Deathtide news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak13
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score69% positive
- Total reviews78
- Release dateJan 26, 2023
- DeveloperLuiz Pascoto
- PublisherLuiz Pascoto
Genres: Action, Indie, RPG, Early Access
Company pages: Developer: Luiz PascotoPublisher: Luiz Pascoto
Deathtide Steam news
Deathtide news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update - Deathtide 3.0.4 - 24 November 2023
• Added Deathtide difficulty • Tweaked the difficulty of Nightmare and Normal • Increased the drop chance of souls • Now bosses will drop souls and gold after being defeated. • Now the item shop sells equipment for gold • Increased the amount of keys sold by the shop • A few small bug fixes P.S: Work has started towards adding an endless mode that will seamlessly start after the player kills the final boss. It's not ready yet because it needs a few balancing passes.
- Hotfix - Beta 3.0.3 - 23 November 2023
Fixed a problem that prevented players from opening chests (and a myriad of other problems) after dying to a boss and restarting a match.
- Hotfix - Beta 3.0.1 - 22 November 2023
Fixed a small (but huge) problem that prevented players from opening chests and using the item shop.
- Deathtide Beta 3 Release - 21 November 2023
We have finally released the complete remake of the game! Please remember this is an early access release, so even though the new experience is extremely polished, there might be sudden hiccups such as bugs or missing features. Just remember to post them on the forum/discord and I'll work on a fix! There is a huge amount of content in this update, here it is: • Complete overhaul and polish of all game mechanics (They are too many to list, just play it and see for yourself.) • 3 Playable Heroes. • 3 Maps. • Over 40 items. • 3 Brand new Bosses. • Code rework, now the game is more dynamic and there are less performance issues. • Over 10 different types of enemies. • A load of New Mechanics. • Graphics Overhaul. • Sound Overhaul. • Interface Rework. There is a LOT more coming in the next weeks, I'll wait for player feedback to start working on more changes and adding more content to the com…
- Deathtide Development Update #1 - 10 July 2023
Welcome to the first development update for Deathtide Survivors! Before we begin, a bit of an explanation and some meta information about the development of the update itself: Development is very much alive (more alive than ever before), and the update is being worked on heavily every single day (except sundays). I have fixed for myself a very healthy work cycle, that keeps me refreshed and rested, while overall increasing the amount of time spent on development (sounds paradoxical, but it's just good time management). That means future updates will come in more frequently in a much more coherent schedule, the quality of the game and updates in general will massively increase, and I will no longer suffer from burnout due to late hours programming crunch-time, so I get to love my job while performing much better. Good stuff. In other news, I'm currently working on a partnership with a pu…
- Hotfix - Patch 2.0.3b - 23 April 2023
• Added mouse-aim to spells and rebalanced spells. This feature was too fun not to include on the live game. Try it, the gameplay is ridiculously better and more fun. That's it for today, a lot more things are being added behind the scenes for the next patch!
- Hotfix - Patch 2.0.2b - 16 April 2023
Hello everyone, I hope you're enjoying your weekend. Due to a recent landslide of negative feedback I've received today, I have created this small patch to fix all issues that were reported. Have a good one, and I hope you enjoy playing the game! Do keep in mind I'm a solo developer working around 70 hours every week on this project, so if you ever encounter any issues, report them and I'll always try fix them on the same day, weekends and holidays included, so please be patient. • Decreased the initial cost of talents, while keeping the overall price of a full build the same, so new players can progress faster and enjoy the game if they encounter some hurdles. • Doubled the damage bonus of casual difficulty. • Fixed a small oversight that caused the buff "Blessed Protection" to never show up when levelling up. • Fixed a problem that prevented Solar disc from reaching level 10. • Decrea…
- Hotfix - Patch 2.0.1b - 15 April 2023
This small hotfix was made to add full compatibility with the Steam Deck native resolution, and it's also an attempt at fixing the Steam Cloud integration with the Steam Deck. WARNING: Before opening Deathtide Survivors on a different platform you where you might have a different set of save files, you will be prompted by steam to choose which files you want (System or Cloud). Make sure to keep the version you value the most, as any file overrides will be irreversible, and completely out of my ability to fix. Also, I would love if any Steam Deck users could reach out and tell me if the cross-platform save sync works, as we're currently having an issue with Steam forcing the game to run on Proton with the Windows version, even though the game has a Linux version. With that out of the way, here is the changelog for patch 2.0.1b: • Refactored the Screen Resolution code on the Settings menu…
