- v1.02.03 is now live! - 8 July 2025
if you had a character that was not a spellcaster, but became one on changing career at level 5, he would have zero mana. Fixed!Fix for Ethereal and Vampiric - these only had an effect if gained by mutation, previously.Corrected icon for Bloodlust.Two new options added: No Screenshake, and No delay between actions. As default, these are both turned off.
- Sepulcrum! - 3 June 2025
I have another game coming out at the end of June... It features a roguelike style quest and turn based tactical battles - the latter, very similar to Fernageddon! Unlocks, crazy encounters, artefacts, levelling up, powerful magic items and designing your party - I feel sure you will love this if you liked my earlier games! https://store.steampowered.com/app/3601900/Sepulcrum/
- v1.02.01 is now live - 12 March 2025
Teleport spell fixed One rare crash to desktop fixed Fixed some confusion where minion bar showed level up but this was wrong
- v1.2 is now live! - 28 February 2025
Beasts and Followers can now get XP! Or most of them can, anyway. Each creature has its own XP penalty. Some examples - Goblins and Cockroaches still have a 100% penalty. Orcs have a 75% penalty. Raiders and dwarfs have a 50% penalty. All characters that could take a class (Dwarf King, Elf mage, etc) still have a 0% penalty. Each creature has its own career path (e.g orcs will be warriors) and beasts have a new career path with no specialisation allowing them to take some skills too. Bear in mind - XP is shared amongst all participants at the end of a combat. Previously followers would be ignored. I've made some adjustments to deal with this, but... Making the world map more interesting, graphically - I have: Added different coloured patches of grass. Made mountains variable in size. I dialled this one back a bit, as I wasn't impressed with some of the other things I did. I may well ret…
- v1.01.04 is now live - 6 February 2025
Re-wrote "Move to safe space" routine for (4 tile) monsters. Occasionally they got this wrong and ended up overlapping something else with erratic consequences. (Usually this is used when fire is added to a square) Fixed CtD that happened with over 100 floating damage texts on the screen. If a 4 tile monster fled off screen, it wasn't tidied up completely, meaning it could still take damage and still blocked off some of its squares. Fixed! If you got wiped out with some people in Injured Reserve (Or had a large monster that couldn't fight as you had gone underground) your party was marked as having survivors, which means the fallen got an injury roll, rather than suffering auto death. Back to auto-death now for everyone involved in the fight if they all fall in battle. You'll be able to carry on with anyone that stayed in reserve if you wish.
- v1.01.03 is live - 5 February 2025
Fixed an infinite loop in the AI logic where enemy magic users wanted to move away from a threat, but had no AP to do so. Reduced likelihood of fire spreading a little.
- v1.01.02 is now live - 3 February 2025
One obscure CTD fixed. Final part of Vampire quest event fixed. If you have already completed this quest in a game, proceed to the Vampire's castle to collect your rewards! You are no longer allowed to use the Bound skill on a 4 tile monster to jump on top of an enemy, leading to all manner of strangeness.
- V 1.01.01 is now live - 2 February 2025
Just a fix for a CTD when trading with traders, if you zip back and forth between Inventory screen and Trading screen.
- v 1.1 is now live! - 31 January 2025
Probably my biggest ever patch... Heretic mode. Play in sandbox mode without any of God's hectoring. Just gain levels and find treasures. Battle against the evil minions of fire... The Fire God will occasionally send his champions to hunt you down... I'm open to improving this further - let me know if you have any suggestions! Expanded interaction with some existing legendary locations. They will now give you quests and rewards, plus you can trade and recruit at some of them. 3 completely new legendary locations. 7 new non-combat encounters in dungeons. (rare ones) If you gain a powerful follower via a Glory reward, you will now get the option to instead choose an experienced champion. New exotic traders. Trade with all traders. They will always trade with you regardless of reputation. Late game events - Good factions may declare war on one another, The orcs may unite under a powerful w…
- V1.00.10 is now live - 27 December 2024
Back to work! This should be everything reported over the Christmas holidays. Fixed Injured Reserve! People moved to I.R will no longer participate in battles. Fixed a bug seriously (and wrongly) impinging experience gain for very large bands. Fixed Dark Herald causing some problems - no skills were assigned to this career on level up. Hopefully this has fixed the crash associated with this career although I couldn't recreate. (Please send me your save game if the crash is still happening, details on how can be found in the first post of the "Bugs" thread on the forum.) A couple of other advanced careers had got their associated possible skills swapped too... Fixed basic shoot action when you used the HotKey or click on the icon... (It always worked if you just clicked on the enemy) Clarified and fixed the Will and Speed magic items tooltips. Will now increases your Will statistic and g…
- v1.00.09 is now live - 23 December 2024
Just 2 fixes that caused crashes in the combat AI when an AI unit was at the map edge. V1.1 is progressing nicely, I've finished all the art for it, now moving onto the coding now things have settled down with the bugs! Merry Xmas!
