SPSTEAMPULSELIVE ANALYTICS
Wild Growth TD Playtest

Wild Growth TD Playtest Steam news

Dec 2, 2022 | game

Released

0players observed · 25 September 2026 - 08:37:17 UTC

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Wild Growth TD Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
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  • Release dateDec 2, 2022
  • DeveloperNot available
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No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Wild Growth TD Playtest Steam news

Wild Growth TD Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Alpha 0.45 - 27 January 2023

    Enemies: Added new enemy: Vesomor. Ranged/flying enemy that spits venom. Balancing: Reduced Dragon cost from 1000 to 600 of main resource Increased Dragon range from 5 to 6 Increased hardened passive of Rock Golem from 3 to 5 Increased health regen of Nature Golem from 3 to 6 Increased buildable area space near Tree of Life Enemies now gain a small stat increase each wave Visuals Slight improvement to Rock Gathering and Water Gathering visuals Bugs: Fixed bug related to sometimes being able to build on top of other friendly units Fixed bug related to tutorial system blocking certain raycasts Fixed visual bug when transplanting Dragon unit

  • Alpha 0.44 Tutorial - 24 January 2023

    Tutorial: Implemented a brief Tutorial Balancing: Reduced Rock Tree hardened passive perk from 3 to 2 Reduced base hardened passive of Rock units from 3 to 2 Units Changed water element rotation hotkey from R to C (conflicted with Roots hotkey)

  • Alpha 0.43 - Rock Units - 20 January 2023

    Added 4 new Rock Units. Powerups have not been added for them yet - future plans to rework how the powerup system works. Rock Unit: Bearox. Melee unit that debuffs enemies with a debilitating roar and sharp claws. Reduces enemy damage by 50% for 5 seconds with 15 second cooldown. Passive: Hardened - takes 3 reduced damage on hits and reflects 3 damage back to attacker. Rock Unit: Scorpion. Ranged unit that has a chance on hit of paralyzing enemy. Passive: Hardened - takes 3 reduced damage on hits and reflects 3 damage back to attacker. Rock Unit: Quicksand Trap. Slows enemy movement by 70% for 3.5 seconds and does light AOE damage when triggered. Rock Unit: Rock Golem. Deals heavy damage with slow attack speed. Passive: Hardened - takes 3 reduced damage on hits and reflects 3 damage back to attacker. Added "Tree Character" choice at game start that affects beginning resources and perks…

  • Alpha 0.42 Wonder System - 13 January 2023

    Introduced Wonder System: randomly generated events to map - Obelisk of Combat - Obelisk of Trade - Obelisk of Malediction - Dragon Visuals: Visual improvements to Water Element and Water Fox Visual improvements to Bee Hive Added material for enemy projectile spit attack Increased projectile speed of enemy projectile spit attack Polished health bar positions on all units Balancing: Improved and smoothed health regeneration effect Added health regeneration to enemies Reduced damage of Water Element from 6 to 5 Slightly reduced wave knockback effect for Water Element Reduced damage of Nature Golem from 25 to 20 Reduced damage of enemy Boss Clypeo from 120 to 100 Reduced area effect of enemy Boss Clypeo breath attack Bugs: Fixed Water Element and Bee Hives bug related to being transplanted. Their projectiles would go off screen due to a scaling bug. Fixed Vinelasher not updating target imm…

  • Alpha 0.41 Enemy Waves Increased & New Water Units - 6 January 2023

    Enemy waves increased from 10 to 20. Rebalanced waves to add more complexity in later waves. Added 2 new enemies Improved enemy pathfinding Added New Water Unit : Freezing Trap Implemented power ups for Freezing Trap unit Added New Water Unit: Water Golem Implemented power ups for Water Golem unit Added passive effect "Slippery" to water units - 25% chance to evade enemy attacks. Water Golem has 30% starting evasion. Added new Influence: Resource Management. Positive modifier increases resource gathering range. Negative modifier disables resource gathering buildings (2x score modifier) Added idle animation to Brambles unit Visual improvements to VineLasher unit Added minimap indicator for treasure chests Adjusted Golem ultimate powerup from 20% chance to do triple damage to 30% chance to do double damage. Increased Nature Golem default health regeneration from 1 to 5 Slightly reduced wa…

