- Update to ver 1.1.1 on August 19, 2024 - 19 August 2024
Hunter “Slash” Hitstops on multi-stage hits are now reduced by half, allowing for quicker and more continuous attacks Removed multi-hit from the fourth stage of normal attack (on the spot) and increased the Blow Away power Enemy HP of enemies that blow away hunters by rushing has been revised downward UI Fixed a bug that prevented slash's from being displayed in the list of best times for all hunters on the stage select screen
- Update to ver 1.1.0 on August 3, 2024 - 3 August 2024
Hunter New Hunter "Slash" added! Slash excels in high attack performance with rapid multi-hit combos and high mobility. However, Slash is an attack-focused character with only one high blow away power attack (dodge attack) and slow stamina recovery, making frequent dodging difficult and leaving defenses weak. Fighter Increased sword damage. Increased blow away power of kicks. Knight Decreased damage of normal attacks (swings). Increased damage of normal attacks (thrusts). Increased damage of dodge attacks and spear retrieval attacks. Archer Increased damage of charge shot. Enemies Fixed a bug where the attack range display of the Demon's reflective attack was incorrect in Boss Rush mode.
- Update to ver 1.0.11 on July 25, 2024 - 25 July 2024
Skill New skill “Shotgun Ball” is added. This skill is unlocked from the beginning. Adjusted “Hyper Charge Cannon” to be stronger when the weapon's base damage is higher. -Changed to charge 200~400% of the power of the manual attack applied. -Changed to auto-fire if not charged for 10 seconds. -Increased explosion range with increasing level Corrected the description of “Blast Wind" Visuals Adjusted brightness of the stage Controls Changed the duration for holding down buttons to vary based on game speed. Fixed an issue where the duration for holding down buttons was not resetting. Adjusted the duration for holding down buttons from 0.5 seconds to 0.25 seconds to align with the above fix. Changed some of the corresponding buttons for the gamepad on the character select screen.
- Update to ver1.0.10 on July 17, 2024 - 17 July 2024
Settings Added setting of key bindings for combat on gamepad Controls Adjusted long press decision from 0.25 seconds to 0.5 seconds UI Fixed minor bugs
- Update to ver1.0.9 on July 15, 2024 - 15 July 2024
Gamepad Added a mechanism to control the UI with the D-pad instead of the cursor Notice Bind settings for keys used in combat and new skills available from the beginning are in the works
- Update to ver 1.0.8 on July 13, 2024 - 12 July 2024
Hunter When level up or settings window is opened while performing a long press of the button, Fixed a bug that caused the hunter's animation to automatically loop. In addition, when closing a level-up or settings window while holding down a button, the long-press decision is now made immediately. UI Added UI to indicate when non-boss enemies are in attack mode Stages Adjusted the background of round 1 of stage 1 in hunt mode to be easier to see Character Select Screen Fixed so that when the default skill setting window is opened, the page with the already set skills is opened Notice We are currently working on a new gamepad UI control other than cursor control.
- Update to ver 1.0.7 on July 11, 2024 - 10 July 2024
Hunter Enhanced damage of Knight's normal attack (thrust) Fixed a bug that caused some of the Knight's animations to move incorrectly Gamepad Cursor movement speed now changes with the sensitivity of the setting Notice Other gamepad UI controls than cursor controls are currently under construction.
- Update to ver 1.0.6 on July 9, 2024 - 9 July 2024
Hunter Fixed anomalous judgment of long button presses. This prevents the second level of normal attacks from being triggered unintentionally and makes it easier to trigger power attacks Skill Fixed a bug that prevented the Summon Phantom from disappearing
- Update to ver 1.0.5 on July 8, 2024 - 8 July 2024
Hunter Added a third level to the Knight's normal attack (Cleave). The above attack is not as high in Damage and Blow Away Power, but it's a user friendly attack Camera Adjusted the background of the stage so that the camera doesn't move closer to the hunter when he is near a wall in the stage Skills Enhanced Summon Phantom UI Fixed some UI layers Fixed a bug that caused the boss's attack range to brighten
- Update to ver1.0.4 on July 8, 2024 - 7 July 2024
UI Added description of Power Attack to the hunter's operation description screen
- Update to ver 1.0.3 on July 7, 2024 - 7 July 2024
Hunters Changed so that all hunters can start a normal attack and perform a dodge attack by holding down the mouse click-or-button. This allows a normal attack to be looped by holding down
- Update to ver 1.0.2 on July 7, 2024 - 7 July 2024
Hunters Changed so that all hunters' normal attacks combo even when holding down the button Adjusted to make it easier to transition to a thrust attack after the second stage of a knight's cleave normal attack Increased the attack detection of the Knight's ground piercing power attack and dodge attack Knight's dodge attack and retrieval of thrown spears has been made faster Maverick can now cancel his dodge by guarding
- Update to ver1.0.1 on July 6, 2024 - 6 July 2024
Drop items Expanded coin hit detection Skill Concentration description revised for clarity Adjusted stomping to be easier to use and modified the description to be clearer. Stages Adjusted the appearance mechanism of the weakest enemy Adjusted the maximum number of weakest enemies in Stage 2 Fixed a bug that caused anomalies in the appearance of enemy shields UI Adjusted the attack range of the boss in the final round of Stage 1 to be easier to see
