- All quiet on the Astra front - 10 May 2026
Hello all you lovely AIs out there! Again it's been quiet around the 2.0 update and again we are very sorry for that! There's no sugar coating it, we sucked at least at 3 things: Posting news, keeping patches focused in scope and estimating how much time we'll have to work on it... Unfortunately like many of you know by now, we are only 2 friends working on this game in our spare time and as we both have full time jobs and also a family this spare time is even more well... "spare". Add deadlines and overtime at work and little kids getting sick every other week to the mix and you have our success formula for constantly not getting to post progress or work for a longer period on the game... Well anyway that's enough self pity, there's still some good news: We still got to finish stuff that we began and are now close to a state of the update that we want to roll out as the promised beta.…
- Steam Tower Defense Fest and 30% off - 9 March 2026
Project Astra Dominium is happy to announce that we are once again taking part in the Tower Defense Fest from March 9–16 here on Steam, and that the game will be 30% off for the duration of the event :) If you are interested in playing a mix of Tower Defense and factory building, you can also check out our free demo first and then decide if you'd like to grab the full game at a discount. Savegames from the demo carry over to the full version! Also note that we are currently working on a bigger update for the game. You can read our latest 2.0 news post for more information about that! Hope to see you all in the 2.0 Beta at the end of March! - Snob Entertainment -
- 2.0 Update Progress and Open Beta - 5 March 2026
Hello all you lovely AIs out there! First of all, we wanted to let you know that we have finished most of the major features and systems that we wanted to overhaul or introduce with the 2.0 update and are now in the process of adding the last bit of content, balancing, and polishing. It'll still take some time and we don't want to pin down a release date yet. However, since we are changing so much with this update, we would love to test things out with you first in an open beta! We aim to start the open beta around the end of March or April. You don't need to do anything to take part. When it's time, we'll release a news post that explains how you can enter the beta through Steam. It will be open to anyone interested in testing the 2.0 update and giving their feedback! Last but not least, here are a few teasers of some smaller fun things that will also come with this update :) As always…
- Dev Diary - Upcoming 2.0 Combat Changes - 13 December 2025
Well, nowadays this greeting that we've used for so long seems somewhat odd, but here it goes: Hello all you lovely AIs out there! The work on 2.0 is going well so far, even if we had some minor private things keeping us from working on it in full spare time. Today we want to give you a small preview of the upcoming combat changes, clarify some spoilers hidden in the last posts and also receive your thoughts and feedback on these changes! Please note that all is still work in progress, numbers are not final or may be used for testing, images, texts and values may be placeholders yada yada yada The main goal of this rework is to give you more strategic options and decisions as well as more to do in Tower Defense mode, especially when playing higher levels or longer endless rounds. (And last but not least these changes hopefully are fun too) For today's diary, we'll be focusing on the Art…
- Project Astra Dominium 2.0 is coming! - 31 July 2025
Hello all you lovely AIs out there!July 2025 was an incredible month for Project Astra Dominium, and we want to give a massive thank-you to all our players – both longtime fans and newcomers alike.Your support means everything to us!We’re currently working on a major patch that turned out to be even more ambitious than we originally planned. At the end of September we'll probably be done with all deadlines in our jobs and then we can turn our full attention back to the game!So, it’s taking a bit more time, but we truly believe it will improve the game by a lot! Here are some small teasers for some upcoming changes:Thank you for your patience – we’re committed to making the best game possible. Stay tuned, and get ready for what’s coming next!- Snob Entertainment -
- Update 1.23.5 - Hotfix - 16 February 2025
Hello all you lovely AIs out there! This is just a small hotfix for the manual crafting screen, where the list of required Materials was cut off. There still was a scrollbar but it wasn't that visible and could lead to confusion as to why you could not craft certain items, requiring 3 or more materials. Misc/Bugfixes Fixed required Materials list being cut off in manual crafting screen. We are still working on the next bigger update, but unfortunately due to many reasons this will still take some time. We hope to give you some updates about the upcoming content and changes soon - stay tuned or join us on Discord or in the Steam Discussions if you have any questions :) - Snob Entertainment -
- Merry Christmas & a small Update preview - 23 December 2024
Hello all you lovely AIs out there! The end of the year again came blazingly fast, especially after so many good games made their debut this year and had time flying by like life was running on x8 speed... So we want to close this year with a quick preview of the next Update that's currently in progress. We still don't have an ETA as it got a bit bigger then we initally intended, but hopefully that's a good thing in the end. ːsteamhappyː Currently the very rough "feel" is, that it'll be finished around the end of February/March, but we'll try to keep you more up to date with the progress next year. Till then, here are some of the stuff that'll come with the next update besides the new/missing levels: (Please note that all the screens, numbers etc. may still change or are work in progress yada yada yada) Performance We finally found the time to add many more LODs to the game, especially…
- Update 1.23.4 - Bugfixes - 24 November 2024
Just a small bugfix update while we are still working on the next content Patch, stay tuned! :) Misc/Bugfixes Fixed the Cosuna Portal level still using Post Processing on the UI (That's why everything there looked darker than the rest of the game) Reduced Camera Move Speed in all Saitoris levels a bit as it was way faster than other levels.
