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The Killing Antidote

The Killing Antidote Steam news

MetalStar Studio | Oct 5, 2024 | game

Released

168players observed · 25 September 2026 - 20:36:47 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed players168 · 25 September 2026 - 20:36:47 UTC
  • SteamPulse tracked peak2,037
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

The Killing Antidote news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players168 · 25 September 2026 - 20:36:47 UTC
  • SteamPulse tracked peak2,037
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews7,270
  • Release dateOct 5, 2024
  • DeveloperMetalStar Studio
  • PublisherMetalStar Studio

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: MetalStar StudioPublisher: MetalStar Studio

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The Killing Antidote Steam news

The Killing Antidote news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.6.3e Patch Notes - 12 March 2026

    Bug Fixes - Fixed an issue where some shoes have no stomp sound. - Fixed a bug where the state of landmines was not saved correctly. - Fixed a problem in the fast food restaurant scene where photo mode did not hide all UI elements. - Fixed an issue where NPCs could not equip weapons after using a medkit. - Fixed a problem where NPCs would gradually wander far away after being ordered to stay in place. - Fixed an issue where NPCs had no footstep sounds. - Fixed a bug where NPCs failed to execute attacks on their designated targets. - Fixed a black screen issue occurring on RTX-series graphics cards after installing new drivers. Improvements - Added hit-reaction animations for zombies with yellow and green crystals on their heads when they take non-damaging hits. - Zombies with yellow and green crystals on their heads can now be damaged by any weapon while they are downed. - Players can n…

  • Version 0.6.3d Patch Notes - 4 February 2026

    New ContentAdded: Scarves (can be obtained from any green clothing box)Improvements to Challenge Map “Fast Food Restaurant”Added a vending machine that sells gun modification partsAdded 3 NPC companionsPoison mist can now be filtered by wearing a gas maskOther ImprovementsGas masks no longer consume durability outside of poison gas areasNPC companions now require gas masks when entering poison gas areasNPC companions’ shooting accuracy improves as they eliminate more enemiesReduced Mouse Sensitivity when using high-magnification scopesPoison arrows now deal damage to any zombie without requiring a headshotImprovements for MODFixed an issue where NPC companions and mercenaries did not engage in combatFixed an issue where mercenaries did not attack signal towersBug FixesFixed an issue where Brutes could not pick up weapons from corpsesFixed an issue where player could get stuck when attac…

  • Happy New Year - 31 December 2025

    It's hard to believe how fast time flies. The year "2025" still sounds incredibly futuristic and sci-fi to me, but in just one more day, it will be history. Maybe in the blink of an eye, we'll be welcoming 2033 😁. I wonder... Jodi should be in high school around now, right? 😊 This week, we continued our work from last week, and we'll be taking a few days off for the holiday. The DLC is still in development with nothing major to share yet, so yesterday we took some time to create three "Happy New Year" 4K wallpapers. We hope you like them! Wishing everyone a wonderful New Year. May all your beautiful wishes come true! (Image assets used in the wallpapers are from https://pixabay.com/.)

  • 0.6.3c Patch Notes - 19 December 2025

    Fixes- Fixed an issue where the crystal above a defeated zombie would disappear.- Fixed an issue where obtaining a duplicate reward item would not display a notification.- Made adjustments to greatly reduce the chance of zombies spawning directly behind the player.- Fixed an issue in the Graveyard Night mode where zombies could get stuck on low walls.- Fixed an issue that caused Thugs to get stuck when unable to pick up items.- Various minor bug fixes and optimizations.Improvements- Improved enemy AI to make their behavior smoother and more fluid.

  • 0.6.3b Patch Notes - 9 December 2025

    Fixes- Fixed an issue where the Photo Mode camera could clip through walls.- Various minor bug fixes.Night at the Graveyard- Predators are gone. Slayers now stalk the grounds.- The Grim Reaper grows more formidable every time it manifests.- More supplies on higher difficulties.

