Spirits of The Silicium Forest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak12
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score94% positive
- Total reviews65
- Release dateJul 24, 2024
- DeveloperPixelGreeds, Kujjaoo
- PublisherPixelGreeds
Genres: Strategy
Company pages: Developer: PixelGreeds, KujjaooPublisher: PixelGreeds
Spirits of The Silicium Forest Steam news
Spirits of The Silicium Forest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch №2. - 5 August 2024
Hello again, friends! In the new patch, I’ve touched on some important skills of the Tarantula and Golem Master classes. -Reworked the starting pool of enemies in the initial battle to make it faster. -Added additional starting skills to some classes to make them feel more comfortable in the early stages of the run. -Some combinations became 15% easier to collect. Also in the near future, I will probably record a tutorial video about some of the builds and mechanics of the game. Or write them in the form of text guides. Sometimes it's fun to explore the game on your own, but sometimes it's good to use other people's wisdom, haha. I won't be able to describe every possible option anyway, so I don't think the guides will ruin anyone's gaming experience. (And at the end of the day, you can always just ignore them.)
- Patch №1. - 31 July 2024
Hi friends! Thanks for your reviews, feedback and comments. Not many changes have been made if you look globally. But sometimes even small ones make a difference in the perception of the game. It's funny that your combinations were so tricky that the bugs found in some of them would have been extremely hard to find without you. (Even reproducing some of them was difficult) +Added new skills to certain classes, changed some things balance-wise.
- Update - 16 June 2024
Hi. Thanks to everyone who played and shared their impressions of the game with me. Based on observations and the information I've received, I've made a few small to medium changes, most of which affect the tutorial and the start of the campaign. Some elements of gameplay are now given more time. Some things are emphasized more, and some things that most people would already understand without too much explanation take a back seat.
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