- Update 1.23.3 - QoL, Bugfixes - 25 October 2024
Don't mind me, just a small update passing through... Misc/Bugfixes The Loot Window inside a TD Level is now shown as a more compact grid and the wiggle animation is disabled by default (You can still click the button on the top left beside the "loot" title to toggle the animation on/off). Fixed some UI Scrolling Speeds that were to high. Adjusted the lighting of the factory. Some minor UI fixes and improvements. As always hit us up on Discord or in the Steam discussions and let us know what you think or miss! - Snob Entertainment -
- 50% off and pricing changes - 21 October 2024
Hey there! The game will be off by 50% from today till Monday the 28th October! But wait there's more! We also want to let you know that after the sale, the price for the game will be permanently reduced from 14,99$ to 9,99$ (And respectively in other currencies). We want to thank everyone who has supported us and bought the game till now and hope you have/had fun playing it
- Update 1.23.2 - Unity update & UI Post Processing fix - 21 October 2024
Hello all you lovely AIs out there! While we are currently still working on the next bigger update (and you all are probably busy playing the new Factorio DLC anyway ;), we wanted to put out another small one in between, as it contains some important fixes that we'd like to put out rather early. First of all, we've updated to the latest 2022 LTS Unity version, which should hopefully fix some reported crashes or compability issues and also somewhat improve the overall performance. The other big change is actually a "bug", that we finally found by coincidence and that has bugged us from the early access on. We always had a mismatch between how the UI looks in the editor vs. how it looks ingame and couldn't figure out why. This also meant more effort for making the UIs as we had to switch and test out a lot... For comparison take a look at this nexus upgrade screen for example: How it look…
- Update 1.23.1 - Bugfixes - 11 September 2024
Hello all you lovely AIs out there, we know you are all busy playing Satisfactory, waiting for the next Factorio DLC or slaying Tyranids for the Emperor! But we still wanted to put out this small patch that should fix some annoying bugs, while we are working on the next, bigger content update :) Features Added a small info about the damage done and enemies killed in the current Level to the Tower Info screen. Misc/Bugfixes Fixed best endless/portal mode stats not being saved. Fixed the "manual crafting in progress" overlay on the Level Selection screen. Fixed enemies not being clickable through damage/exp numbers. Fixed wrong rarity colors of ships inside the Fleet Management screen. Fixed Tin Ingots showing up for cold element modifications. As always, thank you for reporting these bugs, hit us up on Discord or in the Steam discussions and let us know what you think or miss! - Snob Ent…
- Update 1.23 - New Levels, New Enemies, Balancing, QoL, Bugfixes & More - 29 July 2024
Before anything else: Please backup your savegame! Even though we tried as much as possible to keep this update compatible with older saves, we can't guarantee that some edge cases might still destroy your savegame. So if you don't intend to start a new game, we recommend you backup your old saves first, so in case anything goes wrong we can help you to restore your progress! To see where your savefiles are stored, have a look here: Savegame locations Whew! After this shocker introduction, now let's continue more gently and say hello to all you lovely AIs out there! As we've mentioned in the last development update, we are unfortunately very busy with our private lifes and fulltime jobs, thus the update took us longer as we wanted and also we had to reduce the scope a bit, because we didn't want you to have to wait for another month or so for all the goodies in this. Mainly there are 10…
- Development update - 6 June 2024
Hey there all you lovely AIs, long time no see! Unfortunately our private lifes still keep us busy, but we are nonetheless working on the next update in every minute of our spare time! It will still take some time and we currently can't give you an ETA when the update will come, but we aim at mid or end of july. For this update, we are mainly focusing on adding more content for the Tower Defense Part. We heard you and totally agree that the game would benefit from more levels, so we are in the process of creating them! This will hopefully allow for a smoother game progression, as we now can spread unlocks/rewards better over more levels and also have a slower difficulty increase. (And besides that, you get more levels to play - yaaaay!) Currently our idea is, that every planet has 3 Levels (so 22 new Levels in total) which represent different "stages". The first being the construction a…
- Update 1.11.8 - New Outposts, Steam Leaderboards, Performance, Minor Polishing - 29 March 2024
