- 1WEEK 1.5.1 on SteamOS - 10 August 2026
1WEEK 1.5.1 on SteamOSVersion 1.5.1 of 1WEEK has been tested on a Lenovo Legion Go S SteamOS Edition, a handheld device that ships with SteamOS preinstalled.The tests were performed directly on SteamOS, running the Windows version of 1WEEK through Proton.During testing, the game remained stable and worked correctly with controller input and the main gameplay systems.Successfully testedLaunching the game through Steam.Controller support.Movement and interactions.Inventory and equipment management.Menus and UI.Building and object interaction.Save and load behavior.General gameplay performance.Resolution handling on handheld displays.Handheld and controller improvementsVersion 1.5.1 also includes several small quality-of-life improvements based on handheld testing:The B / Return button now closes the inventory when playing with a gamepad.Tooltip positioning has been improved when using the…
- 1WEEK 1.5 — The Survival Rework - 7 August 2026
1WEEK 1.5 is not a regular update.Over the last months, large parts of the game have been reworked to make 1WEEK faster to understand, smoother to play, and much more enjoyable from the very beginning.The tutorial has been rebuilt, progression has been simplified, survival and crafting have been rebalanced, combat and enemies have been adjusted, the visuals have been improved, hundreds of localization lines have been reviewed, and a large number of old bugs have been fixed.This is a great time to return and discover how much the experience has evolved.Important: A new game is requiredVersion 1.5 requires starting a new game. Save files created with previous versions are not compatible with the reworked progression and systems introduced in this update. A completely reworked beginningThe first part of 1WEEK has been heavily redesigned.A new and much clearer tutorial.The survival box now…
- Update Note - 3 September 2024
Hello everyone, we bring some small improvements to the inventory and some fixes. The inventory system was improved. Fixed a problem with the item meat and cooked meat. Fix in the tutorial when the first week was over, it was still showing wrongly.
- Update Note - 25 October 2023
Hello, today we bring you the second part of fixes and performance improvements. Fixes Location fixes for the vital signs clock. Fixed collisions with steam and lava volcanoes when a block was placed on them. Improvements Improvements in player states to warn in red when a state is already at a critical point and has begun to harm the player. Improvements in the enemy positioning engine to prevent some of them from being trapped in a point where there is not enough space. The balloon colliders were smaller to allow for more agility. Improved iron ore to be more visible in the stone biome. The colliders on the work tables were refined to avoid overlapping with other objects. Improved player movement so that camera tracking is smoother at low frame rates. Take care!
- Update Note - 24 October 2023
Hello, in this update we bring more fixes to the game. Fixes Improvements in the translations of object names and their descriptions. Fixed in the crafting system when the number of items to create was not updated correctly, even if you had the necessary materials. Some game icons have been improved to make it more intuitive. Correction to the rope object that was sometimes not drawn correctly in the scene. Gameplay The damage caused by hunger, thirst or lack of oxygen has been lowered to allow more time for the player to realize and react. Work was done to make the signs of fatigue, hunger, thirst and injuries more audible. Thank you all for the support.
- Update Note - 16 October 2023
Hello, today we bring bug fixes and improvements to the game for making it easier at the beginning of the adventure. Bug fixes Fixed an error when trying to close the inventory with the escape key, which occurred after loading a game. Fixed the bronze shovel sprite and colliders. Fixed a bug in the notes panel scroll bar. Fixed Expert gardener achievement. Gameplay The game time was adjusted to make it easier for the player. Bronze bar creation time lowered to 30 seconds. Iron bar creation time lowered to 45 seconds. Ruby bar creation time lowered to 60 seconds. Best regards
- Update Note - 10 October 2023
Hello, today we bring small bug fixes and improvements to the game. Corrections Fixed tool shaders when they are under too much light Fixed a bug with the belt tutorial Minor performance improvements Gameplay The difficulty curve was adjusted a little to make it easier at the beginning of the game.
- 1WEEK 1.0 it's now available - 7 October 2023
Hello everyone 1WEEK 1.0 is now available with all its content and achievements enabled. We have worked a lot on improving the lighting of the environment and the torches, making construction easier and faster, improving the difficulty curve, improving performance, making it also available for the Steam Deck and fixing bugs. We hope you like them and can enjoy a good experience with the game.
- Final release - 7 October - 30 September 2023
Hello everyone 1WEEK has already been completed, is currently in the testing phase and will move to version 1.0 this coming October 7. As always, thank you all so much and look forward to 1Week in its final version next week. See you in 1Week in the depths.
- 1WEEK Full Release Date - 25 August 2023
Hello everyone We want to let you know that 1WEEK will go into full release in October 2023 on Steam. We want to say a big thank you to family, friends, and the community who have supported us with ideas and positive reviews of the game. To everyone who made this 3 year journey a reality, from the start of development to its arrival in early access, thank you very much. So small updates will stop and the 1WEEK demo will be removed, this allows us to focus all our efforts on releasing version 1.0 in the best way possible. Thank you very much everyone, and we meet again 1 week before the launch. Look forward to it!