  • 0.6.3 Patch Notes - 2 December 2025

    Fixes- Fixed a pathfinding issue for the Weeper in Chapter 1.- Fixed an irregular facial expression that occurred when aiming a pistol with the flashlight active.- Fixed an issue in Chapter 2 where the objective to destroy the turrets would not activate.- Fixed an issue where inverting joystick axes also incorrectly affected the quick-select menu.- Fixed a bug that occasionally prevented landmines from being thrown properly.- Various minor bug fixes.Improvements & Balancing- The Devourer in Chapter 1 can now more easily break through walls.- Increased the stagger/knockback effect of the Desert Eagle and Revolver against Slayers and Gluttons.- Slightly reduced the movement speed of Slayers.

  • Nominate "The Killing Antidote" for the Steam Awards! - 24 November 2025

    Dear Players,Thank you for your unwavering support and passion for The Killing Antidote! We are truly honored to invite you to nominate our game for the "Labor of Love" Award.Since its release, the development team behind The Killing Antidote has remained committed to optimizing the gameplay experience, addressing issues, and consistently delivering new content. We believe it is your steadfast support that drives us to keep improving.Nominating is very simple:Click the "Nominate" button in this announcementSelect the "Labor of Love" AwardConfirm your nominationEvery nomination from you is our greatest encouragement! Thank you!Sincerely, The Killing Antidote Development Team

  • 0.6.2 Update Notes - 24 November 2025

    Fixes- Fixed an issue where disarmed landmines could still explode.- Fixed an issue where NPCs would attempt to collect thrown grenades.- Fixed an issue where items taken from an NPC's backpack might incorrectly return to it.- Fixed a softlock that occurred if the player died while in Photo Mode.- Fixed an issue that prevented zombies in lockers from moving.- Fixed an issue that caused mutated mercenaries to become stuck.- Fixed an issue in Chapter 1 where retrieving a modified weapon from the backpack didn't work correctly.- Fixed a rare issue in Chapter 1 where some zombies could spawn in incorrect locations.- Fixed an issue in Chapter 1 where Jodi could walk through certain fire effects.- Fixed incorrect throwable item usage counts.- Fixed an issue where several new outfits couldn't be collected.- Fixed a camera bug where the perspective could get stuck if the player was grabbed by a…

  • 0.6.1 Update Notes - 17 November 2025

    Fixes- Fixed a crash that occurred when multiple landmines exploded simultaneously.- Fixed an issue where turrets could shoot through walls.- Fixed an issue with ammo crate pickups.Improvements & Balancing- Added an on-screen prompt for switching aiming modes with the middle mouse button.- NPCs can no longer damage the player.- Zombies thrown by The Devourer in phase 2 can no longer perform lunging attacks.- Reduced the health of certain mutants.- Reduced self-damage from explosions.- Overall game difficulty has been lowered.- Adjusted the visual effects in poison gas areas.- The "Reduce Disturbing Effects" option now also disables clothing damage.- Increased the damage of the grenade launcher.Chapter 2 Specific Changes- Reduced the number of mutants in some areas.- Added a refreshable vending machine.

  • Version 0.6 is LIVE! - 14 November 2025

    The wait is over!Here's what's new in this massive update:What's New● The full Chapter 2 is here! Continue Jodi's story.● New enemies: 3 terrifying new mutant types, plus 4 variants to keep you on your toes.● Gear up: 3 new weapons, fresh outfits, and hairstyles.Gameplay depth● Customize your guns with the new modification system.● Master the reworked way to throw items.● Beware! Some mutants can now tear your clothes...● Fight alongside new NPC companions.● Solve new puzzles and avoid deadly traps.Quality of Life● New Testing Ground challenge mechanism.● Use keycards from your backpack—it even shows you where the door is!● Lots of under-the-hood optimizations.Heads-up (Known Issues)● There might be some hiccups when loading old save files. Starting a new game is recommended for the best experience.● We're still fine-tuning full controller support.A quick note on MODSThe vast majority o…

  • Chapter 2 is Nearing Completion!​​ - 27 October 2025

    First off, we want to apologize for the long wait since the last update. We've been fully dedicated to developing Chapter 2 since May.What's next in the story? Who or what will Jodi encounter? What new types of mutants will appear? What about new weapons, outfits, hairstyles, and items?We're thrilled to say that we'll have the answers soon. We don't have a specific release date yet, but it shouldn't be too long. We're working hard to get the new version ready.We can't promise perfection, but we can promise we're giving it our all. Thank you so much for your patience and understanding.

