SPSTEAMPULSELIVE ANALYTICS
Little Nemo and the Nightmare Fiends

Little Nemo and the Nightmare Fiends Steam news

Team Nemo, Inc | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndie

  • Steam app typegame
  • Steam App ID2229030
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperTeam Nemo, Inc

Little Nemo and the Nightmare Fiends news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2229030
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperTeam Nemo, Inc
  • PublisherTeam Nemo, Inc
  • Parent gameNot available

Genres: Adventure, Indie

Company pages: Developer: Team Nemo, IncPublisher: Team Nemo, Inc

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Little Nemo and the Nightmare Fiends Steam news

Little Nemo and the Nightmare Fiends news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • November Update - 16 November 2025

    Hello dearest of Dreamers! As you may recall, last month was about getting the first several hours of the game in proper working order, up through the end of the Mushroom Forest environment. This month, we turned our attention back to Jack Frost's Ice Palace to give it the same level of treatment that the early areas received. This included a lot of work on lock puzzle mechanisms that will be applied to the game as a whole, as well as gameplay elements that will let Nemo reach the Ice Palace itself. The Nightmares are taking over!Those of you who have played the demo know that the Nightmare Fiends start taking over Slumberland slowly - having a mysterious green wisp of negative energy conjure monsters and bring out the darkness within even friendly characters. In addition to our ever-expanding collection of enemy characters, we also wanted to give a sense of how the Fiends' influence wa…

  • October Update - 12 October 2025

    Hey Dreamers! Adrian here!In August, we released a new in-production build for our high tier Kickstarter backers, with promise of a new build of the game available for all backers in the coming weeks. We're excited to announce that a build for all backers is now available. If you've backed the game at any level on kickstarter, you should have received an email or see a separate update for a link to that build, along with a survey for feedback/bug reports.Apart from our latest build, we have an exciting announcement plus an update from our last convention showing!We're Going (Back) to Super MAGfest!After a year hiatus, we're excited to announce that we're coming back to Super MAGfest in 2026!It's always a huge honor to be invited to the MAGfest Indie Video Game Showcase, and we can't wait to show attendees the progress the game will have made in the next three months before the show. So…

  • Late July/Early August update - 6 August 2025

    Hello dear Dreamers! Thank you for your patience with this month's update. We are in the process of finalizing a new backer demo that we will be rolling out in stages to everyone. The first backers who will see it in the next few days are those in the higher tiers that include game testing, then in the next few weeks, to everyone. All of this is building up to a season of festival submissions, and more important for you all, finally entering Steam Early Access! To give you a sense of everything we've been working on, here are just a few new things you'll see and that we have been working on this month: Nemo's houseThis is a big one for us: previous demos included some levels that you can choose between, notably the Night Sky and Mushroom Forest. Since those are the most "camera ready" levels, we will still have those primarily included as the explorable Slumberland areas of the demo, bu…

  • June update! - 1 July 2025

    Hello dear Dreamers!It's been a busy few months. We've just about fully assembled the first draft and skeleton of the main gameplay and different levels, but a big effort beyond that has been bringing it all together via the game's story. For this update, we wanted to share the intro to the game, which we will release to backers soon (first the higher-tier playtest backers then more generally) so you can experience it for yourselves. Our goal above all else is to make it feel like a playable Winsor McCay comic, so we tried to bring together familiar story bits (it's all about the walking bed!), along with the tone and characterization for our heroes. Here's the preview of everything up through the beginning of the Night Sky level: While it's 6 or so minutes of gameplay, this is the result of months of work, so we wanted to give you a peek into the different tools and systems making this…

  • May Update - 17 June 2025

    Hey Dreamers! Adrian here. May was a busy month for us over at Team Nemo! We've been toiling away at story sequences in our pre-existing levels, building more Befuddle Hall challenge levels that we mentioned in our previous update, adding new play mechanics and decorations to our Slumberland level, beginning to polish up the game's user interface, and so much more! But over the past couple of weeks, we've been putting together a very important part of our game; the opening cutscenes. This is part of our push to start polishing up the beginning of the game for our next backer release which we'll have more information on soon!Starting the GamePart of our goal with the introduction is to build a sense of mystery and intrigue for Nemo's latest adventure, and we start our story set up with a conversation with two celestial figures, our homage to the introduction to the classic film 'It's a W…

  • Last chance to play demo - 30 June 2023

    Thanks everyone for downloading and playing the Little Nemo and the Nightmare Fiends demo! I sincerely appreciate all of the feedback we've been getting. We're continuing to make improvements, and really looking forward to showing more soon! It was awesome to be a part of the Summer Next Fest, but sadly it's time to say goodbye for a little while while we work on new content and features. Make sure you wishlist the game, and if you're not on the Discord we'd love to see you there! https://discord.gg/eURsPD9p I'll be taking the demo down after this weekend - so you have a couple more days to play. See you soon! - Ben

  • Discord and Bug Fixes - 29 June 2023

    I reworked what I think is the offending bit of code that some people are seeing as the 'skipping' bug. The game automatically detects small ledges and attempts to push you to the top of them. The reason for this is for stair shaped terrain and very slightly misaligned terrains. But somehow (on only some computers) I think this is continually trying to lift the player, manifesting as a 'skip'. I made some minor changes to how and where this happens. If you're still seeing it let me know. And you can let me know on the Team Nemo Discord! Thanks so much for playing and helping troubleshoot! - Ben

  • More bug fixes - 27 June 2023

    Some people are still seeing the skipping bug, so over the weekend I made some changes that should help address it. If you're still seeing it (and you'll know if you see it) let me know. I fixed some literal 'edge cases' where Nemo could get caught on corner collisions too. Unfortunately (or fortunately) this fixes some places where princess could get caught on corners and get to places she shouldn't be able to. We also made some level changes to the Mushroom forest. Thanks so much for all the feedback and notes! We're a very small team, but working hard to address everything we can!

  • Bug Fixes - 24 June 2023

    Thanks for the bug notes on the forums! I've been working to resolve some of the issues folks were seeing on some machines. I just pushed some updates that should take care of: * Black Screen bug (UI is visible but the game isn't) * Skipping bug (Nemo appears to glitch as he's walking) There are also some minor level improvements, performance improvements, and minor changes to things like enemy placement and improving overall playability of the demo level. Thanks for all the feedback so far! We really appreciate it! - Ben

  • Little Nemo & The Nightmare Fiends Dev Stream - 18 June 2023

    Join us for a livestream of the Little Nemo & The Nightmare Fiends Steam NextFest demo, hosted by the developers of the game!

  • Little Nemo & The Nightmare Fiends Dev Stream - 18 June 2023

    Join us for a livestream of the Little Nemo & The Nightmare Fiends Steam NextFest demo, hosted by the developers of the game!

Patch notes and updates

S.noRelease datePatch nameGID number
129 June 2023Discord and Bug Fixes5124582150131617824
227 June 2023More bug fixes5124581515273202541
324 June 2023Bug Fixes5124581515262218867

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.