- Update 1.2.0.0 - 25 October 2024
Changes/Features: Weapon sounds will now change pitch gradually, becoming higher as the recoil deviation or maximum temperature increases. Bug Fixes: There was a bug related to projectile collisions with certain obstacles that could cause the game to crash. This issue has now been fixed.
- Roadmap 2024-2025: Exciting New Features Coming Soon - 10 October 2024
Hey pilots! I know it has been a while since the last update. Life has been quite busy with various changes and other projects, leaving me with little free time to work on Void Blitzing as much as I’d like. However, now that things have settled down, I’m excited to announce that I’m back to working on the game in my spare time. So far, most of the work has been focused on finding and fixing bugs. Gradually, I’ll be adding some improvements and new features that were pending in a series of updates. What to Expect: First Update will fix a bug related to projectile collisions with certain obstacles. Additionally, weapon sounds will now change pitch gradually, becoming higher as the recoil deviation or maximum temperature increases. This will make it easier to anticipate and control weapon use in chaotic situations. Gamepad support:This is a high priority feature, however given that movemen…
- Update 1.1.0.3 - 19 August 2023
Features: In levels without hazardous events, the gate will automatically alert the enemies if their number is too low and the player is close enough. A screen has been added to the gate to show the number of enemies at which the alarm will be set. The shield now activates automatically at the beginning of each level unless the previous level was cleared with the gate damaged. There is now a map legend to clarify the meaning of each type of point on the map. The gatling turret on the first level now only appears by probability and if it does, it is in place of some other enemy to make the start of the game easier. Now during door hacking, when failing for the 2nd time, the ship is automatically ejected to facilitate escape unless the hacking progress was equal to or greater than half. The laser assault ship now only alerts nearby enemies when its life is less than half. General difficul…
- Update 1.1.0.1 - 7 June 2023
Changes/Features: Adjustments to the Tank variant description text. Ricochet sound effect (Tank variant passive ability) volume increased. Bug Fixes: There was a bug on the map saving that sometimes caused the links between points to be completely random. This issue has now been fixed.
- Update 1.1 Branching Map - 20 May 2023
Changes/Features: Branching system has been fully implemented, after each level you will see a map with multiple paths to choose from, so you can decide what challenges or rewards you want to encounter or avoid on your way to the next level. Rewards system, destroying enemy ships now has a direct impact on your economy! on the bottom right corner of the screen you will see a new bar that represents the ammount of points you are getting for each enemy you destroy, when it is full you'll get 1 credit. Extra ammo can now be purchased on the upgrade level. Event generation and mining base spawning has been completely reworked to make use of the map. Blackholes no longer destroy the ship (if it has enough hp), instead it will be teleported to a different "universe" appearing on a random level and with a new map.
- Update 1.0.7.5 - 29 April 2023
Changes/Features: The shield energy level now regenerates over time instead of going back to a 100. When switching off the shield, the shield bar will flash until the cooldown to reactivate it is over. 3 Alert levels have been added to gate hacking: -First level, will alert the enemies. -Second level will spawn a "Guard" ship. -Third level will block the hacking. Branching progress: As some of you may know, I am working on a branching system for the game and I am happy to report that the path generation is working and with multiple branches. I expect to have a basic version ready for testing by next week. Stay tuned for more details and thank you for your support!
- How Branching Paths Will Change the Way You Play Void Blitzing! - 22 April 2023
Hello everyone! I have some exciting news to share with you today. I’m working on a new feature for Void Blitzing that will add more variety and challenge to your gameplay: branching paths! Branching paths will let you choose the next level on a map with different paths that branch out, so you can customize your own adventure and replayability. You will also encounter some special events and surprises along the way, so be prepared for anything! This feature is still in development and not ready to be shown yet, but I wanted to give you a sneak peek of what I’m planning. Here is some concept art that I made to illustrate how branching paths could look like in Void Blitzing. Please note that this is not final art or gameplay, and it may change or be delayed depending on how the development goes. I hope you are as excited as I am about this feature and I would love to hear your feedback an…
- Update 1.0.7.2 - 20 April 2023
Hotfix: When switching to fullscreen before the main menu, the resolution wouldn't be resized.
- Update 1.0.7.1 - 20 April 2023
Features/Changes: Dynamic music now takes into account both the level and the ammount of enemies, before only enemies close enough would influence the music. Balance Changes: Improvements to sniper trajectory prediction. Tweaks to the chest spawn chance. Shootgun damage and spread have been reworked.
- Update 1.0.7.0 - 19 April 2023
Difficulty Balance Patch: Changes to bullet speeds. Turning speed for several enemy ships has been increased. Gatling turret added to "battleship" boss. Trajectory prediction added to advanced drones and fighter.
