SPSTEAMPULSELIVE ANALYTICS
Ghouls Of Divinity

Ghouls Of Divinity Steam news

Bl4ck? | Feb 23, 2024 | game

Released

0players observed · 25 September 2026 - 16:30:38 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Ghouls Of Divinity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews7
  • Release dateFeb 23, 2024
  • DeveloperBl4ck?
  • PublisherBl4ck?

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Bl4ck?Publisher: Bl4ck?

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ghouls Of Divinity Steam news

Ghouls Of Divinity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small Updates for August 28 - 28 August 2026

    Further reduced poison effectiveness Hunger now starts earlier at high food levels Fixed tutorial camera movement checkmarks Shortened the tutorial by removing the boss encounter Capped the maximum number of ghouls at 40 Removed sounds for enemy mana gain and reproduction Damage is now displayed when a ghoul dies Added a wind indicator Increased healing from 20% to 40% for the Love spell Reworked group formations Made wind more reliable when pushing ghouls off edges Fixed Fatalistic jumping across gaps Fixed some ghouls not dropping their weapons Few bugfixes

  • Small Updates for May 28 - 28 May 2026

    Removed XP gain from teammates Bosses should no longer kill each other Increased Hard mode difficulty Renamed difficulties Introduced the new Hell difficulty Nerfed poison mana cost Adjusted snow and ice object grayscale visuals Camera can now scroll much closer Fixed Divine Weapons rarely dropping out of bounds Fixed Fatalistic Dash being too short at max skill level Fixed Steam Cloud not working correctly Fixed several severe bugs Added win command

  • Small Updates for February 25 - 25 February 2026

    Fixed an issue where Steam achievement pop-ups would not appear Fixed AI groups sometimes walking into walls Fixed Wind kills not counting toward achievements and XP Fixed "Kill 5 Ghouls with Lightning" achievement being incorrectly granted to enemy AI Fixed "Cast Love Spell" achievement being incorrectly granted by enemy AI Fixed bosses not taking damage from the Wind spell Fixed rare cases of enemy AI constructing buildings inside other buildings Fixed multiple crash-related bugs Insane difficulty has been slightly reduced Divinity spell has been buffed Poison spell unlock cost has been reduced Secondary attacks now respond more reliably Enemy AI now adapts better to team situations Music intensity now changes dynamically instead of only during enemy attacks Various minor bug fixes and improvements

  • Major Early Access Update - 20 December 2025

    Reworked Team System (Up to 8 Players)The AI is no longer limited to fighting only against the player.Fully customizable team setupsPlayers and AI can now fight together or against each otherSupports up to 8 players per matchEach player uses a unique color:8 distinct colorsEach color can only be used onceVisual ImprovementsThe game world has received several visual upgrades:Grass addedReacts to windLeaves trails when hit by lightning spellsVisual Ghoul progressionGhouls now visually evolve as they level upBuilding ownership colorsAll captured buildings now change colorImproved building destructionBuildings now physically break apart into fragments once destroyedReplaces the old simple explosion effectMain Menu polishAll Ghouls now have a second idle animationAI ImprovementsEnemy AI has been significantly improved:Collects manaActively casts spellsBetter decision-making overallCombat is…

  • Hotfix for March 13 - 13 March 2025

    - Fixed a bug that caused a crash when selecting enemy units

  • Bug Fixes for February 28 - 27 February 2025

    - Fixed: Ghoul throw indicator not disappearing correctly. - Fixed: Crash when switching to the main menu. - Fixed: "MaxTree" cheat not functioning. - Tutorial boss now wields a sword instead of a staff.

  • Small Updates for December 25 - 25 December 2024

    Hello fellow ghouls! We just wanted to let you know what’s happening behind the scenes. We’re currently evaluating whether or not to scale the game further. This isn’t just about resources—it’s also about whether it makes sense artistically to invest more of our creative time into expanding this project. We’re also considering, at some point, the possibility of working with external partners, like publishers, who might help broaden the game’s reach. Once we have more clarity on those fronts, we’ll be in a better position to decide how far we should take the game. Also, we wish you all a Merry Christmas! Recent Changes - Attempted to fix crashes when switching to the main menu. It still occurs sometimes :( - 12 Achievements are now obtainable. - Various smaller bug fixes.

