 5 July 2023

    Hey there! Shay here again with a quick FaceValue update, some patch notes, and a small teaser for our next project! First up, Steam Achievements! Whilst we've been busy working away on our new project, we thought it would be nice to go back to FaceValue for the Summer Sale and tidy up a few bits and pieces, and add in achievements so that there is a little more value for anyone new who picks it up, or anyone that's already supported us. Patch Notes Added Steam Integration and Achievements Added more detailed options menu Fixed custom cursor not displaying Fixed audio issues in Hub levels Fixed various visual glitches And now, I'd like you to meet "Agoh the Engineer" The first character from our new game, who as you can probably guess, comes from the same world in which FaceValue is set. He also seems pretty excited about the sale, judging by that cube! We're excited to share more about…

  • Audio Updates, Improvements & Fixes - 23 April 2023

    Hey, Shay here again with some patch notes and a quick update on FaceValue and the studio moving forward. First up, patch notes: New audio added for multiple interactions Wall lowered throughout game for better readability Various bug fixes On to the future of Sure Why Not? and FaceValue. We still have plans for additional updates to FaceValue to add some extra details here and there, and possibly looking into a mobile port in the coming months. But we also just secured our next project, and are super excited to be able to share that with you soon! For now, enjoy the improvements as we roll them out, and keep an eye here and on our social media for updates!

  • Introducing The Team - 15 March 2023

    Woooo, we're a little behind with this stuff. Game's been out for just over three weeks. Whoops. Better start with introductions I guess. Hi, we're Sure Why Not? A new studio based in Northern Ireland. Founded by Shay Truffitt (Me!) & Tom Cuthbertson in August last year, we're a small studio with a goal of making focused experiences with a fun core mechanic, for people to enjoy from the moment they pick it up. Tom is the Lead Programmer and Game Designer, and I'm the Lead Game Designer and Technical Artist, but we switch things up from time to time. We're a company of only two for now, though we worked with some amazing and talented people on this game. Speaking of, let's talk about it and them. FaceValue is our first game. We started developing it originally for a game jam before we even formed the company. Tom and I met during a games industry course provided by our local screen agenc…

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