SPSTEAMPULSELIVE ANALYTICS
VOIDWATCH: CrossLust

VOIDWATCH: CrossLust Steam metadata

DevLanket | To be announced | game

Coming Soon

GameSteam Store content

AdventureIndieRPG

  • Steam app typegame
  • Steam App ID2241610
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDevLanket

VOIDWATCH: CrossLust metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2241610
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDevLanket
  • PublisherDevLanket
  • Parent gameNot available

Genres: Adventure, Indie, RPG

Company pages: Developer: DevLanketPublisher: DevLanket

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

VOIDWATCH: CrossLust Steam metadata

VOIDWATCH: CrossLust metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2241610/metadata
Steam Communityhttps://steamcommunity.com/app/2241610
PCGamingWiki search
IGDB searchSearch IGDB for VOIDWATCH: CrossLust

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Progress Report - September 2026 - 14 September 2026

    I have been radio silent for 7 Months working hard on improving and testing the Demo before being confident enough to release it. Today is that day, and I am PROUD to officially announce that the Demo for VOIDWATCH: CrossLust is available to play for free FOREVER!Without further adieu, let's get into what you can expect in the Demo!The Prologue section in its ENTIRETY is playable from beginning to end, and work is being done with the Main Build to ensure Save Transferring is possible for those that played all the way through! You might even be rewarded for doing so, that is if you were paying attention enough!There are now 3 Classifications of Physical Damage. Bash, Slash, and Pierce. These make both the Weapons and Skills more unique and allow for more variety in combat. Speaking of skills, there are 2 different types characters can learn; Vim and Rage.Alongside improving older feature…

  • Progress Report - February 2026 - 6 February 2026

    As mentioned in our last update, only a significant amount of work would have had to be completed since New Years Eve to warrant an update this early; and I have done exactly that. Ladies, gentlemen, and everyone in-between I am happy to finally announce that the script for VOIDWATCH: CrossLust has been COMPLETED! That’s right, Prologue, Act 1, Intermission 1, Act 2, Intermission 2, Act 3, AND Epilogue have been FULLY realized on paper! I began rewriting the story while updating everyone on April 7th of 2025, this makes the total completion time for the script at just short of 10 Months with all of the ups and downs throughout concepting. Below is the length of each section of the script based on page count. NOTE: Earlier sections of the game had more descriptive sections while later sections were written to account for extra room to change details if need be. Prologue: 22 Pages Act 1:…

  • Iteration 3 - New Year's Eve 2025 Update - 31 December 2025

    Today is New Years Eve, the final day before we enter 2026. This year has been filled with much hardship, trials, and tribulations. This year has seen the rebirth of this project for the third time. When I came to this decision I was very demoralized, believing everything my College professor had said about my work ethic and how maybe I "don't want this enough". I have proven him wrong time, and time again since. The speedbumps I've hit while making this project have been rough, I couldn't even fully commit to the final roadmap for 2025 fully due to work, school, and personal obligations taking up all my time. I had spread myself too thin towards the end of this year, that stops NOW.Since I have last posted about the project, I have condensed my writing for this game more for future me to pick up the work easier the more time passes. We are at the beginning of Page 63 for Act 3, which I…

  • Iteration 3 - Update #13: November 8th, 2025 - 9 November 2025

    Alright, let's jump into business today everyone. Welcome to Update #13! We are about 20 pages into Act 3, and the overall idea on 1/3rd of Act 3 is in the writing stage. The 2/3rd will be in the writing stage very soon at this rate, and the final 3rd is slated to be entering the writing stage by December. We are better than on track, but not enough to be considered 25% just yet. I'd give it another 10-20 pages left until then, but we have surpassed our goal for this update. We are slightly ahead of schedule! October:November:December:- 50% Completion of "Intermission 2" by "Update #12" - 75% Completion of "Intermission 2" by "Update #13" - 100% Completion of "Intermission 2" by "Update #14" - Begin "Act 3" by "Update #15" - Update #12: October 18th, 2025 - Create "Final 2025 Roadmap" in "Update #12"- 10% Completion of "Act 3" by "Update #13" - 25% Completion of "Act 3" by "Update #14"…

  • Iteration 3 - Update #12: October 18th, 2025 - 19 October 2025

    This update was originally meant for October 15th, however since Itch.io was down I postponed the update until the website was up and running. It made things less complicated. Without any further adieu, today's update is to discuss the long-term plans for the new Roadmap, along with longer wait times between monthly updates to maintain more interesting content worth reading. As of today, according to the old map our progress looks like this:September:October:November:- 10% Completion of "Intermission 2" by "Update #10" - 25% Completion of "Intermission 2" by "Update #11" - Update #10: September 17th, 2025 - Update #11: September 30th, 2025- 50% Completion of "Intermission 2" by "Update #12" - 75% Completion of "Intermission 2" by "Update #13" - Update #12: October 15th, 2025 - Update #13: October 30th, 2025- 100% Completion of "Intermission 2" by "Update #14" - Begin "Act 3" by "Update…

