Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2253130 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Roy Keren |
| Publisher | Roy Keren |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Quantum:Fantasy is a multiplayer RPG with an emphasis on hunting monsters. Combat is tight and responsive, varying based on chosen class: of the four, each has different weapons and skills to use in and out of combat. Level up, upgrade armor and weapons, and tailor each class to play how you like!
About this game
Quantum:Fantasy is a story-driven RPG with an emphasis on hunting large monsters. Combining Rogue-lite elements with Metroid-vania style exploration, this game features co-op with up to three other people. Level up and upgrade your weapons and armor, choose between many different skills, and grow your characters the way you want! When worlds begin to mingle, it's up to four wildly different people to band together in an attempt to stabilize their own world before it's too late. Lua, the Rogue, excels in quick strikes and high damage output: as long as she doesn't get hit that is. Xen, the mage, excels in hand-to-hand combat combined with heavy hitting magic skills that can deal damage at range. Alizza, the Knight, excels in drawing aggro and blocking attacks, using her shield to stay near the enemy. Casmir, the Soldier, excels in ranged attacks, using his advanced weaponry to deal damage from afar. Each character, despite sharing the same mechanics, plays differently: the Rogue must always be on the move, weaving behind enemies with flashy moves; the Knight must always maintain aggro, perfectly countering attacks to stay alive; the Mage must always manage his mana, switching between melee and magic constantly; and the Soldier must always position carefully and manage his ammunition. Can you best the monsters in this new world and figure out the cause behind the intermingling worlds?
Supported languages
English
