Feast or Fracture news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2222550
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperUnsubtle Games LLC
- PublisherUnsubtle Games LLC
- Parent gameNot available
Genres: Indie, Simulation, Strategy
Company pages: Developer: Unsubtle Games LLCPublisher: Unsubtle Games LLC
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Feast or Fracture Steam news
Feast or Fracture news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Hotfix 2.02 deployed - 3 April 2025
Morning everyone! Deploying a quick hotfix after testing last night - fixes a variety of missing textures that didn't get carried over correctly. Back soon, Alex
- Version 2.01 Released! - 2 April 2025
And here it is, the (massive) v2.0 update! Over 1 years' worth of updates, from adding sailors and water movement to revamping the kingdom level-up mechanic. Thank you all for your patience and continued support! This version is full of new ideas and quality-of-life tweaks, and I hope you enjoy it! Detailed notes below. Have fun, and definitely let me know in the discord or feedback portal of any bugs you run into. Cheers, Alex Note: this build is for the closed beta. If that's not you, don't worry! Stay tuned for roadmap updates later this month; we're (spoiler) targeting an early-access release by the end of the year! Build 2.01 Rev Notes Major Updates: Revamped kingdom levelling: now, when you have enough food and lifestyle to upgrade your kingdom, YOU choose which units to unlock for this level. Adds lots of variety to playstyle - will you rush mystics or military, merchants or scho…
- New Build Coming Friday! (3/28) - 21 March 2025
The wait is almost over! Thank you to all of you who tested and gave me feedback (last Spring!) - you gave me lots to work with, and I am very grateful that you did! I'm putting the finishing touches on a build that includes a lot of new stuff, and a lot that is reworked and hopefully improved (see: better dropdowns and visibility to what's going on your kingdom). More details next week, but just as a teaser: Much improved faction and kingdom tracking: new displays and dropdown menus, and more comments from faction leaders Reworked town progression Reworked kingdom levelling (you choose which units to unlock!) New terrain types and new places of interest on the map New unit (sailors) and water-travel mechanics New idle-unit-finder button Back soon! -Alex
- Version 1.32 Released! (Alpha) - 19 April 2024
It's been a busy few months, but here we have the combined updates from version 1.20 and 1.30, now released and ready for testing! Lots of design and clarity updates in this one; faction tracking is now front and center on the top bar, and faction leaders now give you a clearer idea of what they think of you, both in the council room and during events. I've also tweaked the starting conditions to prevent a variety of difficult/impossible starts (goodbye, one-tile islands!). Full details below; check it out and definitely let me know if you find any bugs! (P.S. If you are not an alpha tester, do not despair! Feast or Fracture is in active development and road-mapped for release at the end of this year. Wishlist or follow us to stay in the loop!) New to this Version... Design & Clarity New faction tracking on the top bar Improved taxation GUI and cleaned up taxation effects on factions Hi…
- v1.05 Released! (Alpha Testing) - 3 January 2024
Hello and welcome to the new year! This version's a big one - lots of balance and play-path tweaks, new scripting for player starts and AI-unit behavior (especially refugees), and new dynamics for picking your late-game faction leaders. We're closing in on what we envision as the final look and feel of the game - and we're really excited to hear what you think! Let us know in the discord or the bug submission portal. (If you're not an alpha tester - do not despair! We're hoping two or three more versions will get us to a public version. Stay tuned, and wishlist us to hear when the next version drops!) New to this version... New Logic: Implemented new refugee scripts. Refugees will now "flee" for 3 turns, then settle in the nearest plains or steppe tile. Resettling a refugees unit on a pillaged tile will replant a hamlet and add this tile to the player's kingdom. "Heritage" starts: All p…
- Version 0.90 Released! (Alpha Testing) - 18 November 2023
Hello Everyone, We've pushed a new patch out today - version 0.90, with lots of new content! Highlights include: An all-new interactive battle window New effects, labels and descriptions for places of interest like Holy Sites, Sacred Pools and Tar Pits. Any unit can now "discover" a place of interest. Added "Game Length" to the game setup menu, and reduced the size of all maps. Allows faster games (especially for our testers!) And, of course, a long list of bug fixes. As usual, this is an alpha build - so we're looking for your feedback, the good, the bad, and the ugly! If you're already a tester, please use the online submission portal. If you're not already a tester, make sure to Wishlist us to hear when the game is ready for release! Best Regards, Alex
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 April 2025 | Hotfix 2.02 deployed | 1795917897333449 |
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