  • Iteration 3 - Update #11: September 30th, 2025 - 1 October 2025

    Good evening everyone! Welcome to another update for VOIDWATCH: CrossLust! First things first, I would like to apologize for Update #10 being a quick, effortless update. I had made just barely enough progress to be considered 10% complete at the time, however I have re-evaluated my style of writing and have since improved progression speed tenfold!September:October:November:- 10% Completion of "Intermission 2" by "Update #10" - 25% Completion of "Intermission 2" by "Update #11" - Update #10: September 17th, 2025 - Update #11: September 30th, 2025- 50% Completion of "Intermission 2" by "Update #12" - 75% Completion of "Intermission 2" by "Update #13" - Update #12: October 15th, 2025 - Update #13: October 30th, 2025- 100% Completion of "Intermission 2" by "Update #14" - Begin "Act 3" by "Update #15" - Create "Winter 2025 Roadmap" in "Update #15" - Update #14: November 12th, 2025 - Update…

  • Iteration 3 - Update #9: August 31st, 2025 - 1 September 2025

    On a technicality of beginning this update before midnight on August 31st, this is totally on time still ;)GOOD EVENING everyone! With this new update, we officially have concluded our Summer 2025 Roadmap! There's been plenty of long hours writing the finer points and details of Act 2 throughout the Summer, setting the stage for the Intermission 2 section we'll be completing in the coming weeks. For now though, a bit of a break is sorely needed; if my wrist has any say in it that is... (Act 2 is totaled at 155 Pages)Below is a look back at everything I have tasked myself during our Summer Season.June:July:August:- The entirety of Intermission 1 at 100% Completion - Started Act 2 - Published 2 Updates throughout the month- Act 2 at 50% Completion - Published 2 Updates throughout the month- The entirety of Act 2 at 100% Completion - Started Intermission 2 - Completed all tasks in Summer 2…

  • Iteration 3 - Update #8: August 16th, 2025 - 17 August 2025

    Good evening everyone! I never typically enjoyed the summer all that much. These heatwaves have made time between work dreadful, luckily for me I still had time to work on this project. (Despite all the sweat.) Today marks the middle of August, and yet another VOIDWATCH: CrossLust update. Here's where we are in the roadmap:To Do: JuneTo Do: JulyTo Do: August- Begin "Intermission" Section - Iteration 3 - Update #4: June 15th, 2025 - 25% Completion of "Intermission" by "Update #5" - 75% Completion of "Intermission" by "Update #7" - 100% Completion of "Intermission" by "Update #8" - Begin "Act 2" Section - Iteration 3 - Update #5: June 30th, 2025- 25% Completion of "Act 2" by "Update #6" - Iteration 3 - Update #6: July 13th 2025 - 50% Completion of "Act 2" by "Update #7" - Iteration 3 - Update #7: July 31st 2025- Iteration 3 - Update #8: August 16th 2025 - 100% Completion of "Act 2" by "Up…

  • Iteration 3 - Update #7: July 31st, 2025 - 31 July 2025

    Good afternoon everyone! I hope everyone is doing fantastic despite the consistent heatwaves. We have made it to the end of July, which marks 2/3rds of the summer have come and gone as well as yet another VOIDWATCH: CrossLust update!Act 2 has turned out to be a longer journey and experience than Act 1, with 84 Pages of details and content we have surpassed the 50% mark of completion, however not by very much. We are on track to completing Act 2 before the end of August if we keep this pace up.To Do: JuneTo Do: JulyTo Do: August- Begin "Intermission" Section - Iteration 3 - Update #4: June 15th, 2025 - 25% Completion of "Intermission" by "Update #5" - 75% Completion of "Intermission" by "Update #7" - 100% Completion of "Intermission" by "Update #8" - Begin "Act 2" Section - Iteration 3 - Update #5: June 30th, 2025- 25% Completion of "Act 2" by "Update #6" - Iteration 3 - Update #6: July…

  • Iteration 3 - Update #6: July 13th, 2025 - 13 July 2025

    We are already nearing the halfway point of July! I swear it feels that this year is just flying by without a care in the world. Welcome to another update for VOIDWATCH: CrossLust! Hope everyone has been keeping cool in this unbearable heat.I am utilizing a smaller journal for this portion of the script, however as of last night we have just passed the 25% Completion milestone; at least what I currently deem as 25%. Depending on how the remainder of the writing goes, we could realistically be at 30%, but it's too soon to say for certain. Below is the updated Roadmap as of today.To Do: JuneTo Do: JulyTo Do: August- Begin "Intermission" Section - Iteration 3 - Update #4: June 15th, 2025 - 25% Completion of "Intermission" by "Update #5" - 75% Completion of "Intermission" by "Update #7" - 100% Completion of "Intermission" by "Update #8" - Begin "Act 2" Section - Iteration 3 - Update #5: Jun…

