- New operations added + Adjustments to new VVVF system - 22 August 2024
A problem with the new VVVF system, which caused a very small number of oncoming trains to not make running noises, has been addressed. We have also added a new train at each station at the end of the morning rush hour. It is very difficult to drive as the train in front of you is in the middle of the train. .
- The sound is now even more realistic! - 13 August 2024
The summer update focused on realistic sound generation. We have expanded the new VVVF sound generation system that we piloted in previous versions. This system simulates the waveform of the inverter in real time, so the sound is more similar to that of a real car. In addition, the shader specifications have been changed with the software upgrade, and motion blur can no longer be used, so it has been eliminated. Translated with DeepL.com (free version)
- A new type of sound has been added to the SR1500 series! - 26 June 2024
New sound types have been added to the SR1500 series. It was implemented rather imagining the state of the system before the equipment was updated. We have made improvements to the running sound system and have succeeded in reducing the number of objects required for playback in this SR1500 series. We are considering further improvements in the future. We plan to steadily increase the variety of running sounds in the future, so please look forward to it! We have also added a night express train schedule. The express trains go from central Tokyo to the suburbs, and the end of the line is thinned out due to the combination of incoming trains, so they stop at each station. Translated with DeepL.com (free version)
- New playable routes Ishidate Line will be unlocked! - 18 February 2024
A new Ishidate Line has been opened. This line connects between Hasuike and Ishikan. A morning shuttle operation round trip and an evening commuter semi-express ride have been set up for this time. This is probably the first addition of a night rush train. Please enjoy the different schedule from the morning one.
- Updated to support VR. - 31 January 2024
Added support for behavior when using a VR headset. if you turn on the setting when using VR, you can see 360 degrees in VR. we have confirmed that it works with Oculus rift, but it may work with other things as well. Also, added semi-express train schedules. These trains are set for morning time rush.
- Added diagrams of local trains from Nagamori to Shiodome-Chuo! Motion blur! - 30 December 2023
The diagram of local train schedules will finally be released. You will be able to play Nagahara~Shiodomeshi on the slow line, which has not been available until now. Please note that this is a fairly long stop, so please be careful when playing. Motion blur has been added. This will improve the appearance of trains passing each other, etc. This process is quite demanding, so you can turn it on and off in the settings.
- Shiodome Railway trains will now be coupled. - 6 October 2023
Shiodome Railway will implement a timetable revision. Main contents of the timetable revision. Start of additional trains during morning hours Increased train service during morning hours on the Naruhama Line Start updating equipment of SR1500 Series trains. 1 Start increasing the number of trains to accommodate the increase in morning rush hour passengers Increased trains will be operated during morning rush hours due to the change in usage in conjunction with the dawn of the Corona Virus. After the timetable revision, trains departing at 35 and 45 minutes from Tatehama Station on the Shiodome Railway Line at 7:00 a.m. and trains bound for Shiodome-Chuo will be included in the schedule. 2 Adjust the interval between morning rush hour operations on the Naruhama Line The spacing of the Naruhama Line schedule has been adjusted so that the spacing is more even. For example, before the revi…
- New driving modes, commuter rapid driving, and in-car camera functions have been - 25 August 2023
Three major functional changes were made, along with internal program improvements. New driving mode is added! If you select the red train number schedule, the preceding train will be delayed due to trouble or something. Therefore, it will not be able to drive on time. By the time you pass the delayed train, it will be delayed! You can now simulate the trouble and hardship. Addition of commuter rapid train schedule You can now operate a new commuter rapid train that passes through more stations than a conventional rapid train. The commuter rapid trains run nonstop between Necho and Shiodome for more than 20 km. We have prepared two morning rush services this time! Please enjoy the new train pattern. A new way to enjoy the train with an in-train camera We have been working on the interior of the train for some time now, and there have been requests for a feature that allows you to see in…
- Trial version released, benchmark updated, and a new diagram added! - 3 August 2023
The benchmark function has been changed to render scenes with heavier loads. We have already implemented this new version in the trial version on a trial basis, and since there seems to be no particular problem, we will replace the benchmarks in the production version with this method as well. We have added a morning commuter semi-express train for the Shiodome-Chuo direction to this update. The schedule is very difficult to drive because of the jammed schedule in front of the train. Please enjoy the unique morning driving experience. Fixed a few minor bugs.