  • Hotfix for October 17 - 17 October 2024

    - Fixed a bug that made playing impossible

  • Polish Updates for October 16 - 16 October 2024

    - Added 6 new songs - Improved footstep sound timing - Spells are now sorted by cost in the HUD - Slightly adjusted the costs for Rage and Wind spells - Integrated Steam Cloud support - Ghouls now make sounds when selected and commanded - Improved throw indicator visibility in the ice biome - Optimized food spawner with LOD (Level of Detail) for better performance - Slightly updated visuals of the food spawner - Ghoul ragdolls moved to a separate layer for improved performance - Added a "Cheats" section in the Tips panel - Implemented asynchronous pathfinding for better performance - Implemented asynchronous level loading for improved memory management - Increased ghoul cognition range - Reduced ranged combat distance - Increased NPC block chance - Enhanced group enemy AI cognition - Implemented lazy loading for shorter loading times - Smoothed group movement animations - Fixed a lot of…

  • Game Optimizations for August 31 - 31 August 2024

    - Implemented LOD on terrain objects for better performance - Enhanced terrain shader efficiency - Removed heavy debug components to boost performance - Improved texture handling for reduced RAM usage - Simplified main menu to decrease loading times - Highly optimized HUD - Fixed visual issues with ice objects - Optimized buildings and weapons - Created Vsync option in graphics settings

  • Polish Updates for June 24 - 24 June 2024

    - Input bindings can now be removed - Fixed the manaspawner infobutton bug - Improved enemy AI to handle dangerous situations better - Groups can be assigned with CTRL + 1 to 5 and selected with 1 to 5 - Multi-select is now possible using Shift - Fixed a bug where Fatalistic would stop dashing when in formation - Fixed a bug allowing drawing in the level editor when it shouldn't be possible - Added an in-game menu button - Selected ghouls will be locked from free will if assigned an impossible task - Removed the feedback panel as we reach the end of development - Music changes are now smoother and less rapid

  • New Weapon Mechanics and Comprehensive Tutorial Overhaul - 2 June 2024

    In this update, we made a major gameplay change revolving around weapons, which now break after use. Workshops did not have a use in the later phases of the game. The amount of wear on a weapon is determined by the clarity stat. Secondary attacks do not wear out the weapon, making it more appealing to use secondary attacks. Divine weapons won't break and now jump out of the water. To make the game more comprehensible, we also removed the old tutorial system. It was not sufficient to explain most of the game mechanics. Instead, we created a full tutorial. Skilling also has a short textual tutorial in the main menu, and the level editor now includes tooltips. Here is the usual full changelog: - Weapons now break on usage (no throws) - Weapon breaking is dependent on the clarity stat - Doubled weapon production time - Increased church production time by 2 seconds - Block chance is now dete…

  • Bugfix Updates for May 5 - 4 May 2024

    - Fixed bugs caused by picking up stuff with two ghouls at once - Fatalistic dash is more convenient now - Fixed fatalistic getting stuck in dash - Dance is now on a hotkey (Control: c) - Created action to jump to random living enemy (Control: t) - Fixed a bug where ghouls would not reproduce - Fixed a bug where ghouls get stuck when trying to eat - Fixed ghouls removing itself from selection - Fixed selection visual bug - Enemy AI handles dangerous situations now differently - Ghouls won't get stuck on slope edges no more - Fixed more bugs

  • AI Improvements, Bugfixes & Balancing for Apr 29 - 29 April 2024

    - Upgraded to Unity 2021 to prepare for optimizations - Lots of Enemy AI bug fixes - Improved Enemy AI operations - Increased lightning & poison spellcost - Enemies will throw weapons more often now - Fixed a bunch of bugs causing crashes

  • Final Phase of Gameplay Updates - 20 April 2024

    Hello, Fellow Ghouls! We’re in the midst of designing our story mode and making plans to optimize the game. We are approaching what is likely the last phase where gameplay changes can still happen. This makes your feedback incredibly important right now. We value your input deeply, so please share your thoughts through our feedback system. Whether it’s features you enjoy or areas for improvement, your feedback plays a crucial role. Cheers!

  • Bugfix & Polish Updates for Mar 5 - 5 March 2024

    - Resolved an issue with incorrect experience at end of game - Addressed a crash issue related to missing pick-up references in ghouls - Buildings now become non-collidable after destruction - Improved target selection - Upgraded cursors for building interactions - Introduced 'Insane' difficulty level - Implemented final experience multiplier feedback at end of game

  • Bugfix Updates for Feb 26 - 25 February 2024

    - Improve Workaholic run animations - Fix bug causing crash by pickups - Fix lightning damage calculations - Better scenario clean up after finish - Fix bug causing crash by hovering skill slots - Fix loading screen ghouls speed on low resolutions

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2026Small Updates for August 281842212951304290
228 May 2026Small Updates for May 281833968530889103
325 February 2026Small Updates for February 251825727806705049
413 March 2025Hotfix for March 131794102528083116
527 February 2025Bug Fixes for February 281792751526017098
625 December 2024Small Updates for December 251786573930817153
717 October 2024Hotfix for October 176212244583176088501
816 October 2024Polish Updates for October 166212244583172967541
931 August 2024Game Optimizations for August 316240387642462609382
1024 June 2024Polish Updates for June 245759622039991946866
112 June 2024New Weapon Mechanics and Comprehensive Tutorial Overhaul5742731639341105260
124 May 2024Bugfix Updates for May 55766372999948935657
1329 April 2024AI Improvements, Bugfixes & Balancing for Apr 295759616966679167543
145 March 2024Bugfix & Polish Updates for Mar 55688680204388177925
1525 February 2024Bugfix Updates for Feb 265728086065194346931

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.