  • Iteration 3 - Update #5: June 30th, 2025 - 30 June 2025

    June has already come and gone! 2025 is flying past us at a breakneck speed! With the end of June however, comes once again another update on VOIDWATCH: CrossLust! Before we begin, let's go over everything we accomplished in just a little over 2 Weeks.Completed the entirety of the Intermission 1 section, along with key points of interest to remember going forward into Act 2's drafts.Beginning Act 2 with the first 2 pages already completed, diving more into the paranormal aspects of Brian Kendo's overall story.These milestones have placed us ahead of the curve for our roadmap in place.With the early completion of these goals, a positive reevaluation of our pre-existing roadmap from May 26th is needed; the first of hopefully many. This is needed to better layout the foundation for the goals I have set in place for this project. Everything in August has now officially been moved to July, a…

  • Iteration 3 - Update #4: June 15th, 2025 - 15 June 2025

    I hope everyone is enjoying the nice weather under the current circumstances in the world today, I am pleased to present Update #4 with you all today! Here's what has been accomplished since Update #3.A full analysis of my writings for Act 1 of the story, summarizing key points of interest.Diving into new loose ends created by Act 1, while removing some from the Prologue section that were better explored in Act 1.Several pages of Intermission 1 written with the ending of Act 1 in mind while also creating a good basis to seamlessly transition into the eventual Act 2 of the story.Our reevaluation of the roadmap was fairly accurate and a great idea considering we are now a little bit ahead of schedule based on what we've established in Update #3; but this doesn't mean we can afford to fall behind. You may notice I have added another, yet simple task to the August 2025 task list. This is ju…

  • Iteration 3 - Update #3: May 26th, 2025 - 27 May 2025

    I genuinely misread the date of this update as the 26th of May, not the 25th. Regardless WELCOME to our 3rd update! Here's what we accomplished since April 29th! We went from 24 Pages into the first act to concluding the arc with a whopping 45 PAGES, while including a 6 Page "Key Points of Interest" section of the outline. I have yet to begin the Intermission section, with my job scheduling me more often through the beginning of the summer. I barely even have time to stream now too! This month has taught me to understand and reevaluate my current work rate and the deadlines of each written section. Therefore I hope this is the last time I adjust the roadmap with delays for the time being. To Do: June 2025 - Begin "Intermission" Section - Iteration 3 - Update #4: June 15th, 2025 - 25% Completion of "Intermission" by "Update #5" - Iteration 3 - Update #5: June 30th, 2025 To Do: July 2025…

  • Iteration 3 - Update #2: April 29th, 2025 - 29 April 2025

    Welcome to another VOIDWATCH: CrossLust update! Today we'll be discussing progress, complications, and reevaluating our established roadmap. Let's get started! First, you may have noticed this update released a day late. Over the last week, both myself and the remainder of my household has been suffering from health complications; which has been eating up quite a lot of my free time. For some context, I caught the Stomach Flu and only recently have been able to drag myself out of bed to write this update. This brings me to our progress. I have just started writing Page 24 of Act 1 before becoming very ill, as you may know we are behind schedule because of this. The updated roadmap can be found below. To Do: May 2025 - Complete Act 1 - Start Intermission 1 - Iteration 3 - Update #3: May 25th, 2025 To Do: June 2025 - Complete Intermission 1 - Start Act 2 - Iteration 3 - Update #4: June 15…

  • Iteration 3 - Update #1: April 7th, 2025 - 8 April 2025

    Whether you're longtime followers of this project or newcomers, I welcome you all to the VOIDWATCH: CrossLust Steam page. This project has been in constant development hell since April of 2022, that's roughly 3 years now. Since then a lot in my personal life has changed and I want to wish everyone an apology. I did not have my head on straight, and was emotionally unavailable to provide this project with more positive development techniques. I limited myself out of simplicity and fear that this would all be a waste of time and effort. I acknowledge my own self-esteem issues and have been working on bettering my mental health through my long absences. The truth is, I WANT to be a developer. I WANT to make this game the ABSOLUTE BEST it can be, and I KNOW it's doable now more than ever before. I am saddened to announce I have begun a 3rd iteration of the game and its narrative. A large er…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2241610
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperDevLanket
PublisherDevLanket
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

After being transported to a world that is not his own and forced to confront the horrors of Voideo alone, Brian wonders why he's been placed in such an unfathomable situation.

About this game

The year is 1989, Brian Kendo is a reckless guy with the weight of his parents on his shoulders. Brian Kendo is unwilling to lie down and allow these mysterious circumstances be his undoing. After being transported to a world that is not his own and forced to confront the horrors of Voideo alone, Brian wonders why he's been placed in such an unfathomable situation. The mystery surrounding Brian Kendo and his true purpose; in order for him to unearth the truth, he will need the help of like minded individuals, as Brian meets weird, unthinkable allies in even stranger locations. With the right accomplices on his side, Brian Kendo dives headfirst into unraveling this bizarre mystery in the hopes of establishing his way back home. Explore the depths of what the "Celestials" call "Voideo", remnants of a bygone age, fight against strange creatures, meet even stranger people (some that may try to kill you), and of course; solve the mystery behind Brian Kendo's purpose in this Sci-Fi Fantasy RPG title made in the RPG Maker VX Ace engine.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

VOIDWATCH: CrossLust's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

VOIDWATCH: CrossLust's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records VOIDWATCH: CrossLust at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.