- Development update - 12 July 2026
Hello friends,I'm still working on Chapter 5, sorry it's taken a while. I had a little break and also made another small game, A Game About AI, go check it out if you're interested. Looking to release the game fully this year. Stay tuned.Best regards,TaleHammer
- Dodge system, Stamina, Health, and Mana bars, Item pickup notifications - 11 February 2026
Hello friends. You ask and I shall deliver.New dodge system is now included. Dodge by holding a movement key and pressing alt.With that comes stamina system, and also UI bars for each stat. They update dynamically. The UI Graphic is currently a placeholder.Added a new item pick up notification. It's pretty nice.Also 100 new descriptions for items you can pick up. Yay.
- Chapter 4, Demo Expansion, And More! - 5 February 2026
Chapter 4 is out, pushing the story forward once more. In this chapter, the player travels to meet the warring orc tribes, where long-standing rivalries have reached a breaking point. It is up to the player to decide which tribe to side with, or whether to take the path of attempting to bring peace between them, with choices that carry lasting consequences.This update also expands the demo to include the full first chapter, giving new players a much larger introduction to the game. Alongside the new content, some of the UI has been reworked for improved clarity and usability, and a wide range of bug fixes have been implemented to improve stability, performance, and overall polish.In addition, a collection of new ingredients has been added to the game, opening up more possibilities for crafting powerful elixirs, increasing the character's power.Ps.I like cats
- Battle reactivity, input fix & optimization - 13 January 2026
In the latest update we have added a little bit of reactivity to the combat, showing more effect on enemies being hit. Hopefully this enhances your battle feel.We also optimized some assets, dropping the full size of the game another gigabyte or so.Added a fix to the inputs, allowing remapping movement controls to your liking. Removed dual inputs on arrow keys moving both the player and the camera. This was not intended. Sorry about that.CHAPTER 4 COMING SOON
- Demo updated and reactivated - 23 November 2025
Hello friends. I have updated the demo to reflect the updates of the past updates and reactivated it to be downloaded for free. Demo consists of the prologue chapter. Early Access is still on with prologue + chapters 1-3, with 4th chapter coming soon.
- Updated Water Shader - 13 November 2025
New water yes reflections and stuff ok who reads these anyway?
- 🌊 Update: Chapter 3 (WIP) Now Playable + Finnish Games Week! - 6 October 2025
Hey everyone!We’re thrilled to share that Chapter 3 (Work in Progress) is now playable! Dive into an all-new underwater adventure, where new environments and mysteries await beneath the surface. This chapter introduces fresh story beats, giving you a sneak peek into the next major part of the journey.Please note: Chapter 3 is still a work in progress, so expect ongoing improvements, new areas, and side quests in the coming weeks. Your feedback at this stage is super valuable, let us know what you think in the community hub or Discord!🐠 What’s NewNew Chapter in an Underwater Area – Explore a mysterious ruin under the sea filled with secrets.Performance Tweaks & Bug Fixes – Various optimizations and stability improvements.🇫🇮 Finnish Games WeekWe’re proud to announce that our game will be part of Steam’s Finnish Games Week from October 6th to October 12th! Check out the event to discove…
- Optimization Update + More - 11 August 2025
Game File Size Optimization A considerable size optimization for the game, from the hefty 33.5gb, the game now only takes 8.5gb of space. That's my bad folks, I had forgot to set the compression methods correctly, most of the filesize was from textures and lightmaps. The compression may have a barely visible effect on texture quality. Skills system overhaul Overhauled the Skills system, now instead of 3 main attributes and 6 skills, we now only have 3 main skills: Resolve, Finesse, and Cunning. As it was in the first game, with some changes. With this change, I have also added an elixir that allows you to reset your skillpoints. It is highly recommended since the old variable values are not checked during gameplay, and should be reset to achieve your full potential! Combat Balancing With the skill system overhaul also comes combat balancing. The game should now be a little bit harder, e…
- For Evelyn II - Early Access starts NOW! - 30 July 2025
We’ve been pouring our hearts into this game, and now we’re finally ready to share it with you. This next chapter takes everything you loved from the first game and cranks it up: More story, more choices, more strategy, more everything.Why Early Access?We believe games are better when built with the community. Early Access lets us gather real feedback, test ideas, and fine-tune the game based on how you play. Your input will help shape the final version into something more polished, balanced, and fun.How long will it be in Early Access?We’re aiming for 6–12 months, but we're open to taking more time if needed to get everything right. Quality comes first.What's coming in the full version?More story, more content, more features. We'll be expanding on everything, levels, mechanics, polish, performance, and visuals, based on your feedback.What’s in the game right now?The current version is…
- For Evelyn II - Early Access July 30th - 6 June 2025
Why Early Access? We believe great games are made with their communities. Early Access lets us gather feedback, test ideas, and improve gameplay based on real player experiences. Your input will help shape a more polished, balanced, and fun final game.How long will the game be in Early Access? We're aiming for 6–12 months, but that may change depending on feedback and development needs. Our priority is delivering a complete, high-quality experience.How will the full version differ from Early Access? The full release will expand on the Early Access foundation with more content—levels, features, mechanics—and improvements based on player feedback. Expect better performance, visuals, balance, and overall polish.What is the current state of the game? The Early Access version is fully playable, featuring core mechanics, several levels, and a stable experience. Some features are still being r…
- Update – Smashing, Climbing & New Interactions! - 2 April 2025
🔨 Hit Feedback! Objects now react when struck with proper sound effects and visual damage indicators. Get that satisfying feedback when swinging away! 🧗 Climbing Mechanic! You can now climb certain surfaces to reach new areas and discover hidden spots. Movement feels more dynamic and opens up fresh gameplay opportunities. 🤝 New Interactions! Additional ways to engage with objects and NPCs for a more immersive experience. Tweaks and refinements to existing mechanics for smoother gameplay. 🎒 Inventory Enhancements! Items now have visible, color-coded tags to help with sorting and quick identification. A more intuitive and organized inventory experience!
