SPSTEAMPULSELIVE ANALYTICS
Backrooms Mainframe

Backrooms Mainframe Steam news

Stackpack Games | Dec 23, 2022 | game

Released

0players observed ยท 23 September 2026 - 13:36:14 UTC

AdventureIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score14% positive

Backrooms Mainframe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score14% positive
  • Total reviews22
  • Release dateDec 23, 2022
  • DeveloperStackpack Games
  • PublisherStackpack Games

Genres: Adventure, Indie, Strategy, Early Access

Company pages: Developer: Stackpack GamesPublisher: Stackpack Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Backrooms Mainframe Steam news

Backrooms Mainframe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • HotFix 1 - 28 July 2023

    Fixed a spawn error where players would spawn into a wall upon playing the main game

  • 2 new levels available now! - 21 July 2023

    Return to the backrooms with many new updates in the game! Lighting has been overhauled in numerous levels, all the menus have been redesigned and much more awaits!

  • Hotfix - 28 February 2023

    -Fixed a few sections that would cause you to be stuck in an infinite load screen loop. ****There is a bug that has been reported in regards to level 0 where small sections of the level may not load. This is being looked into and a fix will be out asap.* Should you have trouble with this and have a save file from a previous playthrough, you can go to the hub (there is a doorway at the beginning of level 0, where all the levels will be unlocked for the time being.

  • Backrooms Mainframe updated mechanics out now! - 2 February 2023

    After what feels like a crazy long wait, its time to return to the backrooms to see several new features! -Made the hub level a load game function -Changed level design to flow into each other instead of going to the hub after every level -Added hiding mechanics -Added puzzles to solve -Added objectives to certain levels -Updated sanity damage from enemies -Heavily redesigned or expanded (or both) multiple levels -Major Ai improvements -Added death animations -Added a mini level in level 0 -Added more item randomization (with more to come in future updates) -Game now supports up to 6 players -Added swim mechanics

  • Level 0 and balancing - 23 January 2023

    -Completely overhauled the graphics for Level 0 -Fixed a glitch where you could look through walls if you stood close enough to them -Balanced Bacteria to stop from detecting players further out than necessary -Fixed a bug where if you encountered an entity and it your sanity went down, you would go negative on sanity. -Fixed a bug where when falling to the town from level 0 you could get stuck halfway down

  • HotFix#1 - 22 January 2023

    Fixed a bug causing the generator in the parking garage to tell players to look for a battery instead of gas

  • Level revamp - 21 January 2023

    -Redesigned all the levels in the main game to not utilize procedural generation for a more streamlined playthrough. -In the main game players can now drop out and join at will throughout the level -Suit colors are no longer randomized -There are now hidden areas where you can change your suit color -Implemented new secret level -Completely redesigned the parking garage level in the main game. -Minimized load times in the main game between levels -Fixed major AI bugs -Smiler no longer kills random people who aren't near smiler -Skin Eater Ai completely revamped

  • Major Update - 11 January 2023

    This update is the biggest one yet! I have added a hub level for you to choose which level you would like to play in the main multiplayer mode! Be warned though, they aren't unlocked from the start! Theres been animation adjustments, Ai adjustments, numerous bug fixes, and even a little bit more to do in each level! The dungeon crawler mode has recieved level modifications for more streamlined play and along with bug fixes in that mode as well!

  • Dungeon Crawler Mode - 8 January 2023

    Hey guys! I just released a new mode called "Dungeon Crawler!" It has 5 levels that are all procedurally generated every time you play them. I plan to add more levels to this mode along with levels to the main modes going forward! I have also started adding secrets to the game one of them being a new level! Good luck finding it! Along with this I have fixed a bug regarding crouching causing the players to spawn into the floor.

  • Player name bug - 4 January 2023

    Patched bug where players would get an error regarding matching player names. This issue is fixed.

  • Bug patch/ enemy correction - 3 January 2023

    -Fixed an error where partygoers spawned in level 3 instead of the correct enemy -Fixed a bug preventing respawning in Level fun -Fixed a bug preventing sanity to work around most enemies

  • Ai updates and discord link fix - 2 January 2023

    Fixed the discord link and redid most of the ai for balancing.

  • Level Fun - 28 December 2022

    -Removed procedural generation from level fun to help balance the levels difficulty.

  • Steam name interface - 28 December 2022

    Fixed a bug where the game wouldnt get player name from steam at startup causing players issues connecting to online sessions.

  • Bug fix - 27 December 2022

    Fixed some bugs with multiplayer

  • Bug fixes - 27 December 2022

    -Menu fixes -Occasionally on non procedurally generated levels players couldnt respawned. That error has been fixed.

  • Movement patch - 26 December 2022

    -Further fixed a bug regarding movement in multiplayer. -Made items delete correctly once picked up to prevent item duping.

  • Bug fixes - 26 December 2022

    -Once in a while player movement would stop replicating -Sometimes players can randomly step up onto the wall sections that werent ceiling high -Dressers and dead hazmat members didnt always replicate for other players -Enemy AI should be a little more responsive -Sometimes when beginning a game, level 1 would crash. This should also be fixed.

  • UI patch - 25 December 2022

    Fixed a bug where if characters were to die and their pause menu or inventory screen was up, they wouldnt be able to close it upon respawning.

  • Regular update - 23 December 2022

    Fixed a bug where level 1 couldnt be completed. Fixed some ai issues Fixed a bug where level 3 youd fall through the map.

Patch notes and updates

S.noRelease datePatch nameGID number
128 July 2023HotFix 15124584686250331256
228 February 2023Hotfix5059268543376166506
323 January 2023Level 0 and balancing5035621474424161082
422 January 2023HotFix#15035621474422608247
54 January 2023Player name bug5000716037488208743
63 January 2023Bug patch/ enemy correction5000716037487733869
72 January 2023Ai updates and discord link fix5000716037481042168
828 December 2022Level Fun5000716037464711672
928 December 2022Steam name interface5000716037462339895
1027 December 2022Bug fix5000716037460919306
1127 December 2022Bug fixes5000716037459046737
1226 December 2022Movement patch5000716037458262299
1326 December 2022Bug fixes5000716037457117362
1425 December 2022UI patch5000716037451734102
1523 December 2022Regular update5000716037446896030

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