- Patch 2.0b - Rebirth - 11 April 2023
Welcome to 2.0b - Rebirth, Deathtide Survivors' massive overhaul! Update Summary: The game has changed so much in this update, I couldn't help but naming it Patch 2.0 - Rebirth! Deathtide Survivors should now feel like an entirely new experience, with a lot more polish and care put into it. The update sets the tone for the future of Deathtide Survivors and raises the bar of our quality standards for future additions and content. Before you dive in, an apology and news concerning the future: Unfortunately, Act II has been postponed to another update (2.1b) due to (I cannot understate this) massive personal problems I've been fixing alongside the work on this update (out of 70 days between release 1.0 and this update, I've actually only been able to work around 35 days or so and therefore it seemed better to cut the update in two parts). However, in this short amount of time I have been a…
- Hotfix - Patch 1.0.10b - 11 February 2023
Developer note: This is a very small hotfix I made in the middle of the night, because some bastard little bugs got reported and they stole my sleep, hopefully they will never bother my players again! • Polished the New Game interface a bit, to accomodate for the upcoming Nightmare+ difficulty mode. (More interface adjustments are coming along with the N+ Patch, releasing Soon™!) • Fixed a bug where the spell Electron would not fade after the correct amount of time, making it WAY more powerful than it should. • Fixed a bug where tracked quests could not be untracked after saving the game and reopening the interface. • Fixed a bug where the character would sometimes fall under the world, into the endless abyss, that is probably staring at you right now.
- Hotfix - Patch 1.0.9b - 10 February 2023
Dev note: This update would be mostly small bug fixes, but since I was unable to work last week on the next major patch due to personal issues (which have been fixed!), some quality of life upgrades have been added for you to enjoy, and to show I'm still working on the game and listening to your suggestions and bug reports! Another small patch with the rest of the QoL and other nice features should drop later this week, so stay tuned! • You can now track up to 3 quests at the same time, allowing you to check their progress during a match. • Mini Health / Dodge CD bars will now follow the player around for a quick glance at your stats (you can toggle them on/off in the settings menu). • The saving system has been upgraded, allowing it to save new info without corrupting old saves, bringing us one step closer to the new local save backup system, and eventually the Steam Cloud save backups…
- Hotfix - Patch 1.0.8b - 31 January 2023
• Reworked item shop prices and increased the effectiveness of items. • Fixed an issue where Endless mode would loop back into the first wave after reaching the 30 minute mark - effectively making it trivially simple and not fun • Fixed an issue where some projectiles would disappear inside the playable area, now they will appropriately get removed outside of the screen.
- Hotfix - Patch 1.0.7b - 30 January 2023
• Loadouts are now saved when starting a match, so you can quickly start the next match with your preferred settings. • Fixed an issue where text would not render at all on the Steam Deck. (Hopefully it works as we have no means of testing on the Steam Deck)
- Hotfix - Patch 1.0.6b - 30 January 2023
• Greatly enhanced Gamepad interface selection highlights - now it should be very obvious which interface object is being selected by a gamepad. • Added support for the Gamepad Back button - Now you can press B (Gamepad Right button) to close the currently opened menu screen. • Added support for showing Gamepad key bindings on the Heads up Display - No more guessing or checking menus to know the controls. • Fixed an issue where Gamepad selections would work alongside the KB+mouse, which created certain confusion for KB+Mouse users (also it looked kinda bad). • Fixed an issue where the gamepad would stop working when the screen was brought out of focus, and then back into focus (Either because of alt-tabbing or interacting with another monitor in multi-monitor setups) • Fixed an issue where the mouse pointer would stay on the screen when a gamepad was being used. • Rebalanced the Plagueb…
- Hotfix - Patch 1.0.5b - 28 January 2023
• Changed the controller selection color on buttons during gameplay to a very contrasting green, as some users were having trouble discerning which button was selected, and it would even seem as if the controller wasn't working at all. • Fixed a small issue where the boss health bar numbers would render with an ugly font, instead of our stylized one. Developer note: Except for one unreproducible bug, this seems like the last fix we will need in quite some time! I would like to thank all players who were not only patient, but actively helped us fix our bugs! Work will now start on new features (Patch 1.1b), such as additional spells, enemies and a new difficulty mode, Nightmare+ (inspired by WoW's Mythic+)!
