CulixCupric's Temeritus: Dark Scion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score71% positive
- Total reviews7
- Release dateDec 27, 2022
- DeveloperCulixCupric
- PublisherCulixCupric
Genres: Action, Adventure, RPG, Simulation
Company pages: Developer: CulixCupricPublisher: CulixCupric
CulixCupric's Temeritus: Dark Scion Steam news
CulixCupric's Temeritus: Dark Scion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- GeoTheurge Engine Development Plan - 21 September 2024
I am working on the engine I built in c++ and making games within it. This is the current plan. A 2D RTS, 2D Remaster, 3D RPG, 3D Action Adventure Sequel, all as stand alone expansions to Dark Scion. Each game builds on the technology and work done during the previous game, slowly scaling upwards. My engine began able to do 3D. Now, I have all the textures as layers of a single 3D texture atlas array, meaning fewer draw calls, and better performance: Most of the RTS framework is done, and now I'm building menus, the game loops, scenario editor, and implementing all the features. planned factions are as follows: Ive got a ton of unit varieties, and caster action/spells planned and in the works. Resources for the RTS are as follows: Lumber, Clay, Stone, Food, Water, Fuel, Iron, Coin, and Crystal: (Don't worry, 9 resource types is not going to break the rts economics, due to each having di…
- engine preview was missing a file, fixed. - 19 July 2024
engine preview was missing a necessary file, fixed.
- Geotheurge Engine preview added to game directory. - 19 July 2024
I added an alpha build of some of the new engine tools for you to experiment and toy with to better see what I've been working on. it's in the GTPreview subfolder in the game's directory.
- Big updates in the works: my own engine, and an expansion to be made within it. - 19 July 2024
due to issues of repeated instances of corruption occurring when trying to update the game, I am redoing it in a new engine I'm coding from scratch in C++ with OpenGL full 3D graphics, for free, as an expansion/chapter II. I've provided some screenshots showing some previews of the visible progress so far. Chapter I (Dark Scion) will remain playable as a prequel to Chapter II, and when Chapter II is playable, it will be added as an update to its own subfolder in the Temeritus directory. Dark Scion was made with game maker studio 2, with that engine's GML which is a very C-like language with its syntax, structs, and scopes, so I've found much of everything easy to adapt. Work on the engine began around December 2023, and most the work has been going into: solving issues that I encountered in the first chapter either due to limitations or lack of experience, building the core of the engin…
- area fixes to nostrandom and remsen - 10 November 2023
area fixes to nostrandom and remsen
- Fix to some areas, more patches coming as bugs/glitches are found - 9 November 2023
Fix to some areas, more patches coming as bugs/glitches are found
- faction reputation change weight fix and harpy egg bug fix - 7 November 2023
faction reputation change weight fix and harpy egg bug fix
- Kobold TF update build 1 - 5 November 2023
So, I have added kobold TF from the now edible kobold eggs, harpy eggs are also updated to do likewise. I will be adding more updates later, including more tf items, more quests, characters, and events, but it has been a while since anything has been updated, so I'm updating this now, and then working on everything as I can.
- fixed the new splashscreens being too big, did some debugging with a boss, - 11 August 2023
see title, also been working on fixing a bunch of bugs and other issues, reworking enemy ai again.
- drone tf art added, alt slime tf art added, boss life fixes to all bosses. . . - 4 August 2023
drone tf art added, alt slime tf art added, boss life fixes to all bosses, and some reworking of unit ai and aggression/hostility, more improvements will be made as time allows
- uncurse scroll/service fix - 6 June 2023
uncurse scroll/service fix
- fixes to status effect bugs and the pyramid boss - 4 June 2023
fixes to status effect bugs and the pyramid boss
- small fixes to place names, some lost/corrupted tiles, and an underwater bug - 31 May 2023
small fixes to place names, some lost/corrupted tiles, and an underwater bug
- asset corruption patch - 29 May 2023
replaced and removed corrupted assets causing crashes in the hermetic sanctum. if you encounter any crashes, please report them and the error messages to the steam community official bug report thread. :3
- load repair, and saytr/npc pathing clean up crash - 4 May 2023
load repair, and saytr/npc pathing clean up crash
- tiny content updates, fixes to some fungal and undead monsters - 13 April 2023
tiny content updates, fixes to some fungal and undead monsters
- Chest load fix, fixed a few dungeons, added some fixes to flame/jolt mechanics - 13 April 2023
Chest load fix, fixed a few dungeons, added some fixes to flame/jolt mechanics, added many one way shortcut portals between some overworld zones.
- another attempt at save fixes for those with broken saves, and zone fixes - 8 April 2023
replaced some corrupted tiles/tilesets objects and fixed some overworld zones like cydonia and the flatlands of which had tilesets corrupted a while ago, as well as another attempt at save fixes for those with broken saves. anything broken or buggy or weird should be reported in the community bug page/thread ^w^
- repairing corruption to game: goblins got fixed - 20 March 2023
repairing corruption to game: goblins got fixed
- corruption fixed, i think. it runs again at least. yay. - 20 March 2023
corruption fixed, i think. it runs again at least. yay. i will do some deeper testing and bug fixing as i have time/focus. good luck.
Patch notes and updates
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