- Happy RAMmiversary! - 15 September 2026
Hello RAM heads!Its been one year since RAM launched into 1.0! Amazing how time flies.We have been thrilled seeing new people find RAM over the year and the community still showing the game so much love.A huge shoutout to BAYG for another awesome RAM animation and breakdown of how they made it: I'm happy to share that we have been working on THE PATCH, which will fix some lingering bugs, make some balance changes, and add a few other goodies that should make modding a little easier. We were hoping to get it out for the anniversary, but between Toby on Flock Around and Andrew on Ink Theory, we've been stretched thin. However RAM has more than one anniversary, since it was released in Early Access on November 18th, 2024, so maybe we can split the difference. We'll have more information on that update in the next couple of weeks!Thank you all for loving this game as much as we do.- Xylem S…
- GOLEM_INFILTRATION - 17 February 2026
Hello RAM heads!Today we have something special to share! A member of the community has been working on an animated short about the game, and it was just released! A huge thank you to BAYG for making this, we can't believe its real. You can watch it here, as well as check out their other animations:Follow their X account here: https://x.com/therbayg
- RAM V1.0.4 PATCH NOTES - 21 October 2025
Hello RAMheads! Its been a few weeks, as we took a break after launch once the game was stable enough. Here is a patch that addresses the majority of the bugs found over the past few weeks.Adjustments:- Increased Memory unlock visibility- Increased value of Bootstrapaima (6 -> 12)- Adversarial multiplier no longer applies when a story upgrade is activeFixes:- Fixed an issue with Simplicity where the swap bar visuals would not display the correct number of swaps- Fixed a crash related to Deadlift physics- Fixed an issue where slow-mo when opening the shop would cause it to take forever to open- Fixed a visual issue with the ending warning note persisting on other evo upgrades- Fixed some incorrect colour dialogue boxes- Fixed several typos and localization issues
- RAM V1.0.3 PATCH NOTES - 25 September 2025
Here are the changes in this patch:Made daily runs less evilAdjusted the parallax in some floors to improve performanceFixed an issue where Thorn would continue to propose their quest even when completedFixed issues with dialogue triggering retroactivelyFixed an issue with Shallow Focus placing explosions in the incorrect locationMemory Skin unlocks now trigger if you had already shown the requisite number of memories when you go to shareFixed an issue with the Bishop Skin not unlockingFixed an issue with the Router minigame score UI persisting after playingFixed some incorrect color pixels in a bench press animationFixed some layering issuesFixed various typos and localization issues
- RAM V1.0.2 - 22 September 2025
Hello everyone, thanks for your patience with us getting this patch out! We hope you have been enjoying the game as you progress further in.Here are the changes in this patch:- Added aim assist to Thistles when playing on controller- Fixed controllers registering duplicate inputs when firing delayed Thistle lasers- Fixed some Cuckoo memories not greying-out when shared- Fixed a certain Puukko interaction overlapping with a different cutscene- Added failsafes to prevent the long conversation from repeating- Added a missing conversation when returning to Ash Grove (this may trigger retroactively if you have already passed a certain point in the story, sorry for the jank)- Fixed various ways to softlock Thorn’s questline- Fixed many issues with one of the ending sequences- Adjusted lighting in several Stage 2 floors to improve performance
- RAM V1.0.1 PATCH NOTES - 18 September 2025
Hello everyone! Its been a fun couple of days seeing everyone's reaction to the final game as people make their way though the stages and story. Thanks once again to everyone that played the open beta and helped make the launch so smooth.That being said there were a few small issues that popped up over the last couple of days, so this patch addresses the majority of those issues:AdjustmentsAdded a new Epitaph Breakthrough Upgrade: Subcriticality, removes the juggle cap on orbsRally trickshot now scales linearly when stackedFrame Interpolation now shortens the pre-sweetspot arc time of orbsReduced Stage 1 shop prices by ~20%Prevented Shielded Enemies antiupgrade giving enemies swap shields during final boss fightAdjusted menu music to be the updated track from the OSTFixesFixed an issue where Solidarity would be obtained multiple timesFixed issues with Thistle and Epitaph skin unlocksFix…
- RANDOM ACCESS MAYHEM 1.0 RELEASE - 15 September 2025
Calling all RAMheads!!!We are thrilled to announce that after just under a year of Early Access, RAM: Random Access Mayhem is finished!Added to the 1.0 version are:2 New Bots20+ New LevelsFinal BossFull storylineNew side questsTo all those that played during Early Access, reported bugs, and gave feedback: Thank you.We could not have done this without your support and excitement. To celebrate, we have made a final devlog which shows the development of the remaining bots, so make sure you check that out when it goes live later today!We will continue to monitor for bugs and issues that pop up, so please keep reporting them over on our discord server: https://discord.gg/rYZMgespCCWe also have released a Supporter Pack for those that want to chip in a little more: Once again, thank you all, and we hope you enjoy your time in the full version of RAM.- Xylem Studios