- v1.00.08 is now live - 21 December 2024
Fix a crash on loot generation in the end game - couldn't give enough items of high enough quality so looped! Thanks for the savegame to find this! Increased late game enemy scaling - let me know what you think of this - still to easy once you have built a powerful band? Or is it now too much? Hopefully, I erred on the side of caution... You can no longer buy items when your inventory is full. There is now a warning on the inventory screen if your inventory is full. Work is now progressing on some new content - full details in the Discussions forum.
- v1.00.07 is now live! - 19 December 2024
Tinkered with the damage vs armour system! I think the most important feature for any weapon previously was it's armour penetration and anything without this (swords, bows...) were poor. Hopefully balance now much better! Fixed repeated pressing ESC crash to desktop . Fixed a couple of obscure loops due to lack of space in combat - when running from fire, and when summoning with nowhere nearby empty. Lowered initial wandering enemy strengths considerably. You now get a longer easy period at the start of each game. Toned down Last Alliance strength a little. (Surviving settlements send 1/3 of their troops rather than 1/2) Changes to allow a generally bigger warband: Removed the warband size subvert penalty. Lessened the ambush penalty for a large warband.. Plus 10 to forage for all levels/biomes. Reduced mana recharge rate a little. Improved stock levels when trading at a Town. No more c…
- v1.00.06 is now live - 14 December 2024
Fixed a memory leak when you reloaded the game - thanks to Redwitch for help with this! While fixing also noticed several inefficiencies, improved these too. So hopefully, no more GPU crashes, and everything will run a bit faster. (startup time and game load time should both be better) ** Plan Ahead ** Hopefully... that's the last of the urgent fixes! I'm going to try a run through myself, armed with a list of things that have been raised as concerns, and see what I think - hopefully getting a new balance patch out towards the end of next week. Keep raising your bugs/issues/suggestions on the forums!
- v1.00.05 is now live - 13 December 2024
Characters should now recover from temporary injuries properly once again... The Counter skill is now limited to your range - e.g if an enemy pikeman misses you from afar, you won't be able to strike back if you are only armed with a dagger. Added "The Outsider" starter background. As requested! It's a difficult start, one champion only. No gold and no extra starting equipment. The Fire God is a little more likely to take pity on you, and you have a better than average chance of starting with some of the more funky traits. Good luck!
- v1.00.04 is now live - 12 December 2024
Fixed a crash when fighting a fellow Champion of the Flame. Fix to enemy wizards - will now cast all their spells properly. Elf mages given their own spell group - it didn't seem right for them to burn down their own forest with Flamestorm! More tinkering with traits. You can now use the copy icon next to the game seed to paste a new value, if the edit box is empty.
- v1.00.03 is now live! - 11 December 2024
Possessed fix. This applies to anyone with the trait or mutation. Before you just got the big Strength bonus, but I'm afraid I have now fixed the downside bit... Each turn in combat, there is a 1% chance of a possessed character attacking whoever he pleases... Did you get a new follower but have no space in your team? You now have one spare slot - the follower will go there. He is in no way part of your band at this point. If you gain another new follower, the guy waiting in the slot will be replaced. If space becomes available, the waiting character will then join. You can use the existing Send to the flames option to free up a spot. Fix to drop Heavy Armour when you specialise to a class that can't use it. (Assassin) Reduced XP gain penalties some more - hopefully level 7 or so should feel like much less of a wall than before. Before the XP penalty was based on your team strength vs t…
- v1.00.02 is now live - 9 December 2024
Taureans and Hellhounds now need to be Tamed, not Charmed Some changes to how easily beasts can be tamed, and some fixes for this. Command skill now works correctly! Juggernaut now doesn't work against (4 tile) monsters Boost to XP gained in combat encounters (especially difficult encounters) The number of traits a new character gets is toned down Bug on inventory screen fixed, where you could move a potion in your potion slots on to a bow (for example) in inventroy, and the bow would move to the potion slots.... Increased mana needed for the most powerful spells Glory experience reward at high Glory levels gave way too many XP - reduced, drastically Capped all skills at level 5 (as originally intended - you could take a 6th) Sorted out sticking tooltips on the Loot screen when you click and drag Added text to loot screen "Tick" icon to show that you will be leaving loot behind High fly…
- v1.00.01 is live - 7 December 2024
Only two reported issues from the first day of full release - both fixed! One obscure CTD. One misfiring Steam achievement.
- v1.00.00 is now live - 28 November 2024
V1 is here! Balance changes Minor bug fixes ** Plus ** Marsh biome visuals. Improved new map creation, including making marshes a bit more common. You can now change portraits of characters under the Edit option More code to keep the world populated - extra ruins, raiders and wolves etc if the world gets too empty.