- Hotfix - Patch 1.0.4b - 28 January 2023
• Fixed a small issue where 16:10 aspect ratio screens would boot the game in incorrect resolutions, which primarily affected Steam Deck users. Developer note: If anyone has a Deck and would like to help me adding full support for the device, hit me up on Discord - The link is on the game's main menu or the store page!
- Hotfix - Patch 1.0.3b - 27 January 2023
• Added multi-color damage texts, and made standard hits white in color for easy reading on dark scenarios and critical hits should now display a larger font in yellow color. • Fixed an issue where launch the game with a 16:10 aspect ratio would render the game unplayable - Now the game will boot at 16:9 and all 16:10 resolutions will not appear until full support is added. • Fixed a frustrating problem where enemies slain out of the playable area would drop their chests on unreachable positions. • Fixed a slight miscalculation which resulted on wrong timestamps being sent to the statistics controller, which in turn made the quest "Fulltime" harder to complete than it should. • Fixed a collision problem with the spell "Light Phalanx", which made it pierce the same enemy twice. • Fixed an issue where one of the Story collectibles would never appear, because it was a duplicate.
- Hotfix - Patch 1.0.2b - 27 January 2023
• Added a partial controller support tag on the store page, it works completely during gameplay and most menus, (except for some dropdowns on the settings menu). • Added partial support for Ultrawide displays (Black Bars) • Fixed enemy AI melee hit registration and animation timing • Fixed some talent tooltips • Properly balanced all healing effects • Fixed a bug where certain effects would scale exponentially instead of linearly, which resulted in a 5 times increase in their potency. (Which means effects such as Blessed Protection will now last up to 3 seconds, instead of 15, and damage scaling talents now increase elemental damage up to 5%, instead of 25%).
- Hotfix - Patch 1.0.1b - 26 January 2023
• Fixed a bug where the talents interface would update erratically on some systems. • Fixed a bug where pressing PAUSE on the settings menu would incorrectly unpause the game but left the settings menu open. • Fixed a bug where the loading screen would render incorrectly on resolutions other than 1080p.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 November 2023 | Update - Deathtide 3.0.4 | 5382426458981687442 |
| 2 | 23 November 2023 | Hotfix - Beta 3.0.3 | 5382426458977557101 |
| 3 | 22 November 2023 | Hotfix - Beta 3.0.1 | 5382426458973739012 |
| 4 | 23 April 2023 | Hotfix - Patch 2.0.3b | 5133583099806981296 |
| 5 | 16 April 2023 | Hotfix - Patch 2.0.2b | 6539831519497047734 |
| 6 | 15 April 2023 | Hotfix - Patch 2.0.1b | 6539831519493796298 |
| 7 | 11 February 2023 | Hotfix - Patch 1.0.10b | 5036749277236706569 |
| 8 | 10 February 2023 | Hotfix - Patch 1.0.9b | 5036749277231415827 |
| 9 | 31 January 2023 | Hotfix - Patch 1.0.8b | 5035622109528090955 |
| 10 | 30 January 2023 | Hotfix - Patch 1.0.7b | 5035622109523911624 |
| 11 | 30 January 2023 | Hotfix - Patch 1.0.6b | 5035622109522263209 |
| 12 | 28 January 2023 | Hotfix - Patch 1.0.5b | 5035622109518080524 |
| 13 | 28 January 2023 | Hotfix - Patch 1.0.4b | 5035622109516914061 |
| 14 | 27 January 2023 | Hotfix - Patch 1.0.3b | 5035622109513941479 |
| 15 | 27 January 2023 | Hotfix - Patch 1.0.2b | 5035622109511183376 |
| 16 | 26 January 2023 | Hotfix - Patch 1.0.1b | 5035622109510178655 |
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