  • Alpha 0.4 - Upgrade System - 2 January 2023

    Added Meta Progression System using Silt as a meta currency. Permenent upgrades give a permanent benefit to future runs. Influences can be unlocked and added to a loadout which act as either positive or negative modifiers. Negative modifiers give score/silt multipliers based on difficulty. Save System implemented for Silt and Meta Progression System Balancing: Default lifeforce generation reduced from 10 to 6. Scaling cost of resource gathering buildings increased from 1 to 5. Increased Vine Lasher damage from 8 to 10. Increased attack speed from 1.5 to 1.4 Increased Bee attack speed from 1.5 to 1.4 Increased Water Fox damage from 8 to 14. Increased attack radius from 3 to 3.5. Increased health from 400 to 500 Reduced Water Element base wave knockback. Mini bosses and Bosses have higher resistance to knock back. Increased health from 400 to 450 Reduced Brambles damage from 8 to 5. Incre…

  • Alpha 0.3 Settings Menu - 17 December 2022

    Major visual improvements to main menu Added Settings Menu - Graphics - Sound - Keybindings (no functionality yet - work in progress) Added pause/play/speed up UI and functionality. Pause/Play with spacebar, +/- to adjust game speed

  • Alpha 0.21 Win Condition / Hotkeys / Music - 14 December 2022

    Added hotkeys for building and Transplant ability (in a future patch these will be remappable) Added win condition objective to survive night 10 Added background music and battle music for day/night and temporary intro song for main menu Slight visual improvements to user interface and cleaned up some tooltips Added slight movement sway to trees Merged Roots and Gathering type buildings into Lifeforce/Water/Rock building menus Balance Changes: Changed water type units to only cost water instead of lifeforce and water. Updated Transplant cost for water units to cost 5 water instead of 5 lifeforce Increased enemy Crawler damage from 12 to 20, decreased attack speed from 1 to 1.1 Increased enemy Gorosaurus damage from 20 to 25 Increased enemy Gryllunguis damage from 15 to 25 and attack speed from 1.6 to 1.4. Reduced health from 150 to 125

  • Alpha 0.2 Monster Variation and Wave Balance - 9 December 2022

    Added increased monster variation and wave balance for waves 1-10 Added mini bosses starting at wave 5 Mini-bosses drop treasure chests, which give Powerup choices Added boss at wave 10. Added minimap indicators for approaching enemy wave direction Bug fixes: Could sometimes build on top of Nature Golem after Transplanting it

  • Alpha 0.12 Power-Ups - 7 December 2022

    Slightly improved UI for active/passive abilities Added icon indicators and tooltips for active power ups Added functionality to following Power-Ups with an ultimate ability for final upgrade: Brambles: increases health, health regen and damage Ultimate: Vine Lasher: increased damage and attack range. Ultimate: unlocks split shot, attacks hit up to 3 targets Bee Hive: increased movement speed and damage Ultimate: unlocks an additional bee for each hive Nature Golem: increased health, health regen and damage Ultimate: unlocks passive Slam ability, 20% to do triple damage Water Element: increased wave size and duration, increased damage Ultimate: water element is ethereal and untargetable Water Fox: increased buff strength and duration, increased damage Ultimate: howl buff also increases damage by same % Reaper: % chance of generating lifeforce on enemy deaths Abundance: increased lifefor…

  • Patch 0.1 Minor - 2 December 2022

    Added Main Menu Screen Added Game Over Screen and Score Screen Bug Fixes: Fixed Restart button not correctly restarting scene

Patch notes and updates

S.noRelease datePatch nameGID number
127 January 2023Alpha 0.455035622109513345931
224 January 2023Alpha 0.44 Tutorial5035621474427881431
320 January 2023Alpha 0.43 - Rock Units5035621474415912204
413 January 2023Alpha 0.42 Wonder System5035620840536270215
56 January 2023Alpha 0.41 Enemy Waves Increased & New Water Units5035620387689509485
62 January 2023Alpha 0.4 - Upgrade System5000716037482885624
717 December 2022Alpha 0.3 Settings Menu5623338145758673554
814 December 2022Alpha 0.21 Win Condition / Hotkeys / Music4991708208075527842
99 December 2022Alpha 0.2 Monster Variation and Wave Balance4980448574110879499
107 December 2022Alpha 0.12 Power-Ups4980448574105275365
112 December 2022Patch 0.1 Minor4979322040020753945

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