  • 0.5.3.2a Update Notes - 23 May 2025

    Bug Fixes * Fixed an issue where all zombies remained inactive after loading a saved game. * Fixed an issue where the flashlight could not be toggled on or off after executing a melee finisher. * Fixed an issue where the player could spawn in an incorrect location at the start of the **Abandoned Hangar** scene. * Fixed an issue where zombies would repeatedly respawn behind the first automatic door in Chapter 2 after loading a saved game.

  • 0.5.3.2 Update Nots - 23 May 2025

    Bug Fixes & Improvements - Optimised the action of switching weapons, should be smoother, - Added the option to turn on flashlight projection (shadows), - Increased the selling price of items in the vending machine in the fast food restaurant scenario., - Modified the structure of Chapter 1 scenarios: Captain's Room, D4 (Upstairs in the Bathroom), D2 (Devourer's Chase)., - Mod to support Defence Mode (Fast Food Restaurant) Challenge Map, - Added Arabic and Farsi languages, - Updated Tactical Flashlight Mod, - Added two yoga mat moves, - Added treadmill interaction moves, - Modified the stats screen, unused items don't appear in the list, - Fixed the problem that special arrows are not shown in the quiver., - Added a menu option to remove a piece of clothing in the backpack screen., - Fixed the problem that the mirror in Jodi's office gym doesn't work properly when the camera distance is…

  • 0.5.3.1 Update Notes - 5 May 2025

    Bug Fixes & Improvements - Modified the Devourer chase segment in Chapter 1. - Reduced the difficulty of the Fast Food Restaurant challenge. When one signal tower is attacked, other towers can still continue working. -Fixed the issue where weapons in the backpack wouldn't automatically go into the storage chest after a challenge victory. - Fixed the issue where sports equipment wouldn't be put down when exiting photo mode. - Fixed the issue where hiding camera blood splatter affected the display of the stamina bar. - Fixed the issue where the quick access item slots couldn't be modified while using a controller. - Fixed the issue where the item box would lose focus and become unresponsive when using a controller. - Fixed the issue where melee weapon attacks would turn into throws after exiting the vending machine while using a controller. - Fixed the issue where Devourer and Predator lo…

  • 0.5.3 Update Notes - 3 May 2025

    New Content New Challenge: Fast Food Restaurant New Weapon: Desert Hawk New Defense Devices: Poison Mushroom: Continuously releases neurotoxin that affects zombies. Harpoon Gun: Automatically locks onto targets and fires sharp spears with precision. Meat Grinder: Rotating blades shred any creature that passes through. New Outfit: Restaurant-themed costume set New Workout Equipment Interactions: New animations when interacting with fitness equipment. New Mission Hint System: Clearer task guidance added. Backpack now allows carrying multiple identical firearms. New Item: Invisible Hand – Automatically picks up nearby items. Purchasing multiple units increases the pickup speed. Bug Fixes & Improvements Fixed an issue where the character would stand up when attacked inside air ducts. Crawling backward in air ducts is now supported. Added flashlight brightness adjustment option. Fixed an iss…

  • v0.5.2.3 Update Notes - 23 February 2025

    Bug Fixes & Improvements - Fixed the issue where no clothes would appear in the wardrobe interface. - Fixed the issue where scores weren’t saved in the shooting range. - Fixed the quick weapon swap function, which would always switch back to the previously used weapon instead of the newly acquired one. - F9 now saves screenshots from the menu interface. - The screenshot save location has been restored to the original path (C:\Users\***\AppData\Local\TheKillingAntidote\Screenshots). - Items with a quantity of 0 will no longer appear in the vending machine interface. - Added damage effects to some built-in clothes. - Improved controller aiming assist, with the left trigger now allowing linear control over assist strength. Gas canisters are now an additional lock-on target. - Added a new option: switch walking and running based on the strength of the thumbstick push. - Zombies are now less…