- Benchmark and the series SR4000 operation are ADDED! - 17 May 2023
It has been a while since we have updated the game. We have been busy lately, so it has been delayed, but we are working hard and making steady progress. This time, the series SR4000 will be able to operate commercially. Originally, the series SR4000 could be seen passing each other on opposing trains, but now they can officially operate on the commercial operation schedule. As a generation, the series SR4500 is imagined to be a sister type of the SR4500 series. It is the newest series of trains. In addition, the benchmarking capability has been added. Benchmarks are strongly considered for the trial version that will be added in the future. We will try to implement it in the production version for now and if there are no problems, we will include it in the trial version. We will inform you of the differences between the trial version and the full version when the trial version is relea…
- Added a Tutorial menu! - 1 April 2023
The tutorial option has been implemented. This update will allow you to use the tutorial function, which you may not have been able to select before. English and Japanese are now supported. The tutorial is quite simple, but you should be able to understand the necessary operation keys for now.
- Reproduction of train shaking and reworking of buildings along the line - 25 March 2023
Summary Added the motion of the train swaying while running. Improved the appearance of station buildings and platform areas, such as the Shiodome-shi Station area. Additions have been made to stations such as Shin-Nagahara Station, which previously had no roof at all. Commuter semi-express trains bound for Nagamori can now operate from Shiodome-Chuo, and the slow trains on some sections of double-track lines can now operate. Some bugs and operation problems have been fixed. . New Features The shaking of a train has been reproduced. Previously, the camera viewpoint was stable even when the train was running at high speed, but after the update, you can see that the faster the train runs, the more it shakes. You may also feel the oncoming train swaying as it passes you at high speed. Scenes along the line Until now, the types of buildings around all stations have remained largely the same…
- A Big Update for customization of real train features. - 21 February 2023
Summary Customization features were added, such as lag from notch to acceleration, which occurs when driving a train, and a train departure buzzer. In addition, processing was made lighter and various bugs were addressed. New functions Added a new feature: the lag from the notch to acceleration that occurs when driving a train, and the train departure buzzer. These are optional and can be turned off as before. Added a function to limit the generation of passengers to only those near your train. This reduces the number of passenger objects and eases the load on the existing passenger system. (With the conventional system, 60FPS will not be achieved with RTX3060Ti after a certain amount of time.) The in-train announcements can now be turned off. The SR4500 series can now be operated. I am in charge of the newly added section express trains. The section express train is the first train tha…
- Bug Fixed for Europian and Russian Windows and Added a NEW diagram! - 10 February 2023
Critical bug fix We have fixed a bug that caused this game to never finish loading on Windows running in some languages. Specifically, we apologize for the inconvenience to those in European and Russian regional languages. (English is fine, apparently.) The game seems to have worked correctly in the environment of BaJIbkupu9I who found the problem, and I have also executed the game after switching Windows to the language that caused the problem, so this serious bug is probably fixed. Addition of new features We have added a number of features, mainly those requested. We have added features that would be useful, such as a save button on the menu screen to ensure that settings can be saved in place, and a volume control knob. Added new diagrams To celebrate our first middlle size update, we have added a new express train schedule. This is the morning rush train. It may catch up to the tra…
- Update for Bug fixes. - 5 February 2023
Fixed the following bugs Fixed a bug that prevented the game from loading correctly when quick load was disabled. Also, Quick load is okay to be ON, so we have changed that Quick load function automatically turned ON. Fixed a small number of cases where oncoming train cars were not running correctly. About Tutorials There was a bug that pressing the tutorial button did not correctly move to that screen. This is a bug and will be fixed, but since we have not yet created English subtitles and are halfway through the process, we have temporarily turned the feature off. (We do have the data internally.) We will release it as soon as we have more detailed information about the language and other details. As for the controls, the Z key is used to accelerate, the A key to put the car in neutral, and the Q key to move the notch to the deceleration side.
- Fixed some bugs and Add some covenient functions. - 3 February 2023
After the release, I received information about the bug, so I checked on my end and found the bug. I found a bug that caused the game to become unusable, so I quickly fixed it. There was a problem that when selecting English as the language of choice and selecting a scenario, the game would not proceed from the setting screen. This problem has been fixed. We also received feedback that it would be better to be able to exit the game from the game UI, so we added a Quit button to the title screen. Pressing it immediately exits the game. Other minor visual adjustments were made to reduce VRAM usage. We have added support for the English UI, although it is not currently supported on Steam. We are now able to display some UI characters in English, but not all of them are supported. Also, the tutorial text is not yet complete, so only Japanese UI is officially supported at this stage. We will…
- Released Shiodome TrainSimulator - 31 January 2023
Shiodome Railroad Simulator is now available. It is still in early access, so some things may change in the future, but thank you for your patience!