- Small Update - 20 November 2024
Added visual and auditory cues to enemy spotting the player. Modified battle system slightly, enemy bodies will now disappear and leave behind lootable items. Added clearer indicators for interactable items. Fixed bugs. Removed the monster from under the bed.
- Game Update: Now Powered by Unity 6! - 26 October 2024
Quality of Life: Removed that pesky Unity splash screen. Performance Improvements: Optimized Rendering: Experience smoother gameplay and improved frame rates. Faster Load Times: Enjoy quicker transitions between levels and reduced loading screens. Bug Fixes: Addressed numerous bugs and glitches, enhancing overall stability.
- For Evelyn II - New Demo & Trailer! - 1 October 2024
New Demo New Trailer New Steam Page Description New Player Weapon Artwork New Dynamic Sky AND MORE!
- For Evelyn 2 - ANOTHER Demo Update with Quality-Of-Life adjustments! - 2 April 2024
Oh hi! You're here! Quality-of-life update is out! Here are the changes: The Warwitch Boss no longer throws fireballs that stay there floating in mid-air. This makes the battle at least a little easier. Talking about making battles easier, the Tide Stone now allows the player to slow time around them, allowing more maneuverability during combat. Very useful yes? Added more clear instructions for the player on what to do and how etc. The button to highlight interactables can now be held down. No more unnecessary button mashing! Yay! Many of the resources that can be claimed now have a recognizable symbol on them, allowing the player to notice them easier. Some environments have gotten more detail, new furniture and decorations and such. Whitescar Keep has been updated to better reflect what the interior looks like. Some random fixes
- For Evelyn 2 - Demo Update with NEW STUFF! - 1 February 2024
Well hello there! I'm back at it again with a NEW UPDATE! This time we have many new treats for you! - Added the first Void Stone, the Tidestone, which allows the player to run super fast. Yes, it's fun. More magical items coming! Yay for magic! - Modified battle system a bit more, and also added a new battle scene with multiple enemies. - Added the Lore Index! Bunch of new text, with detailed information about characters, locations, and factions. (Some lore may be subject to change and shorter texts may be rewritten with more detail.) You need to find scrolls and books with lore and it will be added to the Index to be read at any time. - Added more lootable items and most importantly, money! No longer need to sell all your ingredients or potions to be able to afford the always so useful armor pieces that were added in a past update. - Updated to a new Unity version due to a weird edito…
- For Evelyn II - Minor Fixes - 18 January 2024
- Uploaded a new trailer and new screenshots. - Some characters will move to Whitescar Castle once their area is liberated from Warwitch control. - Modified some minor things. - Oh hey I fixed the Crossbow. Yay? - Also something else I'm probably forgetting right now.
- For Evelyn II - Yet Another Update - 21 December 2023
- Added lore for all the visitable locations in the World Map. Now you can read some new info about the places you get to visit in the full game! - Fixed the Battle System. Again. Crossbow is still OP (because it's fun) - Added more lootable healing items! Yay! - Fixed some stuff with the shop system. No more money cheat. (Sorry.) - Modified some UI elements. - Facelift for sprites.
- For Evelyn 2 - Battle System Update + more! - 7 December 2023
The Battle System for For Evelyn II has been updated. With it the player now has a crossbow in their arsenal along with the dagger, and can now damage enemies from afar. The enemy AI also has changed, with upgraded detection and actions. There is also a new bossfight that replaces the old Warwitch Leader. The player now also has the ability to buy and sell equipment, including armor! More: - Added new random NPCs around the maps - New Options menus for graphical settings and input settings - Updated Auron VA - General quality of life improvements
- Demo update! - 27 September 2023
You can now swing the dagger for fun Added a blocking mechanic Enhanced some scenes with new animations and sprites Added mouse sensitivity option Firefighting side quest allows any fires to be put out Removed Tower Defense minigame for the time being, planning on remaking it completely.