- Mr. Stretch Dev Logs on Youtube! - 18 April 2025
This week marks the 24th episode of TWAM (This Week at Muketronics), a weekly YouTube short that shows what we've been working on! That's half a year of videos without missing a week! Check out this week's episode: I Added Magic Barriers to My Indie Game! You can find the entirety of the series here In this YouTube Playlist! Thanks, Michael Knight, Creative Director of Muketronics
- Patch Notes (v. 0.2.1) - 18 December 2024
Changes/Improvements Fixed an issue where base level score was always showing as 0 on the win screen. As intended, all Grand Entry levels must now be cleared before the Waterworks is unlocked. Fixed an issue that made it impossible to get the "Optimized Incompetence" achievement.
- Ghost in the Plumbing update out Now! - 28 October 2024
Major Update: Ghost in the Plumbing We are so excited to announce that you can buy Mr. Stretch Right now! With this major update, the game now has a total of 42 levels, and future updates will bring that total over 120 levels! Buy Mr. stretch now because we'll be raising the price as updates come out. Get 20% off this week only! Mr. Stretch is part of the Steam Halloween sale! Grab it now for an even lower price. Explore the Waterworks: A ruined hydroelectric plant that once powered the entirety of the manor! This update includes the 2nd section of the manor and a total of 42 levels to play! Main features: 20 Waterworks levels 1 New boss level Changing water level obstacle Warp pipes Shield Bubble wands Update Notes: New Features Added achievements to the game. Most of them can currently be obtained in the demo version, but you will need the early access version to get them all. The Ste…
- Thanks to all of our play testers! - 21 October 2024
We are really glad that people tested our game! Your input will be very valuable for the future development of "Mr. Stretch and the Stolen Fortune. We want to hear what you have to say, whether it be a partially complete playtest sheet (due today), a quick comment in our Steam discussion boards, a scathing review, a suggestion on our Discord channel, or a bug report. We know that this is a lot to ask because most of us live pretty busy lives, but we hope that you have enjoyed playing our game regardless. If you have a play test sheet that is even slightly filled out, please turn it in soon by emailing us at [email protected] . With the radio silence we've been getting it would be extra nice to hear from you! Mr. Stretch will be entering early access with the "Ghost in the Plumbing" update coming on October 28th! If you want to play more of the game, or if you want to support the p…
- Reminder: Last chance to participate in Playtest! - 18 October 2024
This weekend is the last chance that players have to participate in the playtest, it will be closing on the 21st. Please turn in your playtest sheets, whether they are complete or not, before the end of Monday. Thanks to all players! Participants who play the game and complete a significant portion of this Google sheet and turn it in through email ([email protected]) or on our discord will be recorded as a play tester in the credits of the final release. We would love to hear what you think about our game before it enters early access on October 28th. Thanks to everyone who has participated in our playtest so far! Mr. Stretch on discord Muketronics on YouTube Full Mr. Stretch development roadmap
- Reminder: Mr. Stretch playtest now live. - 14 October 2024
Mr. Stretch's "Ghost in the Plumbing" update is coming soon, and we need your help to improve the experience for everyone! Currently 131 players have opted into our beta, but only a handful have participated. If you opted into the playtest, you now have access. All applicants will be accepted. Participants who play the game and complete a significant portion of this Google sheet and turn it in through email ([email protected]) or on our discord will be recorded as a play tester in the credits of the final release. We would love to hear what you think about our game before it enters early access on October 28th. Thanks to everyone who has participated in our playtest so far! Mr. Stretch on discord Muketronics on YouTube Full Mr. Stretch development roadmap
- Mr. Stretch playtest is live! Entering early access on October 28th! - 16 September 2024
Early Access and Beta Test Early Access We will be entering early access on October 28th! If you enjoyed the demo, the next 20 levels are sure to knock your socks off, with several new features seen in the trailer below! Buying the early access version when it becomes available on Oct. 28th will give you a giant discount of 50% off from full release price, and it will also help fund future updates to the game! Playtest Information The playtest is now open! Play testers are encouraged to join our discord server where they can provide feedback and receive more detailed instructions. Playtest feedback sheets We've put together a feedback sheet to help review all of the levels in the current build; please copy this google sheet, fill it out, and email the completed sheet to [email protected]. Feedback sheets are due on October 21st. Play testers who submit useful feedback sheets will…
- Early Access Release Date and Beta test! - 12 September 2024
After months of work, we are happy to announce that Mr. Stretch will be entering Early Access on October 28th! This update, 'Ghost in the Plumbing' Introduces the waterworks, where the player must avoid a changing water level! We are also beginning a beta test on September 16th, open to all applicants! Participants will have the opportunity to get a credited as a play tester in the final release! The playtest will help determine what levels make it into the first Early access update. Join our discord server for more information about the beta, bug reporting, and information.
- Demo Update (v. 0.1.2) - 22 December 2023
This update focuses mainly on bugfixes and improvements. We added sound effects to many objects that lacked them, and we improved a bit on the quality of our existing sound effects. We also added a settings screen with volume controls so that players can adjust the volume of sound effects and music. The difficulty curve has been made less steep, with harder levels pushed later and most of the hardest levels replaced with easier ones. In this update, we removed cutscenes and collectible journal pages. While we feel that these added value to our game, they aren't that important to core gameplay. Moving forward, we will be putting core gameplay first. These features will be added back once all the areas of the game have been completed. We will be making an announcement soon that goes into more detail about our plans for the future of this game. Thanks for your support! New FeaturesAdded a…
- Kickstarter Now Live! - 2 October 2023
We have just launched our Kickstarter campaign! If you would like to support this project, consider becoming a backer for some cool rewards. You can also get access to our closed beta, which will be launching some time in the coming months. You can find our Kickstarter page here. If you don't have the money but still want to show support, you should wishlist the game on Steam.
- Demo Update (v. 0.1.1) - 2 October 2023
This update addresses many issues encountered by players. Controls have been improved, cutscenes have been shortened, the UI has been improved, and several bugs have been fixed. Thanks for trying out our game! If you have any feedback, please share it in the comments or on our Steam page! New FeaturesAdded in-game tips for some less-clear game mechanics.Changes/ImprovementsAdjusted controlsYou can now start moving in a direction simply by tapping in that direction.Tap the opposite of your movement direction to begin backing up.Tap toward a wall while grabbing it to pull yourself to it.On keyboard, Binoculars are now activated with Q instead of Space.Added P as an additional keybind for game pause/resume. This is for compatibility with Web versions, which use Esc to exit fullscreen.Added D-Pad support.Precise movement should now be significantly easier.Reduced the length of dialogue cuts…