- RAM 1.0 BETA PATCH V0.9.7 - 5 September 2025
Hey everyone, we are just over a week out from RAM's 1.0 launch! Thank you all for helping us work out the kinks. We've put a new build out on the public testing branch, and we would be super grateful if anyone testing could start a new save file to make sure the game works from the beginning, and all the sequencing works. The main thing still missing is beating the game on a Fresh File run, so don't expect that beating the final boss on your first run will make any sense right now. In fact, if possible when testing, please try to imagine what a first time player is experiencing so we can address the most common issues. Here are the changes and fixes since the last patch: Adjustments Added new level 3 intro tease and slimmed down intro tutorial,Reduced starting dialogue amount when returning from the first run,Turned off the combo system during the final boss,More than one memory can no…
- RAM 1.0 Release Date Announcement! - 24 August 2025
Hello RAMheads!We are excited to announce that RAM 1.0 will launch on SEPTEMBER 15th, 2025.(yes that is the 10 year anniversary of Undertale, yes it is a coincidence) 1.0 will add a new level, two new bots, and a whole lot more story! We will also be releasing a final RAM devlog that covers the development of the Tachi, Thistle, and Epitaph.However, if you want... you can play it right now! We are doing beta testing of the game to make sure its as polished as possible for 1.0. For details on how to participate, please join our discord: https://discord.gg/rYZMgespCCWe can't wait to get the rest of the game into your hands!See you all soon.- Xylem Studios
- RAM in Tiny Teams 2025! - 7 August 2025
Hello RAMheads!We are excited to share that RAM is an official selection for the Yogscast Tiny Teams 2025!You can check out the event here: https://store.steampowered.com/sale/TinyTeams2025All the games in the festival will be streamed on the Yogscast Twitch and YouTube channels.RAM will be featured on Saturday August 9th at 12PM PST, so make sure you show up and give the game some love!
- RAM V0.8.2 PATCH NOTES - 1 August 2025
Hello RAM heads, just a small update today to ease onboarding of new players. There are no bug fixes in this update as we have been working on the 1.0 content which addresses many of the issues that have been reported since the last patch.New beginner encounters: Stage 1 levels before the first shop will have reduced enemy variety until the CPU has been beaten once, to avoid the steep learning curve of dealing with all 4 bot types at once. After the CPU has been defeated, normal encounters will spawn.New swap reminder: A reminder to swap will appear over the current host's head when at low health until the player has met Thorn twice. We often see that new players forget they can swap and we hope this will be a small nudge that will go away once players have a handle on it.Increased warning vignette intensity for when the player cannot swapOn another note, RAM is on sale again for the ne…
- Random Access Map-design - 9 July 2025
Hello RAMheads,We have a new substack devlog all about how levels in RAM are made, check it out here:https://open.substack.com/pub/xylemstudios/p/random-access-map-design?r=5a17u6&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueWe are rapidly approaching 1.0, so stay tuned for more updates!Xylem Studios
- Introducing the 8th and final bot! - 30 May 2025
A new Xylem Dev Diary is out, and details the somewhat tortured development of the 8th and final bot being added to RAM. Read it here: https://xylemstudios.substack.com/p/a-batter-out-of-development-hell We are now on the final stretch to 1.0 which is planned for late summer/early fall. We are excited to get the last level and complete story into your hands! - Xylem
- RAM V0.8.1 PATCH NOTES - 10 May 2025
Hello RAM heads, a small patch this week adjusting a few things and cleaning up some issues from Update 2. Luckily there were relatively few issues given the extra testing we did with the community, so thank you to everyone who participated in that! Additions/Adjustments: Adjusted Hassotobi to now make you bounce off walls and gain damage Added missing memories (Fuel Rods and Food Counter) Fixes: Fixed an issue with Tachi not re-drawing their swords Fixed an issue where the tab menu could be brought up on the end screen Made enemies with a swap shield not targetable on gamepad when swapping Fixed an issue where the Gold Tachi skin could be unlocked at the first level 2 shop Adjusted wall collision and end floor zones for multiple floors Various fixes for localization and typos
- The Ash Grove Update - 5 May 2025
