- New Build, Demo Update - RAGE!!! and other stuff... - 9 March 2026
Full Game Build v0.1.171Demo Build v0.1.172RAGE Mechanics are BackSeveral fixes and improvements later, rage mechanics are back in the game.What is RAGE you ask?There are 3 enemy sizes - small, medium and large.Small enemies require 1 tower block of space, medium requires 2, and large enemies require 3 (a full grid square).If an enemy doesn't have a path to your rover they will enter a rage which allows them to attack your nearest structure including walls, which are fragile.Rage will subside once a path is open again.Rage detection and warnings can be more than just a warning that you've blocked enemy paths, you can also use the rage mechanic to ping pong enemies between different paths.Beam Turret Cascade FeedbackBeam turrets now have their cascading feedback enabled. The longer a beam turret is firing, the more the feedback will build up. This feedback amplifies beam damage up to 5x…
- New Build, Demo Update, New Combat Unit, Many bug fixes and Changes - 23 February 2026
Full Game Build v0.1.166Demo Build v0.1.168HighlightsNew build category - CommandsNEW UNIT - Mechanized Combat Exoskeleton (MCE)These are units you can purchase and upgrade at space stationsDeploy in missions using the new Commands build menuYou can issue and cancel ordersThey can be repaired and recharged by dronesMCEs draw aggro from nearby unitsMech and similar units have a unit icon panel across the top of the HUD, similar to the drone down the left sideNew select unit featureLeft click now selects a unit, right click opens the old upgrades and orders context menuClick a unit on the map or their avatar to select a unitShows a highlight border around the selected unit and their avatar iconSelected units show a new unit details panel on the right side of the HUDThe detail panel may contain new orders depending on the selected unitNew Selected Unit Orders:Move to location - move to a t…
- New build v0.1.160 (demo also updated) - 1 August 2024
Small balance update Walls now have much higher health. This is done partly to counter the current issues with the Enrage mechanic having false triggers at x2 game speed. If you experience this try slowing the game speed to x1. This is also a balance change to help counter enemy shooter fire that may hit walls by accident. Main game build 0.1.160 Demo build 0.1.159
- New DEMO and Steam Tower Defense Fest Sale! - 29 July 2024
New DEMO released! This is a fully functional version of the game except it is limited to the first planet's missions. Includes endless mode for all missions! Demos are not eligible to participate in leaderboards. We Are the Universe is also on sale during the Steam Tower Defense Fest, until Aug 5.
- Steam Autumn Sale Gameplay Stream - 22 November 2023
Pre-recorded gameplay: Playing endless mode trying out the new manual turret control feature.
- New Build, Manual Turret Control, and Steam Autumn Sale discount - 21 November 2023
Steam Autumn Sale Discount A whopping 40% discount for the Autumn sale. Don't miss out! New Version 0.1.152 NEW FEATURE - Players can now take over control of a projectile turret - E to toggle control/return to tactical mode, or press Control button on turret menu - SHIFT to toggle zoom when in control - Left click to fire/start beam Turret reload changed, now fires immediately after lining up with target Fix recycle button not working for turrets (in context menu) Fix heading speed for turrets using wrong upgrade value Limit declination of turrets to prevent clipping into walls Prevent turrets from being able to fire on themselves (rare) Remove AOE splash damage from pulse laser turret Turret attacks can now hit other friendly buildings/rover/vegetation but do no damage All friendly fire is disabled Reduce tracking speeds and upgrades for most turrets Change pulse laser audio Beam turr…
- Minor Game Update - Version 0.1.142 - 22 October 2023
Minor Game Update - Version 0.1.142 Fix Drone Control 2-4 upgrades for Lynx Fix save game loading duplicate upgrades Fix/adjust enemy spawn position on several maps to prevent issues with getting stuck on terrain at spawn Fix home page Leaderboard button link Change version text from alpha to early access, reduce font size
- RELEASE DAY Livestream - 20 October 2023
Livestream going through the tutorial
- RELEASE DAY! We Are the Universe is now released on Steam Early Access - 20 October 2023
The time has come... We Are the Universe is now available on Steam - Early Access! Making games is hard, it's been a long journey of late nights and early mornings getting to this point of releasing my first game. Special thanks to my beta testers helping identify bugs and their suggestions on improvements. Also special thanks to Darkhound2000 for making a livestream on short notice. Now let's talk about the game! Here's what you can expect right now out of this sci-fi tower defense with RTS elements: Guided Tutorial Over 200 Upgrades 4 rovers (player bases) 8 turrets 10 missions across 2 planets/biomes All maps have endless mode Harvest resources Build mazes Place Bridges and Refineries Steam Leaderboard There's a lot more to come throughout Early Access. I hope you enjoy your time with We Are the Universe Drop by Discord to say hi
- New Build - 0.1.115 - 20 September 2023
Version 0.1.115 Add ability for Harvester drone to overload harvesting - this allows the drone to continue harvesting even when full of energy. This allows you to continue to clear resources to allow for clearing paths etc. Arcadia - Mission 03 - reduce spawn difficulty in later waves Fix defeat giving player gained energy from mission (rover is lost, you get nothing) Fix warnings about drone height fixing Fix tutorial windows position for 21:9 monitors Change Retreat tactic energy return, now capped at 10% above what you start the mission with Fix stellar hex map from allowing you to deselect a selected grid Limit mission game speed to x2 max Fix wall height offset to match grid height offset on Arcadia - Mission 01 Fix grass density on Arcadia - Mission 02 Fix sliding notification height Reduce grass density on Arcadia - Mission 03 Change ground texture to sand dunes on Arcadia - Miss…
- New Build 0.1.108 - Change to difficulty settings, guided tutorial - 18 September 2023
Version 0.1.108 Change mission difficulty Normal - harvesting now starts enemy waves Update guided tutorial to reflect new difficulty behaviour
- New Build 0.1.107 - Two new maps, one new enemy and more - 16 September 2023
Version 0.1.107 New map Arcadia - Mission 04 - heavy use of bridges New map Arcadia - Mission 05 - Large grid area, this completes the mission list for Arcadia New enemy unit Laser Sword Infantry - small and quick with a modest attack, high health for it's size Bridge placement is now only possible in fixed locations on the grid Bridge placement now shows an indicator where the bridge goes and what direction it will face
- New Build 0.1.95 - New Map, New Rage Mechanic, Many other fixes - 10 September 2023
Version 0.1.95 New Map - This is the first map post training/tutorial offering a full 20 waves and a larger playing area with several options for building your maze. And as usual all missions can be played in endless mode. New Game Mechanic, Enemy Rage - If you block the path of an enemy with walls, they will become enraged. While enraged enemies can attack your fragile walls, which will also destroy anything attached to them like your valuable turrets. New Enemy, Large Scorpion - Fast, high damage, and good health. Sounds pretty OP so watch out. Many balance changes to progression, costs, and stats, plus many other minor fixes as the Early Access release date approaches.
