We Are Gladiators news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2242110
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperViking Roo
- PublisherViking Roo
- Parent gameNot available
Genres: Indie, RPG, Strategy, Early Access
Company pages: Developer: Viking RooPublisher: Viking Roo
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
We Are Gladiators Steam news
We Are Gladiators news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fortnightly Update #4: New Enemies, Items, and ‘Quality Of Life’ Features. - 23 November 2023
Greetings Gladiators! Two weeks ago, the team completed all the tasks, features and requirements we planned out for ourselves for version 7 of the game. With the completion of this milestone, we decided to reflect upon the state of the game and ask ourselves “Where is the fun, and where are the pain points? What parts of the game feel great, and what needs work? What are players saying positively or negatively with consistency?” . We spent the last 2 weeks methodically reviewing every aspect, feature, ability, character and enemy in the game, then removing and/or adjusting everything, and also adding a lot of new content. We’re happy to announce a swathe of new enemies have come to the arena! The Undead Introducing the Shambler, Armoured Shambler, Mind Flayer and Necromancer: the first enemies of a new type of foe, The Undead. Despite their clumsiness, poor reflexes and stupidity, the u…
- Fortnightly Update #3: Mobile Ready, Optimization and DevOps - 9 November 2023
Greetings Gladiators! This update ought to be a short one! During the last 2 weeks, we shifted our focus from adding new content to polishing up what we have, preparing the game for mobile, and developing our workflow tools and ‘under the hood’ stuff (for example, our DevOps pipeline and testing framework). The project received a long overdue optimization: the total build size of the windows version has shrunk from 1.1GB to approximately 650mb. The game is now available to play on android, and can be downloaded from our Itch.io page. If you're looking for something to do during your morning commute, we’d love for you to try out the mobile version and give us your feedback! Changes List Improved the ‘Knock Back / Dazed’ animation for characters that get hit by a charge or knock back effect: now they will be knocked directly away from the knock back source. Better high ground seeking AI l…
- Fortnightly Update #2: Enemy Improvements - 25 October 2023
Happy Halloween Gladiators! Over the last two weeks, we focused heavily on improving the enemy characters and their AI. Imperial enemies received a massive overhaul in their attributes, equipment and tactics, and will now fight like a professional, military unit. We created 2 brand new imperial enemies: The Imperial Auxiliary and The Imperial Triarii. Imperial enemies almost always use shields, and will huddle together in tight formations. Lunker enemies also received some love from the team. These little green beasts have gained the ability to leap over your characters into your backline. We also toned down their aggression levels and taught them how to identify and gang up on your weakest characters. We’re also thrilled to introduce the game’s first boss: Imperial Captain Uku’ Toa, an exceptionally dangerous melee fighter. No more spoilers on him for now: you’ll have to face him on da…
- Our First Fortnightly Update - 11 October 2023
Greeting Gladiators, Two weeks ago, we publicly released the demo for We Are Gladiators on Steam, and the response has been nothing short of phenomenal. We want to extend our heartfelt gratitude to each and every one of you who has participated, played, and provided invaluable feedback. No amount of words can't express how grateful we are for the volume of bug reports, feature requests and feedback we've received from all of you. Your enthusiasm fuels our passion to create the best gaming experience possible. Changles List Based on your feedback, we've been hard at work making improvements to the game. Here's a list of the most consequential changes we've implemented since the demo launch: Inventory space is now unlimited, instead of being restricted to 100 slots. When one of your characters is killed in combat, each item on the killed character has a 50% of being recovered and added ba…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 November 2023 | Fortnightly Update #4: New Enemies, Items, and ‘Quality Of Life’ Features. | 5382426458977060865 |
| 2 | 9 November 2023 | Fortnightly Update #3: Mobile Ready, Optimization and DevOps | 5302486387997955102 |
| 3 | 25 October 2023 | Fortnightly Update #2: Enemy Improvements | 5229301621572164196 |
| 4 | 11 October 2023 | Our First Fortnightly Update | 5246188851833632201 |
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