Hello RAMmers! It's finally time for RAM's second major early access milestone, The Ash Grove Update! We've been hard at work on making the world feel more alive and making each run and time back in the hub feel more meaningful. This update caps off the planned content for Ash Grove and its residents, although more memories will be added over time. Next up will be our 1.0 update later this year where you will get to experience the final area, the last two bots, and conclude the main story. NEW CONTENT Ashen Citadel questline New Aphid minigame! Infiltrate the Aphid stronghold and smuggle contraband to a peculiar fugitive. Check the the fire escape in the large apartment building to the East of the river Mysterious Tachi Rescue an odd character from Dojigiri’s fortress. Router minigame We can’t really call this one a questline, but you can throw mail and stuff! Steeltoe questline conclus…
- Introducing the 7th bot, in a new way! - 27 February 2025
Hello RAMheads, We are excited to share with you some news about the 7th bot being added to RAM, in the form of our first newsletter. Check it out here: Three Megawatt Laser Cannon :3 So basically, you know the Deltarune email newsletter that Toby Fox does? Yeah we're doing that but for RAM. That's literally it, not much to explain. All you do is subscribe with your email address, and whenever we've got news to share about the game, it'll show up in your inbox. We are thinking of this newsletter as a middle-ground between basic announcement posts and full video devlogs. Newsletter posts will be high-quality, long-form, devlog-style updates, just boiled down to text and embedded video clips. This means we can give you extensive looks into upcoming RAM features without derailing development for a month to edit a video, and thus you'll see updates much more frequently. Keep your eyes open…
- RAM Patch V0.7.2 - 13 February 2025
RAM V0.7.2 Hello RAMheads, thank you for your patience with us getting this patch out! We are hard at work on the next set of updates, and the Level 3 bots are coming along well, keep an eye out for our first newsletter sometime soon! Please be aware of an issue with some of the latest NVidia drivers that may cause visual issues with the game. Bug fixes and adjustments: Fixed an interaction with Router grenades that could break the game’s audio Improved visibility and placement of traffic barrier doors in level 2 Improved window positioning when changing game resolution Removed panning effect from level selection map to resolve gamebreaking issue on certain systems Fixed missing/misplaced wall collision in some floors Prevented skipping an encounter in the Atrium floor Fixed an exploit that allowed debug commands to be used without enabling debug tools Made collider tackles less likely…
- RAM V0.7.1 - 14 January 2025
Hey all, this patch fixes some of the other issues introduced in the first update, as well as some minor adjustments. As always, thank you for the bug reports and feedback! We will continue to fix issues as they crop up but are now working on the coming updates, we’ll have more to share in a few weeks. Fixes and Adjustments: Fixed room transitions updating the variety multiplier Adjusted the score display to increase visual clarity Fixed many issues with the in-game timer: Timer not resetting between runs Daily challenge timer only counting the time to beat the last floor Firewall skin unlocking based on the time to complete the last floor Updated Spinlock Meditation description to match new effects Fixed unlocks not triggering after beating the first boss Improved synergy between Doubt and Indulgence Fixed Hyperopia and Temperature Boost not actually increasing upgrade rarity Fixed Tho…
- V0.7.0A and B Hotfixes - 10 January 2025
Thank you to everyone for the reports of issues, please continue to let us know on Discord any issues you encounter. We are continuing to fix certain smaller issues but we have addressed the main ones in two small hotfixes. RAM Hotfix V0.7.0A Fixed an issue where the endscreen multiplier was not being updated properly Fixed and issue with Jammers being able to be killed multiple times Fixed some localization issues Fixed a crash that could occur with a new collider upgrade Fixed Shops softlock Fixed missing art icons RAM Hotfix V0.7.0B Fixed an issue where the end run screen stats were not updating correctly
- The GOLEM Update - 10 January 2025
Attention all RAMheads! We are excited to bring you the first major update to Early Access! Thank you all for the support and feedback over the past month and a half! This update addresses a lot of feedback, cleans up a lot of jank, and of course adds new content! Cloud Saving is now also available! New Content and Features: Style Grade system Complete a new storyline with the shopkeeper to unlock a system to grade your style! Maintain higher grades to gain benefits for your hosts (move speed, damage, juice regen) New GOLEM Upgrades Added "Haste" (creates explosion when swapping into host) Added "Scorn" (create a temporary damage field between old and new hosts) Added "Doubt" (swap back into old hosts during post-swap confusion to refund previous swap) Replaced Myopia with "Hyperopia" (increases upgrade rarity, but never generates upgrades with the same type as the current host) Removed…