  • v0.5.2.2 Update Notes - 9 February 2025

    Bug Fixes & Improvements Storage Box now has a quantity slider for taking or storing items. The "Hide Wounds Effect" option is now effective in Story Mode too. Fixed the issue where the photo mode was too bright. Fixed the problem with the number of zombie corpses. Changed the screenshot save path to make it easier to find files. Hairstyle and animation mods are now supported. 5 new lace outfits are available in the Chapter 2 vending machine. Fixed the issue where it was hard to switch back to walking mode from running mode. Fixed the camera switch issue at the end of the story cutscene. Fixed the issue where the Shatterer corpse would leave an oxygen tank when cleared. When the protagonist is hurt, the last bit of health will now be retained, improving survival.

  • v0.5.2.1a Update Notes - 4 February 2025

    Bug Fixes & Improvements Fixed Toxic Arrow not working Fixed issue where A5 battle could not end Fixed issue where the "No Wounds" option in Challenge Mode was not working Fixed issue in the Abandoned Hangar where you could not finish after respawning Fixed issue where Chapter 1 bugs would reach the 4th floor Fixed issue where Target Range Challenge did not display rewards Adjusted the user interface for the wardrobe

  • v0.5.2.1 Patch Notes - 1 February 2025

    Bug Fixes & Improvements Fixed an issue where clothing boxes under tables could not be picked up Fixed an issue where game controllers could not control the camera Fixed an issue where the office computer could not access emails and notes Adjusted Brute's throwing weapon sound effects Reduced zombie HP and count on Extreme Difficulty

  • v0.5.2 Chapter 2, Section 1 - 31 January 2025

    New Content Chapter 2, Section 1 Two new mutant types: Brute and Shatterer New melee weapons: Wrench, Machete, Hammer Expanded Photo Mode with more features Several new stylish outfits Four new hairstyles Added "Rhythm" feature to the in-game phone, allowing the protagonist to pose or dance Added a gym to Jodi's office Sofas and chairs are now interactive -- sit down and take a break Challenge Mode Mod support -- create your own challenge maps (*Tutorial and example project coming soon*) Improvements Aiming while crouching now allows movement Firearms can now be slung on the back When holding a weapon in the right hand, the protagonist can now drink or take medicine with the left hand without unequipping the weapon Optimized protagonist's leg bone structure (May affect some mods) Known Issues Controller support is not fully implemented yet -- currently being worked on How to Carry Over…

Patch notes and updates

S.noRelease datePatch nameGID number
112 March 20260.6.3e Patch Notes1826992588591838
24 February 2026Version 0.6.3d Patch Notes1823825466494084
319 December 20250.6.3c Patch Notes1819386365094635
49 December 20250.6.3b Patch Notes1818118366185437
52 December 20250.6.3 Patch Notes1817483467047335
624 November 20250.6.2 Update Notes1816849002019950
717 November 20250.6.1 Update Notes1816307528971207
823 May 20250.5.3.2a Update Notes1800357164446187
923 May 20250.5.3.2 Update Nots1800357164436944
105 May 20250.5.3.1 Update Notes1798454487732909
1123 February 2025v0.5.2.3 Update Notes1792116353277021
129 February 2025v0.5.2.2 Update Notes1790848102712582
134 February 2025v0.5.2.1a Update Notes1790214123233711
141 February 2025v0.5.2.1 Patch Notes1790214123151046
152 November 2024Version 0.5.1.1 Update Notes6146943657173963532
1623 October 2024Version 0.5.0.4 Update Notes6212245217911794064
178 October 2024Version 0.5.0.1 has been released!6350729003512969931

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