- Update 1.0.6.8 - 17 April 2023
Changes/Features: "Battleship boss" will now turn to face the player with the main turret. "Guard" ship can now alert drone ships, except for repair drones. New enemy missile variant and behaviour. Enemy missile speed has been rebalanced. Ammo, health and shield icons added to the "pickup numbers". A flash effect has been added to the escape pod event to show what to interact with. New tips regarding points of interest added to the tutorial. The generation on the first 2 levels has been tweaked to make them easier and add more enemy variety. "Stranded ship" event has been modified to make it more clear what to do. "Double bullet" separation distance is now dynamically controlled with the distance between the turret and the mouse, before it was tied to the accuracy level. New visuals added to the hud to represent the expected bullet separation when shooting "double bullets". Bug Fixes: A…
- Update 1.0.6.5 - 6 April 2023
Changes/Features: Turret and laser turret icons in the upgrade menu are now highlited when browsing through any of their stats. A new camera to show the first boss has been added. The angle and position of the player are now changed when entering the "destroyed base" so it is easier to come out. The scale of the trigger used for the entry on the destroyed base has been increased so it is easier to get in. Changes to the radiation event, now enemies can only be seen if there is nothing covering them and they are close enough, before it didn't take into account the distance. The Hacking screen now shows above the ship. "Guard" ship can now chase the player even outside the boundaries of the level instead of retreating. An alert has been added when there is an enemy incoming enemy missile. The enemy flares used to request missile strikes are now red. Bug Fixes: A bug on the first boss not…
- Update 1.0.6.4 - 4 April 2023
Changes/Features: There is now a new movement system called "arcade" which is selected by default, you will be able to switch to the old system now called "simulator" on the options menu after beating lvl4. A screen shake setting has been added to the options menu so it can be decreased. Damage to obstacles when colliding with them has been rebalanced. Changes to the tutorial to reflect the new movement system if selected. Drone reaction time has been slightly decreased (they'll now react sooner). The EMP Protection powerup now protects also against sabotage (inverted controls).
- Update 1.0.5.4 - 31 March 2023
Bug Fixes: A bug affecting the game execution speed on monitors with high refresh rate has been fixed. "Rammer" used to stay in place if it had to chase the player but there wasn't a clear path, now it should try to get close using alternative routes. Changes/Features: The area to go to the next level has been extended so now it is not necessary to go inside the gate, making it easier to jump to the next level without damaging the ship. Asteroids and ship debris HP has been decreased to make it easier to destroy them. Ship can now damage and destroy every asteroid and medium sized debris while colliding with them. Asteroids that have energy mineral inside them now have a faint green glow to make it more distinctive. On the tutorial during the asteroid instructions now the structure inside it is highlighted, so players know what to look for in other asteroids. Ambusher drone now has an a…
- Hotfix 1.0.5.2 - 23 March 2023
When playing on windowed mode, now the window will be resizable. Fixed a bug on the event generator, sometimes if there was an outpost it wouldn't take its position into consideration, which could lead to the event being too close. External event conditions have been tweaked.
- Update 1.0.5.1 - 23 March 2023
Changes/Features: Generators now have a chance to spawn an energy cell when they are destroyed. New tip on the tutorial screen regarding the previous change. Laser aiming angle has been increased. Collision damage against asteroids has been decreased.
- Update 1.0.5.0 - 18 March 2023
Changes/Features: Changes to the HUD and resolution code to zoom out the camera. Improvements to the HUD. Some of the enemy ships view range has been increased relative to the new zoom level. Whenever there is a zoom change it will smoothly transition. Changes to hitboxes on the secondary turrets so they are easier to hit. "Moon" Hp rebalanced. Bug fixes: If the gate was destroyed while the player had coordinates for an event the portal wouldn't send the player to the event. The outpost would only target one kind of enemy ship ignoring others. Various small fixes.
- Hotfix 1.0.4.6 - 14 March 2023
-Fixed an issue related to the automatic repair upgrade where it would only work once. -The instructions screen shown on the first gate used to appear again when continuing a saved game and retrying.
- Update 1.0.4.5 - 14 March 2023
Changes/Features: Now during the selection screen you will be able to choose a starting ship upgrade. Added 5 new Ship Upgrades. External "outpost" event now has a HUD Icon showing it's direction. The "Data station" that is linked to the outpost is now disconnected by default, and activated once the player is close enough to give more feedback and show that the antena is pointing to something in particular. The outpost will now be able to target and destroy enemy ships that get too close to it. The first boss can now be affected by EMP blasts. Object that spawn inside the gate at the begining of the level are now deleted to avoid unnecessary damage to the player's ship. Bug fixes: Fixed a bug during the upgrade level that would save all the changes when leaving to a menu screen not allowing the reverse button to work properly. Sometimes only the leader of a drone patrol would look to th…