- Full release! ver1.0.0 Major Update! - 4 July 2024
New system "Weapon Customize" added! Weapon customization items drop when a certain number of enemies are defeated in a stage. Weapon customization is available by touching the item. There are multiple customization items, some of which change the play feel of the game. It's fun to think about what kind of customization is best suited to your fighting style, hunter, skills, etc. New stages added! One new stage added to Hunt mode and one added to Boss Rush mode Improved visuals! Added direction! -Added special effects when blow away enemies with high-powered manual attacks. -Added a special effect when you dodge an enemy's attack with an dodge action. Change of name Knockdown damage -> Impact Knockdown gauge→Stability Enemy Changed to disappear as soon as HP reaches 0 before knockdown Changed disappearance direction Added specification that players' HP recovers by 20% when the boss is de…
- Ver 0.5.0 Major Update ! - 14 November 2023
New mode "Boss Rush" is added! Defeat 5 bosses escaping from the prison to complete the stage! New character "Archer" added! Character with excellent single target firepower and range! Able to attack a wide area by accumulating charges Skills New skill "Iron Fist Ball" added! Skill that calls a sphere that shoots out a huge iron fist when hit by Manual Attack! The iron fist can blow away enemies that are knocked down This skill is unlocked by completing achievements New skill "Freeze Chain" added! When you blow away an enemy with Manual Attack, it will now freeze for a few seconds before blowing away! Blow away power inflicted on frozen enemies will accumulate This skill is unlocked by completing achievements New skill "Blast Knock Down" added! Enemies knocked down by Manual Attacks will explode! This skill is unlocked by completing achievements Adjusted the "Katon Donut" as it was diff…
- Update to ver 0.4.2 on September 20, 2023 - 20 September 2023
Skill -Added two new skills that are unlocked by achievement (both triggered by Manual Attack) Manual Attack -Adjusted melee attack hit detection to be more accurate -Manual Attack hitstop limited to one hitstop per manual attack to make Manual Attack more pleasurable Character "Maverick" -The character "Maverick" is now not blown away by enemy attacks while guarding Added UI to indicate the direction of off-screen bosses
- Update to ver 0.4.1 on September 16, 2023 - 16 September 2023
Adjusted the character "Fighter" to be more high standard -Increased damage of attacks with swords -Increased the speed of non-sword attacks -Increased the blow away power of the third level of normal attacks and power attacks Character "Knight" has been adjusted to make more use of her characteristics -The third level of the normal attack "Thrust" has been revised upward -The dodge attack "Spear Throw" has been revised upward Character "Maverick" has been adjusted to make more use of his characteristics -The amount of HP absorbed from damage inflicted by counterattacks has been increased from 2% to 4% -Guard duration reduced from 1 second to 0.5 seconds -Normal attack speed reduced to 0.8x -The 3rd level of normal attack has been adjusted upward Skill "Manual Attack Boost" adjusted -Adjusted attack speed increase downward from a maximum of 130% to a maximum of 120% to make it easier to…
- Update to ver0.4.0 on September 14, 2023 - 14 September 2023
Add a new character "Maverick"! -Character characterized by guarding and counterattacks -Powerful counterattack when taking damage while guarding -Damage taken is reduced by 50% while guarding and counterattacking -Damage taken while guarding and counterattacking is added to the power of the counterattack. -Absorbs 2% of the damage dealt to the enemy by the counterattack and recovers its HP. Skills -Added a new skill "Dynamic Bullet" that is activated when performing a manual attack! -To make manual attacks more enjoyable, some skills that are activated over time have been changed to be activated when a manual attack is made! -Cool time of many auto-triggering skills revised upward. -Fixed a bug that sometimes prevented the effect of Energy Burst Ball from being triggered when a manual attack was made on the "Energy Burst Ball Fixed a bug that prevented the character "Knight" from blowi…
- Update to ver 0.3.1 on August 26, 2023 - 26 August 2023
Character "Knight". Fixed that the thrown spear did not come back automatically when the round ended just before the spear throw Fixed that the spear throw did not hit the "Bouncing Ball" skill Fixed anomalies in the amount of enhancement of the "Grenade Sphere" skill when it was raised to lvl 3 and 4 Fixed some UI operations on Gamepad that were not working properly
- Update to ver 0.3.0 on August 25, 2023 - 25 August 2023
The visuals were adjusted to be more toon-like! Added 10 new skills! 8 are unlocked by achieving achievements 2 can be used from the beginning Tailor many skills to make them more distinctive Improved control by reducing the time fighters are stuck after attacks Adjusted judging of power attacks Adjustment of enemies connecting lasers Adjusted appearance position and program so that lasers do not overlap with the player immediately after appearance Changed so that some enemies do not attack at the same time