- Livestream Replay on Repeat - 25 June 2023
Replaying the Steam Next Fest second livestream where I take a run at high score in endless mode... and got it! Reached level 39, further than I thought I make it.
- New Build 0.1.85 - 25 June 2023
Using this build for the Next Fest livestream #2. Version 0.1.85 - You can now sell purchased upgrades at full price - Add upgrades for rovers, increased drone control and capacitor - Fix some issues where enemies might take the long way instead of shortest path - Add enemy spawn streaming - Enemies may now spawn in a stream instead of a single group, depends on the map/mission/enemy type/random - Shortened wave interval from 100 to 60 seconds on starter training missions - Fix issue where tutorial couldn't be restarted - Balanace changes some enemies move slower, adjust costs and upgrade values for rovers walls reduced from 100 per squre to 25 many upgrades reduced in cost Rocket Launcher turret damage and fire rate uprade values increased Beam Laser damage upgrade values icreased Plasma Cannon damage upgrade values increased Increase base fire rate and tracking speed, and reduce targe…
- We Are the Universe - Steam Next Fest Livestream #2 - 22 June 2023
Steam Next Fest Livestream #2 Developer gameplay livestream - mostly taking a shot at high score in endless mode.
- We Are the Universe - Steam Next Fest Livestream #1 - 22 June 2023
Steam Next Fest Livestream #1 Developer gameplay livestream - going over some features in the demo including the tutorial, the stellar map and missions, upgrades, buying new vehicles, and more.
- Build 0.1.71 - Two new turrets, Steam Leaderboards and more - 29 April 2023
Release Highlights Steam Leaderboards Track your high score from any mission against other players. Two new turrets Double barrel versions of the Pulse Laser and Plasma Cannon added. Turret placement options are limited so this allows you to concentrate more firepower, but at an increased energy cost. Build 0.1.71 Release Notes Add new turret - Dual Pulse Laser Add new turret - Dual Plasma Cannon Add short range splash damage to pulse laser and plasma cannon when it hits terrain Ranged enemies no longer attack drones - expect this to return once drone repair is enabled Steam Leaderboards now integrated for High Score - NOTE there is an issue with them not showing on the Steam store page which I'm working with Steam to resolve. For now, all you can see is your rank in game on the home page. Leaderboard Rank now shows at the top of the main screen Leaderboard score is updated after every…
- New build 0.1.70 - New Freeze tower, movement effects, upgrades and more - 23 April 2023
Release Highlights New Freeze Tower and speed effects The new freeze tower is similar to the flame tower with the same 4 directional jets you can build. Along with the new movement speed effect mechanics this tower will chill enemies slowing them down, but only does half the damage of the flame tower. The Flame tower is also changed by these new mechanics where enemies caught on fire will speed up. How will you handle these strategic changes? Build 0.1.70 - Release Notes New game mechanic - DOT effects can now have a movement speed effect Add new Turret Freeze tower - less than half the damage of the flame tower, but slows enemies to half speed while affected by the DOT. Reduced speed affect on larger/BOSS enemies. This new DOT is negated if the target gets hit by a fire DOT Change Flame tower - enemies affected by the fire DOT get a speed increase of 25% Negated by a Cold DOT Added cap…
- alpha 0.1.66 - new build, new map, new turret and more - 10 April 2023
Release alpha 0.1.66 Join us on Discord and get access to beta testing. Major Changes Add new map: Boot Camp - Extended This map introduces the bridge and refinery buildings and mechanics This was a major process as it established the workflow to create future maps Add new turret type - Continuous Beam These turrets require a long charge up period when acquiring a new target They will also continue firing after losing a target, if they hit something new it will become their new target. So while it may take a long time for the turret to start firing, it can in theory fire continuously from that point on. Endless Mode Changes: All units receive an increase to their base health of 5% per level, so by level 10 they have + 50% health etc All enemies are now classified by 3 sizes: small, medium, and large When making your maze, enemy pathing is limited by their size Small enemies can get thro…