- Update Notes - 22 August 2023
Bug Fixes Correction to the music player, which sometimes jumped from music to music without ending correctly. Clay Tile Rule fix. Correction to the occlusion system for clay tiles. Hunger and thirst no longer result in immediate death, now being in a state of 100% hungry or thirsty will start to progressively lower your health until death. Fixed the persistence in the save system of the amount of minerals and water that a pot can contain, throughout your entire game. Fixed the death menu to work with keyboard and mouse or controller. Adjustments in the user interface to avoid overlapping information. Fixed procedural generation engine, in some cases generating a map without the balloon.
- Update Notes - 15 August 2023
Hello everyone In this update we will bring a major improvement to the way the player interacts with the map, tools, workstations, and ranged weapons. Important changes New input system, this allows us to simplify player interactions with their environment and improve bow aiming mechanics. 1WEEK has full controls support. 1 WEEK has full Steam deck support. Verification has already been requested for the Steam deck. Important note If you want to play with all these improvements, you will have to start a new game. Thank you all for the continued support.
- Update Notes - 21 July 2023
Hello everyone In this update we mainly bring improvements to the game tutorial, visual improvements, new building mechanics, new furniture, bug fixes and performance improvements. New features New tutorial system with help on screen, so that the player can be with the basic equipment at the end of the tutorial before starting his adventure. New construction system to admit walls and shelves, so that the construction is no longer only horizontal but also vertical. New comfortable bed, offers a complete rest in relation to the sleeping bag. Aloe humidifier, heal your wounds when you are near it. New chest, offers greater storage capacity than the basic box. New advanced kitchen, cooks up to two foods in one and faster than the basic kitchen. Wall, it can be placed as the background of your cave or building. Wall with shelf, you can place objects on it. Candle, illuminate your house with…
- Update Notes - 25 June 2023
Hello Survivors! In this update we bring major performance improvements and bug fixes, and a little gift. New features New equippable item Balloon, with it you can quickly climb the map, but be careful not to burst them that the fall can be hard. When you press ESC and have any interface open, it will close automatically. Items that can be interacted with at the start of the game are highlighted. Important changes Correction of the game volume controller and mixer, allowing better control of sound levels from the menu. Fixed the action of the player trying to ingest raw food from the belt, preventing the vomiting sound from being reproduced. Refined block placement validations around the map to prevent player from getting stuck in blocks. The engine for spawning enemies on the map has been improved to prevent them from overlapping and to have a more homogeneous distribution across the d…
- Update Notes - 30 May 2023
Hello everyone! In today's update 0.4.1 we introduce the new underground monsters. There are a total of 12 new monsters spread over 3 biomes. Each with their own amount of life, defense, behavior and aggression system. These will provide us with rotten meat and fluids to make our homemade fertilizers to keep our plants alive. Other important changes and fixes: The undead have already been relocated to their respective caves, awaiting future updates. Fixed occasional crashes that would cause the player to freeze when being attacked from different directions at the same time. Fixed exploit that allowed players to grab NPCs' plants and items from a position too far away from the player. Correction of sound effects when the player dies, these sounds that were playing erroneously in the background. Performance improvements. Thanks as always to everyone that’s been supporting the project.
- Update Notes - 11 May 2023
The Alpha 0.4.0 update mainly focuses on improving the farming mechanics, general in-game interface, performance improvements, and other features that are detailed below. Farming The farming mechanics were recreated again with the aim of making it more intuitive, a new pot was added where we can plant the plants that we collect on the map. These pots require soil, water and fertilizer so that our plants have all the necessary nutrients to survive underground. These new mechanics of watering and fertilizing the pots are accompanied by an information panel where we can at all times the type of plant, its state of oxygen levels, sunlight, water and minerals. Maintaining these values ensures the correct development of the plant so that we can live from them. From pieces of meat and fluids that we will be collecting in our adventure, we will be able to create fertilizer at the workbench. Gam…
- Update Notes - 27 April 2023
Greetings survivors Today's update introduces a new damage display system and other updates. New damage display system for map resources and enemies. Korean translation correction. New functionality that closes the inventory if you want to immediately interact with the environment or defend against a surprise enemy. Huge performance improvement on CPU usage when interacting with the dynamic map. Increased the speed of using tools to make exploration more agile. Thanks so much to everyone that has been supporting the project, and welcoming out new players. I excited to continue moving forward with new features.
- Update Notes - 14 April 2023
Hello everyone, I hope you are all very well! We would like to thank everyone for their support and tolerance since the launch of Early Access. This new update focuses heavily on strengthening the tutorial and giving more information to the player before starting their adventure. List of Improvements Added more steps and information to the tutorial. Improved the procedural map creation engine, so that the map has a more organic shape. Resource engine balancing to level resources by height. You will be more likely to find wood near the surface and deeper rocks and stones. Adjustments in translations. Players are recommended to start a new game so they can enjoy a more balanced map with respect to resources and enemies.
- Update Notes - 11 April 2023
We would like to thank everyone who supported the release of 1WEEK, with videos, bug reports and comments. We are very enthusiastic about the road ahead and the treatment we have received. So to celebrate, we're releasing update 0.3.2 with some feedback from the community. Check out the full list below! Game localization fixes for all languages. Improved the tutorial to smooth out the learning curve of the game mechanics. Added a validations and restrictions information panel when interacting with the map. Added direct access to the belt using the alphanumeric keys 1,2,3,4 and 5. Performance improvements in the Stone and Lava biome.