Hello all you lovely AIs out there! With this small update we bring you some long awaited outposts and with it the ability to finally mine rare resources like silver, tungsten, gold and platinum! ːsteamhappyː (More Outposts will still be added with future updates) We've also made stars on the starmap slightly bigger and their names hopefully a bit more readable together with some other minor UI polishing for the miners. We've also made Steam Leaderboards public, so you can now see how you compare globally and with your friends in Steam yourself. Just click on your Steam Achievements and in the upper right you have a drop down for "Personal/Global Leaderboards" :) On top of that we took another look at the Cryo Tower GPU Performance and were able to increase their GPU performance further from 30fps with 6 Towers to 60fps with 8 Towers firing their AoE simultaneously. Before: After: As yo…
- Update 1.11.7 - CryoTower GPU Performance, Translation- & Bugfixes - 22 March 2024
Hello all you lovely AIs out there, another small update this week, while we are still working on a larger update. (Mostly rewriting the Portal mode.) Unfortunately we have no ETA yet for the larger update, but we'll keep you updated and you can always reach us on our Discord or in the Steam Discussions, if you have any questions, bugs or feedback! :) Meanwhile we are bringing you some smaller stuff and bugfixes, that'll hopefully make your experience smoother. Here's what's new with this update: Misc/Bugfixes Fixed Storage buildings having endless space. Added the current/max storage space on the bottom of the Storage Inventory screen. Portal mode now unlocks after beating Level 10 (Cadesia) Improved GPU performance of the cryo Tower AoE Attack. Further overall and especially german localization fixes. Fixed some Font Size issues. As always hit us up on Discord or in the Steam discussi…
- Update 1.11.6 - QoL, Balancing, Bug & Localization fixes - 15 March 2024
Hello, all you lovely AIs out there! Today we release a small update, mainly bringing some additonal keybindings that'll hopefully help some left handed players and people with a broken mousewheel. We are still working on some other stuff but unfortunately the last weeks, our private lifes took a lot of time. Thus we decided to bring some smaller "goodies" now and the features which require more work and testing in a later update. So here's what's new: Features Added some new Keybindings to the game: You can now use the Arrow keys or 8,4,5,6 on the numpad to move the camera. Q and E or 7 and 9 on the numpad can now be used to rotate the camera. Balancing Reduced the cost of unlocking the drone recipe from 15/15/1/0 to 10/5/1 The first 4 Level now also reward a small amount of resource packages, when you finish them for the first time. Consuna now rewards 20 instead of 10 Titanium Ore an…
- Update 1.11.5 - Minor Combat Balancing, Translation- & Bugfixes - 2 February 2024
Another week, another update! This time it's a again a bit smaller and mostly focusing on bugfixes (especially empty portal waves) and some minor combat balancing changes. Meanwhile we are working on some greater changes to the portal mode and if all goes well, we will release those with the update next week already. Till then, here are the changes and fixes for this update: Balancing Enemies Increased Gold and Platinum loot form Portal bosses. They also are now always guaranteed to drop at least 2 Orbs, 10 Platinum Ore and 10 Gold Ore. Reduced the health of the Platinum Golem spawns in portal mode. Towers Some Towers performed better than others for their money, especially when boosted. Thus we've adjusted some Upgrade prices for the Railgun and Artillery. Railgun Tower Increased min. reload time from 3s to 4s. Increased Tier 3 cost from 300 to 400. Cryo Tower Reduced slow effect incre…
- Update 1.11.4 | Portalmode changes, New Drone Pod Model, Translation- & Bugfixes - 28 January 2024
Hello all you lovely AIs out there and a big welcome to all new players! In this patch, we were mainly focusing on fixing the bugs and translation errors you've reported, aswell as a small rebalancing of the Portal mode (Still WIP, see below). We've also added a small visual upgrade to the Drone Pod Requesters and hope you like their new look - let us know what you think: Portal Mode The way the Portal mode worked till now was, that it picked randomly enemies from all available levels and then scaled their values according to your combat level. This could result in really weird results as you may have experienced because you could be lucky and get a Traebis IV enemy or directly a 50k hp golem in the first round. We've changed the mode so that it now has it's own list of enemies, that only appear in the Portal Mode. This allows us to better tweak their values, loot and Combat Level Scali…
- Update 1.0.0 - Project Astra Dominium leaves Early Access - 14 January 2024
Hello all you lovely AIs out there! Today is a big day for us, as Project Astra Dominium officially leaves Early Access. But hold your Keyboard for a second before you type angry reviews! :D Update 1.0.0 does not mean, that we won't further support or update the game. We are aware of some existing quirks, bugs and that the localization needs improvements for example. We will also still provide content updates in the future e.g. new Levels & Outposts. Today just marks a big Milestone for us, as exactly 2 years ago 2 crazy people had the even more crazy idea of finally making a small game in their spare time and bring it to Steam. It's somewhat surreal, how far this game has come from some grey debug screens with cubes running around, to the game you see now... Where our Players have killed >54 Million Enemies and crafted >73 Million items ːsteamhappyː We want to thank all of you who took…